Ideas
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Now the only way to expand peacefully is to conclude a union. But we need more ways to expand. 1. Upgrade unions. In aoh 3, when creating a union, the ruler and advisers must be replaced, because this is a new state. Also, countries with different ideologies cannot create a union. So, a union is if you want to unite with a state that is approximately equal to you in power. 2. Peaceful accession of vassals. In aoh 2 we can only attach vassals through an ultimatum, but this is not a peaceful way. I have already written an article about vassals (read it) and I expressed an idea that has been proposed for a long time: we can invest in a vassal and develop it technological…
Last reply by Wayne23lololh, -
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Suggestion for armies at the start of each scenario. In Age of History 2 (AoH2), when starting a new game, all countries begin with the same army in the capital. My idea is that there should be a way for each country to have larger or smaller armies depending on how strong a country is or not, and that they could be spread across the entire territory, not just in the capital. For example: - Top world powers: Very large army. - Secondary world powers: Large army. - Small powers: Medium army. - Average countries: Small army. - Weaker countries and last places: Very small army. This would depend on the cou…
Last reply by Taquito_Dictador, -
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I think that it would be nice to ask the community about theirs ideas for interesting achievements in AoH3. I would also like to propose "Ironman" system for new game, it would be nice method to prevent cheating and to attach achievement to scenario if its necessary. I know that relase is soon, so that could be introduced in some update.
Last reply by Free City of Łódź, -
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As of now, (if I understand correctly) vassals will become colonies, and colonies will become puppets. To differentiate between the three I suggest: Colonies will have leaders from the same file as their lords Vassals and puppets will draw from their own files Colonies will be the same color as their lords, while vassals and puppets will be slightly different colors.
Last reply by Tdrr, -
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Hi, Lukasz! I propose 1) to remove the "Decentralized States", which are most likely not to be used in comparison with federations, confederations and unitary states, and 2) to remove the flags of the metropolis in the corner of the flag of the subject and the effects of old flags that may overlap their important parts. Sorry for possibly bad English(((
Last reply by Nizhegorodets, -
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- 4 replies
- 659 views
Please add a effect (that will also be visible in scenario editor and scenario choosing) of a border in "fire" when two countries that borders each other are in war.
Last reply by Wayne23lololh, -
- 1 follower
- 1 reply
- 276 views
I thought it would be nice to have the ability to name each army in the game, so that the player could identify the different armies they have.
Last reply by dhdhshd, -
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- 6 replies
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i dunno if this idea is even applicable, but the concept is that upon installing the game and opening it you're unable to play the game unless you access this website (or section of the forums here if u want) where you have to either provide your epic store reciept or steam purchase code (i think thats how it works in steam idk) and you then have to pin those codes to an email that you can use for logging in on other devices like mobile or another computer maybe
Last reply by Shiite, -
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- 181 views
In AOH2, theres autosave bug, it repeat every turns but actually it doesn't save anything. I hope it will be fixed in AOH3
Last reply by angamo123, -
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- 5 replies
- 793 views
The reason of why I suggest this is so your saved scenarios,gameplays and more can be accessed on different devices if you sign in! I would also like on mobile to import custom flags as this would be a good addition to the game! I would also like to add mods into iOS
Last reply by OwnM3Z0, -
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Too bad upgrading the capital is a cheap number like 250 gold, The other upgrades are the same way and my suggestion is this: Upgrades should be priced according to the country's scores Example: The price of upgrading the capital city (Berlin): 8000 gold Capital(Trieste) upgrade price:1000 gold Military academy (Ottomans) upgrade price:9000 gold Military academy (Byzantine) upgrade price:4000 gold These values can be priced with a specific calculation. As the country grows (income and scores), the price increases @Lukasz Jakowski
Last reply by YusufAliDE, -
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- 19 replies
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Hello my vassals and my fellow lords, today we are talking about mercenaries and them rising up. Now before we get into the meat of this manuscript, I hope you enjoy. Now lets us begin. Hiring There will be tab in the recruitment section which has mercenaries. Now I will give you two ways to do this and you will decide which one you like more. Hiring from companies or regular simple hiring. Lets start with hiring from companies, clicking the mercenary tab you'll see mercenary groups. (Examples: Wagner, Swiss Guard). And choose one and soon the army give chosen will arrive in your capitol for you to order. Now the simple one, hire mercenaries in the mercenary tab…
Last reply by Wayne23lololh, -
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Each country should have a "rage score" in addition to normal relations, which would reflect how angry a nation is with another, on a scale of 0-100. This rage score would increase based on the following: Invading a neighboring country Invading an ally Invading a country of similar strength For example, if France annexes a small African country in 1850, Europe should care little, but if it annexes Belgium, both Austria and the United Kingdom should experience a significant rise in their rage score and form a coalition. The relationship system should also affect this; for example, if France and the Ottoman Empire have +80 relations, the Ottomans w…
