Ideas
2,739 topics in this forum
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Basically, add a mechanic called prosperity, where if you aren't at war time, it slowly ticks up, and if you are at war time, it ticks down. If prosperity is high enough, the province will improve its manpower and growth rate over time. SLOWLY, very slowly, so it is not op. On the other hand, having any devastation in a province will get rid of its prosperity, and decrease its manpower and growth rate rather quickly. Nukes should delete all prosperity, and most growth rate and manpower from a province. They currently only delete a bit of the population and economy.
Last reply by YouravaragebrazilianAoCfan, -
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Add no annex provinces option to vassals tab. With it, when the vassals win a war, we don't need to worry about vassals having more provinces
Last reply by angamo123, -
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The idea will make AI form a "Formable nations" and will make the games much more fun and deep and sometimes i just like to Observe games... The issue with making this happening is cores... Option A: Cores transform to the new formable nation (example: England become UK) Option B: Cores doesn't transform to the new formable nation (example England become UK but cores will stay as England and every new core will be part of the England cores) SO UK will be just a name changer not a real change I prefer second option in case of losing to coalition I do not want UK to be nation of 1 province as example and Formable nations should be able to make Formable natio…
Last reply by eNeXPii, -
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Each province should have 2-3 resources
Last reply by angamo123, -
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Can u? @Łukasz Jakowski
Last reply by Łukasz Jakowski, -
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In late game, nuke is very annoying. AI spam nuke a lot. It would be better to have a button to turn off nuke in game setting tab (tab has sandbox, difficulty mode)
Last reply by angamo123, -
- 2 followers
- 4 replies
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AI creating formable civilizations I think that AI should be able to form a civilization when having control under all required provinces. Selling Provinces We should be able to sell a province by double clicking at it or use a brush to select multiple provinces. Searching provinces using the list is very annoying and time consuming. Peace treaty There should be an ability when releasing conquered civilizations to select provinces that the civilization will get. There should be also an ability to give some land to our vassals or allies. Fractions I think there should be fractions (like NATO or Warsaw Pact) in AoH3. The fractions would be creat…
Last reply by Thee OG Emerald EYE, -
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1.Hiệp ước Hiệp ước là một thỏa thuận pháp lý quốc tế, được ký kết giữa các quốc gia hoặc các tổ chức quốc tế. Nội dung của hiệp ước rất đa dạng, từ các vấn đề chính trị, kinh tế, văn hóa, xã hội đến các vấn đề kỹ thuật. Phân loại các hiệp ước Có nhiều cách phân loại hiệp ước, tùy thuộc vào góc nhìn mà chúng được xem xét. Sau đây là một số phân loại phổ biến: Theo số lượng các bên tham gia Hiệp ước song phương: Giữa hai quốc gia. Hiệp ước đa phương: Giữa nhiều quốc gia. Theo nội dung Hiệp ước chính trị: Bao gồm các vấn đề như thiết lập quan hệ ngoại giao, giải quyết tranh chấp, hợp tác quốc phòng, v.v. Hiệp ước kinh tế: Liên q…
Last reply by khang, -
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- 151 views
self-explainatory. instead of making aoh3 mods seemingly post in off-topic, we could have our own forum dedicated to mods.
Last reply by ConRadical, -
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@Łukasz Jakowski Thanks for caring about the game after release. This ideas could be also released in nearest update with better provinces transfer and multiplayer(?). I know that all these features couldn't be added but who knows... Suport rebels Forgotten feature from AoH2. Would be glad to see it again in AoH3 and I'm sure that many peoples would agree with my opinion. I also think it could be made somehow with spies(spies could become more useful) Create own HRE type alliance(defensive alliance) during the game + option to join existing HRE alliance(defensive alliance). Why I couldn't join NATO for example? I think HRE alliances should be corrected…
Last reply by Casual, -
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- 385 views
It feels weird seeing all the Chinese warlords in the Fall of the Han Dynasty scenario having ancient Greek hoplites in their starting armies. (and don't think about the Battle of Zhizhi, there's no way Lukasz is referencing that) I think modders would be overjoyed if we could add unique army units specifically for different civs or scenarios. Perhaps this could be done in a manner similar to adding custom mission trees for said scenarios. Now with civ-specific army units would come the issue of linking them to the tech tree, which itself is not civ-specific. We (the players who support this feature) would have to brainstorm a solution before Lukasz can add it. There…
Last reply by Ilovethisgame2, -
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Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer
Last reply by marcelt, -
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This was originally supposed to be in the game, but I suppose that the developer forgot about this. Anyways, I'd like to present an idea for this game: Which that, depending on the group of the nation, like Chinese or Turks, have their own special-buildings and units. That'd be it, I guess?
