Ideas
2,748 topics in this forum
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A better Colonization would be nice to have, maybe something like EU4 Colonial system would be great.
Last reply by kruscht, -
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system of Religions, ideologies and immigration in countries in age of history 3
Last reply by Dom Pedro II, -
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An AI controller would allow setting objectives for an AI, for example, to focus on forming a nation, to follow a certain ideology, to conquer certain areas, to annex some countries, or to focus on improving the economy, technology or development. , also that he would try to conquer the world
Last reply by dav0323, -
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This idea got me back in 2021. I think for the new game we should add events like in hoike . Its essence consists of tragedies, disappearances, shootings, wars and presidential elections.
Last reply by ItalianHistoricGuy, -
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- Conserte o teclado do jogo de uma vez por todas - Adicionar mapas com mais províncias, por exemplo um mapa com 8.000 províncias e outro com 12.000. - Eventos nativos e possibilidade de adicionar imagens pré-fornecidas aos eventos, bem como eventos globais - Adicionar um sistema de rotas comerciais, religião e cultura - Possibilidade de espionagem, embargos comerciais, escolha do nome de alianças, investimento em nações estrangeiras, etc. - De acordo com esse print, provavelmente teremos também a adição de diferentes tipos de unidades militares - Possibilidade de enviar bandeiras do dispositivo para o jogo - Atualizar o sistema populaci…
Last reply by Døntzky, -
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Hi Lukasz Jankowski, I have some ideas to put into the development of the AoH3 strategic game, I really want to see the change of leaders where the king in civilization can die in a few years or can be diagnosed with serious diseases like the Black Death, Ebola or etc. , also the new king into the power and deal with the country's economy, population and trade, and even multiplayer and it will be even more fun to see the kings change or the players dominate the AI civilizations. Or you can put an election where other presidents can be elected into the power of their country! If you're reading this, I'm grateful for that if you put into the new game.. Example: Leader…
Last reply by ChristmasIslandBall, -
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The idea is that you can select an area and send the army or navy without having to necessarily select troop by troop and that at the same being able to extend or reduce the battlefield according to the size of the border etc. As well as in hoi4. (When it's ready? :P)
Last reply by ThgSant, -
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make it able to create events that can be triggered to any country in editor
Last reply by selenhogamer, -
-and showing the names of nations immediately upon slightly zooming out because the map is too large.
Last reply by groggogotdoxxed, -
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Based on the map of portugal we got in the first aoh3 announcement im assuming all provinces will be based on irl provinces, and while i think thats neat i dont think you can really have provinces that will work good with every scenario, for example you cant really make a post ww2 scenario with a non split berlin y and having west and east berlin in 1914 or 2023 would be a bit silly, or like a pre colonized africa having straight lines everywhere due to future colonialism, thus i think that some different scenarios should have the ability to have different provinces
Last reply by SimonTheSnail, -
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(Sorry, I don't know English.) 1. Is there a succession system in AoH3 like Crusader Kings? 2. Is there a major culture change system in AoH3 like Europa Universalis? (for example, changing the culture of the Eastern Roman Empire from Greek to Turkish)
Last reply by ItalianHistoricGuy, -
From what we know, there are gonna be a lot of cities, and I think we can make it cooler by renaming the cities when a new nation conquers them, for example, Greece invades turkey and annexes izmir,I think it would feel better if the city was automatically renamed to Smyrna, or Germany invades Poland(for the millionth time in history) and annexes Szczecin, wouldn't it feel cooler if it renamed to Stettin. I believe it would make the game feel more alive and interactive then before, but I want to hear your opinion on this,if possible.thanks for reading!
