Ideas
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I was thinking, how about adding to the vassals some sort of option, or "switch", that would be called "control the vassal"? Here are some characteristics and things about this "switch": 1) If this option is activated it would give the lord the ability to manage the vassal by almost every point of view, a bit like as if the vassal becomes some sort of "indipendent region", that has its economy, army, etc.. but that it's all controlled by the player as a separated country. 2) If this option is activated (Control the vassal), the vassal's desire of indipendence might start to rise, and faster than normal, especially if the country hasn't a good relationshi…
Last reply by ItalianB4ll21, -
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When an atomic bomb is dropped, the screen shake effect can provide a more pleasant atmosphere to the game and may really make you feel like you are part of the intense action. Additionally, a longer animation effect combined with a powerful sound file would enhance the overall experience, immersing players even further into the environment created by the explosion.
Last reply by Anyone, -
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I propose adding a point to the sandbox with which it will be possible to choose the ideology of the country, that is, change it either for yourself or for other countries
Last reply by jizura, -
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Will ai nations flag randomly change over time?
Last reply by DRM, -
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In Age of History 2, there was a feature to mix civilizations, but after a few turns, each country returned to its original place (I think it's a bug). It would be fun if such a feature existed in Age of History 3.
Last reply by Anyone, -
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Im not sure if he ever added it, but say for example a army gets encircled, theres a big debuff and the army will fully get destroyed even the army thats encircled got like 14 divisions, and the surrounding is like 3,5
Last reply by qxz, -
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( if you don't know )- •Chain of power A sequential arrangement of individuals, groups, or positions that exercise control, command, or dominance over others, often with diminishing authority and influence at each descending level Like- ( General----Officers----soldiers ) Why? What purpose of this feature 🤔 Trust me this will make aoh3 x10 better and add more depth in game and some people going to say "actually we already have general and minister in game" 🤓☝️ But that's not what your thinking okay now get real •feature You can give different categories to your mister, general and heir like education, military, medical etc it's…
Last reply by general nepolean, -
As the title says @Łukasz Jakowski
Last reply by xox, -
So we may have atleast 2 mechnics for descion making in game Maybe on that is more visual like the small Icons like in hoi4 in which every focus has a Emblem and eu4 Mission they have Icons too yk soemthing visual & custoizable maybe a research tree of focuses that goes diagonal instead of vertical if u wanna be unique just a similer system to the focuses like system of hoi4 & Mission like system in eu4 @Łukasz Jakowski Also please check ur messegess & hope u saw my other posts please reply to them if whether u tjink they are good or not good yk implment & why or why not yk?
Last reply by xox, -
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Hi everyone! I would like to suggest an improvement for the regional campaign mode in Age of History 3. While we can already control countries within a specific region, I think it could be deepened by adding more detailed, region-specific events for each kingdom or state. For example, in the Iberian campaign, kingdoms like León, Castile, or Aragon could have their own decision trees, unique events, and narratives related to local alliances, internal betrayals, or even dynastic crises. Additionally, these events could be influenced by the real historical context of each kingdom, incorporating elements like tensions between Christian and Muslim states, or the in…
Last reply by xox, -
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I'm not sure if it's possible, but to explain, the natural disasters would be random, like floods or earthquakes, and what they would do is, when they happen in a province, the population would be reduced depending on the disaster, and at the same time, infrastructure would be damaged or destroyed. It might be a bit annoying, but I wanted to add this. I'm not sure if someone else has already posted a similar idea. "I translated this into English using ChatGPT
Last reply by HaSa, -
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Right now I got an idea that I think would be pretty great for scenario making and general role-playing, I call it..... VASSAL TYPES! Basically, each vassal type can be chosen when releasing a vassal, each having their pros and cons. 1. Colony Pros: Will most likely never rebel without being funded. (Unless the puppet master is heavily losing a war.), Will automatically join your alliance & Can be annexed with no fuss (Unless they are on a very high liberty desire.) Cons: Rivals can fund a rebellion for the colony even if it doesn't have any unique cores. Special Trait: Colony will have the master's flag in the top right. 2. Dependan…
Last reply by Das Moss Man, -
Could the plan invasion mechanic be an event outcome?
Last reply by Mr. Rufus, -
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The use of nuclear weapons is an event that profoundly affects international relations. In such a situation, all states may suspend their relations due to security concerns. This can lead to increased animosity between countries and the formation of new coalitions. Furthermore, the threat posed by nuclear weapons prioritizes conflict dynamics over diplomacy, leading to instability around the world. Nuclear weapons are not toys; they carry serious consequences. This idea can add depth and a strategic dimension to your game.
Last reply by KaiserGermany, -
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It has been over 6 months from when we last saw the Colonization mechanic in action, and I was wondering whether there was changes in respect to making it more difficult.
Last reply by Joaoj, -
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The flag and united Austria-Hungary in you're most recent video is inaccurate, Austria Hungary never had that flag, that flag is it's naval flag and is often mixed up with the real flag. The real Austria Hungary flag would be the Habsburg flag. And Hungary would be semi-independent. Hope you see this!
Last reply by Casual, -
Like with custom portraits & advanatges too so u can add anyone basically and call him anything with a New specfic role please this would add alot of possible things such as heads of ministires and other stuff @Łukasz Jakowski Also add war flags or seprate flags for the units displayed on map
Last reply by xox, -
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There are specific trade zones The more influence we have in these regions, the more money (tax) we get (these are specific states) Example: Venice trade route English Channel trade route Aegean trade route
Last reply by YusufAliDE, -
It would be cool if it was like that, I think it would look much better
Last reply by Hisdoner, -
Like ability to create more ppl apart from advsiors that u can set their names, role & advangtages that they can give @Łukasz Jakowski
Last reply by Wayne23lololh, -
Add them Lukas @Łukasz Jakowski
Last reply by xox, -
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Self explantory
Last reply by xox, -
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Please add dynasties. The game gonna be cooler
Last reply by Kitler_Cool79, -
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Aoh2 have trade feature but it didn't not actually "trade" I was expecting aoh3 gonna have trade feature with different nation but it didn't have it I have a idea for trade system you can trade different empire or kingdom though sea and land but fun fact you need salesman who can trade with different empire and you can make your own trade route and those ships can be looted ( and if those pirates annoying you then send your navy and kill them or excutive or maybe make them slave ) or sink you can make your own trade route by like making a doodle lines ( like silk road )and also to reduce the trade cost like shipbuilding It can help your empire economic but …
Last reply by general nepolean, -
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Hello everyone, Despite me having high school, I'll be the most active to the community. So lets go back to the point. I suggest a brief idea to add for formable nation, it's Formable Subject. It means that some formable nations requires subjects to be formed. How it should work Formable subjects will be formed only accoding to the lord. It means that it can't be formed independently (e.g. I want to form French Empire, but it need to form Rhine Confederation, Duchy of Warsaw, etc...). This will work like this; Formable subject will be create exatly as it should be. However, it need to add a second tab for countries that should possess it. How Civi…
Last reply by Wayne23lololh,