Ideas
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We all know the infamous AI bordergore treaties. Not only do they look nasty but they are also unrealistic; there's a reason borders are clean for the most part. For this, I have 2 solutions that can work in tandem with one another. 1. The AI would make treaties based on regions and not random individual provinces, especially if they are historic or are advantageous geographically. This will be explained with screenshots. 2. They would strictly prioritise old cored provinces. I think it would take some time (maybe adding this suggestion as a type of treaty/event that is automatic to curtain country's AI for specific territories/regions) but I…
Last reply by OwnM3Z0, -
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Tribes in aoh2 boils down to 2 things migration, waiting for technology to become civilized. In the latest game Tribes should be completely redesigned. My proposal is to divide tribes 3 stages of development: nomadic tribes, semi-settled tribes, settled tribes. Nomadic tribes: will be very common in the early stages of the game, they will have building construction blocked (hordes will be a unique system of government for the steppe that does not block this ) nomads will be forced to migrate frequently due to the lack of alternative sources of food (agriculture) or they will receive a strong disadvantage to the population, wandering tribes can go towards horde…
Last reply by Agatha Christie, -
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Maybe it would be a good idea to be able to place the troops of your vassals on provinces you want. for example you want to declare a war on a country and you have vassals. you place your soldiers on the provinces bordering the country you want war with. you go to your vassals and there will be a button that says "place soldiers" or something like that idk. the vassal is going to place those soldiers and you could declare war with your and your vassals soldiers.
Last reply by Marerjh, -
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I think that a vassal's desire to regain freedom should increase when he is called to war by his lord.
Last reply by Casual, -
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Possibility of conscription troops on occupied land where you have cores on, it will take more time to conscript troops there.
Last reply by Casual, -
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"To the esteemed Lukasz Jakowski, Lord of all Emperor and Ruler of all lands, whose wisdom governs the realms of strategy and conquest, I humbly present this proposal. In your vast dominion of rule and conquest, might there be space for the flame of rebellion to ignite? If it pleases your lordship, I request the inclusion of a feature that allows players to rise as rebels from within a nation, much as the oppressed did in the great revolts of the 1400s. In this mode, players would have the chance to lead a movement of liberation, gathering commoners and outlaws alike, forging alliances in secrecy, and challenging the power of established rulers. Through daring ambush…
Last reply by zdislav, -
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So, I am not sure if it's reasonable to propose anything so close to the release, but I think that Jakowski's AI tinkering isn't over yet so here is my proposal: The scenario creator should have the ability to set AI expansion priorities. The idea is simple: each civilization in a scenario could be given preferred directions for expansion. This would likely be based on regions (if such thing even exists in the game), allowing for more realistic outcomes. For example, Poland could be more inclined to invade and claim territories in Eastern Europe (Ukraine, Belarus, Russia), while showing reluctance to expand into Germany, Scandinavia, etc. Here's my…
Last reply by Sapajapa222, -
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For the game with no multiplayer, AI is almost all game. So AI should use all features that player haves, including spies. And that would make the game more challenging.
Last reply by Sapajapa222, -
this should be togglable by the person itself where you can control what notifications your followers get, please @Łukasz Jakowski this is a really simple but nice addition to the forums
Last reply by OwnM3Z0, -
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In this image Iran and Iraq are seen as majority shia, which wasn't the case, iran and iraq wouldn't become shia until the safavids in 1500 imposed an inquisition on the sunnis of iran and iraq i would also suggest making the coastal regions of anatolia majority christian since they remained so until ww1
Last reply by OwnM3Z0, -
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Hi, in this topic, I am interested in your ideas for events that can happen for every Civilization in the game. Civilization have to do something or the level of something will be higher or lower. It is also possible to create a chain of events. I'm also interested in Missions for every Civilization. Missions, unlike events, will be shown in a special menu with a list of missions to complete. Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest producer of some resource in the world, unlock 5 Civilization legacies etc. You can co…
Last reply by Wayne23lololh, -
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What can you form as ?
