Ideas
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Current system In Age of History 3, players can control individual units on the battlefield. This can be a tedious and time-consuming process, especially when managing large armies. Proposed changes The following changes would improve the control of fronts in Age of History 3: Add a hotkey to select all units on a front. This would make it easier to quickly select and move all units in a particular area. Allow players to assign generals or commanders to control fronts. This would add a layer of strategic depth to the game, as players would need to consider the strengths and weaknesses of different commanders when assigning them to fronts. …
Last reply by Kozima, -
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- 1 reply
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Here are a list of ideas that I want in AOH3 Idea 1: Better Scenario Editor, Civilization Creator, and Related I went into full detail about this in another post of mine, check it out! Idea 2: Workshop Being able to import custom stuff would be cool. Idea 3: Multiplayer Yes. Idea 4: Optional Turn Based Mode I like the turn based system of AOH2 and I wanna see it in AOH3 so please? Idea 5: Mod Launcher Being able to easily set up mods and play them without interfering with other mods and vanilla files would be cool. Idea 6: Less Buggy, Please? AOH2 is super buggy, the trade system is broken and many other things a…
Last reply by Fireboy, -
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We need a space station. Maybe so you can colonize
Last reply by Fireboy, -
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So that you can automatically invest in your territories and build farms in all of them instead to doing it for each tile
Last reply by Wygui, -
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Grupo de Construção:Economia/Militar/Administração(Isso também se encaixa em outros grupos) Nome: Abrigos (Haverá três tipos) Custo: Haverá três tipos: • Abrigos de Emergência – 3K Golds, podendo chegar a 5K Golds em Tempos de Guerra, Epidemia e afins; • Abrigos hospitalares – 8 mil ouros • Abrigos/Bunkers Subterrâneos – 20 mil Ouros Tempo de construção: Haverá três tipos: • Abrigos de Emergência – 7 Dias; • Abrigos Hospitalares – 2 Meses; • Abrigos/Abrigos Subterrâneos – 3 Anos. Custo de manutenção: Haverá três tipos: • Abrigos de Emergência – 50 O…
Last reply by Aike, -
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My idea so simple and practical. Add in to the game API for modifications how in Factorio and Hearts of Iron IV. This give possibilities for creating good mods. And if you don't add somewhat or think what this unuseless, community make it instead of you 😄 Idk but for example you can to see my mod for AoH II PlusicAPI what making almost what forge, but without mixins. (I'm using most crutches for it:) And please, make workshop for steam version, so that we can publish there modifications (scenarios, maps, and mods if you add it).
Last reply by Mega4oSS, -
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So, you've been elected as the new emperor. Emperor could have an special diplomatic status with minor powers inside HRE. You would also receive much prestige but only the first time you are elected, so we avoid an prestige exploit. Then, stuff like having military access or involving them into your wars would be easier tasks for you to accomplish. As the emperor you could also defend the HRE States without gaining infamy. For example, France just declared war at Liege and you, Austria, can join the war and even ask other german states to defend Liege. Other idea involving HRE is a new trade option: "Join Holy Roman Empire" so you can diplomatical…
Last reply by OGAS Halal1917, -
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Essentially a menu in which, when certain conditions are met, a new button shows up. Clicking that button will cause an outcome to happen or an event to pop up. I think it should be regarded as more of a tool in Scenario Editor, kind of like events.
Last reply by OGAS Halal1917, -
As we all aware, The Modding of Aoh2 is hard for an newbie, this issue was simply an common knowledge and it was worth pointing out that Aoh3 SHALL NOT and MUST NOT takes the bad features of the Aoh2 modding. The first thing is the Data Files of the Game. In Aoh2, and specifically Android, this problem has hampered the significant amount of features-addition and Manual Civ-Installation. There is an solution for Android: -Moves the Data Files toward External, Internal(Android, Data), Or Both: This is to made an better access toward the files and basically use the solution made by PC-Port of Moddable game to android. (Improved Editor) …
Last reply by OGAS Halal1917, -
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I have wanted this for a long time and here I will say it. Idea 1: Pages Pages will make it easier to go through your custom scenarios and custom civilizations instead of scrolling for a long time, maybe even separate them into groups? Idea 2: Capitals When you make a custom civilization you should be able to set its capital so you don't have to search for it every time you make a new scenario, instead just click the city then the civilization! Idea 3: Better flag making Possibly have the option to import a flag for your custom civilization from your photos? Could also work with custom civilizations on workshop. Idea 4 and 5: Copying sce…
Last reply by Nitra, -
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Reza Shah and PhZanoniGamer give me to great idea like Adding More Ideologies. Adding Ideologies: Autocracy Despotism Anarchism Military Junta Liberalism Socialism Feudalism Conservatism Oligarchy
Last reply by RostislavMerte, -
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Łukasz. You should ads this outcomes to events: Change Leader as the name say Change Attack that will add/take attack from civ Change Defence like in attack Rename City to rename city for example: Constatinopol -> Sobieskonopol
Last reply by Historyk, -
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Greetings, Łukasz. I am the director and representative of the Russian-speaking audience of Age of History on Telegram. Link to the resource Most of all, the Russian-speaking audience dreams of adding multiplayer inside the game. This is the main thing, according to a huge audience. Your project is by far the best strategy for mobile devices, so I would like to see good optimization in Age of History III, and more connectivity with strategies like CK 3 and EU4 Of course, all this is done with your author's hand, which has already done miracles more than once. One of your best ideas is open and easy modding. Due to this, your game begins to play in new color…
