Ideas
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Hello; I'm Vis from the 11:59 Development Team. (And, yes, I've come out of the dark to express a few issues I'd hope to raise on behalf of the AOH2 modding community). For those not used to modding, I'll provide a quick glossary. Conditionals are what determines when an Event triggers, essentially functioning as an if-statement. If this, then do that. Effects are commands that change things about the game. (E.g. province_economy=15.4 is an effect that currently gives a random province 15,4 economy points). Scopes determine the game objects for which effects are applied. For example, if France is currently scoped to, all effects are applied at the civi…
Last reply by eNeXPii, -
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Sistema de árvore genealógica, herdeiros e ideologia política! Reis tendo seus herdeiros e podendo ter filhos onde o jogador escolhe com quem se casar e ter filhos, e escolhe seus nomes. O jogador terá uma mesa de vários parceiros de diferentes países com personalidades que afetam o reino, e a habilidade de escolher quem herdará e modificará o nome. Presidentes são escolhidos de acordo com a ideologia dominante do povo, um sistema partidário com candidatos presidenciais, e o jogador tem o poder de criar presidentes e outras posições também.
Last reply by Yvolution, -
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Because the map is based on our modern world there are several provinces present that did not exist during the medieval scenario's or earlier. The most prominent examples of this I believe are the provinces of Almere and Urk (the latter used to be a small island), the former Aral Sea and also the lowest parts of Mesopotamia and the ancient Lake Moeris (https://en.wikipedia.org/wiki/Lake_Moeris). I propose that instead of making separate maps for each scenario or century (which would be very inconvenient), these provinces are turned into a special type of wasteland called flooded or submerged lands. This wasteland type would have the same color as water on the map and wo…
Last reply by Wayne23lololh, -
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Can you make some formables for Colonies so when they declare independence, they immediately can form them (British Raj -> India) @Lukasz jakowska
Last reply by EuroballProductions, -
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Lowland terrains can be used to create waterways, a specific technology needs to be researched to do this.
Last reply by ISyncradar, -
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As I was reading the steam page, I saw that low morale can lead to retreat and reduced effectiveness. I think that this should also happen when units are overcrowded in a single battlefield because (1) not all of them are actively fighting, and (2) retreats are a huge scramble, resulting in bigger casualties. Another thing, I think that overcrowding would result in friendly fires or friendly casualties.
Last reply by ISyncradar, -
Iit ahouldnt be too hard just a few percentages displayed on a ui that simply change the governement type after each eelction & even if they dont they atleast can change ruiling party while staying the same ideology Democratic nations & nations of similer ideoliges get elections once per 4 years yk so a elections mechnic is needed PLEASE ADD A POLTICAL /POLICTAL PARTY & ELECTIONS SYSTEM it shoudlnt be too hard wheter before launch/final Release next month or in some future update/dlc if possible thank you! @Łukasz Jakowski
Last reply by Austrian empire, -
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Can u & can they?
Last reply by Joaoj, -
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1. Like the images feel like there is 1 missing Button it feels so unsatstyfying please add something to fix it or make the ui symterical instead 2.Furthermore, i rememebe in ur last translation post there were features like embragos & holy wars, Why havwnt we seen them so far is it cuz they havent been added yet or are they going to be shown soon? Or if not shown but they r in the game whether on Release or eventually hopefully? @Łukasz Jakowski
Last reply by Joaoj, -
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Now that the game is only a month out, let's take a moment to appreciate what a monumental achievement this is for Lukas, and for the map gaming community as a whole. To receive a game of this quality from a single person is mind boggling! Thank you for all your hard work!
Last reply by Tdrr, -
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I would like to suggest that, in addition to the current requirements established by Mr. @Łukasz Jakowski, additional requirements be considered for forming a civilization. Specifically, I believe that ideology and religion should be key factors. For example: - The Russian Empire cannot be formed with modern-day Russia, which is a republic, unless you change your ideology to monarchy. - Bavaria, being Catholic, cannot form the German Empire, which was officially Protestant. - If Bavaria forms the German Empire, the empire becomes Catholic, leading to revolts among Protestants. I hope it's not too late to incorporate this mechanic into the game.
