Ideas
2,727 topics in this forum
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- 5 replies
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One thing I really hate about aoh2 that it's battle system suck really it's really annoying 😑 Here is some idea for new battle system Enter the Battle- When you send your troops into enemy land a pop up going to show ( or something else I don't know) you can enter the Battlefield which you can lead your army into different directions like right, left ,back , straight a etc and your army can get tired and you have to set camps in night ( and if your enemy have small amount of troops they can also raid at night ) you can send your king in battle but if your king die in battle your game is over if your losing the battle your army going to run away and you ca…
Last reply by general nepolean, -
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Hey Lukasz, I don't know if you're going to see this, but I'd love to see a map editor for mobile (like the PC version). This is because many people have a computer that's not as fitting for the game, like me. We'd really like a mobile version of the map editor (the one used to edit provinces), as it would be really interesting to make provinces in the mobile version.
Last reply by DegureP, -
Hi Lukas i was thinking about a idea that a event can happen randomly unite with nearby civilizations, hence being the opposite of explode This also made me think that maybe a random event can be that a specfic nation may seek to also form a formable civilziation whether due to the above happening or due to the nation going and trying to take whatever land as nessercy wirh any means possiblee inorder to become any of its formable civilziations @Łukasz Jakowski
Last reply by YouravaragebrazilianAoCfan, -
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- 359 views
If we add more conditions for the formation of countries, this will allow us to display an alternative history and some possible precedents in the real one much wider and more accurately. 1) Condition - vassalage to another country. If Congo is a German vassal, then Congo can become German Congo/Reichskommissariat Central Africa. Or if Byzantium is a vassal of Russia, then Byzantium can form Tsargrad. Or Jerusalem/Israel in vassalage to France could become Outremer. 2) Condition - religion. With different religions, India can be both Bharat and Hindustan... 3) Сondition - ideology. This is so that the formations of the USA, the Third Reich, the USSR, the …
Last reply by YouravaragebrazilianAoCfan, -
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Is there any sort of espionage mechanic in the game?
Last reply by Ragronr, -
- 1 follower
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@Łukasz Jakowski ideia form aoh3 is multiplayer It's fun to play with your friend and multiplayer for aoh3 would be interesting
Last reply by Sacro Império Brasileiro, -
- 2 replies
- 207 views
Overview: Military units could be affected by the terrain and also weather. Weather would change throughout the day cycle, with four seasons each year, having increased chances of specific weathers appearing: Winter: Weather Types: Snow, Blizzards, Fog, Rain. Military impact: Movement Penalties: Terrain covered with snow, blizzards, fog, rain significantly reduces the movement speeds of the units especially regular infantry and organised cavalry. Attrition and Fatigue: Terrain covered with snow, blizzards or rain increase attrition of the units significantly. Combat Ineffectiveness: Units partaking combat in terrains …
Last reply by Yahya, -
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- 96 views
Construction efficiency, Construction speed, Military construction efficiency and speed, Technology Unlocking speed.
Last reply by Dipto479, -
Idea
by andry202222- 2 replies
- 206 views
Mister @Łukasz Jakowski if dlcs are to be made are they perhaps going to have new features or new content for scenarios or nations such as for example events for 1836 or events for 1914 and so on?
Last reply by andry202222, -
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First of all, I want to say that I am grateful that the game is where it is at and that I do recognise and appreciate the work Lukasz does, what he accomplished was nothing short of amazing. This post is to just highlight a very minor issue: the border with Alsace-Lorraine. Source: As you can see the border is fine except for the very south of it, it potrudes too much to the left. Here is a rough fix. WW1 is a popular scenario, especially when if we are considering France and Germany and I don't want Lukasz to make the same error as with the Austro-Hungarian/Russia border in AoH2.
Last reply by andry202222, -
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It's clear that having a large part of an army revolt is not a good game design decision, but I like the concept of exceeding the regiments limit making them less effective to manage.
Last reply by Marerjh, -
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- 182 views
Hello, community! Today, I’d like to share an idea I came up with. The concept is to have a simple system of political parties, where the interval between elections could be set in the game editor. Each party would provide specific buffs: for example, the Conservative Party could offer bonuses to the military and population growth, while the Socialist Party might enhance diplomacy and research, among others. These are just examples, and the details can be adjusted to fit the game’s mechanics more effectively.
