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  2. You can do the same for images over buttons like “Move,” “Recruit,” etc. On the left side, just leave some empty space in the image and shift the image 5 pixels to the right (or slightly more or less).
  3. Cool mod! I’ve fixed the top bar for you, just replace the images in ui/interface/. Download http://lukaszjakowski.pl/DL/topBarFixCrowns.zip H XH
  4. Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3717961424 "Alexander the Great, Caesar, Charlemagne, and I myself founded vast empires. But upon what did the creation of our genius rest? Upon force. Jesus Christ alone founded His empire upon love... And be assured, all of them were real men, but none of them was like Him; Jesus Christ was more than a man... At a distance of eighteen hundred years, Jesus Christ makes a demand which is above all others. He asks for the human heart." — Napoleon I Bonaparte. Crown of Emperors is a large-scale alternate history mod for Age of Histor*, transporting you to the world of 1834, where Napoleon has emerged victorious and changed the course of world history. After the War of the Fifth Coalition, France and Russia reach an agreement on the partition of the Austrian Empire. The Habsburg state suffers its final collapse, and Europe enters a new era of imperial compromises and hidden struggle. While the continent is being redrawn, the war in the Pyrenees drags on for years. Eventually, Great Britain is so exhausted that it is forced to conclude a humiliating "Eternal Peace" with France. The Old World is dying. The New World has not yet been born. Empires stand at the peak of their power. Nations are awakening. Revolutions are ripening. Alliances are cracking. Every throne has its price. Will you be the one to claim the Crown of Emperors? What awaits you: - An alternate world with deep lore - A new balance of power in Europe and the world - Unique states, alliances, and borders - The formation of new empires and nations - The atmosphere of the 19th century in the shadow of Napoleon's victory - Preparation for large-scale story campaigns Upcoming development plans: - A complete rework of ideologies - Replacing religions with a "Spheres of Influence" system - More states available for formation - Polishing of the map, balance, and interface Chapter I: Springtime of the Peoples The first major story update, which will bring: - Large-scale stories and events - New paths of development for states - Content for France, Spain, and Portugal - Events for the Confederation of the Rhine - Content for Prussia, Austria, and the states of Italy - The eve of the great revolutionary storm Special thanks: Thank you to everyone who follows the development, supports the mod, and believes in this project. It is thanks to you that Crown of Emperors continues to grow. And also: 𝖑𝖊V𝖎, avoidddme, gubka. Glory to ambition. Glory to empires. Glory to the history that you write.
  5. Today
  6. The following problem has arisen: the game's root folder contains a folder responsible for settings (font size, color, province name size, etc.). When moving it to the mod's root folder, the settings now in the mod are not applied to the game. Instead, the game continues to apply its own settings. Is it even possible to use them in the mod, or is it simply not possible?
  7. If you've created new leaders, they're saved in game/leaders in the game's main folder. Check if you've transferred them to your mod
  8. Hi! I was fixing bugs after importing my mod from AoH2 to DE, and I'm now working in leaders, but for some reason they don't appear. And I have the leader in the files and in the editor so, what's happening? (ignore the "Occupied the Power" thing) And yeah the civ is correctly set to the scenario civ, in this case the USA. Don't know if it has to be something with the Start Year or End Year, but I saw USGW and their leaders don't have it and still works. Can someone help me?
  9. I AM FORCED TO CONFESS So, during the process, I had to choose between quantity and quality. Initially, I planned to add a few new scenarios, leaders, and cities and call it a day. But AoH's new features could ruin the mod's overall experience if they aren't given the attention they deserve: Religions. It's a strange system, and it's also difficult to integrate into an existing mod—you have to rework each civilization manually to at least slightly reduce the likelihood of things like Protestant Germany in the 13th century. HD flags. They're all great, but they also need to be made separately for TTA. Otherwise, we'll end up with low-quality images of old flags that are very noticeable. Finally, there are my own personal mistakes from the TTA days. I'm talking about things like the unnecessary fragmentation of civilizations. For example, two Czech Republics (one medieval, one modern) and similar things, which I want to avoid because it could confuse both players and me now, and it hinders the creation of formable civilizations and so on. Fixing all this would require serious effort and reworking a lot of civilizations. So, I decided I don't want to delay the mod's rework and release it sometime next week. Therefore, I'm forced to cut some of the scenarios at release (Pillars of Power reference). But, hopefully, if the mod finds its audience, I'll be able to happily continue development and add both missing and completely new scenarios. So, what we have now: TTADE will feature a well-developed 2026 scenario, as well as new 20th-century scenarios (3-4). (There are already 3) MOST LIKELY (I want to believe it) there will be 2 medieval scenario, 1 modern era scenario, and 1-3 19th century scenarios. (I haven't started making them yet) For all scenarios included in the release, I will create as many rulers as I can. (Currently, the 2026 scenario has rulers for all countries.) All cities will be added. (More than half of the ~6,000 have already been added.) Logo removed (not yet)
  10. helloooo everyone, long time no see, some of you may remember i was quite active on here in the past, those who dont, it doesn't matter, what matters is what i have to say i wont get into my opinion on aoh3, or even what i think about Aoh2 de, those topics are already overmilked and i'd just be recycling the same stuff, and honestly, despite all the criticism of aoh2 de (which i kinda understand), its super fun, way more fun than aoh3 in my opinion, if i was going to be negative there would be plenty of subject matter, but thats not what im here for today, im here to present an old idea i'd given, in a more simplified way @Łukasz Jakowski i didnt find an ideas topic for aoh2 de, so i figured i'd drop this here as an idea for an update for both aoh2 de and aoh3 since any aoh2de update seems to be shortly after imported to aoh3 (nation templates for example) reworked cores this concept is very simple, instead of each civilization having its own cores and population, multiple civilizations will fall under one core, for example, bavaria, saxony, and any other state that exists within the provinces that already have a german core will all automatically be flagged as having a german core and a german majority population similar to how religion is auto assigned to all provinces when you add a nation, they'll all share the same population and wont need to assimilate, and you can actually just form germany by controlling the 3 biggest population core cities, this process will be automatically done for any civilization that has its capital in a province that falls under a fixed core map within provinces that have certain cores assigned, for provinces with multiple cores you can choose which core the civilization has as its main core provinces left empty will just have the automatic core of any civilization you put on it this core map can be set in the scenario editor by users, controlling which provinces have german cores and which have polish cores at the start based on the era of choice for different scenarios, this will also fix any potential issue with old saves, since old users will have their games on unupdated versions of the scenarios similar to how a change you made to a scenario wont appear on a game you made before the change and cause issues, so they'll just keep their gameplay cores the exact same you wont need to assimilate other nations that share your core obviously, you can however use the new settlers, the population relocation feature, and asimilation to gradually decrease the population of for example the polish core in your province, once it drops below or reaches 20% population, the core gets destroyed, but to add your core, you need to reach 50% population, this will allow for more than one core to exist normally, and allow you to destroy cores, all of which are using features that already exist you dont even have to adapt this to every scenario as lukasz, simply adding the feature for the playerbase to use would be an amazing addition everything from here are optional additions to this simple idea: 1-you can add core groups, which are pretty much cores that wont try to assimilate eachother and will cause less instability when ruling over provinces with eachothers cores, such as for example the cores of egypt, syria, the levant countries, sudan, berbers, etc, but this can be easily fixed by just for example making all of the levant and arabia under the arab core, but it might not work in areas like europe where the french for example arent the same as the british but the french would be less likely to rebel 2-this could allow for interesting diplomacy if you want to update the AI, where for example morroco, algeria, libya and tunisia all have berber cores, thus will have a higher chance of high relations, maybe even if you want to update rebellions in the future, 3-you could add similar to the set names of leaders like 20 AI generated nonexistent dynasty names for berber, arab, persian thoughts?
  11. Historyk