Last reply by Taquito_Dictador, -
Then thru events the demilitarized zone can change back to normal But basically either a New terrian type or a terrians may have a impassable Status in which can be applied to territoires that r demiliratized & also others for example thick deserts, jungles & mountians which are impassable such as Sahara, Himalaya & amazon! Also make crossing rivers take slightly more time ingame @Łukasz Jakowski
Last reply by usernamelplol, -
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Like in hoi4 Japan gets imperial protectroate and some other type of puppet Imperial Subject & Imperial Associate based on puppet leval Ussr gets socialist republics internaly & people's republics for other nations like warsaw part countries such as hungarian & polish people's republics & germany gets reichkommistrats & Reichsprotectorates Uk gets dominions colonies & mandates based on puppet level @Łukasz Jakowski Add this as a Option & make it customaziable
Last reply by usernamelplol, -
1.Just like.hoi4 poltical parties & pie chart work to represent the major ideology & party 2.Also add a Triangel allignmeent Triangel that shows the closesnesss of countries to the main factions in each scnerio just like hoi3 it can be represented thru closeness as in ideology (if u decide to add a poltical system & or if u want to make it easier on terms of relations to such countries with that ideology or what would be unique & more accurate if it was for both) @Łukasz Jakowski
Last reply by usernamelplol, -
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Будет ли идеология анархизм ?
Last reply by Machno, -
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have army boundaries according to the skills of generals example: General 1: Combat experience:400 Attack bonus:5 Defense Bonus: 7 Maximum Army assignment limit:30 General 2: Combat experience:700 Attack bonus:8 Defense Bonus 4 Maximum Army assignment limit:48
Last reply by YusufAliDE, -
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1. Fragmentation After Defeat Mechanic: If you lose a major war, your nation could fragment into smaller states or regions. Example: If you're playing as the Second Bulgarian Empire and lose a devastating war, parts of your nation could break off into independent entities like the Tsardom of Vidin, Dobruja, or even revert to Byzantine or Ottoman control. Triggers: Large war losses (both military and territory). Loss of key cities or capitals. Outcome: Your country could splinter into independent states, each with their own goals, leaving you to manage a much smaller, weaker version of your former empire. …
Last reply by SamDerminji, -
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I think the title speaks for itself, anyway, I want to clarify what I mean by "Non-sovereign Civilization." A non-sovereign civilization would be a country that is in a situation where it has 0 provinces (This does not include occupied provinces), however, its entity continues to exist through the Cores of its former provinces. Having 0 provinces in AOH2 represented a total defeat and there was nothing else to do but become a spectator or change civ, leaving your old civilization in oblivion, but this does not necessarily have to be the case in AOH3. (I want to make it clear that this idea can be executed in multiple ways within the game. What I will talk abou…
Last reply by eNeXPii, -
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Hi just wondering if its possible to add them as a Mission for base game ww2 germany so after every conquest it can happen that the Player can create them & Release them as puppets
Last reply by KaiserGermany, -
Im wondering if theres anything like cool unqiue and all that or mechnics apart from everything that has been shown like what plans do u have for the game pre Release and Post Release in the future Any surprising cool unique or feautures yet to be shown or to be annonced? Such as future dlcs ideas Among other things? @Łukasz Jakowski
Last reply by usernamelplol, -
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I not sure if @Łukasz Jakowski has changed his mind and decided to add ships, but here's my idea. Age of History 3 is already a bigger, more ambitious game, and not including ships - whether warships, transport vessels, cargo ships, or blockade runners - would cut out a significant portion of the game's content, features, realism, and fun. It's easy to add ships; they would be like land units but at sea, with some unique characteristics. How can you have a cavalry army fight a knight army in the middle of the ocean? Yes, it's odd and humorous, but it's not too much to ask for ships. Just allow us to build them in ports - transport ships, warships, suppo…
Last reply by Taquito_Dictador, -
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I propose to Lukasz Jakowski to add terrain, city types and province population triggers. City Types : Make event only concern a certain types of city, in a country, or in the world. All major and capital cities will build defense building, to bo only occupable by directly siege it. This will make wars more challenging if it must siege a major city to occupied it, than only the capital to occupy it. Province Population : Make some revolt event for x country: This is useful for event related to the province population. If a province is under the required population number, than it isn't concerned. Ex: growth rate decrease by 15% in…
Last reply by Wayne23lololh, -
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I think it will be cool to add an option like join/leave HRE As well as the possibility of the country joining to HRE under a peace treaty @Łukasz Jakowski
Last reply by Guguge, -
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Hello Lukazs, I have seen the recent video and I would like to suggest that we can only intervene in wars when: We are World Powers, Regional Powers or when we have a high friendly relationship with one of the two sides. What do you think about this?
Last reply by GalacticCakes, -
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So, countries are divided into multiple military districts(zones), which are handled by generals, each zone provides 1 supply hub in major cities of the said zones, the generals are lower ranked and usually take orders by the player and the military advisor. Smaller countries to 20 provinces will have 2 zones, countries with 21 - 40 provinces will have 3 military zones, countries with 41-70 will have 4 and any more will have 5 military zones, but the player can create them manually too. The reason I had this idea is because I remembered Russia has multiple military districts, and the southern one is managed by Gerasimov. @Outlawexperience @Łuka…
Last reply by Brianman,