Ideas
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When the trailer for AOH2:DE was released there was a strong negative reaction because people had no idea what this would mean for the development of AOH3. If there was a simple roadmap that shows what is being worked on and in what order, then people wouldn't be worried that AOH3 is no longer receiving any attention. It's not necessary to create a detailed description of the content of every future update or to include deadlines. Just a simple list showing what is being worked on and in what order would be more than enough.
Last reply by Gosling, -
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For mods that mainly use events, only one person at a time can work on adding events. AoH3 fixed it by making events manually writable and modular. I would like to see something similar to that in AoH2:D. I understand backwards compatibility is important, but adding even just a tool that allows individual text files to be compiled into events, and vice versa would be greatly appreciated.
Last reply by 3dddies, -
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One of the biggest shortcomings of Age of History 2 is, of course, the lack of resources. It would be great if a resource system were added to the game — for example, like the one in Age of History 3.
Last reply by Hüseyin Balcı, -
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As of now, AI will never form a formable civilization regardless of how much gold it has. it doesn't make sense for, say, Seville to conquer all of Iberia and not form it, even centuries after the fact. AIs should be able to form a civilization if they meet the requirements and are in a financially comfortable position (a player would probably not spend all of their money on forming a civ if they have 101 gold with a monthly balance of -6 (unless forming said civ is their endgoal)).
Last reply by Bargor, -
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Will there be updates that will improve AI in AOH3? Because there is some problems: 1. AI builds very rarely 2. AI doesn't invest in the economy 3. AI goes to the battel without general This game can be very good, but it need better AI.
Last reply by Generał_wrzód, -
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I used a translator. You value PC and you are neglectful of mobile. AoH is many similar games on PC, but AoH is unique for mobile. You should also pay attention to mobile. Please allow mods to be applied to mobile. Mod creators like me are desperate for it. Also, countless users want to play the mode on mobile as well. If you pay attention to mobile, the mobile users increases.
Last reply by qxz, -
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Ultimatums can claim as much territory as our prestige allows and create a cause for war Of course we cannot annex non-vassal states Just like in AoH2, a system like claim a province would be nice. Like making a claim
Last reply by YusufAliDE, -
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@Lukasz Jakowski where did you go? are you working on a big update?
Last reply by BaldingFox77558, -
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So I just remembered 2 weeks ago I was making a video maybe should I just abandoned it because it not doesn't matter if I make a animation about battle system because lukasz is dead bro 🙏
Last reply by general nepolean, -
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firstly i'd like to preface that i believe the main focus of the game development right now should be bug fixing, not adding new features and creating more bugs on top of the old ones, this is by no means meant to be hateful or criticize lukasz, these are just suggestions (please dont ban me) 1 - the military system the military system is a massive upgrade from aoh2 (anything is to be honest, the bar wasn't very high lmao 💀) because it's actually no longer just about numbers, with many new units introduced, and tactics and generals, it's pretty amazing, but it needs some minor tweaking for starters, the generals need to be more influential, l…
Last reply by OwnM3Z0, -
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Z samego age of history 3 zarobiłeś już około 8 000 000 do 14 000 000 złotych nie mówiąc już o zarobkach z 2 części gry. Nie bąć skoąpcem wydaj trochę pieniędzy i czasu by wydać najlepszy produkt. Bo na razie gra jest zrobiona w 60%. Zatrudnij grafików żeby zrobili ci grafikę a nie wszystko AI generated masz. Gra jest nie zbalansowana. W szybkim czasie można stać się mocarstwem i wszystko podbić. Agresywna ekspansja to fajny pomysł ale realizacja jest do kitu. Nie ma połowy funkcji z 2. Druga część to był prosty kalkulator ale dzięki tym funkcjom był fajny. A 3 bez tych funkcji jest wkurzająca . Religie w grze nic nie robią, to w sumie drugie cory. …
Last reply by panszop, -
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It would be a dream to see new game Age of history 3 but turn based, so basically not AoH3 but something like advanced AoH2 maybe it could be named AoH2+ or something, but it would be a dream oh and also without AI generated stuff hope, we can see it one day @Łukasz Jakowski
Last reply by flaffymg, -
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Hello my serfs, lords, and emperors. Yesterday while I was watching a video, I had a stroke of genius. The seiges look honestly really boring. So I thought what if during seiges we had a top-down view of the city (or Fort). But that wouldn't be all there would be different looks, like star forts. For example in the 1200's they'd look square, and boring. But during like 1700's they'd be pointy and star shaped. Now I didn't come up with this alone, if you want to learn more watch this: Here's the link It's an honestly amazing vid. How I imagine it to look: That will be all, critism is appreciated. :-Þ
Last reply by general nepolean, -
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Czy mógłby Pan dodać limit co do wielkości jednej armii? Uważam, że kierowanie nawet kilkunastoma armiami dawałoby większą frajdę na scenariuszach ww1, ww2, 2022 itd. Bardzo liczę na to, że pojawi się to w najbliższym czasie. @Łukasz Jakowski
Last reply by Gregor Hermann, -
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@Łukasz Jakowski @HaSa I had a new idea instead of explaining it by text I make a animation about it It is same as small campaign but you have fight battles and sieges of different Empires at the end your going to get a general or leader
Last reply by general nepolean, -
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Seriously please @Łukasz Jakowskiwithout it there isn't any long term enjoyment in the game.