Last reply by Popooy, -
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- 7 replies
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The official version of the local editor will be released within a month after the release of the calendar three to be compatible with the calendar three, and it will not be released before that (thousands of lines of code are being refactored to support more editing functions and bug fixes, at least it cannot be completed before the National Day, but after completion, it can be edited and even automatically generated with a provincial link, and exported to a form that can be used directly, so stay tuned.) @Brianman@BurgerMan@ExistenceDaVitaReduxDev@Historyk@TheAngryProgressive@JurMax@bun_dha4@BigCrow@davidcalebe
Last reply by Historyk, -
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hi guys can someone please make a mod for the world of ice and fire with different scenario
Last reply by Abdulraheem1999, -
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I've got a few suggestions for the Peace Treaties. 1: Demand Land for Allies Similar to of demanding lands or territories for yourself, this will allow the player to hand out territory for their allies without the "Sell Provinces" option. This could also, improve relations between allies. 2: Share Technology Say you somehow defeated a technologically advanced nation. Example, you were a North American tribe, and having won against the English, outnumbering their small detachment in the Americas, and maybe even forcing them to surrender. This button will allow you to share technology between the English or any aforementioned technologically advanc…
Last reply by Popooy, -
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Czy mógłby Pan dodać opcję, dzięki której możemy ustalić maksymalną ilość armii? Pasowało by to do bardziej współczesnych scenariuszy . Chciałbym jeszcze zgłosić (chyba błąd) mianowicie chodzi mi o to, że gdy zaatakujemy jakieś państwo nawet gdy armia przeciwnika w nas wchodzi w polu bitwy jesteśmy ustawieni jako atakujący. Myślę, że AI w żadnym wypadku nie powinno atakować gracza bez generała i przewagi liczebnej.
Last reply by marszalek, -
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I know this could be difficult to code, but heres my idea: 1- you get all aoh2 civs files (bundle.properties, civdata, civs, flags and flagsH),and open program (SPREADSHEET), compact all folders into zip or 7z (except flags and flagsH), and the program will create a spreadsheet (like excels) 1- you insert the spreadsheet into program (AOH CONV), and also insert folders for flags and flagsH (need to be compacted in zip or 7z) 2- it converts data to aoh3, creating an folder on the program folder called (CONVERTDATA), which contains all files in their respective folders 2.5- (OPTIONAL) automatically resizes flagsH to flags XH (you can just manually do tha…
Last reply by daniiiiiii, -
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As above. Though it should somewhat be similar to of the Steam's Workshop.
Last reply by Popooy, -
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I noticed that due to the fact that when adding a new technology ID, the entire technology tree is rewritten, which makes it impossible to run 2 mods with technologies I propose to make it so that the technology IDs do not rewrite the entire technology tree, but only the technology IDs
Last reply by Fire Quickly, -
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- 158 views
Allow us to release completely custom civilisations as puppets into the game, created directly in the release a vassal interface. I can see that balancing could be an issue, but as long as it's a single player game, that shouldn't be a problem.
Last reply by Trashcycling, -
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In AoH 2, if a province has more than two cores it's possible to set how the population is distributed between the cores. In AoH 3, well... you can't. Every time you start a new game the distribution is randomized. With two cores, sometimes the share is almost 50/50, other times almost 55/45 or 60/40. Basically the idea is: Be possible to set the population distribution between the cores in the scenario editor of AoH 3 like it's possible in the previous game. Example below from the core editor of AoH 2:
Last reply by Iceman, -
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- 127 views
heeeeeey lukasz. how d you think about idea to give steam keys to popular modmakers, who maked popular mods for aoh2?
Last reply by mycat, -
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- 6 replies
- 589 views
Last reply by Das Moss Man, -
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Hello Guys! If you like these ideas, then comment and react to the post so that the probability that Lukasz will see it is higher and therefore the probability that features will be adopted from this list! So i bought Aoh3 and i think we really need these features : -VERY IMPORTANT : Better and more Editor options ingame (Because not everyone can mod or plays on pc.) - One click build in all provinces - Multiplayer? - Maybe a focus tree system? (A focus tree system like in hoi4 which you can edit in scenario editor for different nations) - Civ Editor : Options for Different Names und Flags for different Religions and Ideologies …
Last reply by Mega4oSS,