Ideas
2,764 topics in this forum
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Hello @Łukasz Jakowski, the following features should be really easy to implement, I am genuinely surprised they are not part of the game yet. Direct way to change core populations: There should be a slider in the core editor that allows the player to directly change the % of population that identify as the core nation. There is no reason for a core "Republic of the Rio Grande" in Mexico to have 50% core population, and I cannot seem to find a way to change it to less without making an event. Event outcome that improves relations: Like the last suggestion, there should be a way to improve relations through events, very simple to add and yet will have a huge impa…
Last reply by Praefectus Italicum, -
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NOT WITH MY SATISFACATION WTH IS THIS😭😭
Last reply by aoc2 visitor, -
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Hi I am providing a list of some ideas that I would like to be implemented into the game Being able to change your puppet´s administrative subdivision (Annexed - State - Territory - Region - Independent Municipality/District) (So you don´t have to worry about certain provinces the ai will automaticly manage the region but you can also control it.) Create cities / towns mid game or expand already existing towns Seasons - Each season would have some pros and cons like the troops would move slower in the winter and in the summer you would need more water / food supplies etc. Bridges - You will need to build bridges to cross rivers Hospitals -…
Last reply by general nepolean, -
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Make HRE-alliance model into a federation, the HRE model would be more than just an alliance, states or civilizations that are drawn into the HRE are automatically became vassals, protectorate (defense treaty), non-aggression treaty, economic union (they would share the same gold treasury, more state=more gold), and electable universal leader (could be president, emperor, king, protector, etc), also playing as states that are within the federation would allow us to jump between civilizations and play as more than one civilization within the HRE, since this federation model would make HRE type alliance a civilization-alliance, so declaring war and signing treaty with civi…
Last reply by MHATOPZz, -
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I'm working on the HRE and I need your ideas, how it should work in the game. What I want to add: - Emperor gets manpower, and income based on the number of active Civilizations in the HRE - Emperor have to guarantee independence of every single Civilization in the HRE And then I would like to add some special missions(Reforms) for the HRE. If all missions(or Reforms) are completed, the HRE will be united under one Civilization. Any ideas for the missions/reforms? Some basic ideas: Emperor have to spend X Gold. Emperor needs to have unlocked X technologies, Emperor have to spend X Legac y points, …
Last reply by MHATOPZz, -
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Yo Lukas can you plesae like add Slave trade and Serfdom as a law? well there are the options Slavery banned = you know what it means slave trade = You get new slaves monthly It'll add a slave tab next to gold which add a new UI which is called Slaves, and you unlock "Slave camp" bulidings to actually start trading slaves. Legacy Slavery = The slaves UI will stay but will have 0+ monthly new slaves and you keep all slaves Slavery stuff: The Slaves will usally Rise the rebellion percentage and when they revolted they do a rebbellion. Serfdom: You'll have a Landlords Ui tab similar to Slaves, where you can get slaves or other minorities to be serfs. Tha…
Last reply by YouravaragebrazilianAoCfan, -
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Soooo...I was playing as Nono Germany I was bored ( because I was keep thinking about how cool ww2 scenario would be if aoh3 has custom events like aoh2 😞 so I just declare war on usa then I surrender boom! Wilhelm II become leader of Germany try this if it works...and germany flag also changed
Last reply by HaSa, -
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- 2 replies
- 809 views
I think there should be "real" fog in the unknown provinces (maybe it looks like EU4 )
Last reply by NormusNibe, -
Combat update
by Boy- 0 replies
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Combat system is great for medieval+Napoleonic times but it's really weird in WW1 + scenarios...it lacks Frontline warfare and just sieging the provinces doesn't make any sense. I know that this will take a long time but pretty sure many will agree with this
Last reply by Boy, -
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Currently if we rename countries or provinces, the custom name we set is gone after a reload. If renaming is an option then it should get saved. Not everywhere, just on the current scenario we are playing.
Last reply by favedor, -
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-Create new countries from the "release vassal" screen -Ability to create flags for them, just like in Aoc2 if not with more details (like putting your own flag on them in a custom position) -A checkbox whether the new country should be tied to the save or save it like a normal country that can be used anywhere in the future
Last reply by favedor, -
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I think it would be a good idea to bring back the mechanic of liberating vassal countries that are not in the scenario like in AOH2. I tried to liberate New Spain when I colonized the American continent but apparently there was no function to liberate countries that you have not conquered.
