Search = Ara Generate = Oluştur Group = Grup Ruler = Hükümdar Heir = Veliaht Council = Meclis Theocracy = Teokrasi Advisor = Danışman Advisors = Danışmanlar HireAdvisor = Danışman Kirala HiredAdvisors = Kiralanan Danışmanlar FireAdvisor = Danışmanı Kov ChooseAnAdvisorToHire = İşe Alınacak Danışmanı Seçin ClickToHireAnAdvisor = Bir danışman kiralamak için tıklayın ClickToFireAnAdvisor = Bir danışmanı kovmak için tıklayın NoAdvisor = Danışman Yok XYearsOld = {0} Yaşında AdvisorCost = Danışman Maliyeti AdvisorPool = Danışman havuzu PromoteAdvisor = Danışmanı Terfi Et PromotedAdvisors = Terfi Edilen Danışmanlar Promote = Terfi Et AdvisorSkillLevel = Danışman Yetenek Seviyesi MaximumAdvisorSkillLevel = Maksimum Danışman Yetenek Seviyesi AdvisorSkills = Danışman Yetenekleri Skill = Yetenek AdvisorWillDie = Danışman ölecek AdvisorDied = Danışman Öldü XDied = {0} Öldü DeathOfALeader = Bir Liderin Ölümü AllCharactersLifeExpectancy = Tüm karakterlerin yaşam beklentisi ClickToCancel = İptal etmek için tıklayın SaveName = Kayıt Adı Overwrite = Üzerine yaz SteamWorkshop = Steam Atölyesi SubmitYourModsToTheSteamWorkshop = Modlarınızı Steam Atölyesine gönderin Publish = Yayınla UploadedSuccessfully = Başarıyla yüklendi AfterClickingTheGameFreezesAndAllFilesAreTransferredJustWait = Tıkladıktan sonra oyun donar ve tüm dosyalar aktarılır. Sadece bekle! AdministrativeAdvisor = İdari Danışman EconomicAdvisor = Ekonomik Danışman InnovationAdvisor = İnovasyon Danışmanı MilitaryAdvisor = Askeri Danışman DiplomaticAdvisor = Diplomatik Danışman CurrentSituation = Mevcut durum Messages = Mesajlar YouAreNotEmployingAnAdvisor = Bir Danışman çalıştırmıyorsunuz PlagueOutbreak = Veba Salgını NoActiveResearch = Aktif Araştırma Yok MaximumDiplomacyPoints = Maksimum Diplomasi Puanı DiplomacyPointsPerMonth = Aylık Diplomasi Puanı LandUnits = Kara birimleri NewArmy = Yeni ordu Division = Bölüm Divisions = Bölümler Regiment = Alay Regiments = Alaylar NumberOfRegiments = Alay Sayısı Upgrade = Yükselt UpgradeRegiment = Alayı Yükselt UpgradeRegiments = Alayları Yükselt UpgradeAllRegiments = Tüm Alayları Yükselt RegimentsUpgraded = Alaylar Yükseltildi AvailableUpgrades = Mevcut Yükseltmeler CostPerRegiment = Alay Başına Maliyet RegimentsLimit = Alay Sınırı RegimentsLimitPerLevel = Seviye Başına Alay Sınırı WhenTheMaximumRegimentLimitIsReachedArmyRecruitmentCostIncreasesBy = Maksimum alay sınırına ulaşıldığında ordu yetiştirme maliyeti şu oranda artar: RecruitAndAssignToTheArmy = Askere alma ve atama RecruitUnitsToBeAssignedToTheCurrentlySelectedArmyIfItIsWithinTheCivilizationsBorders = Medeniyetin sınırları içindeyse, halihazırda seçili olan orduya atanacak birimleri yetiştirin. OnlyWithinTheCivilizationsBorders = Sadece Medeniyetin sınırları içinde. Attack = Saldırı Defense = Savunma MovementSpeed = Hareket Hızı ArmyMovementSpeed = Ordu Hareket Hızı AttackRange = Saldırı Menzili Morale = Moral MoraleOfArmy = Ordunun Morali ArmyMoraleOnTheBattlefield = Muharebe Alanındaki Ordunun Morali ClickToRecruit = Yetiştirmek için tıklayın ShiftClickToRecruitXRegiments = {0} Alayı askere almak için Shift'e basılı tutarak tıkla CtrlClickToRecruitXRegimentsInASingleProvince = {0} Alayı tek bir eyalette görevlendirmek için Ctrl'e basılı tutarak tıkla AdditionalBuildingsInProvince = Vilayetteki ilave binalar ArmyControlledByAI = Yapay zeka tarafından kontrol edilen ordu ArmyNotFound = Ordu bulunamadı Armies = Ordular RecruitRegiments = Alayları Askere Al RecruitmentTime = Asker Toplama Süresi TheArmyWillBeDeployedToThisLocation = Ordu bu bölgeye konuşlandırılacak MaintenanceCost = Bakım maliyeti XDays = {0,choice,1#{0} Gün|1<{0,number,integer} Gün} Day = Gün XPerDay = {0} günlük XPerMonth = {0} aylık XPerYear = {0} yıllık UncolonizedLand = Kolonize Edilmemiş Toprak ProvinceMustBeUncolonized = Vilayet Kolonize Edilmemiş olmalı SettlementProgress = Yerleşim İlerlemesi Settler = Yerleşimci Settlers = Yerleşimciler MaximumNumberOfSettlers = Maksimum Yerleşimci sayısı ThePopulationOfTheProvinceWillBeEqualToTheNumberOfSettlers = Vilayetin nüfusu Yerleşimci sayısına eşit olacaktır. EstablishSettlement = Yerleşim Kur SettlementEstablished = Yerleşim Kuruldu ColonizationTutorialText = Bir yerleşim kurmak için öncelikle kolonizasyon teknolojisinin kilidinin açılması ve yasanın Kolonizasyona izin veren bir kanunla değiştirilmesi gerekir. Yerleşimci birimi oluşturulmalı ve Yerleşilmemiş bir eyalete taşınmalıdır; burada kolonizasyon, aktif birimler görünümünde yerleşimciye tıklanarak başlatılır. ConvertReligion = Dini Değiştir ReligionConversionCost = Din Değiştirme Maliyeti ReligionConversionTime = Din Değiştirme Süresi ReligionConversionProgress = Din Değiştirme İlerlemesi DifferentReligion = Farklı Din DemandReligionConversion = Din Değiştirme Talep Edin NonCoreProvince = Merkeze Bağlanmayan Vilayet BattlePosition = Muharebe pozisyonu # ARMY LINES IN BATTLE FirstLine = Ön Hat Flank = Yan taraf SecondLine = İkinci Hat Support = Destek ThirdLine = Üçüncü Hat FirstLineArmyRecruitmentCost = Birinci Hat Ordusu Askere Alım Maliyeti SecondLineArmyRecruitmentCost = İkinci Hat Ordusu Askere Alım Maliyeti BattleWidth = Muharebe genişliği Battles = Muharebeler ArmyDeployment = Ordu konuşlandırması CasualtiesOfThePreviousDay = Önceki günkü kayıplar ArmyIsFightingInABattle = Ordu bir muharebede savaşıyor BattleWon = Muharebe Kazanıldı BattleLost = Muharebe Kaybedildi NeighboringCivilizationWonWar = Komşu Medeniyet Savaşı Kazandı NumberOfUnitsOnTheBattlefield = Muharebe alanındaki birim sayısı Reserve = Rezerv UnitsInReserve = Rezerve birimler UnitsThatHaventBeenDeployedOnTheNattlefieldDueToTheCompleteOccupationOfAvailableSpace = Yeterli yer olmaması nedeniyle muharebe alanına konuşlandırılamayan birimler. BattleWidthRefersToTheNumberOfUnitsThatCanBeDeployedInAFormationOnTheBattlefield = Muharebe genişliği, Muharebe alanındaki bir oluşumda konuşlandırılabilecek birimlerin sayısını ifade eder. Discipline = Disiplin DisciplineSignifiesOrganizationAndCoordinationOfTheArmyInBattleIncreasingUnitsAttack = Disiplin, savaşta ordunun organizasyonunu ve koordinasyonunu, birimlerin saldırısını artırmayı ifade eder. ManpowerRecoveryFromADisbandedArmy = Ordu dağıttımında elde edilecek insan gücü miktarı WaitingForOrders = Emir bekliyorum Moving = Hareket et MovingTo = Gidiyor StopMovementOfTheArmy = Ordunun hareketini durdur Mercenaries = Paralı askerler RecruitMercenaries = Paralı Askerleri İşe Al HireMercenaries = Paralı Askerler Kirala Hire = Kirala Hired = Kiralanmış CreateNewArmy = Yeni Ordu Oluştur CreateArmy = Ordu Oluştur Composition = Birleştir ProvinceInWhichTheArmyWillBeStationed = Ordunun konuşlandırılacağı bölge BattleTactics = Savaş Taktikleri BattleTacticsDesc = Savaş sırasında silahlı kuvvetler tarafından düşmanı alt etmek ve Muharebe alanında avantaj elde etmek için kullanılan stratejik yöntemler ve manevralar. CarefulAdvance = Tedbirli İlerle DefensiveHold = Savunmada Bekle StraightCharge = Doğrudan Taruz FlankingManeuver = Kanatlardan Manevra Warrior = Onurlu Savaşçı LightFootmen = Hafif Piyade Knight = Şövalye EliteKnight = Elit Şövalye Infantry = Piyade EliteInfantry = Elit Piyade LineInfantry = Hat Piyadesi EliteLineInfantry = Elit Hat Piyadesi EarlyTrenchInfantry = Erken Dönem Siper Piyadesi TrenchInfantry = Siper Piyadesi ModernInfantry = Modern Piyade FutureInfantry = Gelecek Piyade Swordsman = Kılıç Ustası EliteSwordsman = Elit Kılıç Ustası Hoplites = Hoplitler Spearmen = Mızrakçı EliteSpearmen = Elit Mızrakçı Pikeman = Uzun Mızrakçı ElitePikeman = Elit Uzun Mızrakçı Musketeer = Silahşör Riflemen = Tüfekçiler HeavyInfantry = Ağır Piyade MechanizedInfantry = Mekanize Piyade ModernMechanizedInfantry = Modern Mekanize Piyade FutureMechanizedInfantry = Gelecek Mekanize Piyade MachineGunner = Makineli Tüfekçi Grenadier = Bombacı EliteGrenadier = Elit Bombacı Catapult = Hafif Mancınık Trebuchet = Ağır Mancınık Canon = Top FieldCannon = Saha Topu Artillery = Topçu ModernArtillery = Modern Topçu FutureArtillery = Gelecek Topçu MultipleLaunchRocketSystem = Çoklu Namlulu Roketatar Howitzer = Obüs ModernHowitzer = Modern Obüs Chariot = Savaş Arabası Horseman = Atlı Birlik EliteHorseman = Elit Atlı Birlik Cavalry = Süvari EarlyCavalry = Erken Dönem Süvari EliteCavalry = Elit Süvari HeavyCavalry = Ağır Süvari Tank = Tank EarlyTank = Erken Dönem Tank MediumTank = Orta Tank HeavyTank = Ağır Tank ModernTank = Modern Tank MainBattleTank = Ana Muharebe Tankı FutureTank = Gelecek Tankı Slinger = Sapancı Archer = Okçu HorseArcher = Atlı Okçu Bowmen = Tatar Yaylı Crossbowman = Arbaletçi EliteCrossbowman = Elit Arbaletçi EarlyFighter = Erken Savaşçı Fighter = Savaşçı ModernFighter = Modern Savaşçı FutureFighter = Gelecek Savaşçı EarlyBomber = Erken Dönem Bombardıman Uçağı Bomber = Bombardıman Uçağı Drone = Siha FutureDrone = Gelecek Siha General = General Generals = Generaller NoGeneral = General Yok NoGenerals = Hiç General Yok DateOfBirth = Doğum tarihi RecruitGeneral = General İşe Alım SelectGeneralToRecruit = İşe almak için General'i seçin AssignGeneralToThisUnit = Bu birime General atayın AssignGeneral = General Ata UnassignedGenerals = Atanmamış Generaller GeneralCost = General Maliyeti GeneralsCommandingArmies = Ordulara komuta eden generaller LackOfGeneral = General eksikliği TheFollowingUnitsDontHaveAGeneral = Aşağıdaki birimlerin Generali yoktur GeneralDied = General Öldü SelectArmy = Orduyu Seç MilitaryAcademyForGenerals = Generaller için Harp Akademisi MilitaryAcademyForGeneralDesc = Üst düzey askeri generalleri; ileri düzey liderlik, strateji ve taktikler konusunda eğitir. UpgradeMilitaryAcademyForGenerals = Generaller için Harp Akademisini Yükselt AllGenerals = Tüm Generaller MilitaryAcademyForGeneralsMaximumLevel = Harp Akademisi Generaller için Maksimum Seviyede MaximumLevelOfTheMilitaryAcademyForGenerals = Maksimum Seviye Generaller için Harp Akademisi MaximumLevel = Maksimum Seviye SupremeCourt = Yüksek Mahkeme MaximumLevelOfTheSupremeCourt = Yüksek Mahkemenin Maksimum Seviyesi UpgradeSupremeCourt = Yüksek Mahkemeyi Yükselt UpgradeTheSupremeCourtLevelToReduceCorruption = Yolsuzluğu azaltmak için Yüksek Mahkeme seviyesini yükseltin CorruptionPerLevel = Seviye başına Yolsuzluk MaximumLevelOfTheNuclearReactor = Nükleer Reaktörün Maksimum Seviyesi UpgradeNuclearReactor = Nükleer Reaktörü Yükselt CapitalCity = Başkent UpgradeCapitalCity = Başkenti Yükselt MaximumLevelOfCapitalCity = Maksimum Başkent Seviyesi SmallVillage = Köyaltı Yerleşkesi Village = Köy Town = Kasaba City = Şehir MajorCity = Büyük Şehir AtomicBombCost = Atom Bombası Maliyeti AtomicBombCostPerLevel = Seviye Başına Atom Bombası Maliyeti MonthlyIncomePerLevel = Seviye Başına Aylık Gelir InfrastructureCostPerLevel = Seviye Başına Altyapı Maliyeti ProductionEfficiencyPerLevel = Seviye Başına Üretim Verimliliği GeneralAttack = Generalin saldırısı GeneralDefense = Generalin Savunması GeneralsAttack = Generallerin saldırısı GeneralsDefense = Generallerin Savunması GeneralsAttackPerLevel = Seviye Başına General Saldırısı GeneralsDefensePerLevel = Seviyeye Başına General Savunması MilitaryAcademy = Harp Okulu MilitaryAcademyDesc = Harp Okulu; birimleri savaş, taktik ve strateji konularında eğitir. MaximumLevelOfTheMilitaryAcademy = Harp Okulunun Maksimum Seviyesi UpgradeMilitaryAcademy = Harp Okulunu Yükselt UnitsDefense = Birim Savunması UnitsAttack = Birim Saldırısı UnitsDefensePerLevel = Seviye Başına Birim Savunması UnitsAttackPerLevel = Seviye Başına Birim Saldırısı Siege = Kuşatma SiegeProgress = Kuşatma İlerlemesi SiegeEffectiveness = Kuşatma Etkinliği DailySiegeProgress = Günlük Kuşatma İlerlemesi AfterASuccessfulSiegeAllNeighboringProvincesWithoutDefensiveBuildingsWillBeOccupied = Başarılı bir kuşatmanın ardından Medeniyet eyaleti yağmalayacak ve Savunma binaları olmayan tüm komşu eyaletler işgal edilecek. Bu, kalelerin stratejik önemini ve başarılı bir kuşatmanın bölgede yaratabileceği domino etkisini yansıtıyor. SiegeOf = {0} Kuşatması MaximumSiegeTime = Maksimum Kuşatma Süresi BesiegingSoldiers = Kuşatan Askerler ArmyBesiegesProvince = Ordu Vilayeti Kuşatıyor TheSiegeEndsWhenTheProgressReachesTheProvincesDefense = Kuşatma, ilerleme Bölgenin Savunmasına ulaştığında sona erer. DailySiegeProgressIsTheSumOfTheSiegeAbilitiesOfAllUnitsInvolvedInTheSiege = Günlük Kuşatma İlerlemesi, kuşatmaya katılan tüm birimlerin Kuşatma Yeteneklerinin toplamıdır. SiegeAbility = Kuşatma Yeteneği SiegeWon = Kuşatma Kazanıldı SiegeLost = Kuşatma Kaybedildi UnderSiege = Kuşatma Altında DefenseLevel = Savunma Seviyesi ProvinceDefense = Vilayet Savunması ProvincesWithoutForts = Kalesiz Vilayetler ImproveRelationsModifier = İlişkileri Geliştir IncomeFromVassals = Vasallardan Elde Edilen Gelir LoanInterest = Borç Faizi ALoanHasBeenTaken = Bir Borç Alındı MaxNumOfAlliances = İttifakların Maksimum Sayısı AggressiveExpansion = Agresif Genişleme Manpower = İşgücü LocalManpower = Yerel İşgücü LocalManpowerLevel = Yerel İşgücü Seviyesi ClickToIncreaseManpower = İşgücünü Artırmak İçin Tıkla IncreaseManpowerCost = İşgücü Maliyetini Artır IncreaseManpower = İşgücünü Artır IncreasedManpower = İşgücü Artırıldı TipForBestResultsIncreaseManpowerInProvincesWithHighestGrowthRateOfPopulation = İpucu: En iyi sonuçları elde etmek için Nüfus Artış Hızının en yüksek olduğu illerde İşgücünü Artırın. MaximumManpower = Maksimum İşgücü ManpowerRecoverySpeed = İşgücü Toparlama Hızı ManpowerPerMonth = Aylık İşgücü MoveToFrontLine = Ön Cepheye Taşı ClickOnAnyBorderProvinceOfYourCivilizationToDeployArmyAcrossTheEntireBorder = Tüm medeniyet sınırına asker koymak için herhangi bir sınır vilayetine tıkla. RegroupArmies = Orduları Yeniden Gruplandır LeftClickAndDrag = Sol tıklayarak sürükle DrawALineForRegroupingTheArmy = Ordunun Yeniden Gruplandırılması için bir çizgi çiz MoveTheArmies = Orduları Harekete Geçir SelectProvincesToWhichYouWantToMoveArmies = Orduları Taşımak İstediğiniz Vilayetleri Seçin SelectMoreThanOneArmy = Select more than one Army Clear = Clear ArmyMoraleRecovery = Army Morale Recovery ReinforcementSpeed = Reinforcement Speed Reform = Reform Reforms = Reforms Law = Law Laws = Laws AdoptReform = Adopt Reform ReformAdopted = Reform Adopted LandOwnershipLaws = Land Ownership Laws FeudalRights = Feudal Rights FeudalRights.d = Land is owned and controlled by nobility, with peasants working as serfs. ManorialSystem = Manorial System ManorialSystem.d = Landlords lease lands to peasants for tenancy and protection. PrivateLandOwnership = Private Land Ownership PrivateLandOwnership.d = Individuals can own and trade land freely. LandReforms = Land Reforms LandReforms.d = Redistribution of land for equitable ownership. SustainableLandUse = Sustainable Land Use SustainableLandUse.d = Laws focusing on environmental sustainability and responsible land use. LandOwnershipLaws = Land Ownership Laws FeudalRights = Feudal Rights FeudalRights.d = Land is held by nobility, with peasants working as serfs. ManorialSystem = Manorial System ManorialSystem.d = Landlords lease lands to peasants for tenancy and protection. PrivateLandOwnership = Private Land Ownership PrivateLandOwnership.d = Individuals can own and trade land freely. LandReforms = Land Reforms LandReforms.d = Redistribution of land for equitable ownership. SustainableLandUse = Sustainable Land Use SustainableLandUse.d = Laws focusing on environmental sustainability and