Last reply by Fire Quickly, -
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Mechanic for Changing Ideology Popularity: There will be an option to support ideologies that interest us. If we have low popularity and decide to change ideology, there will be a high risk of provoking a civil war due to this shift in the country's stance. Advisors: There will be advisors with different political positions. If we accumulate a certain number of advisors representing a specific ideology, this ideology will gradually begin to increase in influence. Formation: To form a nation with a different ideology by force, it will be necessary to first change the country's ideology to match the new one. For example: If…
Last reply by KaiserGermany, -
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- 121 views
the suggestion is really simple there should be 1 or 2 base historical events for every campaign, maybe at the start, it doesn't really matter, but let's use the reconquista campaign as an example Castile should appear in leonese territory in 1065 as an event, and this should pop up to everyone in the peninsula, other suggested events for this campaign would be: the union of castile and leon Under the Crown of Castile Leon in 1072 the conquest of toledo by said union (or castile) in 1085 these scenarios would be simple to add but would make campaigns much more fun since there isn't a real reason to play in one region ex…
Last reply by KaiserGermany, -
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- 3 replies
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Is it possible for you to post a time-lapse of 1440?
Last reply by Kiwi, -
central bank
by ARWD- 0 replies
- 138 views
Add a central bank It's good to have some money for emergencies.
Last reply by ARWD, -
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- 247 views
Please respond to my following inquires whether or not they will be added whether now or later in future dlc, thx: 1. The first is the missing Button thing in the demand and also dipolomatic interface it seems like there is space for 1 more Action for each so please add one so the interface can feel complelte otherwise it feels like its missing a Button so please fix that Lukas (yk what im talking about i cant send images cuz it says the Max total size of image is low but i did make a post about it on my other account you dont need to comepeltly reorganizd the layout just add 1 more action for each & it will feel symterical) so please add the what feels li…
Last reply by xox, -
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- 162 views
Will you add province governors to own some provinces? The more experienced the governor is, the more income and resources you can gain, and buildings are faster to build.
Last reply by Wronislaw, -
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can you add army unit Experience, training?
Last reply by Dipto479, -
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& add all the civil wars events New mechnics and all that that happened hehe in this 25 year time peroid perhaps even extend it back a 1990s start date or a 1950s start date or a 1900 start date but full of hundreds /thousands of events, scripted wars,civil wars events & descions to take place and a few New mechnics like the un among others hehe and make it be the best mod ever!
Last reply by xox, -
- 1 follower
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Maybe mods from steam can have a mobile Version which the app can have a mod Browser built in which allows u to browse what other users have uploaded of files & modifictions then download them from the inbuilt mod Browser & downloader @Łukasz Jakowski
Last reply by xox, -
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- 176 views
Exploration Mode was available in AoH2 but not in AoH3 This mod would be an important factor in the make colonization of both AI and us
Last reply by xox, -
- 1 reply
- 233 views
If not there already, you could maybe add an option to enable nuclear environmental damage. This means every nuke detonated could damage the global environment, resulting in economic and social decline due to atmospheric damage. And the provinces around the nuclear explosion would have a dust cloud or something to show the effect of radiation. On a mass scale, such as nuclear war, this could potentially destroy the world due to many nukes going off and nuclear winter. I feel this would add suspense to scenarios, and would make both the player and the AI scared to use nukes, and might use it as a last resort. Maybe also nuclear treaties would help limit it a bit.…
Last reply by Gosling, -
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- 4 replies
- 773 views
Nobody is talking about adding naval units to the game. AOH3 will be so much better if there were naval units that is ships like there are in EU4. I know that it will be difficult to create and design a naval sysyrm from scratch.But aoh3 will not be complete without it. I just ask for these 2 things 1.Transport ships-For transport of troops over body of water. 2.Battleship-They will do the fighting There can be many types of warships with different fighting capability.Like gallows,light ships,heavy ships etc. I really want Lukas to add ships to the game.We can also just take ideas from games like eu4.
Last reply by Manhattan86, -
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- 0 replies
- 164 views
Можно добавить систему долгов будет возможность брать у других стран и в течение времени если не платить то они предубеждение дадут потом объявят войну и возьмут экономику и некоторые провинции
Last reply by Степа,