Ideas
2,739 topics in this forum
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transfer the aoh2 scenarios and maps to aoh3
Last reply by Yanxue, -
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Primeiramente, boa leitura para o criador do jogo ou para quem está apenas lendo as ideias, venho como representante do Brasil, Para começar, vou dividir minhas opiniões/ideias em tópicos Para começar, vou dividir minhas opiniões/ideias em tópicos e irei classificá-los em 1, 2 ou 3 e assim por diante, Boa leitura Primeiro tema: das fronteiras... 1° Primeiramente estou ciente da dificuldade de fazer esse tipo de adição no jogo com tantas províncias e possíveis fronteiras aleatórias que fazem a fronteira ficar ruim, mas eu gostaria muito se houvesse a possibilidade das províncias serem melhores organizado, por exemplo. Primeiramente estou cien…
Last reply by Iago, -
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Let's start with how colonisation should look like: In scenario editor you can choose when AI can start colonisating. It will be able only when civ see the land without owner. In new game you shouldn't use your troops but you should have something named "coloners". Coloners would be needed to colonasing. How they should work: They would have there levels (from 1 to 3). Better levels cost more money but is colonising faster. They would have time (random generated). Level 1 would making colones longer and 3 faster. If you have some lands you should get something in diplomatic window named "Make a colony" Colonies flags would be the same as your flag (automatic fla…
Last reply by Historyk, -
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I think that there should be like a social rank for each civilization, like the nobility, clergy, peasantry, this social rank system could make conflicts like the Barons War and Peasants Revolt in England or the French Revolution make sense if some of the ranks of people are being oppressed. I also think that there could be like a period of Renaissance for civilizations, for example the Renaissance period of art in the Italian states or the Elizabethan era of writing and theater which could lead to more prestige and higher advancement. I don't think some people will agree on this last idea but I want there to be an option for the event system where you could be able to mo…
Last reply by Ares I of Congo, -
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Frankly, I wish to start this topic by saying that the current vassal system we have in AoHII is very much dry, unrealistic, and underused (something that can be applied to many other features, but that is for another time). And so, this is my personal vision of how a vassal system could work in AoHIII: (Please do note that this is a half-finished idea of mine, you can help by making some sense out of it for me) Firstly, subject nations should be split into multiple types, some examples would be vassal states, autonomous states, tributary states, satellite states, dominions, colonial states, protectorates, neo-colonial states, etc. The divisions between the types o…
Last reply by LLaarryy, -
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adding sanctions, trade and military bans could greatly dilute the game, I don't quite see how it could be implemented, but I think that the introduction of a system of sanctions could greatly dilute the game, and the possibility of gaining dominance in the game
Last reply by BIGCHUNGUS, -
Like for example: will Instanbul change to Constantinople when Greece annexes the city?
Last reply by BIGCHUNGUS, -
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This is a MUST for me, but I won't pressure it. Will the game be cross platform through something like steam? All my friends and I are trying to play. Some of us have phones, others have laptops/pcs. It'd be amazing if that was the case cuz I'm so hype for this game :). Ty.
