Ideas
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Reza Shah and PhZanoniGamer give me to great idea like Adding More Ideologies. Adding Ideologies: Autocracy Despotism Anarchism Military Junta Liberalism Socialism Feudalism Conservatism Oligarchy
Last reply by RostislavMerte, -
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Łukasz. You should ads this outcomes to events: Change Leader as the name say Change Attack that will add/take attack from civ Change Defence like in attack Rename City to rename city for example: Constatinopol -> Sobieskonopol
Last reply by Historyk, -
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Greetings, Łukasz. I am the director and representative of the Russian-speaking audience of Age of History on Telegram. Link to the resource Most of all, the Russian-speaking audience dreams of adding multiplayer inside the game. This is the main thing, according to a huge audience. Your project is by far the best strategy for mobile devices, so I would like to see good optimization in Age of History III, and more connectivity with strategies like CK 3 and EU4 Of course, all this is done with your author's hand, which has already done miracles more than once. One of your best ideas is open and easy modding. Due to this, your game begins to play in new color…
Last reply by RazDarkking, -
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Religions will be really important partes of game, and can give very more buffes and debuffes, goals of war, new diplomacy and economic actions and much more. In every single province can be some religions, like nations in AoH2 (check photo). You can assimilate regions, by building churches (already told about churches in building ideas), monasteries. Religion can bring even new researches (2nd photo), new diplomacy actions. like alliances between two countries with one religion against country(ies) with other religions, crusades, and e.t.c. You can earn with church: set new laws and taxes And I run out of ideas, time is 23:30, so guys, help and write…
Last reply by AxCfore, -
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One of the most annoying things when making an AoC2 mod was the event editor. It is very much tailored to mobile. You cannot paste in text, nor can you go back within text you've already written to correct a mistake. These should be able to be done in the in game editor in the third game, and as well I feel further good would be done if we could bypass it entirely. In games such as paradox games you can directly edit things like events through the files, while in AoC2 you can't. If you are able to edit and customize these outside of the game as well as inside of it, it could streamline the modding process and make it much easier. This type of editing is already possible f…
Last reply by Shiite, -
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I propose to make a system of military enlistment offices, they will increase the number of conscripts in the province will have 3 levels 1lvl-10000zolotyh will increase by 15%. 2lvl-20000 gold -increases by 30%. 3lvl-30000zolotyh-increases by 50%
Last reply by Egor_ilyschi, -
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Encirclement systemEncirclement systemEncirclement system
Last reply by sfcdszaas, -
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Hi I am providing a list of some ideas that I would like to be implemented into the game Being able to change your puppet´s administrative subdivision (Annexed - State - Territory - Region - Independent Municipality/District) (So you don´t have to worry about certain provinces the ai will automaticly manage the region but you can also control it.) Create cities / towns mid game or expand already existing towns Seasons - Each season would have some pros and cons like the troops would move slower in the winter and in the summer you would need more water / food supplies etc. Bridges - You will need to build bridges to cross rivers Hospitals -…
Last reply by Mineva12, -
Improved keyboard
by Guest- 0 replies
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For this, I just think it'd be of vital importance to improve the keyboard of the game, because it became impossible to search for specific countries that had accents, like ã, á and â. This could be implemented by holding the button of the keyboard and then those options appearing. And adding different keyboards for different alphabets too!
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Capitulation System
by Guest- 0 replies
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Capitulation system could be added to the game, but be changed on how it works depending on what era the game is, or what nation is being attacked. • If the game is during 600-1830, then conquering the capitals and important cities would be crucial to the capitulation of a country. - If the country is a tribal one, then it would be of no use to conquer just the capital, as tribal nation's capital don't really play much of a big importance, as it's not where all the power is held. This way, it would be almost impossible for a tribal nation do capitulate, instead it would be necessary to fully conquer it. - If the nation is a small country, like…
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War system and military power
by Guest- 0 replies
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(I'm gathering ideas and suggestions from my DC group) My suggestion for the war system is that there are different ways of attacking and defending, each way used on the front and defined for the units with war tactics that the player can develop and the bots too. Defensive and offensive tactics such as (Complement) - Flanking: trying to attack the enemy from the sides or behind to gain an advantage⁴. - Blitzkrieg: using fast and concentrated forces to break through the enemy lines and encircle them. - Attrition: wearing down the enemy by inflicting constant losses and exhausting their resources. - Guerrilla: using irregu…
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Можно ли будет перенести моды с Age of History 2 на Age of History 3. Извините за ошибку, я белорус.Will it be possible to transfer mods from Age of history 2 On Age of history 3?
