Ideas
2,727 topics in this forum
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Example changes: -Fascism would make the bot focus more on developing the army and make it more aggressive, and expansionist towards countries where it has a national minority or lands that previously belonged to it. -Communism would make the bot focus more on agriculture and industry and be aggressive towards non-communist countries, especially monarchies. -Theocracy would make the bot more friendly towards countries of the same Religion and more aggressive towards countries with a different Religion. -Democratic bot would be less aggressive and would focus on research and economic growth
Last reply by panszop, -
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Good evening, Lukasz. I have a question, why don't you put AOH3 up for pre-order? It would be easier to buy and on the day it's released we could already download it instead of buying it. (I say this because my Steam has some transaction bugs)
Last reply by Distopia, -
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Would it be a good idea to have a coat of arms next to the flag and we can make coats of arms as we want as well as for flags? For example, there can be a coat of arms.
Last reply by Dule22, -
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Can the music in the game change according to the eras? For example, can the music change to reflect the year, such as using music from the 1400s for that era and music from the 1900s for that period
Last reply by Casual, -
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More ideologies and forms of government can be added?
Last reply by Casual, -
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Suggests adding a mode that disables diplomacy for ai. This will help mods that rely mainly on events, like tno or napolenic reich
Last reply by bizacjum, -
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I commented this on Youtube on the latest AOH3 video so I'll just copy and paste it here: Can the AI also release vassals with it's selected provinces, go colonize the new world, or merge (by annexing for an example) and form new empires like Austria-Hungary? something like that would be really cool especially if there would be a scramble to colonize Africa and other regions during a time period like an "Age of colonization" or an "Age of expansion" So basically can the AI do the same things as the player can, something like releasing vassals is a thing I personally haven't seen ever happening in AOH2, also, this is just my opinion, but I think the endgames in A…
Last reply by kylypytakki, -
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Border gore hurts my eyes so much. There are a few problems in the current version of AoH3: Having vassals is too strong, but at the same time the AI does not create vassals. Therefore, countries that start the game with vassals will be unbeatable. Likewise, the player, as the only thinking being in the game, will be unbeatable when freeing his vassals (because AI doesn't create vassals) There must be an option to annex vassals. Otherwise, the borders will be so painful that the game will be unplayable If there is an option to annex vassals, there must also be an option for the vassal to rebel against the lord (The film shows that England has vassalize…
Last reply by DRM, -
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Lucas, are the containment and supply systems ready?
Last reply by Casual, -
。。。。。。。
Last reply by Casual, -
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Will there be any chance of you releasing beta version to content creators to boost the game and if yes when do you think you can release it Thank you
Last reply by Fire Quickly, -
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Lukasz, when countries like China and India have over 1 billion in population, the entire population map goes bland everywhere except for China and India. Can there be an option where population density shows 1-2 million population of the provinces and the rest isn't shown on the position map? -- here's what I'm talking about if you don't understand
Last reply by Brianman, -
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If you have 15 warscore, and multiplier is 2, then you'd get 30. Allowing whoever to do more in peace treaty. Idea #1 This could only be unique for leaders. Giving Genghis Khan a huge multiplier. Idea #2 Adding warscore multiplier to game settings below option difficulty in the game settings, it applies to all civilizations.
Last reply by ISyncradar, -
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The idea is simple, the Mod Will Be Called Old Editor Revisited (u can rename it if u want) what it SHOULD do is return the old concept of the game editor where you could create flags, civilizations, events, and stuff straight from the editor through the methods you would in aoh2 rather than opening up the text files and writing code, this mod will be massive help for both mobile users and people who have no time to write strings of code (esp for events), maybe this mod could even add the new features to the editor like allowing you to create your own resources and stuff
Last reply by OwnM3Z0, -
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Age of Histroy 3 may come the Aoh2 mode, just like Age of Empires 1 was added to Aoe2, just like in Age of Histroy 2, just like in the original Age of Histroy 2, you can bring maps, some features, music, and some options in aoh2, you turned off Age of histroy 1 for a while, and you will also turn off aoh2 after Age of histroy 3, but some of your followers may want to play Age of histroy 2 again, you can add this mode to age of histroy 3, you added the map of aoh1 to Age of histroy 2, but it's not as a content, it would be great if you add this feature.
Last reply by Murat 148, -
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In the video published today I noticed that Austria invaded Denmark, Lithuania invaded Bulgaria, Oman invaded central arabia, etc... This kind of random invasions made by AI should be stopped. One way that I think that could stop it is making formable civilizations the main objective of AI instead of conquering the whole world as it was in AOH2.
Last reply by Marerjh, -
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Instead of being set automatically, non-aggression pacts can be set to any date in the future. The longer it is, the lesser chances of getting accepted, while the shorter it is, the more chances of being accepteed.
Last reply by ISyncradar, -
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Bro we need onlıne or coop We no need hamachı ve need onlıne
Last reply by Guguge, -
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1.vassal gives up the Occupied territory to the lord.(lord occupied the territory not annex) 2.players can give land to vassal or ally in peace talks. 3.vassal give up war score to lord. 4.hoi4 type peace talks if Multiple nations demand one territory. 5.player-led peace talks in sandbox.
Last reply by Dipto479, -
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As far as I saw in the video, the Great and Powerful civilizations remained passive and did not make their power felt France and England, passive The Ottoman Empire was divided But these 3 states should be very powerful and unstoppable In the scenarios I want, I want all civilizations to remain as strong as they are and I want us to have a more realistic struggle
Last reply by Marerjh, -
No offense, but Bohemia looks sick because of the capture of Brandenburg after some peace treaty. My solution to this AI mapping design problem: * Add an algorithm to make the vassalization of a part of the country that is separate from the provinces of the winner of the peace treaty instead of annexation. * If provinces of war's looser separated by sea-like provinces with the requirement of special technology to cross that separation, the same algorithm is used if tech to cross the sea-like provinces is unknown for winner-civ. * Increase chances of liberating provinces that are disconnected from suzerain only after peace treaties. That algorithm can be d…
Last reply by neverger84, -
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ON HIS YOUTUBE, HE SAID OCT 23RD WE ARE SO READY MY MANS
Last reply by Popooy, -
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The idea is to not have country names and flags be associated with ideologies. For example, when the nazis took control of germany, they changed it back to the imperial flag. Although it was brief, the governments using the flag were completely apart. Despite that, the game limits you to one flag per nation & ideology. Instead of using many of the same flag for different countries, why not have one flag file for multiple civilizations?
Last reply by Lta, -
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Last reply by Wayne23lololh, -
Will there be an Embargo feature in the game?
Last reply by Comrade_Parrot,