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  1. Past hour
  2. Thanks for replying, I've already fixed the errors by updating the borders. However, some remained, and I had to regenerate the provinces using the Update folder, but yeah it's already done!
  3. Today
  4. 📢 A minor update is on the way: DEMO 1.5 DEMO 1.5 will be released very soon – this isn’t a new content pack, but a major technical update aimed at improving the demo version itself. In this update: - game loading has been optimised (especially for those who found it took too long); - new supported languages have been added; - the religion system has been completely replaced with “Spheres of Influence”; - all ideologies have been reworked and rebalanced. This is a small but important fix for the demo version, which should make the game more enjoyable to play right now. 🛠 The release is expected by the end of the week. Work on the first major update is continuing in parallel.
  5. It's a shame, because this is a pretty important detail for the mod's final look. My friend had to attach a separate link to the archive with these files because some events stop working if the configuration is set up incorrectly.
  6. HUSKYFRESKО

    Logo Bug

    Lukasz, if this isn't a bug, please replace the game logo icon with your own modification, because it doesn't look very good. And if this is a bug, please fix it 😞@Łukasz Jakowski
  7. The funny thing is that I used to be able to post photos larger than 96 B, but now I can't. Therefore, all screenshots of the modification will be provided in the comments. @Łukasz Jakowski please fix this. World Crisis: Definitive Edition | The Information Age A global mod that transforms the game beyond recognition Fully focused on the Modern World (1990–2026 and beyond) Adds detailed Modern World scenarios: • New Map: 8,077 provinces; • Over 40 ideologies; • New music; • New loading backgrounds; • Diseases; • Hundreds of new Landscapes (over 200) • New continent – Antarctica • New rivers, including the Danube, Rio Grande, Tigris, Euphrates, and Rhine; • Changes to the Aral Sea; • Changes to Lake Victoria; Scenarios: 2023|Belief in Victory 2022|War in Ukraine 2022|Was the “special military operation” successful?... 2021|Main Scenario 2017|The stagnation of old thinking 2014|Political Breakdown (in the future) 2010|The world is coming to its senses (in the future) 1992|The flowering of freedom Regional Conflicts (in the future) SO FAR, ONLY IN RUSSIAN If you'd like, you can help translate the mod into your language! You can help me with the mod. And you can become part of the mod development team! Main criteria: 1. Have a computer (or, if you want to become a portrait artist, simply be able to draw portraits; in that case, the platform doesn't matter). 2. Have experience with the previous installment (or general experience in mod development) 3. Be able to write clear, grammatically correct text if you want to be an event creator. DM THE MOD TEAM ON TELEGRAM! Telegram Channel - Check it out before any other source, and don't forget to join Discord too! 🙂 Post with a link to the mod (First Old Version): https://vk.com/wall-190980360_3921 Discord Server Steam Workshop Youtube Channel https://ibb.co/tPnjsH74 https://ibb.co/R43R2Fpz https://ibb.co/cXyZG8r7 https://ibb.co/05gkXXQ https://ibb.co/4Z5SwBvH https://ibb.co/R4s5yDb3 https://ibb.co/DfL6XtTw https://ibb.co/CpJJn1S4 https://ibb.co/yFVCDkQr https://ibb.co/60Pw7GZF https://ibb.co/whDH4YS1 https://ibb.co/jZgdVY4F https://ibb.co/Qjn7w09L https://ibb.co/Q7rdZj94 https://ibb.co/67hcJHF9
  8. Historyk

    Mobile modding

    Actually this whole problem is no problem with MT manager. It's enough to make mods on similar level as on PC
  9. Shit, yesterday I added what I thought was a fun and UNIQUE challenge and was so happy with myself, and now I've opened the game's update history on Steam. Okay, I have another one. P.S. I hope the upcoming update doesn't include a challenge where Jude Law comes to power in the Vatican and conquers Jerusalem.
  10. Yesterday
  11. "doctor my arm hurts when i move it" "then dont move it" ahh reply
  12. The first mod that's made specifically for the Syrian Civil war, featuring a new 1000+ Province Syria map, distributed proportionally to the population density Features: A new province type "Highway" which will be much easier to navigate and will have very fast movement speed compared to normal Provinces in a future AOH3 version 4 Different scenarios, which are: 2023 2015 2011 2013 over 20 Militias and puppet states Events for conquering major cities that cause capitulation of surrounding cities, the Rise of Al Qaeda and ISIS, and many more NUKES WILL BE RENAMED TO "Chemical weapons" RULERS New Ideologies, which are: Islamist Militant Revolutionary Milita
  13. Work on the first major story update for CoE is already underway. It has been titled Chapter I: Springtime of the Peoples and will focus on the revolutions, national movements, and political upheavals sweeping across Europe. Note that this is only the FIRST part of the Chapter I update series. The current development is centered on the German region and the events surrounding the Confederation of the Rhine, Prussia, and the struggle for the future of the German lands. In the screenshots you can see the updated flags of the Confederation of the Rhine member states, as well as leaders for each member state who will guide their countries through a decisive moment in history. I can also confirm separately: this update will introduce a new minigame for Germany. It will revolve around domestic politics and the struggle for unification. Details to follow later. In parallel, a small system update is also in the works, which will revamp ideologies and religions, making them more atmospheric and useful for the mod's setting. There is still a lot of work ahead, but the foundation of the first chapter is already being laid. Not much news to share, but I wanted to write at least something in the first few days after the mod's release.
  14. Marerjh

