@Łukasz Jakowskipls if you'll respond then respond for them all not for one like you always do
1. Event descriptions in other files
In AoH2 adding event decs with enters is pain. You have to 300 times check in game how it looks and if you have to add one or more Tab. It would looks like this (in my opinion):
{
(here is description)
},
2. Holy Roman Empire System
It should be like this:
There are three types of members of HRE:
• Prince
• Elector
• Emperor
Emperor is choosen by electors. Every prince can become elector if prince is stronger then any of current electors (like have more provinces and economy) and have -45 to relations with this elector. Then in diplomation will show new option: „Start war over electorate". If prince will occupy capital of elector then war end. No annexion or anything else - only elector will loose it statute and prince will get it. Emperor will get +10% to attack and defence bonuses and can call all of HRE to war (if it is not against any war with other HRE members). HRE will be having they own provinces. Of course HRE won't be one state but similiar like in AoH2. Provinces will be able to be add by Emperor. If any other state outside of HRE will get province inside of empire then emperor can either choose to give up this province (will vanish from HRE map) or start war against outsider. Elections for emperor would been like 10 years before dead of current leader of emperor. Events would been able to:
• Make civ join/leave HRE
• Change statute of member
• Disolve HRE (peace negotations would make it too if outsider occupy all of provinces of emperor but then it can't annex any procinces)
• Add/delete province of HRE
3 Demilitarisated zones
Civ can't have army there. It can be add by events or by peace negotations (in this second way it will be time limited) or in scenario editor. Maybe at first it don't looks usefull but still can be usefull
@Łukasz Jakowskihope that you'll read this and reply to all 3 suggestions