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- Yesterday
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Wayne23lololh started following AI Formable Nations
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Hi everyone, or at least to those who are still here, I had an idea that is quite requested in the community but has still not been implemented. The idea is that AI civilizations could train AIs. Why? To make the gameplay more immersive and also to standardize the borders, thus limiting the level of bordergore. But first of all, I would like to thank you @Łukasz Jakowski for designing a game of such a high level. Over time, you had continued to evolve it with passion and rigor, constantly enriching it to offer an increasingly refined experience. You also shown a genuine attachment to the community behind this project, and this is reflected in the care, attentiveness, and dedication you give to your work. The journey offered is exceptional and fully deserves to be praised ! What will change from the basic functionality is that AI civilizations that can form a particular nation will be part of the same group, called the 'claimants,' and will favor their expansion into provinces that are part of the nation to be formed. It would be interesting if the claimants annex territories that are part of the nation, and only vassalize territories that are not. The chances of the claimants expanding into the territory of the nation to be formed can be modified in the game settings. This feature will not only be great for nation formation scenarios, such as historically Italy and Germany, but also for colonization, to project future conquests of colonizing countries. It would therefore be a good addition to introduce a new map mode: nations. After that, it can get complicated if there are overlapping nations, so to easily address this, I suggest displaying the list of formable nations, and when you click on one of them, the territories appear in addition to the list of claimants. Another interesting addition: when the nation is formed, if the player does not organize a festival and does not assimilate ALL of its provinces (this is still debatable), the level of civil unrest will increase and the happiness rate will drop, and the nation is highly likely to collapse (and all claimants prior to unification will become fully independent again). I am sincerely sorry if this is not clear enough, I would be happy to rephrase it. See you !
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@Łukasz Jakowski
- Last week
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quark started following Chronica Mundi - Iron age, Dark ages, Medieval, Victorian scenarios.
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I don't want to center it too much around europe, i wanna have the indus valley as a border. Cus Alexander the great RAAH
- 79 replies
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- age of civilizations 2
- bloody europe 2
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Yo bro can I get your source for the first map
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Wayne23lololh reacted to a post in a topic:
Magna Europa
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Wayne23lololh reacted to a post in a topic:
Magna Europa
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Wayne23lololh reacted to a post in a topic:
Magna Europa
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Wayne23lololh started following Divide a province and Nations : an update for formable nations
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Its just a reminder for an idea I want to elaborate later.
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Bence artık üçüncü oyun zamanı gelmiş durumda. Sürekli küçük güncellemeler yerine daha kapsamlı, mekanikleri geliştirilmiş ve görsel olarak daha modern bir devam oyunu görmek isterim. Harita etkileşimleri daha dinamik olabilir, diplomasi sistemi daha derin ama sade tutulabilir, yapay zekâ daha stratejik kararlar verebilmeli. Ayrıca oyuncuya daha fazla özgürlük tanıyan senaryo seçenekleri güzel olur. Topluluk mod desteği ve çok oyunculu tarafta daha stabil bir altyapı da önemli. Arayüz ise hem basit hem işlevsel kalmalı; gereksiz karmaşa oyunun ruhunu bozabilir. Bu arada farklı platformlarda içerik ve güncellemeleri takip ederken bazen 1xbet güncel giriş gibi sürekli adres değiştiren sistemleri görüyorum; oyun tarafında da erişim ve güncelleme konularının daha net ve düzenli olması bence önemli.
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Yo bro it's been a while
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jeus and i thought i was ambitious
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Hello Łukasz, I know it can be late for this type of request, but can you divide the province of the county of Sayn along the Rhine river ? I think the city in the left is Koblenz
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YusufAliDE reacted to a post in a topic:
Earth Huge - Alpha v0.2 "Big Apple" released!
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Generał_wrzód started following Koalicje w AOH2 Definitive Edition
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Bardzo chciałbym zobaczyć agresywną ekspansję i koalicje w nowej wersji AOH2 Jako, iż w nowej grze są sankcje, ciekawym byłoby zobaczyć koalicje, które polegałyby na tym, że inne państwa zamiast nas atakować starały się nas jak najbardziej osłabić poprzez nałożenie wielu sankcji w tym samym momencie.
