Ideas
2,495 topics in this forum
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- 7 followers
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In this topic, share your ideas for Campaign scenarios. These scenarios focus on a small part of the map, with the rest designated as wasteland. For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula. What are your ideas for small historical scenarios?
Last reply by ConRadical, -
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- 4 followers
- 218 replies
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In this topic you can write your ideas for formable Civilizations for the game. It can be real/fictional/meme/funny. Template: Name: Flag: Link to image What civilizations can create it: Provinces that must be controlled to from a civilization:
Last reply by Bargor, -
- 11 followers
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Role of the religion in the game What religion should do in the game? Every civilization and every province has a religion. If a province has a different religion than civilization, the province's income will be reduced by X% Civilization can convert religion in province. Relations between civilizations having different religions are worse. Religion should have unique bonuses? I'm looking for your ideas!
Last reply by SamDerminji, -
- 5 followers
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I'm working on the HRE and I need your ideas, how it should work in the game. What I want to add: - Emperor gets manpower, and income based on the number of active Civilizations in the HRE - Emperor have to guarantee independence of every single Civilization in the HRE And then I would like to add some special missions(Reforms) for the HRE. If all missions(or Reforms) are completed, the HRE will be united under one Civilization. Any ideas for the missions/reforms? Some basic ideas: Emperor have to spend X Gold. Emperor needs to have unlocked X technologies, Emperor have to spend X Legac y points, …
Last reply by YouravaragebrazilianAoCfan, -
- 16 followers
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In this topic we will write ideas for new land units. AoH3 will have different types of land units. First of all, the AoH 3 will have new battle system: Representation of the battlefield in the game. Land units will be grouped into 3 types. Groups determine the placement of units on the battlefield. Each unit can be unlocked by researching technology and then upgraded. Units will have a different recruitment cost, attack, defense, movement speed and upkeep. Here is the current list of units with upgrades: First line: Warrior -> Light Footmen -> Heavy Infant…
Last reply by Rise of Obristan, -
- 6 followers
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What do you think about the new technology tree in the game? What needs to be changed, moved or added? Here is a complete overview of the technology tree:
Last reply by Wilhelm the 2nd duh, -
- 8 followers
- 95 replies
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Here in this topic you can write your ideas for a peace treaty. It might work like that: The war leader must have 100% war points and can make any demands. There will be a limit to how many provinces can be annexed in a peace treaty. It will depend on the size of the civilization compared to the civilization it is fighting against If a civilization's war exhaustion is high, the ticking war score will increase faster. The ticking war score will only increase for the currently winning side of the war.
Last reply by user73739, -
- 22 followers
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Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3. The buildings will be grouped into four categories: 1. Administration 2. Military 3. Economy 4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization or Civilization All of the buildings can be upgraded, here is example: Library -> University -> Academy Each building costs differently and gives different bonuses. This is what your building idea post should look like, example Building Group: Adm…
Last reply by user73739, -
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Maybe this topic will help Mr. Łukasz
Last reply by DRM, -
- 10 followers
- 59 replies
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In this topic you can share your ideas about how spies should work in the game and what they can do. I'm really interested in your ideas.
Last reply by man_s_our, -
- 3 followers
- 35 replies
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In this topic, I would like you to create special real characters for the game and share them with me to add to the game.(Advisors and Generals only!) How to create new Character: Each character have own json file(Example: Franklin.json) [ { Name: "Benjamin Franklin", ImageID: Franklin, BornDay: 17, BornMonth: 1, BornYear: 1706, Attack: -1, Defense: -1, }, ] Copy the Franklin.json and rename it to Surname.json (!) Instead of Surname use real Surname(Last name) of the character you want to create. In the "H/" folder create Image for this character, it must be 125x125 px. Name of the…
Last reply by Łukasz Jakowski, -
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Just wondering, how many soldiers in a 1 soldier unit only, how many Tanks in 1 tank only unit how many planes in 1 unit of them alone , 1000 or what? @Łukasz Jakowski
Last reply by YouravaragebrazilianAoCfan, -
- 1 follower
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In Age of History 3 videos, cities are shown when a player zooms into the provinces, but I'm not sure if I'm fully informed. However, I would like it if the appearance of the city changed depending on the era and the constructions the player makes. A different PNG could be used; in a modern era, the city would appear larger or at least different. I know this is a small detail since it's just a PNG of a city, but I really enjoy the small details.
