Ideas
2,748 topics in this forum
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Given multiplayer managed to work and you originally said it was quite unlikely for a multiplayer at first, could it be possible to fix the ai to actually use a navy possibly (and maybe trade)
Last reply by Mr. Rufus, -
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Also do you have any plans to add the old features from the previous game such as ultimatums, also fixing the current alliance system would be nice and making it so your vassals can't join other civs alliances
Last reply by Anon6969, -
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- 271 views
I am not a professional animator I just make this for fun;)
Last reply by Mr. Rufus, -
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- 665 views
Hello @Łukasz Jakowski, the following features should be really easy to implement, I am genuinely surprised they are not part of the game yet. Direct way to change core populations: There should be a slider in the core editor that allows the player to directly change the % of population that identify as the core nation. There is no reason for a core "Republic of the Rio Grande" in Mexico to have 50% core population, and I cannot seem to find a way to change it to less without making an event. Event outcome that improves relations: Like the last suggestion, there should be a way to improve relations through events, very simple to add and yet will have a huge impa…
Last reply by Wooodex, -
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not much to add about it
Last reply by selenhogamer, -
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@Lukasz Jakowski i will elaborate, basically. I made a fascist greater afghanistan formable which uses the afg_f tag but it didn't generate in game. Then i made a bau_w lucayan federation formable which also didn't generate in game. I don't know if this is a bug or not but you should make it so we can make ideologies into formables too.
Last reply by BaldingFox77558, -
Release any province and it gets the core. Economic status of each province, such as comfortable, wealthy, etc. Happiness status of each province. Revolt rate depends on economy, happiness, religion, culture. Possible emigration from provinces with bad economy. Each province can have several religion groups which are shown in % and several culture groups. Promoting culture or religion consumes legacy points. Similar to the Victoria game where you have multiple but limited focus points to promote or convert something, but this game could have limited legacy points instead. Countries can make other cultures acceptable. Countries can make relig…
Last reply by MikeyMoon, -
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Hi Mr. Jakowski, I think u have already read this once before but I made some changes and here is all the Ideas I have. I wanted to share some ideas and suggestions for Age of History 3 that I believe could enhance the game experience. I appreciate your patience in reading through these, and I would love to hear your thoughts on them. First, I encountered a bug: • When creating a civilization, there are no flag symbols available as in Age of Civilizations 2. Additionally, any custom flag created disappears in-game, replaced by a question mark. A few observations: • In the modern world scenario, a province in Russia's Far East is mistakenly assi…
Last reply by SHAH OF PERSIANS, -
Hi guys, PLS READ THESE I SAID, AND IF POSSIBLE MR.JAKOWSKI READ AS WELL🌹🫶 FIRST of all I found some annoying bugs. No Menu Button for saving or exiting the game for android! I uploaded a screenshot of the game in the link below, pls check it. https://drive.google.com/file/d/11TWvFtmzuI5vAwp0KMqOsEgDSDK4E0lx/view?usp=drivesdk There is a bug, When creating civiliazation there are no symbol for flags like age of civiliazation 2 and even if u make a casual flag, when u go to the game the flag is removed and a question mark is on it. In modern world I noticed a Province of Russia Far East is accidentally given to China. Now on to the suggestions …
Last reply by SHAH OF PERSIANS, -
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I'm currently making my AoHIII version of 1800 scenario and when i painted the map i found that the Sayn province (located along side the Rhine River) is going through the river and not stopping on the river band like the other provinces nearby. It would be interesting to cut the province into to new provinces (for historical accuracy)
Last reply by Apolo, -
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hey guys can anyone make a mode of song of ice and fire
Last reply by Abdulraheem1999, -
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@Łukasz Jakowski byłaby może opcja abyś dodał więcej możliwych bonusów/minusów za taktyki np. bonus do szybkości armii albo bonus do szybkości oblężeń?
Last reply by Aryati, -
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- 224 views
Is this better than orignal? Using flag for different unit?..
Last reply by general nepolean, -
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PEOPLE WANT THE OLD DIPLOMACY PEOPLE WANT THE OLD PEACE TREATIES PEOPLE WANT THE OLD VASSAL SYSTEM PEOPLE WANT FEATURES BACK SUCH AS ULTIMATUM, UNIONS, TRADE PEOPLE WANT OLD ALLIANCES
Last reply by ConRadical, -
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The thing is that I, for example, playing for Russia in WW1 want to liberate Poland and start playing for it, but since it has no national provinces I can't do it. Obviously, it is difficult to work out national provinces for each country in each scenario, but why not do it like in Aoh2? There you could choose any country you wanted, or even create your own right away, and release on some territories. This also gives a great opportunity to divide, for example, Germany in World War II into Reich Commissariats and Protectorates.
