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Hello @Łukasz Jakowski, hope you are doing well. I come with another suggestion that should be pretty simple to implement but would be a life changer. Adding texts under event outcomes would add a good way to point players through event trees. For example, since in the upcoming 0.8.0 USGW update Soviet Union rework we will have a working purge mechanic that changes balance of power within the country, we would love to be able to write "-1 Leftist leverage" or something simular under the decisions when howered over the decisions with a mouse, like how money and other stuff ate stated to be added/removed when hovered over. The text could have a choice between red, green and white, or a whole colour pallet. Thank you for reading this suggestion.
- Last week
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I have seen it in the upcoming mod in Pillars of power but i wish to know how to recreate it
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YouravaragebrazilianAoCfan reacted to a post in a topic:
Divide a province
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YouravaragebrazilianAoCfan reacted to a post in a topic:
AI Formable Nations
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For those who don't know, there is a mod for Hearts of Iron IV named Mappa Mundi which adds 21000 provinces and turns the game into a canvas. This mod takes the bitmap of the mod and adapts it to AoH2's engine and I have done that using the AoM modding tool. Admittedly, the provinces are messy, there are many very tiny provinces and there are a few that can't be clicked but overall this is a significant milestone. Make sure to also launch the jar file from command prompt. For now, the mod would only have the map and the base civilizations in order to let you guys experiment with the map's capabilities and also there is only 2 really WIP scenarios. (also it is up to the community to fix and improve the mod, I'm not that good at modding anyways lol. Feel free to add your own stuff into it if you want to make high-fidelity maps). Download Link (PC ONLY FOR NOW): https://drive.google.com/file/d/1Q_uBRM92KXa5tqJHhouu6UhZBK29NipH/view?usp=sharing
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Wayne23lololh started following AI Formable Nations
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Hi everyone, or at least to those who are still here, I had an idea that is quite requested in the community but has still not been implemented. The idea is that AI civilizations could train AIs. Why? To make the gameplay more immersive and also to standardize the borders, thus limiting the level of bordergore. But first of all, I would like to thank you @Łukasz Jakowski for designing a game of such a high level. Over time, you had continued to evolve it with passion and rigor, constantly enriching it to offer an increasingly refined experience. You also shown a genuine attachment to the community behind this project, and this is reflected in the care, attentiveness, and dedication you give to your work. The journey offered is exceptional and fully deserves to be praised ! What will change from the basic functionality is that AI civilizations that can form a particular nation will be part of the same group, called the 'claimants,' and will favor their expansion into provinces that are part of the nation to be formed. It would be interesting if the claimants annex territories that are part of the nation, and only vassalize territories that are not. The chances of the claimants expanding into the territory of the nation to be formed can be modified in the game settings. This feature will not only be great for nation formation scenarios, such as historically Italy and Germany, but also for colonization, to project future conquests of colonizing countries. It would therefore be a good addition to introduce a new map mode: nations. After that, it can get complicated if there are overlapping nations, so to easily address this, I suggest displaying the list of formable nations, and when you click on one of them, the territories appear in addition to the list of claimants. Another interesting addition: when the nation is formed, if the player does not organize a festival and does not assimilate ALL of its provinces (this is still debatable), the level of civil unrest will increase and the happiness rate will drop, and the nation is highly likely to collapse (and all claimants prior to unification will become fully independent again). I am sincerely sorry if this is not clear enough, I would be happy to rephrase it. See you !
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@Łukasz Jakowski
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quark started following Chronica Mundi - Iron age, Dark ages, Medieval, Victorian scenarios.
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I don't want to center it too much around europe, i wanna have the indus valley as a border. Cus Alexander the great RAAH
- 79 replies
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- age of civilizations 2
- bloody europe 2
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Yo bro can I get your source for the first map
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Wayne23lololh reacted to a post in a topic:
Magna Europa
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Wayne23lololh reacted to a post in a topic:
Magna Europa
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Wayne23lololh reacted to a post in a topic:
Magna Europa
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Wayne23lololh started following Divide a province and Nations : an update for formable nations
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Its just a reminder for an idea I want to elaborate later.
