Ideas
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Unified System of Cultural, Diplomatic, and Espionage Mechanics 1. Cultural Influence and Assimilation Conditions for Cultural Unification: To unite two cultures, there must be 70% of one culture relative to the total world percentage of that culture in the country, and the culture must have been in the country for more than 120 years. The cultures intended for unification must belong to the same religion. Assimilation Process: Assimilation is conducted separately for each culture. Base Assimilation Threshold: The player can assimilate a culture if its proportion is less than 65% of th…
Last reply by Dipto479, -
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This is not a criticism, just describing my observations. The time-lapse shows that in 1380, Badajoz unlocked 52 technologies, while Cardenya unlocked 46. I want to say that absolutely everything is wrong here. First of all, riflemans, grenadiers, and modern artillery in the 14th century is absurd! Secondly, the gap in technological level is simply incredible, especially given that the older the period, the greater the importance of each technology (there are as many technologies from agriculture to World War II as there are from World War II to the future). It turns out that rich civilizations simply leave no chance for poorer ones. A rich civilizatio…
Last reply by Dipto479, -
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Some pretty simple ideas i have for nukes in the game 1. Impacting Relations Starting off, when nukes are a relatively new technology, nuking countries shouldn't impact how the rest of the world views you. But, as time goes on, (let's say around the cold war) when you nuke a country, i think it should affect your relations with non-allied countries. And the more you do it, more ai will consider you a threat/enemy, and you'll have higher chances of causing a coalition. This should be something you can disable/enable in the pre-game menu. 2. Sending Nukes When you first gain nukes, you should need a special unit to be able to send nukes, rather th…
Last reply by Noobs Dudes, -
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Just wondering incase i wanted to use them like hoi4 focuses lol
Last reply by xox, -
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Like in aoh2 you couldnt give them names so im hoping that in this you could name after u create one and not be assigned a random name @Łukasz Jakowski
Last reply by xox, -
Last reply by marcelt,
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Basically for mobile and PC instead of taking a lot to add leaders and flag Photo there should be a button that says choose file and u choose from gallery The Photos for leaders and flags
Last reply by YouravaragebrazilianAoCfan, -
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Lukash, will there be an option in the game that allows capturing just one province per battle, like before? I mean adding a separate setting for this.
Last reply by Kiwi, -
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Taken from a YouTube Comment Thank you Aleksandra0056 Now let's get to the ide It works in more modern scenario At the end of a war, the winning country can choose an area of up to 15 Provinces that cannot have an army for X year This would bring a new option for the countries that intervene in the wars, they can Delimit a Special Zone so that we remain without troops for X year When a winning country wins, it loses WarScore as if it were annexing a provinc When the Country is not a war leader, it can only declare a Zone if it had +15 Relationship with the 2 War Leader In case the tw…
Last reply by Kiwi, -
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old version: new version:
Last reply by YouravaragebrazilianAoCfan, -
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Hello Lukasz i wish a good day to you. I watched ur video which u showed scenarios when u showed ww2 in video i noticed that u put Ippolito Massimino (king of Italy) as the leader of the italy. Please change it to Benito Mussolini. Not only me but also my Turkish friend group wants to see Benito Mussolini's photo. Don't understand wrong my friendgroup is not F*schist we are just fan to Benito's courage and braveness in history also it is for we want to see His photo in the game as H*tler's. Also actually in the history King did not even control and rule italy all control belonged to Benito. So please fix that I'm Sure that everybody wants to see him instead of italy's kin…
Last reply by Butter, -
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Здравствуй дорогой Лукаш, у меня появилось идея и если она и аудитории понравиться можешь ли сделать так вот начинаю: Не у всех ест возможность купить игру из за политики или других причин, и у меня ест идея чтоб каждый мог скачать игру бесплатно, в игру можно будет добавить рекламу и игрок может сразу допустим посмотреть 3 рекламы и играть сможет час потом снова но у каго ест деньги пускай купят лицензию за ту сумму которую ты хотел продавать игру в плей маркете при помощи лицензии игрок не должен будет смотреть рекламу а только по желанию,у него допустим будет чат где они могут первые кидать тебе идеи и другие
Last reply by Степа, -
