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Age of History

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  1. Today
  2. For some reason, certain icons are not replaced in the game files. https://ibb.co/DDRqpdb8 https://ibb.co/fdY2V2VD @Łukasz Jakowski
  3. dhanish d

    Nuclear Age

    Bro u got BE2 discord server link?
  4. According to my calculations, this terramod consumes 4.54 GB of space as of right now. There may be more additions later but it's working fine.
  5. Apologies for not posting for a while, here's a new logo yet again: Here is a toozer of some of the other maps
  6. Yesterday
  7. Damn, I wonder if there will be a point where the game will refuse to launch because of the amount of provinces
  8. soooo it's been a while since I've been here,, age of history III and a remastered version of the second game got released, but I'm not super satisfied with those two,, i feel like both of those try too much and accomplish very little,, so watch me do the same thing!!! I've already posted a version of this mod before,, but TLDR, AoCII+Cats is a personal mod project i have, which adds a bunch of things that i think make the game more engaging; the first version was just very general changes that didn't really touch the game's code, but I've actually worked on a 1.1 and a 1.2, which actually do touch the game's code a bunch. here's the link to download the mod!! (which is still android only btw) ---> https://drive.google.com/drive/folders/18DsTqMQ5oYBTHrTJZDDE44FJE8O6uNxS?usp=sharing there's also a changelog on da folder if you want to read it (it's recommended even, bc there's a lot of little changes) sooo what about future updates??? I'm not very satisfied with the state of the mod right now; the game can crash or freeze at seemingly random, and the way i added some features was pretty sloppy. so for 1.3 I'm planning to rebuild the mod from scratch, as well as taking in suggestions for changes and future features :3 I'd like to make the mod both android and pc compatible for 1.3, but I'd prolly need some assistance for that.. I'd also like to have a true main scenario for future versions, which will probably be 1440, but I'm not super sure yet. sheller out for now
  9. After the updates, all these triggers work correctly, thank you!
  10. The mod has been updated to a new version: - Added a map of Saint Petersburg - Added new events - Rebalanced buildings, technologies, and units Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3424684835
  11. Last week
  12. @Łukasz Jakowski https://steamcommunity.com/sharedfiles/filedetails/?id=3712703107 Also... Łukasz, could you please take a look at my mod? It's a quick-and-dirty port, and there are a lot of bugs, but still.
  13. @Łukasz Jakowski I would also like to ask: Is it a bug that I can't add my own quotes to the localization, or how do I add them to my mod now? https://ibb.co/PHb7PrB https://ibb.co/cW3TVm5
  14. There is a new folder, "eventsJ/", where events are stored in JSON format.
  15. @Łukasz Jakowski After the update, I deleted the main_e file to clear the events. Then, in the script, I created a couple of events to test, but when I saw this, I got upset. Maybe I'm doing something wrong? I'm using Notepad++ though. https://ibb.co/rfFKTH8Q
  16. Wait no this is wrong, Dutch Brazil fell before then FUCK
  17. Fixed a bug where events for the scenario weren’t being saved to a JSON file. Events are now stored in both JSON and the old system. To disable reading and saving events to JSON, add an empty .txt file at: game/gameValues/DJE.txt By default, storing and reading events from JSON files is enabled. The update will be released on Steam later.
  18. Maybe these are connections between provinces that are at different ends of the world. Personally, I would just redesign the province from scratch in the editor and reinsert it into the game.
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