Last reply by BySpringBonnie76, -
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More ideologies and scenarios. Multiplayer
Last reply by Bro78, -
Complex editor
by Guest- 1 reply
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Well, the editor of the second game is indeed very good, but we could do with some more options to edit the game. • Scenarios editor: Would work the same way as AoH2 does, except that it would have more mechanics such as setting the economy of each country, population of provinces, being able to rename cities separately for each scenario and more. • City editor: The editor in the second game was glitchy and limited, for example you didn't have the opportunity to search for what city you wished to edit, and you'd have to scroll all the way down to the bottom of this screen to leave it. For the new game, move the option to leave the game on top or on…
Last reply by BySpringBonnie76, -
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In AoC2 the map editor was a very useful, yet tedious tool. A fan made a tool that was supposed to automatically create maps through images. However, this tool never properly worked. It would be very useful if such a tool existed for AoC3, being fully supported by the dev. It would make creating maps much easier.
Last reply by Apple, -
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Custom civs improvements, custom ideologies, everything renamable, custom flags, multiplayer, customization and management of generals (assassination perpetration, exiles, ranks, interchangable leaders, etc.), improvement of custom cities, cheats, prisons, banks, genocidal and deathly options, propaganda, ingame province creation, the customizable stuff being in an All-In-One in-game editor, make Civilization Editor and Scenario Editor renamed to Create-A-Civ and Create-A-Scenario respectively, save data fixing, allowing GIFs to be added to civ flags and portraits and events being less of a hassle to create. This is from me, Osc, a distant relative to the royal famil…
Last reply by AOC2Anglo, -
1. The regions will combine several provinces. The leaders will develop the economy and research in the regions, as well as build research centers and fortifications. 2. It will be possible to add an election function in the state. If a player wants to hold elections, he will enable this feature. And that it was impossible to change the government. Add a separate menu where you can raise the popularity of the party in various ways. Elections must be held in democratic countries.
Last reply by Bronze_Chirik, -
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General area for the posting of Quality of Life ideas/changes and other ideas I'll be coming up with. 1: Although possible to your nation's name whilst playing by tapping on the nation name in the infobox, the new name won't be displayed in the save tab. Instead, the regular name will be shown. Make it so that your new name will show up on the save. 2: Working with the above idea, the ability for a player in single player mode to be able to change the alliance name of any alliances would be neat. Should multi-player be added, the founding members/alliance leader will be able to change the name. 3: The ability to edit a custom nation's flag simply by uplo…
Last reply by KaiserKazali, -
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Adding religions and cultures to the game, similar to Crusader Kings 3, could be a great idea. When assimilating a region, it would be interesting if the local population could potentially rebel through an event. I believe this could add depth to the gameplay.
Last reply by Mov, -
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Well how about add feature when you can transport aoh2 scenario and civilization (maybe ui) though add flies from aoh2 to aoh3
Last reply by new lakhal 2.0, -
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Each country in the game will have one or more of one primary culture, which is a pre-established culture in the game or one that can be created in the editor (example: English, Scottish, Irish, etc.). And there will be secondary cultures that are present in the country, but do not have official representation in the government. Immigration will occur frequently if the country receiving the immigrants has a very prosperous and stable economy and a high level of technology, and most immigrants come from countries that do not have these characteristics. The countries of America and Oceania are more likely to receive immigrants, and may also have a mechanic that…
Last reply by Wooodex, -
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@Łukasz Jakowskithese are short questions you can just answer with yes or no. Maybe these questions can give you ideas as well -Will there be more alliance types? Like an economic alliance and a defensive alliance (BRICS and NATO as examples). -Will there be other troop types? Army, cavalry, navy, air... -Will HRE function finally have a use and not just of aesthetics? And the most important question of all... will we be able to transfer events from aoh2 to aoh3? Of course there will be problems with provinces but we can easily fix those in the event editor by adding the new civs in the conditions, decisions, etc..
Last reply by Wooodex, -
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In Age of History II rebels were quite an aftertought so what if the system was improved? So I decided to come up with an idea for a revolt system. Stage 0: Problematic factor At this stage the game basically decides what is the reason people want to revolt. There could be stuff like people of a certain nationality being opressed by the government, terrible life conditions, low happiness or low war support (whilst there is a war, obviously). Stage 1: Protests and Riots At this stage the civilization's leader is informed about the issue through protests in certain cities depending on where said problems occur. If the problems aren't being adressed,…
Last reply by BySpringBonnie76, -
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In AoH2 we had suggested civilizations for whenever we'd create a scenario. So I have some ideas for this and some similar features. First, make a way to properly edit the suggested civilizations and other suggested things, not just being able to generate them based on all the scenarios on that map, but being able to go by yourself and add suggested civilizations on a province. Second, what about suggested borders? In the second game I found it quite hard to recreate borders in South America or Asia because of how large these countries were and how tiny were the provinces, and assuming that there's going to be even more, this might help solve this issue.
Last reply by setapdede, -
Natural resources
by Guest- 0 replies
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Just a system that has natural resources that would be extractable depending on what territory your country is located They would be useful to build stuff such as buildings or focus on the army. And you could also donate them to countries in need as a way to help them or improve relations. And you could also steal the resources located in the provinces when you annex those provinces.