Ideas
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- 8 followers
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In this topic, share your ideas for Campaign scenarios. These scenarios focus on a small part of the map, with the rest designated as wasteland. For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula. What are your ideas for small historical scenarios?
Last reply by chefegg, -
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- 7 followers
- 242 replies
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In this topic you can write your ideas for formable Civilizations for the game. It can be real/fictional/meme/funny. Template: Name: Flag: Link to image What civilizations can create it: Provinces that must be controlled to from a civilization:
Last reply by daniiiiiii, -
- 19 followers
- 288 replies
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Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3. The buildings will be grouped into four categories: 1. Administration 2. Military 3. Economy 4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization or Civilization All of the buildings can be upgraded, here is example: Library -> University -> Academy Each building costs differently and gives different bonuses. This is what your building idea post should look like, example Building Group: Adm…
Last reply by khang, -
- 11 followers
- 60 replies
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In this topic you can share your ideas about how spies should work in the game and what they can do. I'm really interested in your ideas.
Last reply by khang, -
- 11 followers
- 94 replies
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Role of the religion in the game What religion should do in the game? Every civilization and every province has a religion. If a province has a different religion than civilization, the province's income will be reduced by X% Civilization can convert religion in province. Relations between civilizations having different religions are worse. Religion should have unique bonuses? I'm looking for your ideas!
Last reply by khang, -
- 9 followers
- 94 replies
- 13k views
Here in this topic you can write your ideas for a peace treaty. It might work like that: The war leader must have 100% war points and can make any demands. There will be a limit to how many provinces can be annexed in a peace treaty. It will depend on the size of the civilization compared to the civilization it is fighting against If a civilization's war exhaustion is high, the ticking war score will increase faster. The ticking war score will only increase for the currently winning side of the war.
Last reply by khang, -
- 4 followers
- 79 replies
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What do you think about the new technology tree in the game? What needs to be changed, moved or added? Here is a complete overview of the technology tree:
Last reply by elnegroimperial, -
- 2 followers
- 35 replies
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Maybe this topic will help Mr. Łukasz
Last reply by YouravaragebrazilianAoCfan, -
- 15 followers
- 227 replies
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In this topic we will write ideas for new land units. AoH3 will have different types of land units. First of all, the AoH 3 will have new battle system: Representation of the battlefield in the game. Land units will be grouped into 3 types. Groups determine the placement of units on the battlefield. Each unit can be unlocked by researching technology and then upgraded. Units will have a different recruitment cost, attack, defense, movement speed and upkeep. Here is the current list of units with upgrades: First line: Warrior -> Light Footmen -> Heavy Infant…
Last reply by RostislavMerte, -
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As soon as the player gains experience, coalitions cease to be a problem for him personally, they can be safely bypassed, not allowed, avoided, broken up. However, this is not the case for Artificial Intelligence. Even on legendary difficulty and with an aggressiveness of 1000%, there is always such a situation that while I am systematically fattening up my civilization, bots, as soon as they get close to becoming a hegemon, catch the coalition and die without a chance. My suggestion is to improve the legendary difficulty, namely, disable the coalition for bots, leaving it enabled for the player. This will allow the game to generate really dangerous and powerful civilizat…
Last reply by Kabanator, -
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Good morning, afternoon or evening ladies and gentlemen. I bring a new idea and this time about diplomacy. As always, I will try not to extend too much. I will only talk about the new options, those that bring some change or raise some doubt as to how it would work properly and the deleted options. Let's get started. Declare War: This is something that requires no introduction, its name alone indicates what it does. What I will explain below is a mechanic of how War Declaration could work. Before starting with one of the biggest changes in War Declaration, I want to clarify that this section will work as a sub-idea within the main one and it's …
Last reply by malek, -
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- 193 views
Berlin was historically split so adding the east as a separate province we get more accuracy!
