Ideas
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Instead of clicking on every province, assimilation should be more automatic just like development, more money into assimilation = faster assimilation. Also in some countries like Yugoslavia minorities like Croats should be counted as other nationality but be same as your nation (pay taxes and be be able to become a soldier) - aka giving rights to other nationalities. (Something similar to Imperator Rome) Sorry for bad English
Last reply by Pepqew, -
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For example. make ai not annex provinces that don't directly border them, and also make them relase some nations sometimes , and also try to not separate the conquered nation like creating a million scattered pieces.
Last reply by Aaaanonim, -
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Well if he really is gonna drop a Aoh3 Well then I have some ideas you guys might like 1: more trade Options. So you know how We can make farms And stuff right? Well I want to do id that I'd be able to collect carrots carrots and stuff also collect wood be able to make mines And then sell all of that And put up a prize now If you trade with someone your relations will improve And I like that idea also when you have a large army and are doing a conquest you need to build supply camps but There should be a option to turn or off this and also it will Increase your income 2: Be able to aid your allies or anyone By aid I mean sen…
Last reply by Sun22, -
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Is it possible for the game to add dynamic province names based on the owner of that province? For example, German Alsace-Lorraine should have the city names in German, not in French. The same goes for the colony city names (if France colonised the US they would have French city names).
Last reply by deleteduser-0, -
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the game is supposed to be about 1440 to begin with, but if you don't change that and make the game scenario about WW2 or modern society, there will be less to add and it will be boring.
Last reply by Aaaanonim, -
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The nationalist movement that emerged with the French Revolution and the Industrial Revolutions spread to various parts of Europe and beyond in different years through communication, telecommunication, and books. It would be great to incorporate this into the game. For example, the desire for unification among German and Italian city-states after these events, or the increasing desire of nations within the Ottoman Empire and other empires to establish separate states, should be depicted. However, we would need certain parameters for this. For instance, there should be espionage activities to fuel or hinder nationalist sentiments. Moreover, if this…
Last reply by muhoaga, -
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the ability to create and edit flags and names of alliances, the ability to create not only military alliances but also economic ones (and alliances that exist in our world today), enter an internal chat into alliances to communicate only with the people of this alliance, establish the leader of the alliance, only the leader will be able to decide when and with whom to start a war (in the past parts of the game, the members of your alliance declared war on other countries without your permission, this led to unnecessary wars)
Last reply by Jack_Lore2354, -
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I think there should be politics pie chart where the player can change the ideology and leader based off of decisions they made in the game.It would be great for scenarios such as the Modern Day and it would add some realism to the game
Last reply by MilosXD, -
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Fransız Devrimi ve Sanayi Devrimleriyle birlikte ortaya çıkan milliyetçilik hareketi, iletişim, telekomünikasyon ve kitaplar aracılığıyla farklı yıllar Avrupa'nın çeşitli bölgelerine ve dağılımlarına yayıldı. Bunu oyunun dahil edilmesi harika olurdu. Örneğin bu olaylardan sonra Alman ve İtalyan şehir devletlerinin birleşme isteği ya da Osmanlı İmparatorluğu ve diğer imparatorluklar Güçlerinin ulusların ayrı devletler kurma isteklerinin yeniden başlaması anlatılmalıdır. Ancak bunun için bazı etkiler azaltılacak. Mesela milliyetçiler körükleyecek veya engelleyecek casusluk faaliyetleri yürütmelidir. artı bu fikir Fransa'dan geleceksa öncelikle Avrup…
Last reply by muhoaga, -
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the ability to create and edit flags and names of alliances, the ability to create not only military alliances but also economic ones (and alliances that exist in our world today), enter an internal chat into alliances to communicate only with the people of this alliance, establish the leader of the alliance, only the leader will be able to decide when and with whom to start a war (in the past parts of the game, the members of your alliance declared war on other countries without your permission, this led to unnecessary wars)
Last reply by Jack_Lore2354, -
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I feel like assimilation should be made significantly more difficult and there should be a mechanic to tolerate cultures that aren't your own, allowing partial recruitment potential and reduced revolt risk (among other things). This would more accurately portray the reality of multiethnic states such as Austra-Hungary
Last reply by Beter Griffin, -
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The relationships between countries in war can be broadly classified into three categories: Allies Allies are countries that are in a relationship of mutual support and cooperation. Allies are less likely to declare war on each other, and in the event of war, they are expected to support each other. Enemies Enemies are countries that are in a relationship of hostility. Enemies are more likely to declare war on each other, and in the event of war, they are expected to fight each other. Neutrals Neutrals are countries that are not in a hostile relationship with any specific country. Neutrals are expected to not intervene in the wars…
Last reply by Kozima, -
