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@Łukasz Jakowskian example of the cores map in the 1440 scenario, i think it's obvious what is what, if you notice, uncolonized areas have no core, thats the bonus of colonialism, you dont have to assimilate to your core
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It is not possible
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You don’t have to redraw the provinces. You need to update the border between the two provinces where there is an error. If there are too many errors, then use the old system for drawing province borders, as Marerjh said. ProvinceBorderNew: false,
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Łukasz Jakowski reacted to a post in a topic:
Strange lines displayed
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Dule22 reacted to a post in a topic:
Can't add formable description, and some formables doesn't show up
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Dule22 reacted to a post in a topic:
Can't add formable description, and some formables doesn't show up
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Dule22 reacted to a post in a topic:
BUG - do not worked Events Stored in JSON Files
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Dule22 reacted to a post in a topic:
Crown of Emperors [Steam]
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Dule22 reacted to a post in a topic:
Crown of Emperors [Steam]
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Dule22 reacted to a post in a topic:
Crown of Emperors [Steam]
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rEman reacted to a post in a topic:
Crown of Emperors [Steam]
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OwnM3Z0 reacted to a post in a topic:
Bug - religion does not function in aoh2 de
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how do they affect the budget if all your province are the same religion? are you referring to the small bonuses that come with each religion? they're not that significant, diplomacy is the only think you're right on since it CAN make countries more or less violent based on if you have the same religion, but at the end of the day thats the only difference + that effect alone doesn't COMPLETELY alter things at all or be the final decision on going or not going to war as for your second point, it feels very redundant and unnecessary to say "oh the game has always been weak on this thing so removing an objectively good feature and downgrading it significantly doesn't matter", i paid money for the game, this IS a major downgrade from aoh3, one of if not the most hyped feature of aoh3 was the fact that it had religion, there's no need to hold onto excuses that dont make sense, this is a genuine weakness of the game that i really hope @Łukasz Jakowski fixes sometime in the future or ill be very dissapointed because aoh2 de is already very good and would be way better with actual religion mechanics that aoh3 had
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Well, to be fair they do have an impact on the budget and a significant influence on diplomacy, but sure we would like to see more. On the other hand internal politics and instability simulation has never been a strong side of AoH so that's not such a major downgrade
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but that completely destroys the purpose of religion as a mechanic, in aoh3 i loved how different religion provinces could cause instability, and you had to manually convert each province. there was an actual purpose with bonuses or negatives for religion, this mechanic however doesn't change gameplay or affect it in any way and just makes religion pointless as a feature with no effect on the player or the gameplay, i hope @Łukasz Jakowski changes this in the next update and atleast makes us have to convert the provinces thru a feature similar to that of aoh3
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rEman reacted to a post in a topic:
Crown of Emperors [Steam]
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Thank you for noticing and for keeping an eye on the mod, I really appreciate it. I’ve fixed it now (hopefully everything displays correctly).
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Well, then try checking the image name in the folder itself. Do you have file extensions (I mean ".png" after the name) enabled? It's just that they're disabled by default, and if you add them manually, you might end up with "name.png.png." In that case, you'll need to change the name. It's unlikely that this is the case, but you never know
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Great! I hope this won’t cause issues with the descriptions, though. I noticed that in formable/Bundle.properties no government tags are specified, so I suspect that any Russian formable may end up being described as the Soviet Union
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You need to redraw provinces. You can also fix it by disabling new border lines. map/<your_map>/config.json -> ProvinceBorderNew: false
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bug Can't add formable description, and some formables doesn't show up
Łukasz Jakowski replied to Marerjh's topic in Help
The game can now load a formable civilization with the same real tag as the civilization but with a different government. The update will be available later. -
bug Can't add formable description, and some formables doesn't show up
Łukasz Jakowski replied to Marerjh's topic in Help
Use the default language file for the mod. <mod>/languages/Bundle.properties Create a new unique key in that file for the new description, exmaple: MareRusC = Dsadaofjndsf description blasdasd Then tell the game that the unique key MareRusC is the description for the formable. <mod>/game/formableDescription/ Create a .txt file at that path named CIV_TAG.txt So the file path will be <mod>/game/formableDescription/rus.txt and the file should contain only MareRusC This will tell the game that the key "MareRusC" is the unique key for that formable civilization’s description. Test if it works. In the current version of the game, you can’t use government-type tags, so you can only use rus.txt I’ve already changed it so the game can read government tags like rus_c.txt, but this will be updated later along with the rest of the game. -
CopenhaguenLink started following daniiiiiii
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Hi I wanted to add descriptions to the new formables on my map, but I can’t seem to do it. I’ve made sure path to the translation file is set to <mod>/languages/formable/bundle.properties, but it’s still not working. The second issue is that formables aren’t displayed if their tag matches that of the claiming civilization. Here’s an example: I added a USSR formable for Russia, but it doesn’t appear. Because of this, I’m missing out on lots of interesting formables 😞 This can only be fixed by adding a separate civilisation specifically for the formable, but I’d really like to avoid that if possible. If there’s any other way, please let me know @Łukasz Jakowski
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That is intended behavior. A province’s religion is determined by its owner’s religion; the game does not have a separate “province religion” mechanic.
