Ideas
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Based on the map of portugal we got in the first aoh3 announcement im assuming all provinces will be based on irl provinces, and while i think thats neat i dont think you can really have provinces that will work good with every scenario, for example you cant really make a post ww2 scenario with a non split berlin y and having west and east berlin in 1914 or 2023 would be a bit silly, or like a pre colonized africa having straight lines everywhere due to future colonialism, thus i think that some different scenarios should have the ability to have different provinces
Last reply by SimonTheSnail, -
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(Sorry, I don't know English.) 1. Is there a succession system in AoH3 like Crusader Kings? 2. Is there a major culture change system in AoH3 like Europa Universalis? (for example, changing the culture of the Eastern Roman Empire from Greek to Turkish)
Last reply by ItalianHistoricGuy, -
From what we know, there are gonna be a lot of cities, and I think we can make it cooler by renaming the cities when a new nation conquers them, for example, Greece invades turkey and annexes izmir,I think it would feel better if the city was automatically renamed to Smyrna, or Germany invades Poland(for the millionth time in history) and annexes Szczecin, wouldn't it feel cooler if it renamed to Stettin. I believe it would make the game feel more alive and interactive then before, but I want to hear your opinion on this,if possible.thanks for reading!
Last reply by Milklord, -
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in modern wars and wars of the times when bombs were invented, bombing and shelling played a big role in capturing the city, it would be possible to add aviation or facilities for bombing enemy cities or shelling the enemy army, this would allow the game to add new tactics of combat, as well as in the introduction of war it would be nice to add equipment, aviation and the navy, which helped to gain an advantage in wars
Last reply by Jack_Lore, -
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a new system of trade, resuros, weapons, to other countries, and supply lines within our country, in our history, in all wars, supply and trade played a big role, why not implement this idea in AOH 3
Last reply by Jack_Lore, -
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the possibility of creating your own alliances, editing their names, flags and alliance type, adding not only military but also economic alliance (types of alliances that exist in our world), it would also be possible to create an internal chat in alliances for negotiations of countries (if the game is online), solving the problem with the head of the alliance, in the previous version of the game, the members of your alliance could start a war with another country without your right, which led to unnecessary and meaningless wars
Last reply by Jack_Lore, -
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pls make event transferable from aoh2 it would take us so much time to re do an entire mod o,only for aoh3
Last reply by Wilhelm ll, -
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Hey remember guys, we should not pressure Lukasz into making the game too early, and we should consider being extra careful about what we want and should respect the effort that he is making toward the new AoHIII game that has probably been in the making for about a year or so. I am sure that Lukasz understands what his fans want and is doing his best to create a fun game that fixes many issues from the last. Besides, its better that a game is worked on for longer and not rushed because it ensures quality, if it is rushed then it would not be as good.
Last reply by Imperial_Burger, -
Ideas for naval, air, ballistic missile, and ballistic missile defense in Age of History 3 1 2
by Kozima- 27 replies
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Naval Increase the variety of naval units Currently, Age of History 3 has only four types of naval units: destroyers, cruisers, battleships, and aircraft carriers. To make naval combat more realistic, additional units such as submarines, frigates, and anti-submarine ships could be added. Increase the strategic depth of naval combat Current naval combat tends to be decided by the strength of battleships and aircraft carriers. To increase the strategic depth of naval combat, elements such as sea control, fleet composition, and air combat could be added. Increase the economic impact of the navy Currently, the navy plays a primarily m…
Last reply by Imperial_Burger, -
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Not a suggestion but it is very important information i hope you could answer Lukasz
Last reply by audrikney, -
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Maybe a new type of an ocean province that can be turned into a land province, could apply proably to only some provinces, maybe such as Doggerland, Atlantis, Zealandia, Atlantropa
Last reply by LinusLigmus, -
What everyone is wondering: Will the game be online and if so, will it have a Sound feature like HOI4?