Last reply by Anon6969, -
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Addon Redux is, as we all know, goated. Possibly even with the sauce. It adds a shit ton of new civs to the game, new govs, et cetera. It's definitely ideal for those who love making new scenarios. When will someone step up and bring it from 2 to 3? I would, but I am both very very dumb and somewhat somewhat busy these days. If someone can port it over, you will have y eternal gratitude. Possibly even a high five. Best regards and lots of love, A big Age of Civilizations fan.
Last reply by __goose__, -
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@Łukasz Jakowski naprawdę o nich zapomniałeś, bo programuję wydarzenia dotyczące dekolonizacji, ale nie ma takiego kodu o uwalnianiu marionetek, bo nie ma ich w FAQ
Last reply by Mihael1, -
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Add ideology: - Principality - Dominion - toilet - Thatcherism - Lukastherism - Primitive - cave man - Royal authoritarian - Joe mamaeism - Stalinist - Exiled government - Duo monarchy - Mao Zedong thought What do you think should be added to aoh3? Why i posted this....
Last reply by ryaugymd, -
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I have been following the Aoh 3 game closely since it was first announced. Since the game was released, I had the opportunity to experience it by purchasing it on Mobile and PC platforms, but it was a complete disappointment. The game does not have any depth compared to other Strategy games like Aoh2. Some of the nice features that made Aoh2 fun are no longer available. Please include the Diplomatic actions in the Aoh2 game completely in the game. Also, each of the armies should have certain buffs and debuffs, in addition to the health, attack and defense bars, it should be known in which geography they receive buffs or debuffs and which unit has a defense or attack advan…
Last reply by muhoaga, -
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At the moment there are only 2 wonders in Sub Saharan Africa: The Great mosque of Djenné and Sankore Madrasah. I'm of the opinion that this makes the gameplay in Africa less interesting and want to therefore propose some extra wonders. These are my suggestions together with the name of the in game province where they would be located: The Rock-Hewn Curches of Lalibela Weldiya Great Zimbabwe Masvingo Pyramids of Meroë Shendi African Renaissance Monument (Tallest statue in Africa) Dakar Basilica of Our Lady of Peace (Biggest church in Africa) Yamoussoukro Grand Inga Dam (Does not yet exist IRL but would be the biggest power station …
Last reply by Gosling, -
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As soon as the player gains experience, coalitions cease to be a problem for him personally, they can be safely bypassed, not allowed, avoided, broken up. However, this is not the case for Artificial Intelligence. Even on legendary difficulty and with an aggressiveness of 1000%, there is always such a situation that while I am systematically fattening up my civilization, bots, as soon as they get close to becoming a hegemon, catch the coalition and die without a chance. My suggestion is to improve the legendary difficulty, namely, disable the coalition for bots, leaving it enabled for the player. This will allow the game to generate really dangerous and powerful civilizat…
Last reply by Kabanator, -
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Good morning, afternoon or evening ladies and gentlemen. I bring a new idea and this time about diplomacy. As always, I will try not to extend too much. I will only talk about the new options, those that bring some change or raise some doubt as to how it would work properly and the deleted options. Let's get started. Declare War: This is something that requires no introduction, its name alone indicates what it does. What I will explain below is a mechanic of how War Declaration could work. Before starting with one of the biggest changes in War Declaration, I want to clarify that this section will work as a sub-idea within the main one and it's …
Last reply by malek, -
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Berlin was historically split so adding the east as a separate province we get more accuracy!
Last reply by Thee OG Emerald EYE, -
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Hello @Łukasz Jakowski, the following features should be really easy to implement, I am genuinely surprised they are not part of the game yet. Direct way to change core populations: There should be a slider in the core editor that allows the player to directly change the % of population that identify as the core nation. There is no reason for a core "Republic of the Rio Grande" in Mexico to have 50% core population, and I cannot seem to find a way to change it to less without making an event. Event outcome that improves relations: Like the last suggestion, there should be a way to improve relations through events, very simple to add and yet will have a huge impa…
Last reply by Praefectus Italicum,