Ideas
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Hello, community! Today, I’d like to share an idea I came up with. The concept is to have a simple system of political parties, where the interval between elections could be set in the game editor. Each party would provide specific buffs: for example, the Conservative Party could offer bonuses to the military and population growth, while the Socialist Party might enhance diplomacy and research, among others. These are just examples, and the details can be adjusted to fit the game’s mechanics more effectively.
Last reply by Fire Quickly, -
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Mechanic for Changing Ideology Popularity: There will be an option to support ideologies that interest us. If we have low popularity and decide to change ideology, there will be a high risk of provoking a civil war due to this shift in the country's stance. Advisors: There will be advisors with different political positions. If we accumulate a certain number of advisors representing a specific ideology, this ideology will gradually begin to increase in influence. Formation: To form a nation with a different ideology by force, it will be necessary to first change the country's ideology to match the new one. For example: If…
Last reply by KaiserGermany, -
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the suggestion is really simple there should be 1 or 2 base historical events for every campaign, maybe at the start, it doesn't really matter, but let's use the reconquista campaign as an example Castile should appear in leonese territory in 1065 as an event, and this should pop up to everyone in the peninsula, other suggested events for this campaign would be: the union of castile and leon Under the Crown of Castile Leon in 1072 the conquest of toledo by said union (or castile) in 1085 these scenarios would be simple to add but would make campaigns much more fun since there isn't a real reason to play in one region ex…
Last reply by KaiserGermany, -
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Is it possible for you to post a time-lapse of 1440?
Last reply by Kiwi, -
central bank
by ARWD- 0 replies
- 166 views
Add a central bank It's good to have some money for emergencies.
Last reply by ARWD, -
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Please respond to my following inquires whether or not they will be added whether now or later in future dlc, thx: 1. The first is the missing Button thing in the demand and also dipolomatic interface it seems like there is space for 1 more Action for each so please add one so the interface can feel complelte otherwise it feels like its missing a Button so please fix that Lukas (yk what im talking about i cant send images cuz it says the Max total size of image is low but i did make a post about it on my other account you dont need to comepeltly reorganizd the layout just add 1 more action for each & it will feel symterical) so please add the what feels li…
Last reply by xox, -
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Will you add province governors to own some provinces? The more experienced the governor is, the more income and resources you can gain, and buildings are faster to build.
Last reply by Wronislaw, -
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can you add army unit Experience, training?
Last reply by Dipto479, -
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& add all the civil wars events New mechnics and all that that happened hehe in this 25 year time peroid perhaps even extend it back a 1990s start date or a 1950s start date or a 1900 start date but full of hundreds /thousands of events, scripted wars,civil wars events & descions to take place and a few New mechnics like the un among others hehe and make it be the best mod ever!
Last reply by xox, -
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Maybe mods from steam can have a mobile Version which the app can have a mod Browser built in which allows u to browse what other users have uploaded of files & modifictions then download them from the inbuilt mod Browser & downloader @Łukasz Jakowski
Last reply by xox, -
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Exploration Mode was available in AoH2 but not in AoH3 This mod would be an important factor in the make colonization of both AI and us
Last reply by xox, -
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If not there already, you could maybe add an option to enable nuclear environmental damage. This means every nuke detonated could damage the global environment, resulting in economic and social decline due to atmospheric damage. And the provinces around the nuclear explosion would have a dust cloud or something to show the effect of radiation. On a mass scale, such as nuclear war, this could potentially destroy the world due to many nukes going off and nuclear winter. I feel this would add suspense to scenarios, and would make both the player and the AI scared to use nukes, and might use it as a last resort. Maybe also nuclear treaties would help limit it a bit.…
Last reply by Gosling, -
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Nobody is talking about adding naval units to the game. AOH3 will be so much better if there were naval units that is ships like there are in EU4. I know that it will be difficult to create and design a naval sysyrm from scratch.But aoh3 will not be complete without it. I just ask for these 2 things 1.Transport ships-For transport of troops over body of water. 2.Battleship-They will do the fighting There can be many types of warships with different fighting capability.Like gallows,light ships,heavy ships etc. I really want Lukas to add ships to the game.We can also just take ideas from games like eu4.