Last reply by Milklord, -
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in modern wars and wars of the times when bombs were invented, bombing and shelling played a big role in capturing the city, it would be possible to add aviation or facilities for bombing enemy cities or shelling the enemy army, this would allow the game to add new tactics of combat, as well as in the introduction of war it would be nice to add equipment, aviation and the navy, which helped to gain an advantage in wars
Last reply by Jack_Lore, -
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a new system of trade, resuros, weapons, to other countries, and supply lines within our country, in our history, in all wars, supply and trade played a big role, why not implement this idea in AOH 3
Last reply by Jack_Lore, -
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the possibility of creating your own alliances, editing their names, flags and alliance type, adding not only military but also economic alliance (types of alliances that exist in our world), it would also be possible to create an internal chat in alliances for negotiations of countries (if the game is online), solving the problem with the head of the alliance, in the previous version of the game, the members of your alliance could start a war with another country without your right, which led to unnecessary and meaningless wars
Last reply by Jack_Lore, -
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pls make event transferable from aoh2 it would take us so much time to re do an entire mod o,only for aoh3
Last reply by Wilhelm ll, -
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Hey remember guys, we should not pressure Lukasz into making the game too early, and we should consider being extra careful about what we want and should respect the effort that he is making toward the new AoHIII game that has probably been in the making for about a year or so. I am sure that Lukasz understands what his fans want and is doing his best to create a fun game that fixes many issues from the last. Besides, its better that a game is worked on for longer and not rushed because it ensures quality, if it is rushed then it would not be as good.
Last reply by Imperial_Burger, -
Ideas for naval, air, ballistic missile, and ballistic missile defense in Age of History 3 1 2
by Kozima- 27 replies
- 3k views
Naval Increase the variety of naval units Currently, Age of History 3 has only four types of naval units: destroyers, cruisers, battleships, and aircraft carriers. To make naval combat more realistic, additional units such as submarines, frigates, and anti-submarine ships could be added. Increase the strategic depth of naval combat Current naval combat tends to be decided by the strength of battleships and aircraft carriers. To increase the strategic depth of naval combat, elements such as sea control, fleet composition, and air combat could be added. Increase the economic impact of the navy Currently, the navy plays a primarily m…
Last reply by Imperial_Burger, -
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Not a suggestion but it is very important information i hope you could answer Lukasz
Last reply by audrikney, -
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Maybe a new type of an ocean province that can be turned into a land province, could apply proably to only some provinces, maybe such as Doggerland, Atlantis, Zealandia, Atlantropa
Last reply by LinusLigmus, -
What everyone is wondering: Will the game be online and if so, will it have a Sound feature like HOI4?
Last reply by YesilTR42, -
Some mod bug fixes
by Guest- 0 replies
- 563 views
When making mods, the modders faced many bugs that many times turned the game unplayable. I'll list some of them so they can be avoided in the next game 1 - Loading a game and being kicked out: Many times when you have an advanced game on mods like TNO or Megamod, and you try to load it, your game will kick you out, or sometimes load as a random nation. if the second option happens, and you try to click in any button, the game starts flashing and glitching weirdly 2 - Game not loading at all: In some mods with many events like TNO, after playing a few turns and then quitting, and afterwards loading, the game simply won't load. It'll be stuck at the loadin…
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Dear Lukasz, As fans of the Age of History series, we would like to share some suggestions to enrich the game and provide a more immersive experience. Among the new features we hope to see added to the game are a marriage system akin to Europa Universalis IV, a more intricate coalition system, the contribution of significant historical figures (such as Isaac Newton in the British Empire) to players' national progress, and the inclusion of religions and political parties. We believe these additions will offer players more strategic options and historical authenticity. We are confident that these updates will provide a deeper and more satisfying experience for playe…
Last reply by Zyn0rix, -
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- 462 views
I have an idea about the new game. If we have not completely conquered the conquered lands of an enemy, if we have taken control of a certain region, then the artificial intelligence of that state may try to take back the lands from us depending on our re
Last reply by TuranBekcisi_YT, -
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- 418 views
example, we will send a spy away and order them to organize coup and change ideology from democracy to another one,paying up them to increase success rate of the coup.
Last reply by yush,