Ideas
2,739 topics in this forum
-
- 7 followers
- 242 replies
- 17.8k views
In this topic you can write your ideas for formable Civilizations for the game. It can be real/fictional/meme/funny. Template: Name: Flag: Link to image What civilizations can create it: Provinces that must be controlled to from a civilization:
Last reply by daniiiiiii, -
-
- 22 followers
- 288 replies
- 71.5k views
Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3. The buildings will be grouped into four categories: 1. Administration 2. Military 3. Economy 4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization or Civilization All of the buildings can be upgraded, here is example: Library -> University -> Academy Each building costs differently and gives different bonuses. This is what your building idea post should look like, example Building Group: Adm…
Last reply by khang, -
- 11 followers
- 60 replies
- 12.2k views
In this topic you can share your ideas about how spies should work in the game and what they can do. I'm really interested in your ideas.
Last reply by khang, -
- 12 followers
- 94 replies
- 15.3k views
Role of the religion in the game What religion should do in the game? Every civilization and every province has a religion. If a province has a different religion than civilization, the province's income will be reduced by X% Civilization can convert religion in province. Relations between civilizations having different religions are worse. Religion should have unique bonuses? I'm looking for your ideas!
Last reply by khang, -
- 9 followers
- 94 replies
- 12k views
Here in this topic you can write your ideas for a peace treaty. It might work like that: The war leader must have 100% war points and can make any demands. There will be a limit to how many provinces can be annexed in a peace treaty. It will depend on the size of the civilization compared to the civilization it is fighting against If a civilization's war exhaustion is high, the ticking war score will increase faster. The ticking war score will only increase for the currently winning side of the war.
Last reply by khang, -
- 6 followers
- 79 replies
- 13k views
What do you think about the new technology tree in the game? What needs to be changed, moved or added? Here is a complete overview of the technology tree:
Last reply by elnegroimperial, -
- 8 followers
- 105 replies
- 15.3k views
In this topic, share your ideas for Campaign scenarios. These scenarios focus on a small part of the map, with the rest designated as wasteland. For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula. What are your ideas for small historical scenarios?
Last reply by Frisk Bloodbun, -
- 2 followers
- 35 replies
- 6.1k views
Maybe this topic will help Mr. Łukasz
Last reply by YouravaragebrazilianAoCfan, -
- 16 followers
- 227 replies
- 64.9k views
In this topic we will write ideas for new land units. AoH3 will have different types of land units. First of all, the AoH 3 will have new battle system: Representation of the battlefield in the game. Land units will be grouped into 3 types. Groups determine the placement of units on the battlefield. Each unit can be unlocked by researching technology and then upgraded. Units will have a different recruitment cost, attack, defense, movement speed and upkeep. Here is the current list of units with upgrades: First line: Warrior -> Light Footmen -> Heavy Infant…
Last reply by RostislavMerte, -
- 2 replies
- 163 views
Hello @Łukasz Jakowski, the following features should be really easy to implement, I am genuinely surprised they are not part of the game yet. Direct way to change core populations: There should be a slider in the core editor that allows the player to directly change the % of population that identify as the core nation. There is no reason for a core "Republic of the Rio Grande" in Mexico to have 50% core population, and I cannot seem to find a way to change it to less without making an event. Event outcome that improves relations: Like the last suggestion, there should be a way to improve relations through events, very simple to add and yet will have a huge impa…
Last reply by Łukasz Jakowski, -
- 1 reply
- 74 views
I think it would be a good idea to bring back the mechanic of liberating vassal countries that are not in the scenario like in AOH2. I tried to liberate New Spain when I colonized the American continent but apparently there was no function to liberate countries that you have not conquered.
Last reply by Wooodex, -
- 0 replies
- 34 views
not much to add about it
Last reply by selenhogamer, -
- 2 replies
- 181 views
Yo Lukas can you plesae like add Slave trade and Serfdom as a law? well there are the options Slavery banned = you know what it means slave trade = You get new slaves monthly It'll add a slave tab next to gold which add a new UI which is called Slaves, and you unlock "Slave camp" bulidings to actually start trading slaves. Legacy Slavery = The slaves UI will stay but will have 0+ monthly new slaves and you keep all slaves Slavery stuff: The Slaves will usally Rise the rebellion percentage and when they revolted they do a rebbellion. Serfdom: You'll have a Landlords Ui tab similar to Slaves, where you can get slaves or other minorities to be serfs. Tha…
Last reply by JurMax, -
- 1 follower
- 0 replies
- 151 views
@Lukasz Jakowski i will elaborate, basically. I made a fascist greater afghanistan formable which uses the afg_f tag but it didn't generate in game. Then i made a bau_w lucayan federation formable which also didn't generate in game. I don't know if this is a bug or not but you should make it so we can make ideologies into formables too.
