All Activity
- Today
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Banging my head against the desk for 5 hours a day is my favorite activity to do whenever I begin to think about this mod.
- 495 replies
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Femelao reacted to a post in a topic: São Paulo State Map
- Yesterday
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When the trailer for AOH2:DE was released there was a strong negative reaction because people had no idea what this would mean for the development of AOH3. If there was a simple roadmap that shows what is being worked on and in what order, then people wouldn't be worried that AOH3 is no longer receiving any attention. It's not necessary to create a detailed description of the content of every future update or to include deadlines. Just a simple list showing what is being worked on and in what order would be more than enough.
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Apple reacted to a post in a topic: CivMaker for AoH2 {Update Errors}
- Last week
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3dddies started following Modular events for AoH2:D
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For mods that mainly use events, only one person at a time can work on adding events. AoH3 fixed it by making events manually writable and modular. I would like to see something similar to that in AoH2:D. I understand backwards compatibility is important, but adding even just a tool that allows individual text files to be compiled into events, and vice versa would be greatly appreciated.
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basically I made a map of 280bc with like too many tribes, I like realism, now the problem is that it's not realistically viable to make the Roman empire or Hellas in 300 years if you don't go insane so it takes away from rp, now is it possible to make the years go by slower? I already edited the time in ages, I was more wondering if I can go from 24 hours to 36 hours or so
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Thank you, btw, I saw that some people are very incessant about the game and updates, they forget you are a one man team and many outright don't even buy your game and still complain, Godspeed, go at your own pace and keep your sanity from these goblins, I love the game, so do many others, God bless
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GeckoSlav reacted to an answer to a question: Is it possible to remove portraits
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Age of History 2.5 - Official Release Thread
YouravaragebrazilianAoCfan replied to Pumped's topic in Mods
This has been fixed I believe. -
WAKE UP PRIVATE WAKE UP PRIVATE WAKE UP PRIVATE WAKE UP PRIVATE WAKE UP PRIVATE WAKE UP PRIVATE WAKE UP PRIVATE WAKE UP PRIVATE WAKE UP PRIVATE WAKE UP PRIVATE USGW on top>>>>>
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Noted, once Aoh2 DE is out I will for sure be paying a lot of attention to the events and if their functionalities are intact. Thank you for the video
- 10 replies
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Wooodex reacted to an answer to a question: Two concerns about AoH2 Definitive Edition
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1: more useful and helpful advisors advisors have very little effect Of course, they should be more expensive 2:Soldier spam issue for example, if you play Bohemia and declare war on any two German states (single-province states), you will most likely be defeated.This is because while you have 30-35 soldiers, each of the two German states has 20 soldiers, so the German states can easily defeat Bohemia
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I'm doing so. Any suggestions?
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This may be an irrelevant question, but where did you find this map? It looks nice
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In AoH2, AI never spreads realistically on the front lines due to the game's combat mechanics Will this issue be fixed?
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YusufAliDE reacted to an answer to a question: Two concerns about AoH2 Definitive Edition
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Dule22 reacted to an answer to a question: Two concerns about AoH2 Definitive Edition
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Hello there! From my testing of the mod I could not figure out if the ai could do focuses or not. Perhaps this can be fixed so they do them?
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Is there a way to make the focuses have outcomes? Like declare war, increase economy, decrease happiness. If so, may I get a guide on it Edit: Figured out how to add outcomes, but now I am wondering if the AI can do these focuses. From my testing they don't do anything
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Two concerns about AoH2 Definitive Edition
Łukasz Jakowski replied to Wooodex's question in Questions
- Event data is now standardized, but some events might not be usable in a AoH2:DE from AoH2. Because the event data was never standardized, some events from different mods might not work. Keep the last version of your events as a backup. Different versions might not work. Just in case You can watch your mod here:- 10 replies
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Dule22 reacted to an answer to a question: Two concerns about AoH2 Definitive Edition
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Dule22 reacted to an answer to a question: Two concerns about AoH2 Definitive Edition
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Dule22 reacted to an answer to a question: Two concerns about AoH2 Definitive Edition
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changed up the page a bit
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changed up the page a bit
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There are aoh3 betas coming out, you can check out the beta until the whole thing gets updated
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Thank you for replying to everything, thats all I had to ask about for now. If you need help translating aoh2 definitive to Serbia I can always be of help.
- 10 replies
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Wooodex reacted to an answer to a question: Two concerns about AoH2 Definitive Edition
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Two concerns about AoH2 Definitive Edition
Łukasz Jakowski replied to Wooodex's question in Questions
He can email me from the address he used to register. jakowskidev@gmail.com- 10 replies
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Thank you very much, that was one of my mod teams concerns, this will allow for more tactical leader changing for the players. Off topic but my team is having issues with logging into their forum accounts, mainly my friend 3dddies, since he changed his password he never got his email and now cannot log into his account, could there be some fix to this in the future or perhaps a different way to allow him to access his account?
- 10 replies
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Honestly this is a great addition to definitive and modding, I see a lot of great possibilities with this
- 10 replies