Ideas
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https://discord.gg/Jyx7UykV
Last reply by xox, -
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Will the game have a neural network built into it to generate rulers or will the rulers just be built into the game?
Last reply by Aleksandr123, -
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I suggest adding an option for the national anthem, where it can be listened to on the spot. The anthem can be added in the script editor (it's not mandatory, but then it won't be possible to listen to it). It would also be nice to see the name of the anthem when it's being played. Additionally, it would be great to have different anthems for different times or to be able to change it with an event. What do you think of this idea?
Last reply by aleksei_zhiw, -
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I will be using mostly Polish sources to strengthen my claims. Generally, the provinces quite nicely allow for a faithful reconstruction of the Silesia of that time, but still 1440 borders tend not to use them. 1. Duchy of Teschen/Cieszyn Currently, in 1440 scenario, it controls two provinces - Cieszyn and Katowice. While the first one is an obvious capital, the second one is weird. I see no reason for Katowice or this part of Silesia in general to be part of Duchy of Cieszyn. In reality, Duchy of Cieszyn from XIV to XX century hadn't changed and looked like this: It never controlled any part of the Katowice province, but it controlled something els…
Last reply by Redguy325, -
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Cultural Stability Definition: Cultural stability refers to the degree of harmony and peace among various cultural groups within a nation. High cultural stability indicates that different cultures coexist without significant conflict or unrest. Importance in Gameplay: Reduced Revolts: A high cultural stability score can lead to fewer uprisings and conflicts within the nation, as people feel respected and represented. Improved Economic Performance: Stable cultures contribute to overall economic growth, as communities work together toward common goals. Positive Diplomacy: Nations with stable cultural environme…
Last reply by SamDerminji, -
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I have been following closely the continuous and impressive development by Lukasz with AoH3 and I couldn't help but notice one small thing. In Age of History II the west bank of the Rhine can easily be distinguished as a separated region in the Ruhr area. But that's not the case in this map since some provinces are in both sides of the river: My suggestion would be minor corrections along the river to better match the so called "Natural Borders of France" This comes from the precedent that in the 1800s France actually managed to get these borders during the Napoleonic era and I would like if Lukasz could take this into consideration. …
Last reply by Redguy325, -
Please @Łukasz Jakowski
Last reply by xox, -
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Dynamic Population Migration Core Mechanics: Population Migration will depend on various factors, including economic conditions, stability levels, wars, environmental disasters, and resource availability. Each country will have a base level of migration that can change depending on political decisions and external factors. Factors Influencing Migration: Economic Situation: High unemployment or low income may lead to increased emigration. A strong economy and high incomes will attract immigrants. Political Stability: Political crises, wars, and conflicts can trigger mass emigrati…
Last reply by Dipto479, -
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1. Silk Road Trade Route Mechanic Mechanic: A defined Silk Road trade route connecting Asia, the Middle East, and Europe, offering economic and diplomatic benefits to nations that control parts of the route. How it works: The Silk Road is an extended trade network that stretches from China, through Central Asia, Persia, and the Middle East, into Europe. Controlling cities and provinces along the Silk Road will generate trade income, and boost diplomatic relations with other trade partners. Major Trade Cities: Cities like Constantinople, Samarkand, Baghdad, Bukhara, Kashgar, and Venice will become key economic hu…
Last reply by Dipto479, -
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Diplomats Mechanic (Revised): Default Number of Diplomats: Every country starts with 3 diplomats by default. This is the baseline for all nations, regardless of their size or power. Top 10 Nations Bonus: Nations that rank in the top 10 globally (based on overall points or influence) receive +1 additional diplomat. This reflects the greater diplomatic influence and capability of the most powerful nations. Buildings and Reforms Affecting Diplomats: Certain buildings (such as embassies or diplomatic academies) and government reforms can increase the number of diplomats a country has.…
Last reply by Dipto479, -
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Hi saw this comment on yt & thought it was intresting: Peace treaties have very harsh conditions. It is not realistic for the Ottomans and Mamluks to be destroyed in a single war, and we see that states that should have been destroyed by the 1 6th century are still in existence in the 21st century. This may be possible, but it would be better to change the name of the country at least after a certain technology. For example, Mamluks = Egypt, Ottoman = Turkey or Timurid = Uzbekistan.