Last reply by Thee OG Emerald EYE, -
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Czy mógłby Pan dodać limit co do wielkości jednej armii? Uważam, że kierowanie nawet kilkunastoma armiami dawałoby większą frajdę na scenariuszach ww1, ww2, 2022 itd. Bardzo liczę na to, że pojawi się to w najbliższym czasie. @Łukasz Jakowski
Last reply by Praefectus Italicum, -
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Hello @Łukasz Jakowski, the following features should be really easy to implement, I am genuinely surprised they are not part of the game yet. Direct way to change core populations: There should be a slider in the core editor that allows the player to directly change the % of population that identify as the core nation. There is no reason for a core "Republic of the Rio Grande" in Mexico to have 50% core population, and I cannot seem to find a way to change it to less without making an event. Event outcome that improves relations: Like the last suggestion, there should be a way to improve relations through events, very simple to add and yet will have a huge impa…
Last reply by Praefectus Italicum, -
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NOT WITH MY SATISFACATION WTH IS THIS😭😭
Last reply by aoc2 visitor, -
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Hi I am providing a list of some ideas that I would like to be implemented into the game Being able to change your puppet´s administrative subdivision (Annexed - State - Territory - Region - Independent Municipality/District) (So you don´t have to worry about certain provinces the ai will automaticly manage the region but you can also control it.) Create cities / towns mid game or expand already existing towns Seasons - Each season would have some pros and cons like the troops would move slower in the winter and in the summer you would need more water / food supplies etc. Bridges - You will need to build bridges to cross rivers Hospitals -…
Last reply by general nepolean, -
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Make HRE-alliance model into a federation, the HRE model would be more than just an alliance, states or civilizations that are drawn into the HRE are automatically became vassals, protectorate (defense treaty), non-aggression treaty, economic union (they would share the same gold treasury, more state=more gold), and electable universal leader (could be president, emperor, king, protector, etc), also playing as states that are within the federation would allow us to jump between civilizations and play as more than one civilization within the HRE, since this federation model would make HRE type alliance a civilization-alliance, so declaring war and signing treaty with civi…
Last reply by MHATOPZz, -
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I'm working on the HRE and I need your ideas, how it should work in the game. What I want to add: - Emperor gets manpower, and income based on the number of active Civilizations in the HRE - Emperor have to guarantee independence of every single Civilization in the HRE And then I would like to add some special missions(Reforms) for the HRE. If all missions(or Reforms) are completed, the HRE will be united under one Civilization. Any ideas for the missions/reforms? Some basic ideas: Emperor have to spend X Gold. Emperor needs to have unlocked X technologies, Emperor have to spend X Legac y points, …
Last reply by MHATOPZz, -
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Yo Lukas can you plesae like add Slave trade and Serfdom as a law? well there are the options Slavery banned = you know what it means slave trade = You get new slaves monthly It'll add a slave tab next to gold which add a new UI which is called Slaves, and you unlock "Slave camp" bulidings to actually start trading slaves. Legacy Slavery = The slaves UI will stay but will have 0+ monthly new slaves and you keep all slaves Slavery stuff: The Slaves will usally Rise the rebellion percentage and when they revolted they do a rebbellion. Serfdom: You'll have a Landlords Ui tab similar to Slaves, where you can get slaves or other minorities to be serfs. Tha…
Last reply by YouravaragebrazilianAoCfan, -
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- 150 views
Soooo...I was playing as Nono Germany I was bored ( because I was keep thinking about how cool ww2 scenario would be if aoh3 has custom events like aoh2 😞 so I just declare war on usa then I surrender boom! Wilhelm II become leader of Germany try this if it works...and germany flag also changed
Last reply by HaSa, -
- 1 follower
- 2 replies
- 654 views
I think there should be "real" fog in the unknown provinces (maybe it looks like EU4 )
Last reply by NormusNibe, -
Combat update
by Boy- 0 replies
- 133 views
Combat system is great for medieval+Napoleonic times but it's really weird in WW1 + scenarios...it lacks Frontline warfare and just sieging the provinces doesn't make any sense. I know that this will take a long time but pretty sure many will agree with this
Last reply by Boy, -
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- 84 views
Currently if we rename countries or provinces, the custom name we set is gone after a reload. If renaming is an option then it should get saved. Not everywhere, just on the current scenario we are playing.
Last reply by favedor, -
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- 118 views
-Create new countries from the "release vassal" screen -Ability to create flags for them, just like in Aoc2 if not with more details (like putting your own flag on them in a custom position) -A checkbox whether the new country should be tied to the save or save it like a normal country that can be used anywhere in the future
Last reply by favedor, -
- 2 replies
- 383 views
I think it would be a good idea to bring back the mechanic of liberating vassal countries that are not in the scenario like in AOH2. I tried to liberate New Spain when I colonized the American continent but apparently there was no function to liberate countries that you have not conquered.
Last reply by Seb_,