Ideas
2,714 topics in this forum
-
Ai over nukes as we all saw in the most recent Video perhaps it can only be made that it uses nukes as a last resort whether offensivly or defensively So instead of 100s of nukes going off in each game it can be like idk a few times per lots of tens of years not that often not like massive nuclear attacks on major cities that absoultly have no impacts otherwise like radiation over huge regions, impacts on global weather/sunlight like its just unrelastic for 100s of nukes to go off per game it should be like idk 10 20 50 in a 1000 year game not like 100s as we saw in the recent Video @Łukasz Jakowski
Last reply by ISyncradar, -
-
- 3 replies
- 640 views
This idea will make the game more strategic and the economy more diverse. It will also create strategic objects that will create a desire for expansion. It appears from the video that the resources have been added, but we don't know the details, and I'll write this anyway just in case. Usable Resources Resources must have a variety of uses because there is an interest in capturing them. for example: Iron must be used to build an army.(Of course with gold) Stone/wood/marble - buildings Wood - ships Oil must be available to move modern equipment(tanks,airplanes) Food is necessary for both the population and the army. Not having it will cause the drop of…
Last reply by ISyncradar, -
Will we? @Łukasz Jakowski Also u forgot the spanish Civil war in the ww2 scenrio
Last reply by Warnnexx, -
- 2 replies
- 139 views
Recently posted time lapse shows development and growth of Eurasian and some African civilization. It can be seen that AI had tendencies to expand weirdly and chaotically after some time (eg. Hungary controlling big part of Sahara). I think it'd be great if there was a possibility, that world could be split into continents and regions. Each civilization would be given priority to expand in certain places. For example, Hungary would have priority of conquering in Europe, and much lower in Africa or Americas. By regions, Hungary could have priority of expansion in central and eastern Europe, with slightly smaller interest in western. I think this could be achieved by a hidd…
Last reply by POLANDjapan, -
- 0 replies
- 246 views
Addition of exchange population button to peace treaties and trade Example: when playing as greece after winning war with turkey you take european part of turkey and exchange of population, your grece population from turkey will go to you and turkey population of your land will go to turkey so you don't have to asimilate your new land.
Last reply by panszop, -
Corruption
by ExoWiz- 1 follower
- 2 replies
- 171 views
after watching the 1440 scenario and other videos of like the Spain 1 I have seen the larger nations usually wins unlike in irl where smaller nation have also won against the larger nations so i think to there should be corruption in the game as the empire get older or some people should be greedy of money and cause corruption by this the time to research technologies should be longer and buildings construction would also be slower and sometime would require more money and will give low effectiveness duo to like people taking money for them selves and not working as hard and using cheap products. this should also effect the armies as their equipment would not be also…
Last reply by ExoWiz, -
- 0 replies
- 49 views
U forgot @Łukasz Jakowski
Last reply by xox, -
Hi i would like to ask how many provinces are on the mobile Version 2. Can it be optional that mobile players get both maps for whoever's device is strong @Łukasz Jakowski
Last reply by xox, -
- 0 replies
- 76 views
Could you give mercenary armies or armies overall a loyalty feature, were if they have low loyalty, they will rebel, but if they have high loyalty, they get attack or defence buffs
Last reply by mordred, -
So ya
Last reply by xox, -
- 2 replies
- 355 views
Can they?