responsible land use. TaxationSystem = Taxation System TributeCollection = Tribute Collection TributeCollection.d = Early form of taxation where subjects pay tributes to rulers or overlords, often in the form of labor or goods. LandAndPropertyTax = Land and Property Tax LandAndPropertyTax.d = Taxes based on land ownership and property value. IncomeBasedTaxation = Income Based Taxation IncomeBasedTaxation.d = Taxation based on the income of individuals and businesses. ProgressiveTaxation = Progressive Taxation ProgressiveTaxation.d = Higher tax rates for higher income brackets. AutomatedTaxCollection = Automated Tax Collection AutomatedTaxCollection.d = Digitized and automated tax collection systems. JudicialSystem = Judicial System TrialByCombat = Trial by Combat TrialByCombat.d = Disputes resolved by physical trials or combat. FeudalCourts = Feudal Courts FeudalCourts.d = Local lords adjudicate legal matters. CentralizedCourts = Centralized Courts CentralizedCourts.d = National system of courts with appointed judges. JudiciarySystem = Judiciary System JudiciarySystem.d = Independent courts and formal legal procedures. InternationalLawCompliance = International Law Compliance InternationalLawCompliance.d = Modern legal system aligned with international standards. EducationPolicy = Education Policy ChurchSchools = Church Schools ChurchSchools.d = Basic education provided by religious institutions. RoyalAndNoblePatronage = Royal and Noble Patronage RoyalAndNoblePatronage.d = Education initiatives sponsored by royalty and nobility, often for elite classes. PublicSchools = Public Schools PublicSchools.d = Government-funded basic education for all. UniversalEducation = Universal Education UniversalEducation.d = Mandatory education for children of all ages. DigitalAndInclusiveEducation = Digital and Inclusive Education DigitalAndInclusiveEducation.d = Modern, technology-driven education accessible to all. ConscriptionLaws = Conscription Laws FeudalLevies = Feudal Levies FeudalLevies.d = Nobles provide troops to the monarch as part of their feudal duty. DraftSystem = Draft System DraftSystem.d = Mandatory military service for all able-bodied citizens for a set period. SelectiveService = Selective Service SelectiveService.d = Government selects individuals for service based on specific criteria. ProfessionalVolunteerArmy = Professional Volunteer Army ProfessionalVolunteerArmy.d = Military service based on voluntary enlistment. ProfessionalStandingArmy = Professional Standing Army ProfessionalStandingArmy.d = Well-trained, full-time professional soldiers. MonetaryPolicy = Monetary Policy CommodityMoney = Commodity Money CommodityMoney.d = Use of physical goods like grains or metals as currency. MintedCoins = Minted Coins MintedCoins.d = Introduction of standardized metal coins. PaperCurrency = Paper Currency PaperCurrency.d = Adoption of paper money for transactions. CentralBankingSystem = Central Banking System CentralBankingSystem.d = Establishment of a central bank to regulate currency. DigitalCurrency = Digital Currency DigitalCurrency.d = Implementation of digital currencies and modern financial technologies. ColonialAct = Colonial Act NoColonization = No Colonization NoColonization.d = This law imposes a strict ban on all colonial activities. NoColonizationAllowed = No Colonization Allowed ColonialExpansionDecree = Colonial Expansion Decree ColonialExpansionDecree.d = This decree reverses the previous ban and actively encourages colonial expansion. ColonizationAllowed = Colonization Allowed WomensRights = Women's Rights MaleGuardians = Male Guardians MaleGuardians.d = Women are legally under men's guardianship and have very limited rights. PropertyRights = Property Rights PropertyRights.d = Basic property ownership rights for women. VotingRights = Voting Rights VotingRights.d = Granting women the right to vote. EqualEmploymentLaws = Equal Employment Laws EqualEmploymentLaws.d = Laws ensuring equal employment opportunities. # Laws END ClickToIncreaseLocalTaxEfficiency = Click to Increase Local Tax Efficiency IncreaseTaxEfficiency = Increase Tax Efficiency IncreasedTaxEfficiency = Increased Tax Efficiency IncreaseTaxEfficiencyCost = Increase Tax Efficiency Cost ClickToIncreasePopulationGrowthRate = Click to Increase Population Growth Rate IncreasePopulationGrowthRate = Increase Population Growth Rate IncreasedPopulationGrowthRate = Increased Population Growth Rate IncreaseGrowthRateCost = Increase Growth Rate Cost ShiftClickToInvestXTimes = Shift + Click to invest {0} times ShiftClickToIncreaseManpowerXTimes = Shift + Click to increase manpower {0} times ShiftClickToIncreaseTaxationEfficiencyXTimes = Shift + Click to increase Taxation Efficiency {0} times ShiftClickToIncreaseGrowthRateXTimes = Shift + Click to increase Growth Rate {0} times PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times} SplitInHalf = Split In Half MergeUnits = Merge Units ReorganizeUnits = Reorganize Units DisbandUnits = Disband Units ArmyRecruitmentCost = Army Recruitment Cost ArmyRecruitmentCostInProvince = Army Recruitment Cost In Province TechnologyCost = Technology Cost TechnologyTree = Technology Tree OpenTechnologyTree = Open Technology Tree RequiredTechnology = Required Technology ClickToStartResearching = Click to start researching Unlocks = Unlocks ChooseResearch = Choose Research AvailableResearch = Available Research ResearchCompleted = Research Completed ResearchPerMonth = Research per Month AllProvinces = All Provinces Devastation = Devastation TotalLoot = Total Loot Loot = Loot CivilizationBonus = Civilization Bonus CivilizationBonuses = Civilization Bonuses ProvinceBonuses = Province Bonuses Bonuses = Bonuses LocalGrowthRate = Local Growth Rate PopulationGrowth = Population Growth ThePopulationWillSlowlyAssimilateIfTheCivilizationHasACore = The Population will slowly assimilate if the Civilization has a Core. MaxMorale = Max Morale HideMinimap = Hide minimap ShowMinimap = Show minimap Mission = Mission Missions = Missions EventInX = Event in {0} AvailableMissions = Available Missions Completed = Completed and = and or = or andNot = and not orNot = or not IsNotAtWar = Is not at War HasVariable = Has Variable HasntVariable = Hasn't Variable ClickToView = Click To View Pin = Pin Unpin = Unpin ShowPinned = Show Pinned HidePinned = Hide Pinned PopulationMapModeDesc = This map mode will color each province proportionally based on its population. PopulationMapModeDesc2 = A more intense shade of green signifies a higher population. EconomyMapModeDesc = This map mode will color each province proportionally based on its economy. EconomyMapModeDesc2 = A more intense shade of orange signifies a higher economy. ProvinceIncomeMapModeDesc = This map mode will color each province proportionally based on its province income. ProvinceIncomeMapModeDesc2 = A more intense shade of gold signifies a higher province income. BaseProvinceIncome = Base Province Income MonthlyTax = Monthly Tax MonthlyIncome = Monthly Income ProvinceMonthlyIncome = Province Monthly Income EveryMonth = Every Month LocalTaxEfficiency = Local Tax Efficiency TaxEfficiency = Tax Efficiency MonthlyIncomeTaxation = Monthly Income Taxation MonthlyIncomeEconomy = Monthly Income Economy MonthlyChange = Monthly change BaseEconomy = Base Economy ProvinceMaintenance = Province Maintenance ProvincesMaintenance = Provinces Maintenance BuildingsMaintenance = Buildings Maintenance BuildingsMaintenanceCost = Buildings Maintenance Cost MaximumEconomy = Maximum Economy TaxationLevel = Taxation Level MonthlyExpenses = Monthly Expenses AdditionalIncome = Additional Income AdditionalExpenses = Additional Expenses