    Mobile modding

    @Łukasz Jakowski
  12. Yesterday
  13. Last week
  14. Telegram channel (main) Discord channel (in progress) Hi! I'm continuing to work on my main mod for Age of History 3, Pillars of Power. I'm currently writing events and preparing for release. At the same time, I had a desire to transfer my old mod to the new AoHDe! 🗿 Through the Ages is a mod for Age of History 2, adding a new map of Europe with ~6,000 provinces, 15 detailed scenarios, new leaders, governments, and more. Navigable rivers allow you to make landings deep inside countries, but also become an obstacle when moving by land. Enhanced terrain effects require you to plan your offensives and defenses more carefully. Now its improved version will also be available for AoH2:DE! Changes compared to the previous mod: Improved graphics English language support New Leaders Added missing cities 20th century scenarios A more detailed 2026 scenario Removed the logo from the corner of the map and the empty starting scenario NEXT WEEK OR A LITTLE LATER
  15. Evis7

    The Fire Rises OST

    This mod adds a The Fire Rises radio station from the mod of Hearts of Iron IV, The Fire Rises. Currently added songs: - The entire original OST (base) - Some tracks by Ayden George - Some extra inclusions, such as Falco's "Titanic" Other additions: - All backgrounds from the original mod. For now, these are the added songs. Later, I may add all the radio stations from the original mod. Enjoy! Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3716511952 If you don't hear the music from the mod at first, go to the Audio settings and change to the radio that says "TFR"
  16. Historyk

    Mobile modding

    I have no idea if this is the place to say that, but... This game is great. Fr, I love it. I was saying that it will be cash grab with ai slop ahh graphics, but no. This is really fun to play. There are of course some problems like happiness randomly going down even with cores and minimal taxes, but it is still playable. The only problem I have is modding on mobile. I understand that Łukasz might not like his game to be de facto downloadable for free (like it was with og AoH2), but come on, we freaking living in the great pirate era started by big companies with unbelievable high pr- I MEAN, by Gold d. Roger with telling the world that one piece is real. I don't anything against Łukasz not being happy from his game getting pirated, but right now, people like me - no time or energy to open the laptop after school/work and no root on phone - can't make mods. Mods which maybe would keep this game alive until AoH4 in 2059. I'm not asking for much, but pls, Łukasz, at least think about doing something so people on android without root also can mod. Just please @Łukasz Jakowski
  17. A major update for AoH2: DE is planned for the second half of May. It will be available on Steam and will bring new content and improvements to the Age of History 2: Definitive Edition. More information will be available closer to release.
  18. It's great to see the progress of the Age of History 3 updates moving forward. The third game remains relevant for modding because it offers a number of advantages that are probably not possible in AoH2DE due to some thematic differences. But we still need important things like: Event-based building construction or territorial annexation, which occurs not by a civilization specified in the event, but directly by the event recipient. It would be nice if laws required not only a government type but also a religion. Laws could also be automatically revoked if their requirements are violated (the government is changed). Buildings that could require not just one form of government or religion, but several. Building levels. For example, so that stone walls could replace palisades, rather than being built next to them. Thank you for your attention to this matter! PRESIDENT DONALD J. TRUMP 🙏🙏 🙏
  19. @Łukasz Jakowski https://ibb.co/xKVRbL5k Please fix the bug related to events: when an event contains a very large amount of text, it is impossible to scroll to the end and therefore click on the event result button.
  20. For some reason, certain icons are not replaced in the game files. https://ibb.co/DDRqpdb8 https://ibb.co/fdY2V2VD @Łukasz Jakowski
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