Last reply by DRM, -
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- 39 views
I'm not claiming anything, but what if you combine provinces into regions (as they do in AoH2) and make bots try to annex lands based on them? It doesn't have to match the regions exactly, but it should at least try. That way, the borders that change over time might look more reasonable.
Last reply by Pnompenb, -
- 10 replies
- 148 views
Why 😞 @Łukasz Jakowski i asked 2 questions and had like 3or 4 other ideas why didnt u reply to any or answer my questions:(
Last reply by HaSa, -
- 1 follower
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Hello Lukasz i wish a good day to you. I watched ur video which u showed scenarios when u showed ww2 in video i noticed that u put Ippolito Massimino (king of Italy) as the leader of the italy. Please change it to Benito Mussolini. Not only me but also my Turkish friend group wants to see Benito Mussolini's photo. Don't understand wrong my friendgroup is not F*schist we are just fan to Benito's courage and braveness in history also it is for we want to see His photo in the game as H*tler's. Also actually in the history King did not even control and rule italy all control belonged to Benito. So please fix that I'm Sure that everybody wants to see him instead of italy's kin…
Last reply by karimoff054, -
- 1 follower
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Hello community, I want to share an idea I had for the game, but unfortunately, it doesn't seem to be very popular among the community. However, I’ll mention it here anyway. We could have political parties (as I’ve mentioned in another post before), but now I've made some changes. Political parties could be an optional "mechanic" that players can enable in the editor, allowing them to create political parties with their respective names. There, the player would decide the pros and cons of each political party. What do you think? For example, political parties could indirectly affect the economy, providing either buffs or debuffs. They could also "alter" diplom…
Last reply by Distopia, -
Corruption
by ExoWiz- 1 follower
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- 64 views
after watching the 1440 scenario and other videos of like the Spain 1 I have seen the larger nations usually wins unlike in irl where smaller nation have also won against the larger nations so i think to there should be corruption in the game as the empire get older or some people should be greedy of money and cause corruption by this the time to research technologies should be longer and buildings construction would also be slower and sometime would require more money and will give low effectiveness duo to like people taking money for them selves and not working as hard and using cheap products. this should also effect the armies as their equipment would not be also…
Last reply by ExoWiz, -
- 1 reply
- 28 views
Armies must get tired if they are used too much and replenish their energy through military hospitals. In this way, even strong armies will be easily defeated because they do not have enough energy to attack or defend.
Last reply by qxz, -
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- 177 views
Can u? @Łukasz Jakowski
Last reply by YouravaragebrazilianAoCfan, -
- 1 follower
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Zoom-Out Vassal Name Unification: When zooming out on the map, the names of vassal states would be replaced by the name of their overlord or suzerain. This would give the appearance of a unified empire or kingdom. The lord's name would cover all territories under the lord’s control, including any vassal territories. This visual simplification would make larger kingdoms or empires look more cohesive when zoomed out, even though they still have separate vassals in terms of gameplay. Additional Features: Optional Toggle: Players could toggle this feature on or off in the game settings, so they can choose whether to see individual vassal na…
Last reply by SamDerminji, -
- 0 replies
- 40 views
Maybe you could add that, if the country hit by rebellions has cores within it, if the rebels win the war, the entire (or only those without any dispute with another civilization [initials]) proclaimed territory of some civilization will be liberated, preventing it from having the occupied territories, generating strange borders or make the AI not move too randomly in a war...
Last reply by Joaoj, -
- 0 replies
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Whenever troops pass thru that province they recive damage/casualties @Łukasz Jakowski
Last reply by xox, -
So we may have atleast 2 mechnics for descion making in game Maybe on that is more visual like the small Icons like in hoi4 in which every focus has a Emblem and eu4 Mission they have Icons too yk soemthing visual & custoizable maybe a research tree of focuses that goes diagonal instead of vertical if u wanna be unique just a similer system to the focuses like system of hoi4 & Mission like system in eu4 @Łukasz Jakowski Also please check ur messegess & hope u saw my other posts please reply to them if whether u tjink they are good or not good yk implment & why or why not yk?
Last reply by xox, -
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- 14 views
please add custom council Positions ( for Player created custom roles & stuff for example ministers & diplomats, with custom advanatges it will be so good for mod making u can create anyone with any role into ur council such as ministers) @Łukasz Jakowski
Last reply by xox,