Last reply by panszop, -
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Why do I say this? Well, the peace deals leave a lot to be desired in AoH3, and it is by far what I hate the most about the game. I like the new demands, but how come we can't give provinces to our own allies? Or argue more with the enemy country? In AoH2 the peace deals were much better, despite not having as many war demands, you could select your own allies and give them provinces or other demands to the enemy, we could also do the same with the enemy, we could give them provinces from our allies or ourselves, in exchange for other territories or war reparations or other things. That's why I say that a rework of the peace deals is necessary, it would give a b…
Last reply by panszop, -
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- 375 views
Basically, add a mechanic called prosperity, where if you aren't at war time, it slowly ticks up, and if you are at war time, it ticks down. If prosperity is high enough, the province will improve its manpower and growth rate over time. SLOWLY, very slowly, so it is not op. On the other hand, having any devastation in a province will get rid of its prosperity, and decrease its manpower and growth rate rather quickly. Nukes should delete all prosperity, and most growth rate and manpower from a province. They currently only delete a bit of the population and economy.
Last reply by YouravaragebrazilianAoCfan, -
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Add no annex provinces option to vassals tab. With it, when the vassals win a war, we don't need to worry about vassals having more provinces
Last reply by angamo123, -
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The idea will make AI form a "Formable nations" and will make the games much more fun and deep and sometimes i just like to Observe games... The issue with making this happening is cores... Option A: Cores transform to the new formable nation (example: England become UK) Option B: Cores doesn't transform to the new formable nation (example England become UK but cores will stay as England and every new core will be part of the England cores) SO UK will be just a name changer not a real change I prefer second option in case of losing to coalition I do not want UK to be nation of 1 province as example and Formable nations should be able to make Formable natio…
Last reply by eNeXPii, -
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Each province should have 2-3 resources
Last reply by angamo123, -
- 1 follower
- 5 replies
- 417 views
In late game, nuke is very annoying. AI spam nuke a lot. It would be better to have a button to turn off nuke in game setting tab (tab has sandbox, difficulty mode)
Last reply by angamo123, -
- 2 followers
- 4 replies
- 302 views
AI creating formable civilizations I think that AI should be able to form a civilization when having control under all required provinces. Selling Provinces We should be able to sell a province by double clicking at it or use a brush to select multiple provinces. Searching provinces using the list is very annoying and time consuming. Peace treaty There should be an ability when releasing conquered civilizations to select provinces that the civilization will get. There should be also an ability to give some land to our vassals or allies. Fractions I think there should be fractions (like NATO or Warsaw Pact) in AoH3. The fractions would be creat…
Last reply by Thee OG Emerald EYE, -
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1.Hiệp ước Hiệp ước là một thỏa thuận pháp lý quốc tế, được ký kết giữa các quốc gia hoặc các tổ chức quốc tế. Nội dung của hiệp ước rất đa dạng, từ các vấn đề chính trị, kinh tế, văn hóa, xã hội đến các vấn đề kỹ thuật. Phân loại các hiệp ước Có nhiều cách phân loại hiệp ước, tùy thuộc vào góc nhìn mà chúng được xem xét. Sau đây là một số phân loại phổ biến: Theo số lượng các bên tham gia Hiệp ước song phương: Giữa hai quốc gia. Hiệp ước đa phương: Giữa nhiều quốc gia. Theo nội dung Hiệp ước chính trị: Bao gồm các vấn đề như thiết lập quan hệ ngoại giao, giải quyết tranh chấp, hợp tác quốc phòng, v.v. Hiệp ước kinh tế: Liên q…
Last reply by khang, -
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@Łukasz Jakowski Thanks for caring about the game after release. This ideas could be also released in nearest update with better provinces transfer and multiplayer(?). I know that all these features couldn't be added but who knows... Suport rebels Forgotten feature from AoH2. Would be glad to see it again in AoH3 and I'm sure that many peoples would agree with my opinion. I also think it could be made somehow with spies(spies could become more useful) Create own HRE type alliance(defensive alliance) during the game + option to join existing HRE alliance(defensive alliance). Why I couldn't join NATO for example? I think HRE alliances should be corrected…
Last reply by Casual, -
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- 2 replies
- 445 views
It feels weird seeing all the Chinese warlords in the Fall of the Han Dynasty scenario having ancient Greek hoplites in their starting armies. (and don't think about the Battle of Zhizhi, there's no way Lukasz is referencing that) I think modders would be overjoyed if we could add unique army units specifically for different civs or scenarios. Perhaps this could be done in a manner similar to adding custom mission trees for said scenarios. Now with civ-specific army units would come the issue of linking them to the tech tree, which itself is not civ-specific. We (the players who support this feature) would have to brainstorm a solution before Lukasz can add it. There…
Last reply by Ilovethisgame2,