Last reply by YesilTR42, -
Some mod bug fixes
by Guest- 0 replies
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When making mods, the modders faced many bugs that many times turned the game unplayable. I'll list some of them so they can be avoided in the next game 1 - Loading a game and being kicked out: Many times when you have an advanced game on mods like TNO or Megamod, and you try to load it, your game will kick you out, or sometimes load as a random nation. if the second option happens, and you try to click in any button, the game starts flashing and glitching weirdly 2 - Game not loading at all: In some mods with many events like TNO, after playing a few turns and then quitting, and afterwards loading, the game simply won't load. It'll be stuck at the loadin…
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Dear Lukasz, As fans of the Age of History series, we would like to share some suggestions to enrich the game and provide a more immersive experience. Among the new features we hope to see added to the game are a marriage system akin to Europa Universalis IV, a more intricate coalition system, the contribution of significant historical figures (such as Isaac Newton in the British Empire) to players' national progress, and the inclusion of religions and political parties. We believe these additions will offer players more strategic options and historical authenticity. We are confident that these updates will provide a deeper and more satisfying experience for playe…
Last reply by Zyn0rix, -
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I have an idea about the new game. If we have not completely conquered the conquered lands of an enemy, if we have taken control of a certain region, then the artificial intelligence of that state may try to take back the lands from us depending on our re
Last reply by TuranBekcisi_YT, -
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example, we will send a spy away and order them to organize coup and change ideology from democracy to another one,paying up them to increase success rate of the coup.
Last reply by yush, -
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(These suggestions were taken from the RaiderKnight channel, in his video about AoH3. The commenter is Sun.) 1: more trade Options. So you know how We can make farms And stuff right? Well I want to do id that I'd be able to collect carrots carrots and stuff also collect wood be able to make mines And then sell all of that And put up a prize now If you trade with someone your relations will improve And I like that idea also when you have a large army and are doing a conquest you need to build supply camps but There should be a option to turn or off this and also it will Increase your income 2: Be able to aid your allies or anyone …
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Hey, everybody, today I'm going to give you some ideas for future game 1-Add landing through the port and make animation of battles on the water 2-Add surrender, as when you capture a capital city or several large cities, the country surrenders. 3-When there are battles on land, there are different animations, for example, explosions in the city, shooting, sounds of war. 4-New icons of soldiers of the capital and cities. You can also add in large cities their statue, new icons. 5- When fighting on the ground there will be chances that the side which has more soldiers he can lose, Such realization was in Bloody Europe 2 mods.
Last reply by sorrynk, -
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The alliance system in AoH2 was pretty terrible. In fact one of the worst parts of it was the "Allies" modifier, which pretty much limited how may allies you could have, and made it impossible do do something like join the allies/axis in WW2. So the first things would be to remthat, similar to bloody Europe's system, it makes alliances way better. Also, for some reason there's no vassal modifier, there is if you're the vassal but not the lord. This should also change, and your vassals should always automatically join your alliances. And, they shouldn't count as 'allies' if that modifier returns. And lastly, you should be able to name the alliances when you form them as we…
Last reply by Noobs Dudes, -
Fajnie jakby było podobna drabinka militarna jak w HoI4 (jeśli źle mówię to przepraszam ale nigdy w to nie grałem) lub wybory państwowe, lub ogarnięcie wymian pomiędzy państwami, więcej scenariuszów np. 1WŚ,Rozbiory. I fajnie byłoby zobaczyć to samo co w HoI4 że drabinki militrane-naukowe wiadomości z świata
Last reply by doqbra, -
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Adding WWI to AOH 3 improves the meme logic, but honestly we need to get a WWI scenario in AOH3, pls.
Last reply by BySpringBonnie76, -
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Saboteurs
Last reply by Xx_ProGamerMan_xX96, -
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Maybe you should add political parties Let first explore how it's work 1 edition: in edition you can add political parties You can chose what Thier ideology will be and how much influence they had like make them 3% 10% or even 100% And also political parties can be zero and is can rise if you didn't Play you card right however is will be replaced with class struggle if is was full monarchy or party factions if is was fascist or communist 2 Gameplay: as democratic nation each election can be hold by each 5 years or 3 depends on how much years you add for election in edition scenario, there will be button in nation bio call election sys…
Last reply by Imperial_Burger, -
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A tag can be added to each country, this tag will denote the nationality/race. For example 1 French Republic will have the same nation, I mean that these states will have the ethnos "French" and not "1 French Republic" or "French Empire". This would simplify the game considerably. Instead of assimilation, you could then add state support. You could also add a system of territorial claims, where you could fabricate claims to any of the provinces, and provoke rebellions and/or attempted annexation of territory
Last reply by Imperial_Burger, -
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Laws: Laws would define the form of government, making it more immersive to change regimes, they work in different categories going from sociopolitical issues to government & administrative issues, they would be approved if the majority if the parliament approves the law. Parliament: The Parliament works with parties that can negociate between themselves depending of the Constitution. Each party would have a pressure ( percentage of seats in the Parliament ) and can propose laws according to the ideology that they defend, all this would only exist in countries that doesnt have a totalitarian regime or absolute monarchy. Parties: Each party would defend a ide…
Last reply by selenhogamer,