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- Today
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Huxer reacted to a post in a topic: This will be the path to the discovery of some unknown system
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ISyncradar reacted to a post in a topic: Age of History 3 nominated for - Best Polish Game 2024
- Yesterday
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Go [happy word] yourself
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Boring. Make a sex mod.
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Historyk started following Glory and Victoria (WIP)
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Hi guys Listen, I know that my history on forum is... "long", and I can't even say how many times I started and canceled mods (mostly before even making a demo version)... This time I hope that it will be different! Everyone who remembers my beginnings (so nobody except me) knows that the first mod that I have realesed (as demo version) was WW2 mod called "Glory and Victoria" (or just GaV). This time it is not WW2 mod, but alternative history The year is 1920, less than 2 years from Treaty of Weimar. Not so long ago, in 1914 the Austrian Archduke was assassinated ny a Serb in Sarajevo. It started conflict known as The Great War... At the only countries which declared war on each other were Germany with Austria-Hungary (Central Powers) and France, Serbia, Montenegro with Russia (Entente). After long 4 years, the conflict touched also United Kingdom, Portugal, Greece, Siam, Bulgaria and Ottoman Empire. In November of 1918, everything ended with capitulation of Entente, and victory of the Eastern block. Now the world is slowly collapsing - Germans are radicalizing with every another day, France and Britain lost their hegemon status, Belgium can't seek protection from the Isles, Ottomans are still Sick man of Europe, and in Russia which is on edge of either collapse into smaller states or civil war is struggling between Far-Left communism and Far-Right Neo-corporatocracy. What will happen and how the next decades will look? Let's see... There is no download link yet, cause works are in progress Discord server: https://discord.gg/y2xfKpYw3S If I won't post any new leaks for a long time then just check on discord, maybe ai just forgot about forum
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uwut reacted to a post in a topic: Age of History 2 - Vanilla Plus MOD
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- 18 replies
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thats the best aoh2 map i saw in my life
- 65 replies
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- qbam project
- qbam
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uwut reacted to a post in a topic: (WE ARE SO BACK) QBAM PROJECT
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uwut reacted to a post in a topic: Desktop Event Generator for AoH 3 [GitHub]
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uwut reacted to a post in a topic: AOH2 Milleniun: História TNO 2000 (PT BR)
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i got a couple hours of nostalgia, thanks
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uwut reacted to a post in a topic: RISE OF WORLDS: REBRANDED (official topic)
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Apple reacted to a post in a topic: This will be the path to the discovery of some unknown system
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Apple reacted to a post in a topic: This will be the path to the discovery of some unknown system
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Apple reacted to a post in a topic: This will be the path to the discovery of some unknown system
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It going to be shit if lukasz abandoned aoh3 like aoh2 he thinks we just to be happy playing mods but think about it can mods be better than original game? I don't thinks so it would be better if aoh3 keep getting new updates
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makes sense. i forgot about that
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Ages of Civilization II provinces are automatically connected
PeteFromPat replied to AddPlck's topic in Map Editor
I managed to get the connector.txt file from my Map but it doesn't seem to affect anything in game? -
PeteFromPat started following Ages of Civilization II provinces are automatically connected
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Ages of Civilization II provinces are automatically connected
PeteFromPat replied to AddPlck's topic in Map Editor
I'm afraid this doesn't seem to work, maybe a tutorial could help? -
system This will be the path to the discovery of some unknown system
PeteFromPat replied to AddPlck's topic in Mods
Okay this may just be the aoh2 comeback we need -
The sea provinces have been connected, but because the role of the map background is not obvious, the sea line will take effect after reloading the map.
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WE ARE SO BACK. well, i wonder if the lack of connection for the sea provinces are intentional or not.
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dear russian beaver, i fear every engine is buggy
- Last week
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system This will be the path to the discovery of some unknown system
Das Moss Man replied to AddPlck's topic in Mods
Sehr kool -
Unfortunately for the Muscovites, this time the rockets turned out to be damp... Also vote in this poll for new map in my mod: http://www.ageofcivilizationsgame.com/topic/252170-metro-2033-outside-the-cis-poll/#comment-417596
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It would be a dream to see new game Age of history 3 but turn based, so basically not AoH3 but something like advanced AoH2 maybe it could be named AoH2+ or something, but it would be a dream oh and also without AI generated stuff hope, we can see it one day @Łukasz Jakowski
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No, I contacted the developer and he said he stopped working on the mod because he didn't have time.
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We all like to see real results. That is why I would like to show you the impact of the modification on AI behavior in several graphs. I'm still tweaking the AI priorities, so this is not the final result. Also, I did not have time to simulate 200 years in the modern world with the modification several times, so the result is not averaged (error is possible). But this result is very inspiring and indicates that we are moving in the right direction I compare the values for the civilizations in the top 10 because they are the main enemies of the player. Number of civilizations alive. Indicates that AI is more aggressive now, just like a player: The world economy. Keep in mind that more wars = less investment. Nevertheless, AI still manages to provide +8% growth of the global economy: The average economy for civilizations in the top 10 rankings increased by 75%. Average economy per civilization increased by 59% (from ~1100 to ~1800): The average prestige (rating points) for civilizations in the top 10 rankings increased by 45%: So what do we have in conclusion: - AI is better at investing in the economy and has more gold (=higher level of technology, more legacy, bigger army) - AI expands more actively, and therefore owns more provinces - Since weak civilizations have been captured, the average bot-civilization is stronger. As the AI is more active and invests better, it becomes more threatening to the player.
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event Desktop Event Generator for AoH 3 [GitHub]
Siamese replied to IlyaRU's topic in Modding Tutorials
very nice W -
GeckoSlav started following Is it possible to add different unit skins for the different groups
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question Is it possible to add different unit skins for the different groups
GeckoSlav posted a question in Modding Help
I am enhancing the 1440 scenario, is it possible to add unit skins for each culture -
system This will be the path to the discovery of some unknown system
RostislavMerte replied to AddPlck's topic in Mods
try replacing be2 engine instead because lawd is it buggy. (i play on 2.5) Update us when he gives an approximate release date. Not exactly a day, a month would be enough. I really wanna try this out.