Last reply by BaldingFox77558, -
Release any province and it gets the core. Economic status of each province, such as comfortable, wealthy, etc. Happiness status of each province. Revolt rate depends on economy, happiness, religion, culture. Possible emigration from provinces with bad economy. Each province can have several religion groups which are shown in % and several culture groups. Promoting culture or religion consumes legacy points. Similar to the Victoria game where you have multiple but limited focus points to promote or convert something, but this game could have limited legacy points instead. Countries can make other cultures acceptable. Countries can make relig…
Last reply by MikeyMoon, -
- 1 follower
- 0 replies
- 535 views
Hi Mr. Jakowski, I think u have already read this once before but I made some changes and here is all the Ideas I have. I wanted to share some ideas and suggestions for Age of History 3 that I believe could enhance the game experience. I appreciate your patience in reading through these, and I would love to hear your thoughts on them. First, I encountered a bug: • When creating a civilization, there are no flag symbols available as in Age of Civilizations 2. Additionally, any custom flag created disappears in-game, replaced by a question mark. A few observations: • In the modern world scenario, a province in Russia's Far East is mistakenly assi…
Last reply by SHAH OF PERSIANS, -
Hi guys, PLS READ THESE I SAID, AND IF POSSIBLE MR.JAKOWSKI READ AS WELL🌹🫶 FIRST of all I found some annoying bugs. No Menu Button for saving or exiting the game for android! I uploaded a screenshot of the game in the link below, pls check it. https://drive.google.com/file/d/11TWvFtmzuI5vAwp0KMqOsEgDSDK4E0lx/view?usp=drivesdk There is a bug, When creating civiliazation there are no symbol for flags like age of civiliazation 2 and even if u make a casual flag, when u go to the game the flag is removed and a question mark is on it. In modern world I noticed a Province of Russia Far East is accidentally given to China. Now on to the suggestions …
Last reply by SHAH OF PERSIANS, -
- 1 reply
- 186 views
I'm currently making my AoHIII version of 1800 scenario and when i painted the map i found that the Sayn province (located along side the Rhine River) is going through the river and not stopping on the river band like the other provinces nearby. It would be interesting to cut the province into to new provinces (for historical accuracy)
Last reply by Apolo, -
- 0 replies
- 92 views
hey guys can anyone make a mode of song of ice and fire
Last reply by Abdulraheem1999, -
- 0 replies
- 81 views
@Łukasz Jakowski byłaby może opcja abyś dodał więcej możliwych bonusów/minusów za taktyki np. bonus do szybkości armii albo bonus do szybkości oblężeń?
Last reply by Aryati, -
- 1 follower
- 2 replies
- 239 views
firstly i'd like to preface that i believe the main focus of the game development right now should be bug fixing, not adding new features and creating more bugs on top of the old ones, this is by no means meant to be hateful or criticize lukasz, these are just suggestions (please dont ban me) 1 - the military system the military system is a massive upgrade from aoh2 (anything is to be honest, the bar wasn't very high lmao 💀) because it's actually no longer just about numbers, with many new units introduced, and tactics and generals, it's pretty amazing, but it needs some minor tweaking for starters, the generals need to be more influential, l…
Last reply by general nepolean, -
- 0 replies
- 165 views
Is this better than orignal? Using flag for different unit?..
Last reply by general nepolean, -
- 6 replies
- 790 views
PEOPLE WANT THE OLD DIPLOMACY PEOPLE WANT THE OLD PEACE TREATIES PEOPLE WANT THE OLD VASSAL SYSTEM PEOPLE WANT FEATURES BACK SUCH AS ULTIMATUM, UNIONS, TRADE PEOPLE WANT OLD ALLIANCES
Last reply by ConRadical, -
- 2 replies
- 376 views
The thing is that I, for example, playing for Russia in WW1 want to liberate Poland and start playing for it, but since it has no national provinces I can't do it. Obviously, it is difficult to work out national provinces for each country in each scenario, but why not do it like in Aoh2? There you could choose any country you wanted, or even create your own right away, and release on some territories. This also gives a great opportunity to divide, for example, Germany in World War II into Reich Commissariats and Protectorates.
Last reply by panszop, -
- 1 follower
- 2 replies
- 459 views
Why do I say this? Well, the peace deals leave a lot to be desired in AoH3, and it is by far what I hate the most about the game. I like the new demands, but how come we can't give provinces to our own allies? Or argue more with the enemy country? In AoH2 the peace deals were much better, despite not having as many war demands, you could select your own allies and give them provinces or other demands to the enemy, we could also do the same with the enemy, we could give them provinces from our allies or ourselves, in exchange for other territories or war reparations or other things. That's why I say that a rework of the peace deals is necessary, it would give a b…
Last reply by panszop,