Last reply by Seb_, -
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Do @Łukasz Jakowski Na początku chciałbym zaznaczyć, że jeżeli chodzi o AOH3 odwalił Pan kawał dobrej roboty. W grę gara mi się bardzo przyjemnie, jest ona bardzo płynna i przyjemna dla oka, a po beta testach aktualizacji AI częściej ulepsza akademie wojskowe, oraz akademie dla generałów co naprawdę bardzo fajnie utrudniło rozgrywkę. Obecnie jeżeli chodzi o AI, to według mnie powinno stawiać za priorytet przydzielenie generała do armii (szczególnie w czasie wojny), no i może powinno stawiać więcej budynków ekonomicznych. Osobiście bardzo mocno liczę na to, że w najbliższym czasie doda Pan możliwość ustawienia limitu jeśli chodzi o wielkość armii. …
Last reply by marszalek, -
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I recently formed the HRE as Austria. Though the experience was fun, I do have a couple of suggestions for how the HRE mechanics can be improved. Have electors actually cast votes like in AOH II: In AOH III, the nation that has the most prestige is automatically elected as emperor once the current emperor dies. This is an unfortunate downgrade compared to AOH II in my opinion. If the electors can actually cast votes this would not only make becoming emperor far more interesting since you could win the favor of the electors instead of just being the most powerful nation, it would also make it harder to remain emperor. If you anger all of the electors, they could dec…
Last reply by Gosling, -
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I know this could be difficult to code, but heres my idea: 1- you get all aoh2 civs files (bundle.properties, civdata, civs, flags and flagsH),and open program (SPREADSHEET), compact all folders into zip or 7z (except flags and flagsH), and the program will create a spreadsheet (like excels) 1- you insert the spreadsheet into program (AOH CONV), and also insert folders for flags and flagsH (need to be compacted in zip or 7z) 2- it converts data to aoh3, creating an folder on the program folder called (CONVERTDATA), which contains all files in their respective folders 2.5- (OPTIONAL) automatically resizes flagsH to flags XH (you can just manually do tha…
Last reply by YouravaragebrazilianAoCfan, -
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I've got a few suggestions for the Peace Treaties. 1: Demand Land for Allies Similar to of demanding lands or territories for yourself, this will allow the player to hand out territory for their allies without the "Sell Provinces" option. This could also, improve relations between allies. 2: Share Technology Say you somehow defeated a technologically advanced nation. Example, you were a North American tribe, and having won against the English, outnumbering their small detachment in the Americas, and maybe even forcing them to surrender. This button will allow you to share technology between the English or any aforementioned technologically advanc…
Last reply by YouravaragebrazilianAoCfan, -
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Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer
Last reply by YouravaragebrazilianAoCfan, -
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- 708 views
Can u? @Łukasz Jakowski
Last reply by YouravaragebrazilianAoCfan, -
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- 436 views
self-explainatory. instead of making aoh3 mods seemingly post in off-topic, we could have our own forum dedicated to mods.
Last reply by YouravaragebrazilianAoCfan, -
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A windowed fullscreen mode would be comfortable for when I am switching between youtube videos that I have on my other monitor. It's a bit inconvenient to completely minimize AoC for that. My hyperactive self can't wait the few seconds of loading either, but the game doesn't load if i minimize it completely 😂
Last reply by AddPlck, -
Given multiplayer managed to work and you originally said it was quite unlikely for a multiplayer at first, could it be possible to fix the ai to actually use a navy possibly (and maybe trade)
Last reply by Mr. Rufus, -
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Also do you have any plans to add the old features from the previous game such as ultimatums, also fixing the current alliance system would be nice and making it so your vassals can't join other civs alliances
Last reply by Anon6969, -
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I am not a professional animator I just make this for fun;)
Last reply by Mr. Rufus, -
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not much to add about it
Last reply by selenhogamer, -
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@Lukasz Jakowski i will elaborate, basically. I made a fascist greater afghanistan formable which uses the afg_f tag but it didn't generate in game. Then i made a bau_w lucayan federation formable which also didn't generate in game. I don't know if this is a bug or not but you should make it so we can make ideologies into formables too.
Last reply by BaldingFox77558,