    Mobile modding

    Actually the main issue is security; Google restricts apps’ access to memory. I’ve seen how other games have implemented support for installing (not creating!) mods. To do this, you need to write a separate mod loader. And even then, it won’t let you edit all the files. To edit all the files, Lukasz would have had to add a separate editor as an app (it's gonna be too massive to include directly in the game), and somehow bypass Google’s security measures But since fewer people buy the game on Android than on PC, and most major mods are created on PC anyway, I don’t think Lukasz will be doing that😔 AoH3 sold 3 to 5 times lower on mobile, and AoH2:DE is likely even worse As for happiness, it decreases because of assimilation. Every turn assimilation reduces happiness in the provinces
  15. Last week
  16. @Łukasz Jakowskian example of the cores map in the 1440 scenario, i think it's obvious what is what, if you notice, uncolonized areas have no core, thats the bonus of colonialism, you dont have to assimilate to your core
  17. You don’t have to redraw the provinces. You need to update the border between the two provinces where there is an error. If there are too many errors, then use the old system for drawing province borders, as Marerjh said. ProvinceBorderNew: false,
  18. how do they affect the budget if all your province are the same religion? are you referring to the small bonuses that come with each religion? they're not that significant, diplomacy is the only think you're right on since it CAN make countries more or less violent based on if you have the same religion, but at the end of the day thats the only difference + that effect alone doesn't COMPLETELY alter things at all or be the final decision on going or not going to war as for your second point, it feels very redundant and unnecessary to say "oh the game has always been weak on this thing so removing an objectively good feature and downgrading it significantly doesn't matter", i paid money for the game, this IS a major downgrade from aoh3, one of if not the most hyped feature of aoh3 was the fact that it had religion, there's no need to hold onto excuses that dont make sense, this is a genuine weakness of the game that i really hope @Łukasz Jakowski fixes sometime in the future or ill be very dissapointed because aoh2 de is already very good and would be way better with actual religion mechanics that aoh3 had
  19. Well, to be fair they do have an impact on the budget and a significant influence on diplomacy, but sure we would like to see more. On the other hand internal politics and instability simulation has never been a strong side of AoH so that's not such a major downgrade
  20. wukaz please check out my cores idea in the ideas section, its very simple and wouldnt cause any practical cross update gameplay issues, i think you'll like it
  21. but that completely destroys the purpose of religion as a mechanic, in aoh3 i loved how different religion provinces could cause instability, and you had to manually convert each province. there was an actual purpose with bonuses or negatives for religion, this mechanic however doesn't change gameplay or affect it in any way and just makes religion pointless as a feature with no effect on the player or the gameplay, i hope @Łukasz Jakowski changes this in the next update and atleast makes us have to convert the provinces thru a feature similar to that of aoh3
  22. Thank you for noticing and for keeping an eye on the mod, I really appreciate it. I’ve fixed it now (hopefully everything displays correctly).
  23. Well, then try checking the image name in the folder itself. Do you have file extensions (I mean ".png" after the name) enabled? It's just that they're disabled by default, and if you add them manually, you might end up with "name.png.png." In that case, you'll need to change the name. It's unlikely that this is the case, but you never know
  24. Great! I hope this won’t cause issues with the descriptions, though. I noticed that in formable/Bundle.properties no government tags are specified, so I suspect that any Russian formable may end up being described as the Soviet Union
  25. You need to redraw provinces. You can also fix it by disabling new border lines. map/<your_map>/config.json -> ProvinceBorderNew: false
  26. The game can now load a formable civilization with the same real tag as the civilization but with a different government. The update will be available later.
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