ReduceInflation = Reduce Inflation InflationReduced = Inflation Reduced Corruption = Corruption Bankruptcy = Bankruptcy DeclareBankruptcy = Declare Bankruptcy MaximumAmountOfGold = Maximum amount of Gold LowTaxation = Low Taxation DefaultTaxation = Default Taxation SevereTaxation = Severe Taxation DecreasedPay = Decreased Pay Default = Default IncreasedPay = Increased Pay ResearchExpenses = Research Expenses Authority = Authority AuthorityDesc = Represents the strength of your Civilization's central leadership and governance. Interactions = Interactions StopImprovingRelations = Stop Improving Relations DamageRelations = Damage Relations DamagingRelations = Damaging Relations StopDamagingRelations = Stop Damaging Relations RelationsBetweenCivilizations = Relations Between Civilizations AttitudeTowards = Attitude Towards AnInsultHasBeenSent = An insult has been sent! DemandSubjectTransfer = Demand Subject Transfer LiberateCivilization = Liberate Civilization InterveneInWar = Intervene in War WarOverview = War Overview WarSummary = War Summary WarStarted = War Started WarEnded = War Ended WarScore = War Score InFavorOf = In favor of WarScoreFromBattles = War Score from Battles WarScoreCost = War Score Cost ProvinceWarScore = Province War Score TickingWarScore = Ticking War Score EachMonthTheWinningSideGainsXOfTheTickingWarScoreBasedOnTheCurrentOverallWarScoreFromBattlesAndOccupiedProvinces = Each month, the winning side gains {0}% of the ticking war score based on the current overall war score from battles and occupied provinces. WithAWarScoreOfXTheWinningSideCanProposeAWhitePeace = With a War Score of {0}, the winning side can propose a White Peace. WithAWarScoreOfXTheWinningSideCanMakeDemands = With a War Score of {0}, the winning side can Make Demands. EnforceDemands = Enforce Demands Victorious = Victorious DamagingRelationsCompleted = Damaging Relations Completed ImprovingRelationsCompleted = Improving Relations Completed MaximumOpinion = Maximum Opinion # Relations between Civs, from -100 to 100 Unfavorable = Unfavorable Strained = Strained Detached = Detached Neutral = Neutral Warm = Warm Cooperative = Cooperative Supportive = Supportive # Relations between Civs, from -100 to 100 END # Insult message to Civ WeWillClaimBothYourLivesAndYourFreedom = We will claim both your lives and your freedom. YourCivilizationWillCrumbleAndWeShallDanceUponTheRuinsOfYourFormerGreatness = Your Civilization will crumble, and we shall dance upon the ruins of your former greatness. YourStandingWillBeReducedToRuinsAndWeShallRevelInYourDownfall = Your standing will be reduced to ruins, and we shall revel in your downfall. WellSnatchAwayYourMightLeavingYourCivilizationInTheShadowsOfItsFormerSelf = We'll snatch away your might, leaving your Civilization in the shadows of its former self. PrepareForTheDemiseOfYourSovereigntyForWeWillSeizeIt = Prepare for the demise of your sovereignty, for we will seize it. # Declare War WitnessTheMightOfMyForcesAsWeDeclareWarUponYouForYourWeaknessCannotWithstandOurStrength = Witness the might of my forces as we declare war upon you, for your weakness cannot withstand our strength. BraceYourselfForIDeclareWarUponYouToAssertMyRightfulAuthorityOverYourTerritories = Brace yourself, for I declare war upon you to assert my rightful authority over your territories. ThisWarIsTheDestinyYouCannotEscapeAsWeRiseToCrushYourFeebleResistance = This war is the destiny you cannot escape, as we rise to crush your feeble resistance. YourLandsWillBeReshapedUnderOurBannerAsWarIsDeclaredToSecureOurRightfulDominion = Your lands will be reshaped under our banner, as war is declared to secure our rightful dominion. PrepareForTheMarchOfOurArmiesAsWeDeclareWarToAssertOurDominanceOverYourLands = Prepare for the march of our armies as we declare war to assert our dominance over your lands. TheDrumsOfWarBeatLoudlyAnnouncingTheBeginningOfYourDemiseUnderOurRule = The drums of war beat loudly, announcing the beginning of your demise under our rule. TheBannersOfWarUnfurlMarkingTheBeginningOfTheEndForYourInsignificantCivilization = The banners of war unfurl, marking the beginning of the end for your insignificant Civilization. GovernmentChange = Government Change SellProvince = Sell Province SendSpy = Send Spy EspionageMission = Espionage Mission EspionageProgress = Espionage progress EspionageReports = Espionage Reports FormAlliance = Form Alliance # Governments Leaders Titles President = President King = King GeneralSecretary = General Secretary SupremeLeader = Supreme Leader Khan = Khan Governor = Governor HighPriest = High Priest Chieftain = Chieftain ConstitutionalMonarchy = Constitutional Monarchy PresidentialRepublic = Presidential Republic ParliamentaryRepublic = Parliamentary Republic MerchantRepublic = Merchant Republic Doge = Doge ConstructNewBuilding = Construct New Building ConstructionTime = Construction Time ConstructionWillBeCompleted = Construction will be completed UnderConstruction = Under Construction BuildingConstructed = Building Constructed BuildingsConstructed = Buildings Constructed NoBuildingsConstructed = No buildings constructed RequiredBuilding = Required Building AdministrativeBuildingsConstructed = Administrative Buildings Constructed EconomyBuildingsConstructed = Economy Buildings Constructed MilitaryBuildingsConstructed = Military Buildings Constructed UniqueCapitalBuildingsConstructed = Unique Capital Buildings Constructed BuildingSlot = Building Slot BuildingSlots = Building Slots Building = Building Unique = Unique UniqueBuilding = Unique Building UniqueBuildings = Unique Buildings UniqueCapitalBuildings = Unique Capital Buildings AllUniqueBuildingsInTheCapitalWillBeDestroyed = All unique buildings in the capital will be destroyed ConstructionCost = Construction Cost AdministrationBuildingsCost = Administration Buildings Cost MilitaryBuildingsCost = Military Buildings Cost EconomyBuildingsCost = Economy Buildings Cost IncreaseEconomyInAProvinceToUnlockMoreBuildingSlots = Increase Economy in a province to unlock more building slots WarAcademy = War Academy WarAcademyDesc = Enhances army efficiency and reduces recruitment costs. ArmyMaintenance = Army Maintenance GrandLibrary = Grand Library GrandLibraryDesc = A center of knowledge and research, accelerating technological advancements. MerchantQuarter = Merchant Quarter MerchantQuarterDesc = A hub for trade and commerce, generating significant tax revenue. StockExchange = Stock Exchange StockExchangeDesc = Boosts wealth through investments and trade. Monument = Monument MonumentDesc = Monument symbolizes the Civilization's heritage. Amphitheater = Amphitheater AmphitheaterDesc = Amphitheater hosts public events, fostering community and entertainment. Palisade = Palisade PalisadeDesc = Palisade is a defensive wooden wall built around settlement. Walls = Walls WallsDesc = Defense Walls are robust fortifications encircling your city. CastleDesc = Stone fortifications for city safety and growth. Barracks = Barracks BarracksDesc = Increases local manpower for your army. ArmsFactory = Arms Factory ArmsFactoryDesc = An arms factory produces weapons, ammunition, and military equipment. TrainingGrounds = Training Grounds TrainingGroundsDesc = The Training Grounds is a facility dedicated to training and preparing troops. ConscriptionCenter = Conscription Center ConscriptionCenterDesc = The Conscription Center is the heart of military recruitment, training citizens into soldiers. Granary = Granary GranaryDesc = The Granary stores and distributes food efficiently, ensuring a stable food supply for cities and the military. Irrigation = Irrigation IrrigationDesc = Improves water distribution