Last reply by OwnM3Z0, -
- 0 replies
- 50 views
Kindoff like National spirits in hoi4 @Łukasz Jakowski
Last reply by xox, -
@Łukasz Jakowski as u can see each does a specfic action and is for a specfic purpose
Last reply by xox, -
Is it? @Łukasz Jakowski
Last reply by xox, -
- 1 follower
- 0 replies
- 85 views
@Łukasz Jakowski Please, if this cannot be added in the release, please consider an update containing this feature. this mechanic would be like this: the country could claim provinces around it and focus on them first in treaties and wars, this would facilitate the creation of formable nations through AI especially in the 1440 scenario, and could be configurable by the scenario editor, in-game by the country the player is playing in, or if the AI conquers all of its territorial claims, it would automatically add more nearby provinces to its ambitions, and this could increase the chance of a coalition against the country If you liked the suggestion, help this po…
Last reply by Dominus, -
- 0 replies
- 76 views
I noticed something in your last video. Immediately after the collapse of the Ottoman Empire, it established many different states and the process of collapse happened twice, but the Ottoman Empire, which has most of the regions of Italy and the Balkans, ruled the regions for at least 100 years. They probably changed the culture and religion of the people there. After the collapse, I think no Muslim state emerged or States founded as Christians have hardly encountered any problems. That's why I have a question for you. When a state starts to rebel and be established in an assimilated piece of land. If the original origin of that state is a Christian state, but the people …
Last reply by muhoaga, -
- 1 follower
- 1 reply
- 137 views
Hello Lukasz i wish a good day to you. I watched ur video which u showed scenarios when u showed ww2 in video i noticed that u put Ippolito Massimino (king of Italy) as the leader of the italy. Please change it to Benito Mussolini. Not only me but also my Turkish friend group wants to see Benito Mussolini's photo. Don't understand wrong my friendgroup is not F*schist we are just fan to Benito's courage and braveness in history also it is for we want to see His photo in the game as H*tler's. Also actually in the history King did not even control and rule italy all control belonged to Benito. So please fix that I'm Sure that everybody wants to see him instead of italy's kin…
Last reply by Fuad2099, -
- 0 replies
- 57 views
In the latest video, countries exceed their regiment limits by more than 15 times. This makes them too large and will make it difficult for the players to have fun playing with as big numbers What I think needs to be changed: Newer and better units cost the same as older ones, even though they are harder to train and maintain, and countries are constantly developing and becoming richer. If a unit is twice as good, it should also be ALMOST twice as expensive. IT CANNOT BE THAT A MODERN AIRCRAFT COSTS THE SAME AS A CAVEMAN After exceeding the regiment limit, recruiting new units should be 5 times more expensive, and maintaining an army larger than the reg…
Last reply by Rodak Polak, -
- 0 replies
- 79 views
Kindoff like in hoi4 & eu4 when u puppet a country or colonize a area the colony is known as (lord's name) then region name for example when u zoom out it says for example its ur territory but when u zoom out it says for example spanish middle africa or spanish kongo Or when u puppet a existing country for example british raj --> german raj Frech west africa --> soviet west africa @Łukasz Jakowski Plz add this thx
Last reply by xox, -
- 0 replies
- 78 views
Age of history 3 supports multilingual translation events and if we create events can it support other languages display? LUKASZ Please answer me
Last reply by GREAT VIỆT, -
- 1 reply
- 108 views
Zaobserwowałem, że jeśli jakiś kraj przegra wojnę z koalicją to się rozpada. Jest to genialny pomysł, jestem fanem. Jest tylko jeden mały problem - za każdym razem uwalniają się te same państwa i "gra zaczyna się na nowo" z tymi samymi cywilizacjami. Tutaj z pomocą mogą przyjść formowalne cywilizacje ze swoim potencjałem - jeśli kraj utworzy formowalną cywilizację to znikają wszystkie rdzenne prowincje państw w twoim kraju poza twoimi własnymi korami. Dzięki temu po utworzeniu formowalnej cywilizacji jeśli przegrasz wojnę z koalicją to twoje państwo nie rozpada się w pył, tylko rozpada się do ostatniego checkpointa jakim było utworzona ostatnio formowalna cywili…
Last reply by Rodak Polak, -
- 1 follower
- 0 replies
- 159 views
In Age of History 3 videos, cities are shown when a player zooms into the provinces, but I'm not sure if I'm fully informed. However, I would like it if the appearance of the city changed depending on the era and the constructions the player makes. A different PNG could be used; in a modern era, the city would appear larger or at least different. I know this is a small detail since it's just a PNG of a city, but I really enjoy the small details.
Last reply by DRM, -
- 10 replies
- 347 views
Why 😞 @Łukasz Jakowski i asked 2 questions and had like 3or 4 other ideas why didnt u reply to any or answer my questions:(
Last reply by HaSa, -
- 1 follower
- 0 replies
- 117 views
Hello community, I want to share an idea I had for the game, but unfortunately, it doesn't seem to be very popular among the community. However, I’ll mention it here anyway. We could have political parties (as I’ve mentioned in another post before), but now I've made some changes. Political parties could be an optional "mechanic" that players can enable in the editor, allowing them to create political parties with their respective names. There, the player would decide the pros and cons of each political party. What do you think? For example, political parties could indirectly affect the economy, providing either buffs or debuffs. They could also "alter" diplom…
Last reply by Distopia, -
- 1 reply
- 122 views
Armies must get tired if they are used too much and replenish their energy through military hospitals. In this way, even strong armies will be easily defeated because they do not have enough energy to attack or defend.
Last reply by qxz,