Last reply by Manhattan86, -
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Можно добавить систему долгов будет возможность брать у других стран и в течение времени если не платить то они предубеждение дадут потом объявят войну и возьмут экономику и некоторые провинции
Last reply by Степа, -
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Hello; I'm Vis from the 11:59 Development Team. (And, yes, I've come out of the dark to express a few issues I'd hope to raise on behalf of the AOH2 modding community). For those not used to modding, I'll provide a quick glossary. Conditionals are what determines when an Event triggers, essentially functioning as an if-statement. If this, then do that. Effects are commands that change things about the game. (E.g. province_economy=15.4 is an effect that currently gives a random province 15,4 economy points). Scopes determine the game objects for which effects are applied. For example, if France is currently scoped to, all effects are applied at the civi…
Last reply by eNeXPii, -
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Sistema de árvore genealógica, herdeiros e ideologia política! Reis tendo seus herdeiros e podendo ter filhos onde o jogador escolhe com quem se casar e ter filhos, e escolhe seus nomes. O jogador terá uma mesa de vários parceiros de diferentes países com personalidades que afetam o reino, e a habilidade de escolher quem herdará e modificará o nome. Presidentes são escolhidos de acordo com a ideologia dominante do povo, um sistema partidário com candidatos presidenciais, e o jogador tem o poder de criar presidentes e outras posições também.
Last reply by Yvolution, -
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Because the map is based on our modern world there are several provinces present that did not exist during the medieval scenario's or earlier. The most prominent examples of this I believe are the provinces of Almere and Urk (the latter used to be a small island), the former Aral Sea and also the lowest parts of Mesopotamia and the ancient Lake Moeris (https://en.wikipedia.org/wiki/Lake_Moeris). I propose that instead of making separate maps for each scenario or century (which would be very inconvenient), these provinces are turned into a special type of wasteland called flooded or submerged lands. This wasteland type would have the same color as water on the map and wo…
Last reply by Wayne23lololh, -
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Can you make some formables for Colonies so when they declare independence, they immediately can form them (British Raj -> India) @Lukasz jakowska
Last reply by EuroballProductions, -
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Lowland terrains can be used to create waterways, a specific technology needs to be researched to do this.
Last reply by ISyncradar, -
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As I was reading the steam page, I saw that low morale can lead to retreat and reduced effectiveness. I think that this should also happen when units are overcrowded in a single battlefield because (1) not all of them are actively fighting, and (2) retreats are a huge scramble, resulting in bigger casualties. Another thing, I think that overcrowding would result in friendly fires or friendly casualties.
Last reply by ISyncradar, -
Iit ahouldnt be too hard just a few percentages displayed on a ui that simply change the governement type after each eelction & even if they dont they atleast can change ruiling party while staying the same ideology Democratic nations & nations of similer ideoliges get elections once per 4 years yk so a elections mechnic is needed PLEASE ADD A POLTICAL /POLICTAL PARTY & ELECTIONS SYSTEM it shoudlnt be too hard wheter before launch/final Release next month or in some future update/dlc if possible thank you! @Łukasz Jakowski
Last reply by Austrian empire, -
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Can u & can they?
Last reply by Joaoj, -
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1. Like the images feel like there is 1 missing Button it feels so unsatstyfying please add something to fix it or make the ui symterical instead 2.Furthermore, i rememebe in ur last translation post there were features like embragos & holy wars, Why havwnt we seen them so far is it cuz they havent been added yet or are they going to be shown soon? Or if not shown but they r in the game whether on Release or eventually hopefully? @Łukasz Jakowski
Last reply by Joaoj, -
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Now that the game is only a month out, let's take a moment to appreciate what a monumental achievement this is for Lukas, and for the map gaming community as a whole. To receive a game of this quality from a single person is mind boggling! Thank you for all your hard work!
Last reply by Tdrr, -
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I would like to suggest that, in addition to the current requirements established by Mr. @Łukasz Jakowski, additional requirements be considered for forming a civilization. Specifically, I believe that ideology and religion should be key factors. For example: - The Russian Empire cannot be formed with modern-day Russia, which is a republic, unless you change your ideology to monarchy. - Bavaria, being Catholic, cannot form the German Empire, which was officially Protestant. - If Bavaria forms the German Empire, the empire becomes Catholic, leading to revolts among Protestants. I hope it's not too late to incorporate this mechanic into the game.
Last reply by Taquito_Dictador,