Last reply by RazDarkking, -
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Religions will be really important partes of game, and can give very more buffes and debuffes, goals of war, new diplomacy and economic actions and much more. In every single province can be some religions, like nations in AoH2 (check photo). You can assimilate regions, by building churches (already told about churches in building ideas), monasteries. Religion can bring even new researches (2nd photo), new diplomacy actions. like alliances between two countries with one religion against country(ies) with other religions, crusades, and e.t.c. You can earn with church: set new laws and taxes And I run out of ideas, time is 23:30, so guys, help and write…
Last reply by AxCfore, -
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One of the most annoying things when making an AoC2 mod was the event editor. It is very much tailored to mobile. You cannot paste in text, nor can you go back within text you've already written to correct a mistake. These should be able to be done in the in game editor in the third game, and as well I feel further good would be done if we could bypass it entirely. In games such as paradox games you can directly edit things like events through the files, while in AoC2 you can't. If you are able to edit and customize these outside of the game as well as inside of it, it could streamline the modding process and make it much easier. This type of editing is already possible f…
Last reply by Shiite, -
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I propose to make a system of military enlistment offices, they will increase the number of conscripts in the province will have 3 levels 1lvl-10000zolotyh will increase by 15%. 2lvl-20000 gold -increases by 30%. 3lvl-30000zolotyh-increases by 50%
Last reply by Egor_ilyschi, -
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Encirclement systemEncirclement systemEncirclement system
Last reply by sfcdszaas, -
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Hi I am providing a list of some ideas that I would like to be implemented into the game Being able to change your puppet´s administrative subdivision (Annexed - State - Territory - Region - Independent Municipality/District) (So you don´t have to worry about certain provinces the ai will automaticly manage the region but you can also control it.) Create cities / towns mid game or expand already existing towns Seasons - Each season would have some pros and cons like the troops would move slower in the winter and in the summer you would need more water / food supplies etc. Bridges - You will need to build bridges to cross rivers Hospitals -…
Last reply by Mineva12, -
Improved keyboard
by Guest- 0 replies
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For this, I just think it'd be of vital importance to improve the keyboard of the game, because it became impossible to search for specific countries that had accents, like ã, á and â. This could be implemented by holding the button of the keyboard and then those options appearing. And adding different keyboards for different alphabets too!
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Capitulation System
by Guest- 0 replies
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Capitulation system could be added to the game, but be changed on how it works depending on what era the game is, or what nation is being attacked. • If the game is during 600-1830, then conquering the capitals and important cities would be crucial to the capitulation of a country. - If the country is a tribal one, then it would be of no use to conquer just the capital, as tribal nation's capital don't really play much of a big importance, as it's not where all the power is held. This way, it would be almost impossible for a tribal nation do capitulate, instead it would be necessary to fully conquer it. - If the nation is a small country, like…
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War system and military power
by Guest- 0 replies
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(I'm gathering ideas and suggestions from my DC group) My suggestion for the war system is that there are different ways of attacking and defending, each way used on the front and defined for the units with war tactics that the player can develop and the bots too. Defensive and offensive tactics such as (Complement) - Flanking: trying to attack the enemy from the sides or behind to gain an advantage⁴. - Blitzkrieg: using fast and concentrated forces to break through the enemy lines and encircle them. - Attrition: wearing down the enemy by inflicting constant losses and exhausting their resources. - Guerrilla: using irregu…
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Можно ли будет перенести моды с Age of History 2 на Age of History 3. Извините за ошибку, я белорус.Will it be possible to transfer mods from Age of history 2 On Age of history 3?
Last reply by BySpringBonnie76, -
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More ideologies and scenarios. Multiplayer
Last reply by Bro78, -
Complex editor
by Guest- 1 reply
- 900 views
Well, the editor of the second game is indeed very good, but we could do with some more options to edit the game. • Scenarios editor: Would work the same way as AoH2 does, except that it would have more mechanics such as setting the economy of each country, population of provinces, being able to rename cities separately for each scenario and more. • City editor: The editor in the second game was glitchy and limited, for example you didn't have the opportunity to search for what city you wished to edit, and you'd have to scroll all the way down to the bottom of this screen to leave it. For the new game, move the option to leave the game on top or on…
Last reply by BySpringBonnie76, -
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In AoC2 the map editor was a very useful, yet tedious tool. A fan made a tool that was supposed to automatically create maps through images. However, this tool never properly worked. It would be very useful if such a tool existed for AoC3, being fully supported by the dev. It would make creating maps much easier.
Last reply by Apple,