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Bence artık üçüncü oyun zamanı gelmiş durumda. Sürekli küçük güncellemeler yerine daha kapsamlı, mekanikleri geliştirilmiş ve görsel olarak daha modern bir devam oyunu görmek isterim. Harita etkileşimleri daha dinamik olabilir, diplomasi sistemi daha derin ama sade tutulabilir, yapay zekâ daha stratejik kararlar verebilmeli. Ayrıca oyuncuya daha fazla özgürlük tanıyan senaryo seçenekleri güzel olur. Topluluk mod desteği ve çok oyunculu tarafta daha stabil bir altyapı da önemli. Arayüz ise hem basit hem işlevsel kalmalı; gereksiz karmaşa oyunun ruhunu bozabilir. Bu arada farklı platformlarda içerik ve güncellemeleri takip ederken bazen 1xbet güncel giriş gibi sürekli adres değiştiren sistemleri görüyorum; oyun tarafında da erişim ve güncelleme konularının daha net ve düzenli olması bence önemli.
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Yo bro it's been a while
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jeus and i thought i was ambitious
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Hello Łukasz, I know it can be late for this type of request, but can you divide the province of the county of Sayn along the Rhine river ? I think the city in the left is Koblenz
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YusufAliDE reacted to a post in a topic:
Earth Huge - Alpha v0.2 "Big Apple" released!
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Generał_wrzód started following Koalicje w AOH2 Definitive Edition
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Bardzo chciałbym zobaczyć agresywną ekspansję i koalicje w nowej wersji AOH2 Jako, iż w nowej grze są sankcje, ciekawym byłoby zobaczyć koalicje, które polegałyby na tym, że inne państwa zamiast nas atakować starały się nas jak najbardziej osłabić poprzez nałożenie wielu sankcji w tym samym momencie.
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Good luck with that project we need more European border gore mods that aren't bloody europe
- 79 replies
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- age of civilizations 2
- bloody europe 2
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A mod that simulates the Cold War from its beginning to the following years, with the player's own decisions shaping the story. * Mod in Development Gallery:
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Xjento started following Europa gigantica(21K provs)BIGGEST AOH2 MAP
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there will be a revival project soon, the AI really messed up the borders
- 79 replies
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- age of civilizations 2
- bloody europe 2
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Still ain't dead gang
- 40 replies
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- ww2
- world war 2
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Panie Łukaszu, ostatnio wpadł mi do głowy pomysł dotyczący możliwej mechaniki w Pana grze. W oryginalnym AOH2 nie dało się mobilizować wojsk na terenach zajętych podczas wojny, co według mnie nie jest zbyt realistyczne. Według mnie, cywilizacje powinny mieć powyższą opcję, lecz ograniczona była by ona przez procent ludności na danym terenie (Jeżeli państwo posiadało wcześniej prowincje i populacja jego obywateli wynosi np. 50%, państwo powinno móc zmobilizować maks. 50% sił ludzkich z danej prowincji) Dodatkowo, ilość zwerbowanych żołnierzy mogłaby być zwiększona poprzez funkcję propagandy którą Pan wdrożył, co sprawiłoby, że jest bardziej użyteczna i częściej stosowana. @Łukasz Jakowski
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Generał_wrzód started following Wojna w AOH2 Definitive Edition
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Ostatnio sobie myślałem czy do nowej wersji AoH2 z obecnym systemem walki można dodać jakąś mechanikę, aby konflikty w średniowieczu choćby trochę, różniły się od konfliktów dziejących się np. współcześnie i wpadłem na (chyba) bardzo prosty i ciekawy pomysł. Mianowicie, przypomniał mi się pewien mod do AoH3, który dodawał zwykłe rakiety, które działały na tej samej zasadzie co bomby atomowe, ale było o wiele tańsze i słabsze. Wydaje mi się, że to by była bardzo ciekawa zmiana dodać takie rakiety do nowej wersji AoH2, bo przecież współczesne konflikty toczą się bardziej globalnie i to, że jakieś państwo nie graniczy z innym, nie znaczy, że nie może w niego uderzyć czy tocząc wojnę z dwoma państwami, nękać przy tym ich sojusznika uderzając w niego właśnie takimi rakietami. Ja osobiście z chęcią zobaczyłbym także agresywną ekspansje, ponieważ myślę, że ona naprawdę dobrze reguluje rozrastanie się państw. W przypadku dodania do gry rakiet, ciekawym byłoby sprawienie aby atakowanie innych państw za pomocą broni jądrowej zwiększało agresywną ekspansję. P.S. Bardzo się cieszę, że (jak wnioskuję po jednym z ostatnich filmów, który Pan udostępnił) zajmuje się Pan tym aby AI mogło używać nowych funkcji (niezmiernie mnie to cieszy!). P.P.S Czy obecny system ekonomii, który jest w Aoh2 Definitive Edition pozwala na dodanie realistycznej populacji? Czy planuje Pan ją dodać? Życzę Panu @Łukasz Jakowski dużo wytrwałości w tworzeniu gry!💪