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Good luck with that project we need more European border gore mods that aren't bloody europe
- 79 replies
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- age of civilizations 2
- bloody europe 2
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A mod that simulates the Cold War from its beginning to the following years, with the player's own decisions shaping the story. * Mod in Development Gallery:
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Xjento started following Europa gigantica(21K provs)BIGGEST AOH2 MAP
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there will be a revival project soon, the AI really messed up the borders
- 79 replies
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- age of civilizations 2
- bloody europe 2
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- Earlier
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Still ain't dead gang
- 40 replies
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- ww2
- world war 2
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Panie Łukaszu, ostatnio wpadł mi do głowy pomysł dotyczący możliwej mechaniki w Pana grze. W oryginalnym AOH2 nie dało się mobilizować wojsk na terenach zajętych podczas wojny, co według mnie nie jest zbyt realistyczne. Według mnie, cywilizacje powinny mieć powyższą opcję, lecz ograniczona była by ona przez procent ludności na danym terenie (Jeżeli państwo posiadało wcześniej prowincje i populacja jego obywateli wynosi np. 50%, państwo powinno móc zmobilizować maks. 50% sił ludzkich z danej prowincji) Dodatkowo, ilość zwerbowanych żołnierzy mogłaby być zwiększona poprzez funkcję propagandy którą Pan wdrożył, co sprawiłoby, że jest bardziej użyteczna i częściej stosowana. @Łukasz Jakowski
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Generał_wrzód started following Wojna w AOH2 Definitive Edition
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Ostatnio sobie myślałem czy do nowej wersji AoH2 z obecnym systemem walki można dodać jakąś mechanikę, aby konflikty w średniowieczu choćby trochę, różniły się od konfliktów dziejących się np. współcześnie i wpadłem na (chyba) bardzo prosty i ciekawy pomysł. Mianowicie, przypomniał mi się pewien mod do AoH3, który dodawał zwykłe rakiety, które działały na tej samej zasadzie co bomby atomowe, ale było o wiele tańsze i słabsze. Wydaje mi się, że to by była bardzo ciekawa zmiana dodać takie rakiety do nowej wersji AoH2, bo przecież współczesne konflikty toczą się bardziej globalnie i to, że jakieś państwo nie graniczy z innym, nie znaczy, że nie może w niego uderzyć czy tocząc wojnę z dwoma państwami, nękać przy tym ich sojusznika uderzając w niego właśnie takimi rakietami. Ja osobiście z chęcią zobaczyłbym także agresywną ekspansje, ponieważ myślę, że ona naprawdę dobrze reguluje rozrastanie się państw. W przypadku dodania do gry rakiet, ciekawym byłoby sprawienie aby atakowanie innych państw za pomocą broni jądrowej zwiększało agresywną ekspansję. P.S. Bardzo się cieszę, że (jak wnioskuję po jednym z ostatnich filmów, który Pan udostępnił) zajmuje się Pan tym aby AI mogło używać nowych funkcji (niezmiernie mnie to cieszy!). P.P.S Czy obecny system ekonomii, który jest w Aoh2 Definitive Edition pozwala na dodanie realistycznej populacji? Czy planuje Pan ją dodać? Życzę Panu @Łukasz Jakowski dużo wytrwałości w tworzeniu gry!💪
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WIP
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bizacjum reacted to a post in a topic:
Metro 2033 Mod
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bizacjum reacted to a post in a topic:
Earth Huge - Alpha v0.2 "Big Apple" released!
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New Launcher Showcase (Working on the game itself now)
- 254 replies
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- world update
- 1756
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In the near future update, the updated map of Moscow is still unfinished, the classic map of St. Petersburg will be presented, as well as several changes related to buildings, technology and the army. Also new Moscow map is under development, made over 500 provinces
- 26 replies
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OLD VERSION NEW VERSION Features: Dual Language launcher with English and Turkish. Tips box which tells facts about TWoR Youtube channel link which leads to TWoR. Discord server link leads to Limonya Cumhuriyeti. Listen to music on and off. Track your playtime and share Credits who helped on the mod. In the Feature: Auto update with a server. How to play guide about The War of Revolutions. Logs about the updates and changes. Background and UI changes from Launcher. Disable the copyright songs using Launcher. Lastest video from the TWoR
- 254 replies
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- world update
- 1756
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(and 2 more)
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Is there any other download method? My country doesn't allow me to use Google .....
- 37 replies
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- project:vita
- many provinces
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(and 1 more)
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