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Yeah I did it from the beginning, otherwise it wouldn't be visible in the Editor
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i dont know if this is an intentional placeholder thing, or if this is a bug and something lukasz missed, but religion pretty much does not function, all provinces auto convert to your religion once you even just occupy them, there's also no option to convert religion of province, for some reason religion in aoh2de due to this bug is more like map painting, please fix this @Łukasz Jakowski
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BUG - do not worked Events Stored in JSON Files
Łukasz Jakowski replied to HUSKYFRESKО's topic in Help
second half of May - Yesterday
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You can do the same for images over buttons like “Move,” “Recruit,” etc. On the left side, just leave some empty space in the image and shift the image 5 pixels to the right (or slightly more or less).
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Cool mod! I’ve fixed the top bar for you, just replace the images in ui/interface/. Download http://lukaszjakowski.pl/DL/topBarFixCrowns.zip H XH
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Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3717961424 "Alexander the Great, Caesar, Charlemagne, and I myself founded vast empires. But upon what did the creation of our genius rest? Upon force. Jesus Christ alone founded His empire upon love... And be assured, all of them were real men, but none of them was like Him; Jesus Christ was more than a man... At a distance of eighteen hundred years, Jesus Christ makes a demand which is above all others. He asks for the human heart." — Napoleon I Bonaparte. Crown of Emperors is a large-scale alternate history mod for Age of Histor*, transporting you to the world of 1834, where Napoleon has emerged victorious and changed the course of world history. After the War of the Fifth Coalition, France and Russia reach an agreement on the partition of the Austrian Empire. The Habsburg state suffers its final collapse, and Europe enters a new era of imperial compromises and hidden struggle. While the continent is being redrawn, the war in the Pyrenees drags on for years. Eventually, Great Britain is so exhausted that it is forced to conclude a humiliating "Eternal Peace" with France. The Old World is dying. The New World has not yet been born. Empires stand at the peak of their power. Nations are awakening. Revolutions are ripening. Alliances are cracking. Every throne has its price. Will you be the one to claim the Crown of Emperors? What awaits you: - An alternate world with deep lore - A new balance of power in Europe and the world - Unique states, alliances, and borders - The formation of new empires and nations - The atmosphere of the 19th century in the shadow of Napoleon's victory - Preparation for large-scale story campaigns Upcoming development plans: - A complete rework of ideologies - Replacing religions with a "Spheres of Influence" system - More states available for formation - Polishing of the map, balance, and interface Chapter I: Springtime of the Peoples The first major story update, which will bring: - Large-scale stories and events - New paths of development for states - Content for France, Spain, and Portugal - Events for the Confederation of the Rhine - Content for Prussia, Austria, and the states of Italy - The eve of the great revolutionary storm Special thanks: Thank you to everyone who follows the development, supports the mod, and believes in this project. It is thanks to you that Crown of Emperors continues to grow. And also: 𝖑𝖊V𝖎, avoidddme, gubka. Glory to ambition. Glory to empires. Glory to the history that you write.
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rEman changed their profile photo
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