Last reply by Dipto479, -
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Unified System of Cultural, Diplomatic, and Espionage Mechanics 1. Cultural Influence and Assimilation Conditions for Cultural Unification: To unite two cultures, there must be 70% of one culture relative to the total world percentage of that culture in the country, and the culture must have been in the country for more than 120 years. The cultures intended for unification must belong to the same religion. Assimilation Process: Assimilation is conducted separately for each culture. Base Assimilation Threshold: The player can assimilate a culture if its proportion is less than 65% of th…
Last reply by Dipto479, -
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This is not a criticism, just describing my observations. The time-lapse shows that in 1380, Badajoz unlocked 52 technologies, while Cardenya unlocked 46. I want to say that absolutely everything is wrong here. First of all, riflemans, grenadiers, and modern artillery in the 14th century is absurd! Secondly, the gap in technological level is simply incredible, especially given that the older the period, the greater the importance of each technology (there are as many technologies from agriculture to World War II as there are from World War II to the future). It turns out that rich civilizations simply leave no chance for poorer ones. A rich civilizatio…
Last reply by Dipto479, -
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Some pretty simple ideas i have for nukes in the game 1. Impacting Relations Starting off, when nukes are a relatively new technology, nuking countries shouldn't impact how the rest of the world views you. But, as time goes on, (let's say around the cold war) when you nuke a country, i think it should affect your relations with non-allied countries. And the more you do it, more ai will consider you a threat/enemy, and you'll have higher chances of causing a coalition. This should be something you can disable/enable in the pre-game menu. 2. Sending Nukes When you first gain nukes, you should need a special unit to be able to send nukes, rather th…
Last reply by Noobs Dudes, -
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Just wondering incase i wanted to use them like hoi4 focuses lol
Last reply by xox, -
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Like in aoh2 you couldnt give them names so im hoping that in this you could name after u create one and not be assigned a random name @Łukasz Jakowski
Last reply by xox, -
Last reply by marcelt,
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Basically for mobile and PC instead of taking a lot to add leaders and flag Photo there should be a button that says choose file and u choose from gallery The Photos for leaders and flags
Last reply by YouravaragebrazilianAoCfan, -
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Lukash, will there be an option in the game that allows capturing just one province per battle, like before? I mean adding a separate setting for this.
Last reply by Kiwi, -
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Taken from a YouTube Comment Thank you Aleksandra0056 Now let's get to the ide It works in more modern scenario At the end of a war, the winning country can choose an area of up to 15 Provinces that cannot have an army for X year This would bring a new option for the countries that intervene in the wars, they can Delimit a Special Zone so that we remain without troops for X year When a winning country wins, it loses WarScore as if it were annexing a provinc When the Country is not a war leader, it can only declare a Zone if it had +15 Relationship with the 2 War Leader In case the tw…
Last reply by Kiwi, -
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old version: new version:
Last reply by YouravaragebrazilianAoCfan, -
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Hello Lukasz i wish a good day to you. I watched ur video which u showed scenarios when u showed ww2 in video i noticed that u put Ippolito Massimino (king of Italy) as the leader of the italy. Please change it to Benito Mussolini. Not only me but also my Turkish friend group wants to see Benito Mussolini's photo. Don't understand wrong my friendgroup is not F*schist we are just fan to Benito's courage and braveness in history also it is for we want to see His photo in the game as H*tler's. Also actually in the history King did not even control and rule italy all control belonged to Benito. So please fix that I'm Sure that everybody wants to see him instead of italy's kin…
Last reply by Butter, -
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Здравствуй дорогой Лукаш, у меня появилось идея и если она и аудитории понравиться можешь ли сделать так вот начинаю: Не у всех ест возможность купить игру из за политики или других причин, и у меня ест идея чтоб каждый мог скачать игру бесплатно, в игру можно будет добавить рекламу и игрок может сразу допустим посмотреть 3 рекламы и играть сможет час потом снова но у каго ест деньги пускай купят лицензию за ту сумму которую ты хотел продавать игру в плей маркете при помощи лицензии игрок не должен будет смотреть рекламу а только по желанию,у него допустим будет чат где они могут первые кидать тебе идеи и другие
Last reply by Степа, -
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If anyone is Planning to make a mod that Covers events since the year 2000 like miuniem dawn then here r all the major conflicts since the year 2000 to include please dont forget these: (& if u plan to make it start in 1990 or 1989 then that would be slightly more cooler since it would Cover even more events that please dont forget such as, the reunifction of germany, fall of the ussr,gulf wars, yugolsav & bosnia war, aswell as the tajik civil war) Modders save my image so u dont forget what conflicts to add if ur making a 2000+ or 1990s+ mod For 1990s also dont forget the ones i mentioned above that i didnt include in the image as the…
Last reply by xox, -
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I saw the recent video about WW2, so I think that some event triggers could help: A civilization occupy over X% of B civilization's territory A civilization wins over X battles against B civilization Examples: 1. German Offesive: Title: Operation Barbarossa Success. Simple Description: Axis's Barbarossa Opperation starts successfully, implementing our plan. Triggers: Axis is at war with Soviet Union Germany wins over 10 battles against Soviet Union Germany occupy over 40% of B civilization's territory. Outcome 1: Germany annex Byalystok, Outcome 2: General government annex Lviv, Outcome 3: German…
Last reply by Dipto479,