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Earthquakes Make earthquake frequency and magnitude vary based on geography and history In the current version of Age of History 3, earthquake frequency and magnitude are constant. However, in reality, earthquake frequency and magnitude vary based on geography and history. Therefore, by making earthquake frequency and magnitude vary based on geography and history, a more realistic earthquake system can be realized. More detailed representation of earthquake damage In the current version of Age of History 3, earthquake damage is limited to the destruction of buildings and units. However, in reality, earthquake damage can have a significant impac…
Last reply by Kozima, -
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Current system In Age of History 3, players can control individual units on the battlefield. This can be a tedious and time-consuming process, especially when managing large armies. Proposed changes The following changes would improve the control of fronts in Age of History 3: Add a hotkey to select all units on a front. This would make it easier to quickly select and move all units in a particular area. Allow players to assign generals or commanders to control fronts. This would add a layer of strategic depth to the game, as players would need to consider the strengths and weaknesses of different commanders when assigning them to fronts. …
Last reply by Kozima, -
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Here are a list of ideas that I want in AOH3 Idea 1: Better Scenario Editor, Civilization Creator, and Related I went into full detail about this in another post of mine, check it out! Idea 2: Workshop Being able to import custom stuff would be cool. Idea 3: Multiplayer Yes. Idea 4: Optional Turn Based Mode I like the turn based system of AOH2 and I wanna see it in AOH3 so please? Idea 5: Mod Launcher Being able to easily set up mods and play them without interfering with other mods and vanilla files would be cool. Idea 6: Less Buggy, Please? AOH2 is super buggy, the trade system is broken and many other things a…
Last reply by Fireboy, -
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We need a space station. Maybe so you can colonize
Last reply by Fireboy, -
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So that you can automatically invest in your territories and build farms in all of them instead to doing it for each tile
Last reply by Wygui, -
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Grupo de Construção:Economia/Militar/Administração(Isso também se encaixa em outros grupos) Nome: Abrigos (Haverá três tipos) Custo: Haverá três tipos: • Abrigos de Emergência – 3K Golds, podendo chegar a 5K Golds em Tempos de Guerra, Epidemia e afins; • Abrigos hospitalares – 8 mil ouros • Abrigos/Bunkers Subterrâneos – 20 mil Ouros Tempo de construção: Haverá três tipos: • Abrigos de Emergência – 7 Dias; • Abrigos Hospitalares – 2 Meses; • Abrigos/Abrigos Subterrâneos – 3 Anos. Custo de manutenção: Haverá três tipos: • Abrigos de Emergência – 50 O…
Last reply by Aike, -
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My idea so simple and practical. Add in to the game API for modifications how in Factorio and Hearts of Iron IV. This give possibilities for creating good mods. And if you don't add somewhat or think what this unuseless, community make it instead of you 😄 Idk but for example you can to see my mod for AoH II PlusicAPI what making almost what forge, but without mixins. (I'm using most crutches for it:) And please, make workshop for steam version, so that we can publish there modifications (scenarios, maps, and mods if you add it).
Last reply by Mega4oSS, -
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So, you've been elected as the new emperor. Emperor could have an special diplomatic status with minor powers inside HRE. You would also receive much prestige but only the first time you are elected, so we avoid an prestige exploit. Then, stuff like having military access or involving them into your wars would be easier tasks for you to accomplish. As the emperor you could also defend the HRE States without gaining infamy. For example, France just declared war at Liege and you, Austria, can join the war and even ask other german states to defend Liege. Other idea involving HRE is a new trade option: "Join Holy Roman Empire" so you can diplomatical…
Last reply by OGAS Halal1917, -
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Essentially a menu in which, when certain conditions are met, a new button shows up. Clicking that button will cause an outcome to happen or an event to pop up. I think it should be regarded as more of a tool in Scenario Editor, kind of like events.
Last reply by OGAS Halal1917, -
As we all aware, The Modding of Aoh2 is hard for an newbie, this issue was simply an common knowledge and it was worth pointing out that Aoh3 SHALL NOT and MUST NOT takes the bad features of the Aoh2 modding. The first thing is the Data Files of the Game. In Aoh2, and specifically Android, this problem has hampered the significant amount of features-addition and Manual Civ-Installation. There is an solution for Android: -Moves the Data Files toward External, Internal(Android, Data), Or Both: This is to made an better access toward the files and basically use the solution made by PC-Port of Moddable game to android. (Improved Editor) …
Last reply by OGAS Halal1917, -
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I have wanted this for a long time and here I will say it. Idea 1: Pages Pages will make it easier to go through your custom scenarios and custom civilizations instead of scrolling for a long time, maybe even separate them into groups? Idea 2: Capitals When you make a custom civilization you should be able to set its capital so you don't have to search for it every time you make a new scenario, instead just click the city then the civilization! Idea 3: Better flag making Possibly have the option to import a flag for your custom civilization from your photos? Could also work with custom civilizations on workshop. Idea 4 and 5: Copying sce…
Last reply by Nitra, -
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Reza Shah and PhZanoniGamer give me to great idea like Adding More Ideologies. Adding Ideologies: Autocracy Despotism Anarchism Military Junta Liberalism Socialism Feudalism Conservatism Oligarchy
Last reply by RostislavMerte, -
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Łukasz. You should ads this outcomes to events: Change Leader as the name say Change Attack that will add/take attack from civ Change Defence like in attack Rename City to rename city for example: Constatinopol -> Sobieskonopol
Last reply by Historyk,