for crops, increasing their yield. Farm = Farm FarmDesc = The basic agricultural building that cultivates crops and increases food production. MechanizedFarm = Mechanized Farm MechanizedFarmDesc = Automated crop cultivation for increased efficiency. Railways = Railways RailwaysDesc = Railways are a network of tracks and trains, powered by locomotives, enabling efficient land transportation. PowerPlant = Power Plant PowerPlantDesc = Generates electricity on a large scale. Windmills = Windmills WindmillsDesc = Iconic structures harnessing wind power for agricultural and economic advancement. Fishery = Fishery FisheryDesc = Establishes a facility for fishing, allowing your civilization to harvest seafood as a source of food. PortDesc = Construction of a port allows you to go into sea areas. TaxCollector = Tax Collector TaxCollectorDesc = Tax Collector is an official responsible for gathering taxes from individuals. TaxOffice = Tax Office TaxOfficeDesc = This building served as the administrative hub for tax collection and record-keeping. TaxOfficeHeadquarters = Tax Office Headquarters TaxOfficeHeadquartersDesc = Tax Office Headquarters is the central administrative hub where tax-related activities are managed and overseen. Llibrary = Llibrary LlibraryDesc = Llibrary plays a vital role in preserving knowledge and facilitating research. School = School SchoolDesc = School is a research center that generates research points, advancing knowledge and technology. University = University UniversityDesc = A university building is the central infrastructure of an educational institution. Academy = Academy AcademyDesc = The Academy is a knowledge center for advanced technology. Temple = Temple TempleDesc = The Temple is a sacred site for religious worship. Courthouse = Courthouse CourthouseDesc = A building where legal proceedings were conducted, including the dispensation of justice, hearings, and trials. TownHall = Town Hall TownHallDesc = The administrative center of a town or city, where local governance, public meetings, and administrative tasks are conducted. Hospital = Hospital HospitalDesc = The Hospital offers essential medical care, treats injuries, manages emergencies, and controls diseases. BombShelter = Bomb Shelter BombShelterDesc = A Bomb Shelter provides protection during nuclear attacks with reinforced construction, ventilation, and emergency supplies. SolarFarm = Solar Farm SolarFarmDesc = Harnesses sunlight to generate renewable energy for the province. MilitaryBase = Military Base MilitaryBaseDesc = Central hub for military operations. Museum = Museum MuseumDesc = Cultural institution that preserves, studies, and exhibits objects of artistic, historical, scientific, or cultural significance. AtomicBomb = Atomic Bomb AtomicBombs = Atomic Bombs Nuke = Nuke DropAtomicBomb = Drop Atomic Bomb BuildAnAtomicBomb = Build an Atomic Bomb AnAtomicBombHasBeenBuilt = An Atomic Bomb has been built AtomicBombing = Atomic Bombing AtomicBombUnderConstruction = Atomic Bomb under construction ProductionTime = Production Time NuclearWeapons = Nuclear Weapons ManhattanProject = Manhattan Project CasualtiesFromNuclearAttacks = Casualties from Nuclear Attacks WorkshopDesc = The workshop is a bustling center of craftsmanship and innovation. Manufactory = Manufactory ManufactoryDesc = The Manufactory is a hub of advanced production, innovation, and economic growth. Factory = Factory FactoryDesc = Factory is a large industrial building where goods are mass-produced. AutomatedFactory = Automated Factory AutomatedFactoryDesc = Highly advanced production facility. FoodMarket = Food Market FoodMarketDesc = The Food Market is a lively trading hub for diverse agricultural goods Market = Market MarketDesc = The Markets play a crucial role in stimulating economic growth, providing access to a variety of resources. RoyalPalace = Royal Palace RoyalPalaceDesc = A royal palace serves as the center of royal authority, housing ceremonial and governmental functions. NationalMuseum = National Museum NationalMuseumDesc = National Museum serves to preserve and educate the public about a nation's heritage. ArmoryWorkshop = Armory Workshop Armory = Armory ArmoryDesc = An armory is where weapons and armor are made and maintained for military use. ArmoryWorkshopDesc = An armory workshop is where weapons and armor are made and maintained for military use. Bank = Bank BankDesc = Bank is a financial institution that stores money, provides loans, and offers financial services. ConstructionGuild = Construction Guild ConstructionGuildDesc = Construction Guild is association of skilled builders, ensuring quality and collaboration in construction. TradeCenter = Trade Center TradeCenterDesc = Trade Center is a hub for commerce, bringing merchants together to facilitate buying and selling, contributing to economic growth. Harbor = Harbor HarborDesc = Harbor is a maritime hub, facilitating trade and connecting regions through ship docking and trade activities. DestroyBuilding = Destroy Building Legacy = Legacy LegacyPoints = Legacy Points UnlockedLegacy = Unlocked Legacy CivilizationLegacy = Civilization Legacy MonthlyLegacy = Monthly Legacy Unlock = Unlock Unlocked = Unlocked AvailableCivilizationLegacy = Available Civilization Legacy Available = Available AvailableSince = Available Since NotAvailable = Not available InsufficientGold = Insufficient Gold InsufficientLegacy = Insufficient Legacy ChooseYourRivals = Choose your Rivals Rival = Rival Rivals = Rivals Rivalry = Rivalry MonthlyLegacyPointsWillBeAwardedBasedOnTheStrengthOfEachRivalRelativeToYouCivilization = Monthly Legacy points will be awarded based on the strength of each rival relative to your Civilization. CivilizationAdvantage = Civilization Advantage CivilizationAdvantages = Civilization Advantages Advantages = Advantages GroupsOfAdvantages = Groups of Advantages Administrative = Administrative Economic = Economic Military = Military Diplomatic = Diplomatic All = All AdministrativeAdvantages = Administrative Advantages EconomicAdvantages = Economic Advantages MilitaryAdvantages = Military Advantages DiplomaticAdvantages = Diplomatic Advantages AdvantagePoint = Advantage Point AdvantagePoints = Advantage Points UnlockAdvantage = Unlock Advantage Suggest = Suggest UnlockedTechnologiesRequired = Unlocked Technologies required AlreadyUnlocked = Already unlocked UnlockThePreviousOnesFirst = Unlock the previous ones first ArmyCanGoToSea = Army can go to sea EachTimeYouUnlockATechnologyYouWillGainOneAdvantagePointThatYouCanExchangeForABonus = Each time you unlock a technology, you will gain one advantage point that you can exchange for a bonus. Console = Console CivilizationRank = Civilization Rank CivilizationRanking = Civilization Ranking TotalNumberOfAllDiseasesInProvince = Total number of all diseases in province TotalDeathsDueToDiseasesDuringTheGame = Total deaths due to diseases during the game County = County Duchy = Duchy Kingdom = Kingdom Empire = Empire LocalPower = Local Power RegionalPower = Regional Power MajorPower = Major Power ClickToInvestInEconomy = Click to Invest in Economy InvestInEconomy = Invest in Economy InvestInEconomyCost = Invest in Economy Cost InvestedInEconomy = Invested in Economy Currently = Currently AfterXDays = After {0,choice,1#{0} day|1<{0,number,integer} days} InvestProgress = Invest Progress InQueue = In Queue InvestmentPayoff = Investment payoff ExploitEconomy = Exploit Economy Gain = Gain Lose = Lose Infrastructure = Infrastructure DevelopInfrastructure = Develop Infrastructure DevelopedInfrastructure = Developed Infrastructure DevelopInfrastructureCost = Develop Infrastructure Cost