Last reply by AP123, -
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Grant the game permission to access device images Various attacks and sieges (land, sea, air) Different weapons (if any) depending on each era The possibility of supporting revolutions militarily and increasing the probability of their victory Create a revolution and get the support of other countries Support the ally militarily without interfering in the war Adding armed militias affiliated with your country abroad The possibility of war in one region Adding disputed areas Establishing investments in other countries The emergence of another state without challenging a civilization that can be created The possibility of downloading a flag …
Last reply by Redmemer101, -
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It would be very cool if you could possibly have different units in game, like with research you can unlock different units .if you loaded a lets say a medieval seanerio ,it would be possible to unlock knights,chalvary, archers, siege units, Ect. But you cant unlock nukes, modern soldiers, tanks, i think you get the point. The years can impact the units. Also some nations get bonus units, like ottoman janissary, or Mongolian Calvary. This is all i ask, for now, i understand if this cant be added because of the sheer complexity. Not even paradox can do it well.thank you for reading my idea dor aoh3
Last reply by SultanDucky, -
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Last reply by I MEGAXU, -
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my idea is simple, cuz when i played AohII i can see in 2100 year that Andrzej Duda is Still alive its impossible for human so yk there should be events like "our leader is dead" "elections for leader" yk what i mean
Last reply by YT_Nowarhia, -
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Make civilizations have ranks so the most powerful ones can have previleges and more diplomatic actions. This also can be a restriction for colonization so we dont see sindh have a colony in the middle of amazon
Last reply by selenhogamer, -
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Create states and within the states there would be provinces, facilitating the management of our territory, similar to Victoria 3
Last reply by pabl0, -
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I think Lukasz should add more scenarios and civilizations, maybe leaders too. Some scenario suggestions: Russo-Turkish Wars The Seven Years War Detailed Interwar (1920) 1939 1941 Endsieg (1944) The 80's 2001 A more Russian World (2050) Reply if you want me to add something or if something is too specific.
Last reply by ItalianHistoricGuy, -
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(Извините, что не могу писать на английском языке...) Я предлагаю полностью изменить экономическую систему в аос 3, а именно: Во-первых, нужно распределить все территории не только по городам, но и по регионам, постепенно централизовать систему инвестиций, построек, администраций и всего того и другого... Во-вторых, необходимо создать разные производственные, коммерческие, корпоративные, промышленные и другие подразделения, которые будут эффективно контактировать между собой при хорошей инфраструктуре и более качественной при хорошей финансовой системе (о которой я еще говорю...). В-третьих промышленность будет подразделяться: тяжелую, легкую, машинос…
Last reply by Monarhist, -
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A better Colonization would be nice to have, maybe something like EU4 Colonial system would be great.
Last reply by kruscht, -
system of Religions, ideologies and immigration in countries in age of history 3
Last reply by Dom Pedro II, -
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An AI controller would allow setting objectives for an AI, for example, to focus on forming a nation, to follow a certain ideology, to conquer certain areas, to annex some countries, or to focus on improving the economy, technology or development. , also that he would try to conquer the world
Last reply by dav0323, -
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This idea got me back in 2021. I think for the new game we should add events like in hoike . Its essence consists of tragedies, disappearances, shootings, wars and presidential elections.
Last reply by ItalianHistoricGuy, -
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- Conserte o teclado do jogo de uma vez por todas - Adicionar mapas com mais províncias, por exemplo um mapa com 8.000 províncias e outro com 12.000. - Eventos nativos e possibilidade de adicionar imagens pré-fornecidas aos eventos, bem como eventos globais - Adicionar um sistema de rotas comerciais, religião e cultura - Possibilidade de espionagem, embargos comerciais, escolha do nome de alianças, investimento em nações estrangeiras, etc. - De acordo com esse print, provavelmente teremos também a adição de diferentes tipos de unidades militares - Possibilidade de enviar bandeiras do dispositivo para o jogo - Atualizar o sistema populaci…
Last reply by Døntzky, -
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Hi Lukasz Jankowski, I have some ideas to put into the development of the AoH3 strategic game, I really want to see the change of leaders where the king in civilization can die in a few years or can be diagnosed with serious diseases like the Black Death, Ebola or etc. , also the new king into the power and deal with the country's economy, population and trade, and even multiplayer and it will be even more fun to see the kings change or the players dominate the AI civilizations. Or you can put an election where other presidents can be elected into the power of their country! If you're reading this, I'm grateful for that if you put into the new game.. Example: Leader…
Last reply by ChristmasIslandBall, -
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The idea is that you can select an area and send the army or navy without having to necessarily select troop by troop and that at the same being able to extend or reduce the battlefield according to the size of the border etc. As well as in hoi4. (When it's ready? :P)
Last reply by ThgSant, -
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make it able to create events that can be triggered to any country in editor
Last reply by selenhogamer, -
-and showing the names of nations immediately upon slightly zooming out because the map is too large.
Last reply by groggogotdoxxed,