Last reply by Mirac44, -
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AI aggressiveness being different for countries is a very good feature for AI diversity. But it can be extended by adding something similar for diplomacy and economy. Each opposition is complementary, so if the country is aggressive by 1800 points, the peaceful point is -200. And it can also be related to government. Aggressiveness: Diplomacy : This will decide if the civilization would like to interact with other ones. Open Diplomacy: The civilization would like to create an alliance and have an open diplomatic tab, which could interact with bordering and non-bordering civilizations. Isolationist Diplomacy: The civilization wou…
Last reply by Wayne23lololh, -
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- 1 reply
- 142 views
Post your ideas for vassals (Annexation options, Cores, Peace Deals, etc)
Last reply by Mirac44, -
- 3 followers
- 9 replies
- 601 views
Hi. New video revealed AI behavior to us. Let's discuss it here! So my observations are: Lukasz destroyed all the armies with no problem. England and France are both extremely passive. Spain conquered Portugal, and Aragon conquered Spain. Ottoman disappeared from the map. It looks like Lukasz once again tried to make the game "balanced" by reducing some economies, resulting in civilizations being +- same in terms of power.🙂 I'm not sure if Lithuania is able to manage its vassals well. Also, if conquered provinces have no border with the main domain, the conqueror should create a new vassal rather than taking provinces to himself. I'm curious if AI has …
Last reply by kurdebalans, -
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let Russia be called the RSFSR under communism because USSR is not only Russia is union of 15 countries
Last reply by AmericanLiberia, -
I think that bulidings gives a bit too big bonuses. Maybe the are also to cheap. And I have a request. In AoH 2, along with the economic growth, the building prices went up. I really liked this mechanism. Would it be possible to make it so that in AoH 3, along with the economic growth, the building prices would also go up slightly (but not as much as in AoH 2)? Or with inflation
Last reply by Rodak Polak, -
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So if you are building something it should require manpower after you press build it should take 100/200~ manpower away from you and when building is built then the 100/200~ manpower cames back
Last reply by Xenodll, -
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the 1440 scenario printout is so outdated that it doesn't have neither puppets, small island nations, the new world, or even all the new weird puppet stuff added to Lithuania for example, it's so outdated and weird and all it would take is to just make a new printout and edit the title to emphasize that the scenario is done also blease do that for the rest of the scenarios @Łukasz Jakowski PLEASE BRO IT'S SO EASY BUT SO NICE TO DO
Last reply by OwnM3Z0, -
- 8 replies
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(Im Brazillian, sorry for my bad english) Hi im a little late now, but pillaging is my favorite mechanic in the game and i don't really see it in the AoH3 videos nor i see it being debated on here. I can't see it if it was removed entirely from the third game but it seems so. The game already has a release date so maybe it is too late for Mr Łukasz to work this out but it would be really appreciated if he would. Most importantly, it should be made in a way to make it more worth doing (pillaging in AoH2 rewards little gold for the amount of destruction it causes) like PHZanoni has done in Megamod, in which pillaging efficiency rises up to 2000% instead of just 100%, m…
Last reply by discretemiddleman, -
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Dear Lukasz Jakowski, I watched your latest game video, but unfortunately, I didn't see a game as good as I expected. Perhaps it's because you focus solely on warfare, but based on the information you have shared so far and various videos, I must say that the game appears to be quite shallow and lacking depth. Additionally, many of my ideas were not acknowledged in the community or forums, which truly saddened me. Therefore, I would like to share all my ideas again in a single text. 1. **Poor Diplomacy Artificial Intelligence (AI):** It seems that the diplomacy mechanics in the game are similar to Age of History 2, if not worse. The AI behavior is poor, econom…
Last reply by Casual, -
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- 249 views
@Łukasz Jakowski, is it possible to add a function to the game that countries would have pretensions to the territories of other countries. For example, if a certain territory used to belong to one country and now belongs to another, or on the territory of one country there is a large national diaspora of another (or there are more people of nationality of the other country) - then it is necessary to give an permanent claim or for a certain period of time for this province idea belongs @Денис Живков
Last reply by Денис Живков, -
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I think that having more space for texts in the description of events would greatly improve the game, even though it is something considerably simple, for people who intend to make mods it will be very useful. It would also be nice to have a tree of examples, like a square that would be in the right corner of the screen and that would kind of link one event to another, similar to the hoi4 focus tree, except that in this case it would only serve to indicate some events (not all ) for people who create mods, I think it will be a great addition.
Last reply by OMITICisback, -
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Empire A monarchic civilization reaches some specific traits, it is a proclaimed empire. Centralization is important to build an empire. For example, Lithuania was weaker than Poland because The Grand Duchy did not have a strong central government, and its political structure was decentralized, with many local and regional rulers having significant autonomy (From Quora). So even if Lithuania checks all conditions, it can't become an empire because it is Decentralized. Province Number Aggressive expansion Manpower …
Last reply by Wayne23lololh,