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Beter Griffin reacted to a post in a topic:
Earth Huge - Alpha v0.3 "Greenland in 16K" released!
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Earth Huge - Alpha v0.3 "Greenland in 16K" released!
Beter Griffin replied to Beter Griffin's topic in Offtopic
if it's anywhere it's either 32767 or 65535- 147 replies
- Today
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How's the progress?
- 4 replies
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- mod
- europa universalis 4
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IIduce reacted to a post in a topic:
Earth Huge - Alpha v0.3 "Greenland in 16K" released!
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Earth Huge - Alpha v0.3 "Greenland in 16K" released!
IIduce replied to Beter Griffin's topic in Offtopic
Damn, I wonder if there will be a point where the game will refuse to launch because of the amount of provinces- 147 replies
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soooo it's been a while since I've been here,, age of history III and a remastered version of the second game got released, but I'm not super satisfied with those two,, i feel like both of those try too much and accomplish very little,, so watch me do the same thing!!! I've already posted a version of this mod before,, but TLDR, AoCII+Cats is a personal mod project i have, which adds a bunch of things that i think make the game more engaging; the first version was just very general changes that didn't really touch the game's code, but I've actually worked on a 1.1 and a 1.2, which actually do touch the game's code a bunch. here's the link to download the mod!! (which is still android only btw) ---> https://drive.google.com/drive/folders/18DsTqMQ5oYBTHrTJZDDE44FJE8O6uNxS?usp=sharing there's also a changelog on da folder if you want to read it (it's recommended even, bc there's a lot of little changes) sooo what about future updates??? I'm not very satisfied with the state of the mod right now; the game can crash or freeze at seemingly random, and the way i added some features was pretty sloppy. so for 1.3 I'm planning to rebuild the mod from scratch, as well as taking in suggestions for changes and future features :3 I'd like to make the mod both android and pc compatible for 1.3, but I'd prolly need some assistance for that.. I'd also like to have a true main scenario for future versions, which will probably be 1440, but I'm not super sure yet. sheller out for now
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After the updates, all these triggers work correctly, thank you!
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@Łukasz Jakowski
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AhmedSarg reacted to a post in a topic:
Very easy unions [AoH2 Definitive Edition]
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The mod has been updated to a new version: - Added a map of Saint Petersburg - Added new events - Rebalanced buildings, technologies, and units Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3424684835
- 27 replies
- Yesterday
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Earth Huge - Alpha v0.3 "Greenland in 16K" released!
Beter Griffin replied to Beter Griffin's topic in Offtopic
Province 20,000 has been added!- 147 replies
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Evis7 started following BUG - do not worked Events Stored in JSON Files
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BUMP
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Evis7 reacted to a post in a topic:
BUG - do not worked Events Stored in JSON Files
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@Łukasz Jakowski Can you please add it?
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BUG - do not worked Events Stored in JSON Files
Łukasz Jakowski replied to HUSKYFRESKО's topic in Help
It is not possible to add custom loading texts. -
@Łukasz Jakowski https://steamcommunity.com/sharedfiles/filedetails/?id=3712703107 Also... Łukasz, could you please take a look at my mod? It's a quick-and-dirty port, and there are a lot of bugs, but still.
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@Łukasz Jakowski I would also like to ask: Is it a bug that I can't add my own quotes to the localization, or how do I add them to my mod now? https://ibb.co/PHb7PrB https://ibb.co/cW3TVm5
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BUG - do not worked Events Stored in JSON Files
Łukasz Jakowski replied to HUSKYFRESKО's topic in Help
There is a new folder, "eventsJ/", where events are stored in JSON format. -
@Łukasz Jakowski After the update, I deleted the main_e file to clear the events. Then, in the script, I created a couple of events to test, but when I saw this, I got upset. Maybe I'm doing something wrong? I'm using Notepad++ though. https://ibb.co/rfFKTH8Q
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Evis7 reacted to a post in a topic:
BUG - do not worked Events Stored in JSON Files
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Evis7 reacted to a post in a topic:
Map Editor Request
- Last week
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Druper started following CopenhaguenLink
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Druper reacted to a post in a topic:
Age of History Ultra: Ressurrection 2.0 (NEW UPDATE
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Druper reacted to a post in a topic:
SOVIET HORIZONS (RELEASE PLANNED IN SUMMER)
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Łukasz Jakowski reacted to a post in a topic:
Age of Discovery
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BUG - do not worked Events Stored in JSON Files
Łukasz Jakowski replied to HUSKYFRESKО's topic in Help
Fixed a bug where events for the scenario weren’t being saved to a JSON file. Events are now stored in both JSON and the old system. To disable reading and saving events to JSON, add an empty .txt file at: game/gameValues/DJE.txt By default, storing and reading events from JSON files is enabled. The update will be released on Steam later. -
Plawik reacted to a post in a topic:
Missions do not work on new civilizations
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Xjento started following Map Editor Request
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BUMPPPP
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Maybe these are connections between provinces that are at different ends of the world. Personally, I would just redesign the province from scratch in the editor and reinsert it into the game.
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HUSKYFRESKО started following BUG - do not worked Events Stored in JSON Files
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@Łukasz Jakowski Events will now be stored as JSON files, with each event in its own file, making it possible to edit or create events in Notepad if needed. The game will still load events from the old event system if there are no events in the JSON files or if loading from JSON files is disabled. When I saw this news, I was extremely happy, but when the game was released and I had the opportunity to test these features, I was disappointed to see this bug. I've tried deleting the file and all sorts of other tricks with it, but it still doesn't work. https://ibb.co/Q7VRLsyX
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Evis7 started following Strange lines displayed
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I imported a map of my mod and it adds more provinces. Then after importing it and checking some other things I decided to test and when I scroll some strange lines appear, probably from provinces because when I touch x province it shows yellow like if it was selected. Here another example in the map. Another close-up view. And sometimes shows 2 different lines. Why does this happen?
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Basically when you set an event to "no date" for some reason the event fires in 1936, even though it should not fire at all
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It was already fixed in updates. It will be fixed in the next Steam update. Let me know if it works as it should.
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Set Spain with provinces as the event recipient. The events are saving the civ ID, not the civ TAG. I have slightly changed the event outcome for “Form civ,” and now Spain's missions will work. The update will come later, but I don’t know when yet.