ClickToDevelopInfrastructure = Click to Develop Infrastructure MaximumInfrastructureLevel = Maximum infrastructure level PerLevel = Per level AdministrativeLegacies = Administrative Legacies EconomicLegacies = Economic Legacies MilitaryLegacies = Military Legacies DiplomaticLegacies = Diplomatic Legacies EfficientInfrastructure = Efficient Infrastructure EfficientTaxation = Efficient Taxation UnifiedAdministration = Unified Administration CentralizedCommand = Centralized Command InnovationHubs = Innovation Hubs AgriculturalRevolution = Agricultural Revolution MerchantCouncil = Merchant Council EconomicBoom = Economic Boom VeteranGenerals = Veteran Generals ArmyTradition = Army Tradition MilitaryDominance = Military Dominance SiegeExpertise = Siege Expertise DiplomaticFinesse = Diplomatic Finesse TributeSystem = Tribute System AllianceExpertise = Alliance Expertise CrisisResolution = Crisis Resolution Resource = Resource Resources = Resources HasTheResource = Has the Resource RequiredResource = Required Resource UniqueResources = Unique Resources ProductionEfficiency = Production Efficiency AverageProductionEfficiency = Average Production Efficiency LargestGoodsProducers = Largest Goods Producers LargestProducer = Largest Producer WorldProduction = World Production ShareInWorldProduction = Share in World Production AverageEconomybasedOnPopulationOfAllProvinces = Average Economy based on population of all provinces ProsperityTier = Prosperity Tier ProsperityTierReflectsTheAverageEconomyOfYourProvincesImpactingIncomeFromEconomy = Prosperity Tier reflects the average economy of your provinces based on population, impacting income from Economy. MonthlyEconomyIncomeIncreasesBy = Monthly Economy income increases by Struggling = Struggling Modest = Modest Comfortable = Comfortable Thriving = Thriving Wealthy = Wealthy Utopian = Utopian Goods = Goods ProducedGoods = Produced Goods DomesticallyProducedGoods = Domestically Produced Goods ImportedGoods = Imported Goods Food = Food Commodities = Commodities LuxuryCommodities = Luxury Commodities Luxury = Luxury ProductionResources = Production Resources Price = Price Grain = Grain Rice = Rice Fish = Fish Cattle = Cattle Fruit = Fruit Spices = Spices Fur = Fur Wine = Wine Coffee = Coffee Cocoa = Cocoa Tea = Tea Sugar = Sugar Salt = Salt Tobacco = Tobacco Wool = Wool Cotton = Cotton Dye = Dye Silk = Silk Wood = Wood Bronze = Bronze Iron = Iron Silver = Silver Gold = Gold Ivory = Ivory Diamonds = Diamonds Coal = Coal Oil = Oil Uranium = Uranium Marble = Marble Porcelain = Porcelain Opium = Opium Furniture = Furniture TropicalWood = Tropical Wood Paper = Paper Clothes = Clothes Aluminum = Aluminum Steel = Steel Vanilla = Vanilla Cinnamon = Cinnamon Saffron = Saffron Tomato = Tomato Banana = Banana Glass = Glass Hop = Hop Beer = Beer Cheese = Cheese Lemon = Lemon Olive = Olive Dates = Dates GrainFarm = Grain Farm CropFarm = Crop Farm RiceFarm = Rice Farm Vineyard = Vineyard OliveFarm = Olive Farm CoffeePlantation = Coffee Plantation CocoaPlantation = Cocoa Plantation TeaPlantation = Tea Plantation SugarPlantation = Sugar Plantation TobaccoPlantation = Tobacco Plantation CottonPlantation = Cotton Plantation DyePlantation = Dye Plantation SilkPlantation = Silk Plantation OpiumPlantation = Opium Plantation VanillaPlantation = Vanilla Plantation CinnamonPlantation = Cinnamon Plantation SaffronFarm = Saffron Farm TomatoPlantation = Tomato Plantation BananaPlantation = Banana Plantation HopPlantation = Hop Plantation SpicePlantation = Spice Plantation LimeFarm = Lime Farm SheepFarm = Sheep Farm Ranch = Ranch Brewery = Brewery Glassworks = Glassworks Creamery = Creamery HuntingGround = Hunting Ground LoggingCamp = Logging Camp Mine = Mine SaltMine = Salt Mine GoldMine = Gold Mine SilverMine = Silver Mine DiamondMine = Diamond Mine OilRig = Oil Rig MarbleQuarry = Marble Quarry PorcelainWorkshop = Porcelain Workshop FurnitureWorkshop = Furniture Workshop PaperMill = Paper Mill TextileMill = Textile Mill SteelMill = Steel Mill # Wonders ConstructAWonder = Construct a Wonder WonderConstructed = Wonder constructed AWonderCanBeBuilt = A wonder can be built WonderConstructionCost = Wonder construction cost Encyclopedia = Encyclopedia Battles = Battles DeploymentPhase = Deployment Phase DeploymentPhase0 = Two armies, one attacking and the other defending, face each other on the battlefield. DeploymentPhase1 = Each army is organized into two lines. DeploymentPhase2 = The number of regiments each side can deploy is determined by the battle width, which depends on the greater battle width of the Civilizations involved. RoleOfGenerals = Role of Generals RoleOfGenerals0 = Generals are pivotal in the battle. Their attack value, crucial for increasing enemy losses, is influenced by a dice roll mechanism. RoleOfGenerals1 = A general's defense value, important for reducing own army losses, complements their attack capabilities and strategic importance. BattlePhase = Battle Phase BattlePhase0 = Each day, the front-line units of both armies engage in combat with the enemy's front-line, provided they are within attack range. BattlePhase1 = Simultaneously, the second-line units also participate by attacking the enemy's front-line units if they fall within their range. BattlePhase2 = The combat results in casualties, the retreat of troops, and the loss of morale. MoraleAndRetreatMechanics = Morale and Retreat Mechanics MoraleAndRetreatMechanics0 = Morale plays a crucial role in the battle dynamics. As units take damage and casualties mount, morale can drop. MoraleAndRetreatMechanics1 = Units may retreat due to heavy casualties or low morale, impacting the overall strength and effectiveness of the army. DestructionOrSurvival = Destruction or Survival DestructionOrSurvival0 = An army is considered destroyed if it cannot sustain itself for the full {0} days of battle. This could be due to overwhelming casualties, loss of morale, or a strategic retreat. ArmyComposition = Army Composition ArmyComposition0 = The choice of units in the front and second line is vital. Front-line units need to be resilient and capable of dealing with direct combat, while second-line units should provide support, range attacks, or specialized functions. # Manpower Manpower0 = Manpower represents the stock of individuals eligible for military service within a Civilization. Manpower1 = It is a critical resource used for recruiting new troops and reinforcing existing armies, embodying the Civilization's capacity to wage war and defend itself. Manpower2 = Manpower replenishes over time, reflecting natural population growth and recovery from previous military engagements. Manpower3 = Since manpower replenishes over time, players must plan their military campaigns considering their current and future manpower availability. RegimnetsLimit0 = The limit of regiments is determined by the economy of the Civilization and Civilization bonuses. ProvinceContribution = Province Contribution ProvinceContribution0 = Each province under a Civilization's control contributes to the overall manpower pool. IncreasingMaximumManpower = Increasing Maximum Manpower IncreasingMaximumManpower0 = Build Special Military Buildings: Constructing specific buildings within your civilization can directly increase the manpower cap. IncreasingMaximumManpower1 = Increase Manpower Level in Provinces: Enhancing the manpower level within individual provinces. Legacy0 = Legacy Points is a special form of currency in the game, representing the achievements and milestones of a Civilization over time. Legacy1 = Players use Legacy Points to unlock Civilization Legacies, which are permanent bonuses that provide