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If anyone is Planning to make a mod that Covers events since the year 2000 like miuniem dawn then here r all the major conflicts since the year 2000 to include please dont forget these: (& if u plan to make it start in 1990 or 1989 then that would be slightly more cooler since it would Cover even more events that please dont forget such as, the reunifction of germany, fall of the ussr,gulf wars, yugolsav & bosnia war, aswell as the tajik civil war) Modders save my image so u dont forget what conflicts to add if ur making a 2000+ or 1990s+ mod For 1990s also dont forget the ones i mentioned above that i didnt include in the image as the…
Last reply by xox, -
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I saw the recent video about WW2, so I think that some event triggers could help: A civilization occupy over X% of B civilization's territory A civilization wins over X battles against B civilization Examples: 1. German Offesive: Title: Operation Barbarossa Success. Simple Description: Axis's Barbarossa Opperation starts successfully, implementing our plan. Triggers: Axis is at war with Soviet Union Germany wins over 10 battles against Soviet Union Germany occupy over 40% of B civilization's territory. Outcome 1: Germany annex Byalystok, Outcome 2: General government annex Lviv, Outcome 3: German…
Last reply by Dipto479, -
Ai over nukes as we all saw in the most recent Video perhaps it can only be made that it uses nukes as a last resort whether offensivly or defensively So instead of 100s of nukes going off in each game it can be like idk a few times per lots of tens of years not that often not like massive nuclear attacks on major cities that absoultly have no impacts otherwise like radiation over huge regions, impacts on global weather/sunlight like its just unrelastic for 100s of nukes to go off per game it should be like idk 10 20 50 in a 1000 year game not like 100s as we saw in the recent Video @Łukasz Jakowski
Last reply by ISyncradar, -
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This idea will make the game more strategic and the economy more diverse. It will also create strategic objects that will create a desire for expansion. It appears from the video that the resources have been added, but we don't know the details, and I'll write this anyway just in case. Usable Resources Resources must have a variety of uses because there is an interest in capturing them. for example: Iron must be used to build an army.(Of course with gold) Stone/wood/marble - buildings Wood - ships Oil must be available to move modern equipment(tanks,airplanes) Food is necessary for both the population and the army. Not having it will cause the drop of…
Last reply by ISyncradar, -
Will we? @Łukasz Jakowski Also u forgot the spanish Civil war in the ww2 scenrio
Last reply by Warnnexx, -
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Recently posted time lapse shows development and growth of Eurasian and some African civilization. It can be seen that AI had tendencies to expand weirdly and chaotically after some time (eg. Hungary controlling big part of Sahara). I think it'd be great if there was a possibility, that world could be split into continents and regions. Each civilization would be given priority to expand in certain places. For example, Hungary would have priority of conquering in Europe, and much lower in Africa or Americas. By regions, Hungary could have priority of expansion in central and eastern Europe, with slightly smaller interest in western. I think this could be achieved by a hidd…
Last reply by POLANDjapan, -
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Addition of exchange population button to peace treaties and trade Example: when playing as greece after winning war with turkey you take european part of turkey and exchange of population, your grece population from turkey will go to you and turkey population of your land will go to turkey so you don't have to asimilate your new land.
Last reply by panszop, -
Corruption
by ExoWiz- 1 follower
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after watching the 1440 scenario and other videos of like the Spain 1 I have seen the larger nations usually wins unlike in irl where smaller nation have also won against the larger nations so i think to there should be corruption in the game as the empire get older or some people should be greedy of money and cause corruption by this the time to research technologies should be longer and buildings construction would also be slower and sometime would require more money and will give low effectiveness duo to like people taking money for them selves and not working as hard and using cheap products. this should also effect the armies as their equipment would not be also…
Last reply by ExoWiz, -
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U forgot @Łukasz Jakowski
Last reply by xox, -
Hi i would like to ask how many provinces are on the mobile Version 2. Can it be optional that mobile players get both maps for whoever's device is strong @Łukasz Jakowski
Last reply by xox, -
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Could you give mercenary armies or armies overall a loyalty feature, were if they have low loyalty, they will rebel, but if they have high loyalty, they get attack or defence buffs
Last reply by mordred, -
So ya
Last reply by xox, -
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- 373 views
Can they?
Last reply by OwnM3Z0,