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OwnM3Z0 started following Suriyah Bleeds - A Syrian Civil war mod
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The first mod that's made specifically for the Syrian Civil war, featuring a new 1000+ Province Syria map, distributed proportionally to the population density Features: A new province type "Highway" which will be much easier to navigate and will have very fast movement speed compared to normal Provinces in a future AOH3 version 4 Different scenarios, which are: 2023 2015 2011 2013 over 20 Militias and puppet states Events for conquering major cities that cause capitulation of surrounding cities, the Rise of Al Qaeda and ISIS, and many more NUKES WILL BE RENAMED TO "Chemical weapons" RULERS New Ideologies, which are: Islamist Militant Revolutionary Milita
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Work on the first major story update for CoE is already underway. It has been titled Chapter I: Springtime of the Peoples and will focus on the revolutions, national movements, and political upheavals sweeping across Europe. Note that this is only the FIRST part of the Chapter I update series. The current development is centered on the German region and the events surrounding the Confederation of the Rhine, Prussia, and the struggle for the future of the German lands. In the screenshots you can see the updated flags of the Confederation of the Rhine member states, as well as leaders for each member state who will guide their countries through a decisive moment in history. I can also confirm separately: this update will introduce a new minigame for Germany. It will revolve around domestic politics and the struggle for unification. Details to follow later. In parallel, a small system update is also in the works, which will revamp ideologies and religions, making them more atmospheric and useful for the mod's setting. There is still a lot of work ahead, but the foundation of the first chapter is already being laid. Not much news to share, but I wanted to write at least something in the first few days after the mod's release.
- Today
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Actually the main issue is security; Google restricts apps’ access to memory. I’ve seen how other games have implemented support for installing (not creating!) mods. To do this, you need to write a separate mod loader. And even then, it won’t let you edit all the files. To edit all the files, Lukasz would have had to add a separate editor as an app (it's gonna be too massive to include directly in the game), and somehow bypass Google’s security measures But since fewer people buy the game on Android than on PC, and most major mods are created on PC anyway, I don’t think Lukasz will be doing that😔 AoH3 sold 3 to 5 times lower on mobile, and AoH2:DE is likely even worse As for happiness, it decreases because of assimilation. Every turn assimilation reduces happiness in the provinces
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YusufAliDE reacted to a post in a topic:
Crown of Emperors [Steam]
- Yesterday
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@Łukasz Jakowskian example of the cores map in the 1440 scenario, i think it's obvious what is what, if you notice, uncolonized areas have no core, thats the bonus of colonialism, you dont have to assimilate to your core
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It is not possible
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You don’t have to redraw the provinces. You need to update the border between the two provinces where there is an error. If there are too many errors, then use the old system for drawing province borders, as Marerjh said. ProvinceBorderNew: false,
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Łukasz Jakowski reacted to a post in a topic:
Strange lines displayed
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Dule22 reacted to a post in a topic:
Can't add formable description, and some formables doesn't show up
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Dule22 reacted to a post in a topic:
Can't add formable description, and some formables doesn't show up
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Dule22 reacted to a post in a topic:
BUG - do not worked Events Stored in JSON Files
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Dule22 reacted to a post in a topic:
Crown of Emperors [Steam]
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Dule22 reacted to a post in a topic:
Crown of Emperors [Steam]
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Dule22 reacted to a post in a topic:
Crown of Emperors [Steam]
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rEman reacted to a post in a topic:
Crown of Emperors [Steam]
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OwnM3Z0 reacted to a post in a topic:
Bug - religion does not function in aoh2 de
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how do they affect the budget if all your province are the same religion? are you referring to the small bonuses that come with each religion? they're not that significant, diplomacy is the only think you're right on since it CAN make countries more or less violent based on if you have the same religion, but at the end of the day thats the only difference + that effect alone doesn't COMPLETELY alter things at all or be the final decision on going or not going to war as for your second point, it feels very redundant and unnecessary to say "oh the game has always been weak on this thing so removing an objectively good feature and downgrading it significantly doesn't matter", i paid money for the game, this IS a major downgrade from aoh3, one of if not the most hyped feature of aoh3 was the fact that it had religion, there's no need to hold onto excuses that dont make sense, this is a genuine weakness of the game that i really hope @Łukasz Jakowski fixes sometime in the future or ill be very dissapointed because aoh2 de is already very good and would be way better with actual religion mechanics that aoh3 had
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Well, to be fair they do have an impact on the budget and a significant influence on diplomacy, but sure we would like to see more. On the other hand internal politics and instability simulation has never been a strong side of AoH so that's not such a major downgrade
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but that completely destroys the purpose of religion as a mechanic, in aoh3 i loved how different religion provinces could cause instability, and you had to manually convert each province. there was an actual purpose with bonuses or negatives for religion, this mechanic however doesn't change gameplay or affect it in any way and just makes religion pointless as a feature with no effect on the player or the gameplay, i hope @Łukasz Jakowski changes this in the next update and atleast makes us have to convert the provinces thru a feature similar to that of aoh3
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Thank you for noticing and for keeping an eye on the mod, I really appreciate it. I’ve fixed it now (hopefully everything displays correctly).