various advantages to the Civilization. Legacy2 = Beyond unlocking Civilization Legacies, Legacy Points are also required for several critical actions within the game. These include: Recruiting Generals and Advisors, Increasing Tax Efficiency and Manpower in Provinces Income0 = Provincial monhly income in the game is a sum of several components including tax efficiency, the province's overall economy, revenue from production activities, and income generated by specific buildings within the province. Income1 = Monthly income may be reduced if a civilization does not have a core in a province, or if the province follows a different religion than that of the Civilization. TaxEfficiency0 = The monthly tax income generated from each province is primarily determined by two factors: the level of tax efficiency in the province and its population size. Economy0 = Province's monthly income from economy is based on its economic level, which can be raised by investing gold. Investing in economy improves production efficiency. Economy1 = The maximum economy level is determined by the province's growth rate. Production0 = If a province have a resource, it generates income based on two factors: the unique price of the resource and the production efficiency within the province. The unique price reflects rarity of the resource. Production1 = Players can increase a province's production efficiency either by investing in its Economy or by constructing special buildings that are specifically designed to boost production efficiency. Production2 = A Civilization Bonus is awarded to the Civilization that is largest producer of a specific resource, granting economic, military, or strategic advantages and encouraging competition for resource production supremacy. Population0 = Province's population impacts tax income, based on its tax efficiency. GrowthRate0 = Province's growth rate determines the growth rate of its population. Additionally impacts the maximum economy in province and its local manpower. Plague0 = Plagues can suddenly start in any province. The randomness reflects the historical and realistic nature of disease outbreaks. Plague1 = Once a plague appears in a province, it spreads rapidly to neighboring provinces. Plague deaths can be reduced by upgrading a province's infrastructure or building special buildings. Technology0 = Each technology comes with a research cost, and Civilizations can unlock these technologies by accumulating research points. Technology1 = Research points can be increased by constructing special buildings in provinces or hiring and innovation advisor. Advisor0 = Civilization can hire Advisors in council, each providing unique bonuses that can be upgraded by promoting the Advisor to a higher level for increased effectiveness. Corruption0 = Every Civilization in the game is affected by a baseline level of corruption, which acts as a percentage reduction on all provincial income. Corruption1 = Medeniyet, kendi medeniyetindeki Yüksek Mahkemenin seviyesini yükselterek yolsuzlukla mücadele etme seçeneğine sahiptir. # Events capital_city_economic_development.t = Başkentin Ekonomik Kalkınması capital_city_economic_development.d = Başkentinizin ekonomik geleceği tehlikede. Kaynakları ekonomik büyümeyi teşvik etmek için mi tahsis edeceksiniz, yoksa mevcut durumu sürdürmek için mi? InvestInCapitalGrowth = Sermaye Artışına Yatırım Yap MaintainStatusQuo = Statükoyu Koru Excellent = Harika! economys_golden_milestone.t = Ekonominin Altın Kilometre Taşı economys_golden_milestone.m = Yeni bir refah çağına ulaşmak için uygarlığınızın ekonomisini stratejik yatırımlarla canlandırın. economys_golden_milestone.d = Kilit sektörlere stratejik yatırım yaparak Medeniyetimizin ekonomisini başarılı bir şekilde canlandırdınız. GoodNews = Güzel haberler! EconomicTriumph = Ekonomik Zafer! rising_cost_of_construction.t = Artan İnşaat Maliyeti rising_cost_of_construction.d = Yeterli vasıflı işçi ve zanaatkarın bulunmaması, savaşların ve hastalıkların etkisiyle birleşince inşaat maliyetlerinin artmasına neden oluyor. OfferSubsidiesForConstruction = İnşaatları Sübvanse Et. military_mobilization_crisis.t = Askeri Seferberlik Krizi military_mobilization_crisis.d = Artan bölgesel gerilimler ve potansiyel tehditler nedeniyle silahlı kuvvetlerin güçlendirilmesine acil bir ihtiyaç var. Ancak daha büyük bir orduya yönelik bu ani talep, halk arasında tartışmalara ve huzursuzluğa neden oluyor. MaintainCurrentRecruitmentStrategy = Mevcut Askere Alım Stratejisini Sürdürün CallToArms = Orduya Çağır! the_council_of_many.t = Çoğunluğun Meclisi the_council_of_many.m = Zamanla bilgi ve deneyim açısından zengin bir meclis oluşturmak için danışmanları işe alın. the_council_of_many.d = Medeniyetimiz, mecliste çalışan danışmanların sayısında önemli bir artış gördü ve bu, danışmanlarımızı daha da yüksek uzmanlık seviyelerine yükseltme fırsatı yarattı. GreatNews = Harika haber! remarkable_talent.t = Dikkate Değer Bir Yetenek - İdari Danışman remarkable_talent2.t = Dikkate Değer Bir Yetenek - Ekonomi Danışmanı remarkable_talent3.t = Dikkate Değer Bir Yetenek - İnovasyon Danışmanı remarkable_talent4.t = Dikkate Değer Bir Yetenek - Askeri Danışman remarkable_talent.d = Meclisimizde dikkat çekici bir gelişme yaşandı. Olağanüstü becerileri ve yenilikçi yöntemleriyle tanınan Danışmanımız, beklentileri aşan bir uzmanlık seviyesine ulaştı. LaunchAmbitiousReforms = İddialı Islahatları Başlatın an_unprecedented_harvest.t = Eşi benzeri görülmemiş bir hasat an_unprecedented_harvest.d = Bu yıl topraklarımız eşi benzeri olmayan bir hasada sahne oldu. Tarlalarımız bize inanılmaz miktarda, beklediğimizden daha fazla mahsul verdi ve tüm depolama alanlarımızı ağzına kadar doldurdu. age_of_craftsmanship.t = Zanaatkarlık Çağı age_of_craftsmanship.d = Medeniyetimiz, yetenekli zanaatkarların kültürel prestijimizi artıran olağanüstü ürünler yarattığı bir zanaatkarlık altın çağını yaşıyor. RemarkableAchievement = Olağanüstü başarı! gold_surplus_dilemma.t = Altın Fazlası İkilemi gold_surplus_dilemma.d = Medeniyetimizde ender ve dikkat çekici bir durum ortaya çıktı; hazinemiz maksimum kapasitesini aşarak altınla dolup taşıyor. Bu beklenmedik zenginlik fazlası, müreffeh ekonomimizin ve etkili yönetimimizin bir kanıtıdır. StoreAndSecure = Sakla ve Güvenli Hale Getirin invest_in_the_capital.t = Sermayeye Yatırım Yapılmalı invest_in_the_capital.d = Sermayemizin refahı Medeniyetimizin gücü ve nüfuzu açısından çok önemlidir. Potansiyelinin farkına vararak, şimdi ekonomik büyümesine ve altyapısına yatırım yapma konusunda hayati bir kararla karşı karşıyayız. LimitedInvestment = Sınırlı Yatırım MaintainCurrentCourse = Mevcut Rotayı Sürdür the_great_city_fire.t = Büyük Şehir Yangını the_great_city_fire.d = Yıkıcı bir yangın şehrimizin bazı bölümlerini kasıp kavurdu, sakinlerini ve geçmişimizi simgeleyen tarihi binaları tehlikeye attı. AcceptTheInevitable = Kaçınılmaz olanı kabul edin expanding_the_battle_front.t = Muharebe Cephesinde Genişleme expanding_the_battle_front.d = Askeri strateji uzmanlarımız, ordumuzun muharebe genişliğini dikkate değer bir ölçeğe genişleterek çığır açıcı bir başarı elde etti. Bu, askeri yeteneklerimizde yeni bir döneme işaret ediyor ve daha sofistike ve zorlu savaş oluşumlarına doğru bir geçişe işaret ediyor. Excellent = Harika reformation_of_the_army.t = Ordunun Islahatı reformation_of_the_army.d = Medeniyetimiz önemli bir askeri dönüşümün eşiğindedir. Geleneksel yöntemlerden daha modern taktiklere ve organizasyona geçerek ordumuzu reforme etmenin zamanı geldi. reformation_of_the_army.m = Gelişmiş askeri eğitim ve stratejiye olan bağlılığınızı göstererek Askeri Okulunuzu yükseltin. army_expansion.t = Ordu Genişlemesi army_expansion.d = Bu dev orduyu oluşturmak, halkımıza gurur ve emniyet duygusu kazandırmakta, milli moral ve birliğimizi güçlendirmektedir. famous_vintage.t = Ünlü Bağ Bozumu famous_vintage.d = Ünlü şarap bölgemizden uzmanlar tarafından olağanüstü kalitesiyle kutlanan yeni bir bağ bozumu, vatandaşlarımızı memnun etti ve kaliteli şarap üreticisi olarak itibarımızı artırdı. AToastToOurLands = Topraklarımıza kadeh kaldırıyoruz! rich_harvest.t = Zengin Hasat rich_harvest.d = Bu sezon çiftliklerimizde olağanüstü bir verim yaşanıyor. Mahsullerin bolluğu, yalnızca insanlarımıza bol miktarda yiyecek sağlamakla kalmıyor, aynı zamanda nüfus artış hızımızı da önemli ölçüde artırıyor. clothing_revolution.t = Giyim Devrimi clothing_revolution.d = Medeniyetimizde üretilen giysilerin kalitesindeki son artış sayesinde karımızı beklenmedik ve kazançlı bir şekilde artı. agricultural_breakthrough.t = Tarımsal Atılım agricultural_breakthrough.d = Dikkate değer bir ilerleme kaydederek, vilayetlerimizde tarımda başarılı bir devrim gerçekleştirdik. ExpandMilitaryForces = Askeri Kuvvetleri Genişlet BoostPopulationGrowth = Nüfus Artışını Artır gold_rush.t = Altına Hücum gold_rush.d = Madencilerimiz hazinemizi önemli ölçüde artıran devasa bir altın yatağı keşfetti. quality_furniture.t = Kaliteli Mobilya quality_furniture.d = Mobilya üretimimizde son dönemde kalite açısından önemli bir sıçrama yaşandı. Zanaatkarlar ve ahşap işçileri, işlevselliği olağanüstü sanat eseriyle birleştiren parçalar üreterek kendilerini aştılar. fruit_mania.t = Meyve Çılgınlığı fruit_mania.d = Şaşırtıcı bir olay akışında, Medeniyetimiz, olağanüstü tat ve olağandışı boyutlar gibi benzersiz niteliklere sahip olduğu söylenen, yaygın bir heyecan uyandıran ve her yerden insanları bu olağanüstü buluntuya tanık olmaya çeken gizemli bir Meyve çeşidi keşfetti. beer_production_soars.t = Bira Üretimi Artıyor beer_production_soars.d = Bira üretim tekniklerinde çığır açan bir yenilik, bira üretimimizde devrim yarattı ve üretimde beklenmedik ve önemli bir artışa yol açtı. the_sieges_end.t = Kuşatmanın Sonu the_sieges_end.d = Zaferle sonuçlanan bir kuşatmanın ardından, fethedilen şehir için bir seçimle karşı karşıyayız: ya hemen kazanç elde etmek için şehri yakıp yağmalayın, ancak gelecekteki düşmanlığı riske atın ya da merhamet gösterip düzeni sağlayın. ShowMercy = Merhamet Göster BurnAndLoot = Yak ve Yağmala military_expansion.t = Askeri Genişleme military_expansion.m = Uluslararası duruşunuzu güçlendirmek ve gücümüzü etkili bir şekilde yansıtarak Medeniyetimizin çıkarlarını güvence altına almak için silahlı kuvvetleri alay sınırına kadar artır. military_expansion.d = Alay sınırımıza ulaşarak; etkili bir şekilde gücümüzü yansıtabilir, çıkarlarımızı savunabilir, askeri harcamalar ve kalkınma yoluyla ekonomik faaliyeti teşvik edebiliriz. the_capitals_transformation.t = Başkentin Dönüşümü the_capitals_transformation.m = Başkentin yeniden canlanmasına ve gelişmesine katkıda bulunmak için yeni binalar inşa edin. the_capitals_transformation.d = Başkentimiz, şehri canlandıracak ve önemini pekiştirecek yeni binalarla önemli bir dönüşümün eşiğinde. sudden_death_of_advisor.t = Ekonomi Danışmanının ani ölümü sudden_death_of_advisor.d = Kilit danışmanlarımızdan birinin beklenmedik bir şekilde vefat etmesiyle trajedi liderliğimizin kalbine çarpıyor. maximizing_tax_efficiency.t = Vergi Verimliliğinin Maksimuma Çıkarılması maximizing_tax_efficiency.m = Mali sağlığımızı optimize etmek amacıyla vilayetlerimizde vergi verimliliğini artırma fırsatıyla karşı karşıyayız. maximizing_tax_efficiency.d = Yenilikçi stratejiler benimsemenin ve verimliliği artırmanın vergi gelirimizi önemli ölçüde artırabileceği vilayet vergilendirme yaklaşımımızı iyileştirmenin zamanı geldi. advisors_research_breakthrough.t = Danışmanın Araştırma Atılımı advisors_research_breakthrough.m = Medeniyetimizin ilerlemesi üzerindeki etkisini artırmak için bir Danışmanı terfi ettir. advisors_research_breakthrough.d = Danışmanlarımızdan biri dikkate değer bir yetenek seviyesine ulaştı ve araştırma çabalarımızı önemli ölçüde artırdı. ResearchAcceleration = Araştırma Hızlandırma StrengthenOurLegacy = Mirasımızı Güçlendir prosperous_times.t = Müreffeh Zamanlar prosperous_times.d = Medeniyetimiz şu anda benzeri görülmemiş bir refah çağını yaşıyor. Bu Altın Çağ, gelişen bir ekonomi ve artan ticaretle işaretlenmiştir. boost_in_production_efficiency.t = Üretim Verimliliğinde Artış boost_in_production_efficiency.d = Yeni, yenilikçi yöntemler sayesinde ekonomimizde büyük bir verimlilik artışı yaşanıyor. Bu değişim verimliliğimizi artırıyor ve kaynaklarımızı daha iyi kullanmamızı sağlıyor, bu da genel ekonomik sağlığımızı güçlendiriyor. breakthrough_in_construction.t = İnşaatta Atılım breakthrough_in_construction.d = Medeniyetimiz, ekonomik faktörler ve yapı teknolojisindeki ilerlemeler sayesinde inşaat maliyetlerinin beklenmedik bir şekilde düştüğü bir aşamaya girmiştir. Success = Başarı Interesting = İlginç Amazing = İnanılmaz OhYes = Ah Evet OhNo = Ah Hayır TodayIsAGreatDay = Bugün Mükemmel bir gün ThisIsAGoodDay = Bu güzel bir gün ThisIsASadDay = Bu üzücü bir gün ThatIsGoodNews = Bu güzel haber SpendMoney = Para Harca SpendGold = Altın Harca SoundsLikeAGreatDeal = Sounds like a great deal Decline = Reddet ProvinceBorder = Vilayet Sınırı SettingsProvinceBorder = Vilayet Sınırı Ayarları DoubleBorder = Çift Sınır ProvinceNames = Vilayet İsimleri ProvinceNamesMinScale = Vilayet İsimlerinin Minimum Ölçeği Clouds = Bulutlar VeryLow = Çok Düşük VeryHigh = Çok Yüksek On = Açık PyramidsOfGiza = Giza piramitleri TajMahal = Taç Mahal TempleOfConfucius = Konfüçyüs Tapınağı Tenochtitlan = Tenoktitlan ForbiddenCity = Yasak Şehir Tikal = Tikal WinterPalace = Kış sarayı CologneCathedral = Köln Katedrali MilanCathedral = Milano Katedrali MalborkCastle = Malbork Kalesi ChichenItza = Çiçen İtza PalaceOfVersailles = Versay Sarayı WhiteHouse = Beyaz Saray AngkorWat = Angkor Vat HimejiCastle = Himeji Kalesi GreatLivingCholaTemples = Büyük Yaşayan Chola Tapınakları ElEscorial = El Escorial Borobudur = Borobudur Tapınağı Kronborg = Kronborg Kalesi Moai = Moai Heykelleri ArgeBam = Arg-ı Bem Kalesi Kremlin = Kremlin Sarayı Parthenon = Partenon Tapınağı VenetianArsenal = Venedik Tersanesi Colosseum = Kolezyum ShwedagonPagoda = Shwedagon Pagodası Bagan = Bagan Jokhang = Jokhang Tapınağı Petra = Petra HagiaSophia = Aya Sofya FortificationsOfMalta = Malta Tahkimatları NaqsheJahanSquare = Nakş-ı Cihan Meydanı Alhambra = El Hamra Sarayı UniversityOfOxford = Oxford Üniversitesi MachuPicchu = Maçu Piçu RoyalPalaceOfCaserta = Caserta Kraliyet Sarayı GreatMosqueOfDjenne = Cenne Büyük Camii SankoreMadrasah = Sankore Medresesi EdinburghCastle = Edinburgh Kalesi MountRushmore = Rushmore Dağı Anıtı Hampi = Hampi Prambanan = Prambanan Tapınağı LibraryOfAlexandria = İskenderiye Kütüphanesi HangingGardensOfBabylon = Babil'in Asma Bahçeleri GreatWallOfChina = Çin Seddi ChristTheRedeemer = Kurtarıcı İsa Heykeli TerracottaArmy = Toprak Askerler StatueOfLiberty = Özgürlük Heykeli WallsOfRagusa = Ragusa Duvarları PalaceOfWestminster = Westminster Sarayı Narikala = Narikala BasilicaDiSanNicola = San Nicola Bazilikası MontSaintMichel = Başmelek Mikâil Dağı RoyalPalaceOfTurin = Torino Kraliyet Sarayı GyeongbokgungPalace = Gyeongbokgung Sarayı DeHaarCastle = De Haar Kalesi Reichstag = Reichstag StVitusCathedral = Aziz Vitus Katedrali PalazzoPitti = Pitti Sarayı ChateaudeChambord = Chambord Şatosu RockOfGibraltar = Cebelitarık Kayası BazaarOfTabriz = Tebriz Çarşısı WawelCastle = Wawel Kalesi ColossusOfRhodes = Rodos Heykeli GreatMosqueOfMecca = Mekke Ulu Camii (Mescid-i Haram)