Last reply by Casual, -
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Basically, after watching almost 2 hours of gameplay I'm really concerned about 2 things: 1. AI acts weirdly. I understand that it's really hard to implement competent AI in a game that's made by 1 guy on self-made engine but still. I saw that the AI tends to defend and rarely attacks, while also probably building low-quality armies. 2. Combat system. Whether it's the problem of a combat system itself (which is really hard to make) or an AI, the player seems to have and advantage. Seeing 40k Anhalt army being torn by 38k army of a player WHILE he's sieging really concerned me. 3. Buildings seem overpowered. They boost production real high while being quite …
Last reply by Matvey, -
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Було б непогано зробити як у crusader kings Коли ви васалізуєте країну, вона входить до вашого складу і замість її кордону є просто прапор на карті, а в іншому режимі карти нею можна керувати
Last reply by MamPytanie, -
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we need to know this, we HAVE to know this LUKASZ, ANSWER THIS QUESTION AND MY LIFE IS YOURS @Łukasz Jakowski
Last reply by YouravaragebrazilianAoCfan, -
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The game's launch trailer shows a very large inequality in the amount of technology being developed. Some countries developed much faster than others, and since this is associated with access to better units, I believe that technological development should be somewhat limited. In my opinion, this is how: Technologies with IDs: 0 to 8 can be discovered from the beginning of the world 9 to 19 can only be discovered from 753 BC 20 to 26 can be only discovered from 476 AD 27 to 38 can be only discovered from 1453 AD 39 to 48 can be only discovered from 1548 AD 49 to 58 can be only discovered from 1688 AD 59 to 65 can only be di…
Last reply by Wayne23lololh, -
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1-When an army besieges a city, the more soldiers there are, the shorter the siege will last 2-When an army besieges a city, it suffers losses and compensates for them with manpower 3-An army can fail when besieging a city (this depends on how big and strong the city is) 4-Small armies (1K-15K) cannot/always fail to capture large and rich cities 5-The army can be assigned to cities and when the enemy army besieges the city, the soldiers can try to defend the city.(No battle takes place) The army assigned to a city gets extra defense buffs . Example drawing: Can someone tag the lukasz?
Last reply by Dipto479, -
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The name of the provinces should be changeable for example - ottomans capture Constantinople and changes it name to Istanbul etc. but it should be saved for that particular game not like aoh2. (Sorry if my English is incorrect)
Last reply by Nirmala, -
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The migration from Europe to the American colonies should be done without railroads. So, for example, if Lithuania survives and takes over Alabama, it could establish the colony state of Nemuno Sala and send Lithuanian Ruthenian immigrants there, treating the local population either well or poorly. --- Distant colonies should not have the same label as the homeland. Both artificial intelligence and player colonies should be willing to create separate colony labels. The process of colonies becoming independent should apply directly to the situations in which the colony is located. For example, consider 13 colonies: if a strong state with self-…
Last reply by Das Moss Man, -
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I was rewatching the Sandbox mode video and got a simple idea that would improve it a bit. In the Provinces tab, add an "Owner" option to allow the player to change the owner of a province. This would be useful, for example, to correct undesirable borders after AI peace treaties. In the same Provinces tab, add an "Add core" and "Remove core" to add/remove cores. This would be useful to add new cores mid-game or remove cores of extinct civilizations.
Last reply by Wayne23lololh, -
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Lukasz, come on, this'll be just a real time strategy Aoh2 with a slightly bigger map. Please fix the relations goddamn, use Victoria's interest feature or something
Last reply by Wayne23lololh, -
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- 163 views
During peace time, Ai will build nukes at a rate proportional to their economic capacity to do so. Upon entering a war, the AI will create a list of the top 10-15 enemy provinces with the highest economic value It will a nuke on each of these cities, from highest to lowest moving through the list until their arsenal is empty
Last reply by Tdrr, -
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1:For example, if you are playing 1444 and you colonize a place, it is shown with a population of indigenous people living there instead of neutral people. 2: Representation of today's minorities in the game, such as Scottish Catalonian Kurdish Uyghur Maori 3:Divide colonization into 2 main types Settler colonization and Resource colonization. For example, in a united kingdom game we should be able to make Canada a settler colony and Egypt a resource colony. Settler colonialism: Adds a certain base value and then the new value increases immigration by 50% Resource colonization:Increases the resource output by 35
Last reply by Mirac44, -
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@Łukasz Jakowskipls if you'll respond then respond for them all not for one like you always do 1. Event descriptions in other files In AoH2 adding event decs with enters is pain. You have to 300 times check in game how it looks and if you have to add one or more Tab. It would looks like this (in my opinion): { (here is description) }, 2. Holy Roman Empire System It should be like this: There are three types of members of HRE: • Prince • Elector • Emperor Emperor is choosen by electors. Every prince can become elector if prince is stronger then any of current electors (like have …
Last reply by Mirac44, -
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Hi Got a suggestion for this game. Realistic population in nations and nation's lands. A population pyramid style thing would also be a nice thing for examble this: 0-4, 5-9, 10-14 style so u can see how many children u have in ur nation and other aged people. + with this u cant just conscript new soldiers but have limited number of soldier, (like u cant conscript +45 years olds for instance).
Last reply by ISyncradar,