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Well, then try checking the image name in the folder itself. Do you have file extensions (I mean ".png" after the name) enabled? It's just that they're disabled by default, and if you add them manually, you might end up with "name.png.png." In that case, you'll need to change the name. It's unlikely that this is the case, but you never know
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Great! I hope this won’t cause issues with the descriptions, though. I noticed that in formable/Bundle.properties no government tags are specified, so I suspect that any Russian formable may end up being described as the Soviet Union
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You need to redraw provinces. You can also fix it by disabling new border lines. map/<your_map>/config.json -> ProvinceBorderNew: false
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bug Can't add formable description, and some formables doesn't show up
Łukasz Jakowski replied to Marerjh's topic in Help
The game can now load a formable civilization with the same real tag as the civilization but with a different government. The update will be available later. -
bug Can't add formable description, and some formables doesn't show up
Łukasz Jakowski replied to Marerjh's topic in Help
Use the default language file for the mod. <mod>/languages/Bundle.properties Create a new unique key in that file for the new description, exmaple: MareRusC = Dsadaofjndsf description blasdasd Then tell the game that the unique key MareRusC is the description for the formable. <mod>/game/formableDescription/ Create a .txt file at that path named CIV_TAG.txt So the file path will be <mod>/game/formableDescription/rus.txt and the file should contain only MareRusC This will tell the game that the key "MareRusC" is the unique key for that formable civilization’s description. Test if it works. In the current version of the game, you can’t use government-type tags, so you can only use rus.txt I’ve already changed it so the game can read government tags like rus_c.txt, but this will be updated later along with the rest of the game. -
CopenhaguenLink started following daniiiiiii
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Hi I wanted to add descriptions to the new formables on my map, but I can’t seem to do it. I’ve made sure path to the translation file is set to <mod>/languages/formable/bundle.properties, but it’s still not working. The second issue is that formables aren’t displayed if their tag matches that of the claiming civilization. Here’s an example: I added a USSR formable for Russia, but it doesn’t appear. Because of this, I’m missing out on lots of interesting formables 😞 This can only be fixed by adding a separate civilisation specifically for the formable, but I’d really like to avoid that if possible. If there’s any other way, please let me know @Łukasz Jakowski
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That is intended behavior. A province’s religion is determined by its owner’s religion; the game does not have a separate “province religion” mechanic.
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Yeah I did it from the beginning, otherwise it wouldn't be visible in the Editor
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i dont know if this is an intentional placeholder thing, or if this is a bug and something lukasz missed, but religion pretty much does not function, all provinces auto convert to your religion once you even just occupy them, there's also no option to convert religion of province, for some reason religion in aoh2de due to this bug is more like map painting, please fix this @Łukasz Jakowski
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BUG - do not worked Events Stored in JSON Files
Łukasz Jakowski replied to HUSKYFRESKО's topic in Help
second half of May - Last week
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You can do the same for images over buttons like “Move,” “Recruit,” etc. On the left side, just leave some empty space in the image and shift the image 5 pixels to the right (or slightly more or less).