Ideas
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Hear me out It would fit the campaigns wouldn't it? You'd have many nations in the Balkan peninsula to play as and it'd be funny too
Last reply by Brianman, -
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я хочу предложить 2 идеи геноциды народов армией пример: нанял армию переместил в провинцию нажал геноцид выбрал народ выделил нужное количество армии переселение народов тоже самое только нажал переселение и армия загорается флагом выбранового народа и ты переселяеш часть народа в нужную провинцею создание народа можно создать народ как в аос2 создавали цивилизацию для вассала обратная ассимиляция
Last reply by qxz, -
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It will be cool if there are 3 new features in alliances: strategic allies, strategic enemies and alliance leaders. If any country will attack strategic ally, all alliance will provide resources and equipment for this ally (or just attack enemy). Only if strategic ally not is aggressor. This is similar to the guarantee of independence in AoC2. If strategic enemy attack other country and he is aggressor, the entire alliance does what it does with a strategic ally, but for the country that was attacked. All features will be did with scenario editor (tab "alliances") how with members of alliance. Also alliance leader (new feature) can select countries that is …
Last reply by bleu, -
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Hello, I was thinking about adding a system to make modern wars a little bit more realistic, without adding a whole frontline mechanic. So here is what I propose: Units in the tech tree starting from the 1910's will move differently, by making them only able to move to one enemy's territory at once, while keeping the feature of occupying the surrounding provinces. That means that early units would behave as it should actually do in the game. To explain this better, I made a PowerPoint image. (the PowerPoint man returns) Legend : 🇩🇪 : German units Red provinces : first chosen provinces Green provinces : second chosen provinces Bl…
Last reply by Wayne23lololh, -
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Have different categories for world leaders, the categories will represent different geographical locations The portraits will be what's affected If a nation in Japan gets a new leader, let's say leaders change, the category will keep the portraits consistent and so will it keep names consistent. Maybe for Japan it can share portraits with Korea. This is to simplify the process as a whole in development and modding. Just to make it easier for modding/leadership changes if leaders change over time Brazil will share Portuguese/Spanish monarchs Sub saharan africa will have sub saharan leader portraits
Last reply by EdgeLord, -
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Idk if this or something similar to this is already added to the game but I think it would be a cool idea for lands we don't know about being completely fogged up as in we can't even see there being any sort of land like in Aoh 2 we see just fog, I think it would make it more fun when trying to colonize complete other sides of the world or explore them cuz it would be more realistic, you don't know 100% where ur going you are just estimating you are going the right direction to reaching for example China or Australia or the Americas, maybe there could even be some sort of trade to reaching ur desired place and getting directions in which way you should go by trading with …
Last reply by nirvaan, -
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I wanted to share some ideas for the newly added campaign mode that has been showcased in the latest video over at Lukasz'ss channel. So basically, in order to "win" the campaign mode players would neet to complete a specific objective, for example: 1. For the "Reconquista" scenario - conquer all Muslim states as a Catholic state or vice-versa 2. For the "1254" scenario - unite the Kingdom of Poland 3. For the "Ottomans" scenario - conquer Constantinople as a Muslim state More campaigns could also be added like: 1. "Franco-Prussian War" - as Prussia defeat France and control Alsace–Lorraine 2. "Russo-Japanese War" - as Russia defeat Ja…
Last reply by Kiwi, -
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Note: Everything written in English is translated in the translator, so if there are any errors, I'm sorry (( Примечание: Всё расписанное на английском языке переведено в переводчике, поэтому если возникнут какие-то ошибки, извините (( RU: Моя идея заключается в том, чтобы странам добавили националистический бонус, или что-то на подобии природных баффов, например Россия получает бонус к зиме, тут бы подошли хорошие бонусы по типу скрытности, аналогичная ситуация с Финляндией, но тут бафф будет увеличен. Германия получает бонус к скорости развертыванию дивизий, а Франция получает бонус к обороне. Если идея приобретёт смысл, тогда стоит добавить погодн…
Last reply by Kiwi, -
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Do you think that the more scenario download feature, which is in the aoh2 game but a feature that works properly, comes to the age of history 3 game?
Last reply by qxz, -
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Hello, I have a good suggestion that will change the game a lot for the better, and they are all easy to implement First: Make each battalion have the maximum possible number of soldiers. For example, making each battalion the maximum number of soldiers is 20,000 or 10,000. Or you can increase the number of people in the battalions by upgrading, for example, 10,000 fighters per battalion for level one, 20,000 fighters for level two, 30,000 fighters for level three. Second: Giving each battalion combat experience. The more wars it participates in, the more efficient and experienced it becomes. For example, the loss of an important and stronger battalion may chang…
Last reply by qxz, -
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Hallo mein people today we'll be talking about, realms. I will divide this topic (about of realms). Into multiple parts. Starting with, how it looks: This part will short, if this feature gets added. It will look two different ways. Outline (shown in the picture below) wich would be DEFAULT, and continuous would make it lookblike one country. With lighter reigons. This would toggaleable. Next, How it works:
Last reply by Das Moss Man, -
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I think the game needs more complex government with mechanics that allow you to set certain policies on things like conscription, education, social welfare, and more. I would prefer that you have to actually pay attention to the government aspect and have to manage your nation rather than just a game where you are focusing on conquest only. One idea I have in mind is the management of debt (with severe consequences for your economy if you fail to do so). You should also have to manage civil unrest during conflict (the longer the war goes on, the more unhappy they get; winning major battles improves the situation), among other things. This is all I have for now, but feel f…
Last reply by Денис Живков, -
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Recently, an idea appeared for Age of History III... I suggest adding a puppet system to the game. There will be several "levels" of puppets. The first type is a satellite state, a state that is under pressure from another state, but is formally independent. Next, the colonies. These are dependent territories that no longer have even formal independence. And then there are the protectorates. These are States that do not have independence and are under the control of another State, but enjoy its protection.
Last reply by qxz, -
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tarihin yaşı 3 antarktika ekle antartika antlaşması ile antartika savaşı 1946 add
Last reply by bth_egu, -
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Here is my idea of how you could change the ideology of a nation in AOH3:If you have noticed in AOH2, literally changing the type of government changes with all the possible stability in the world. I propose that the laws and reforms give you points of each ideology (as in HOI4) and that these ideology points are necessary to change the government, likewise Lukasz could make a type of chromatic circle of ideologies so that the same ones generate low instability, and the different ones generate a lot of instability example: from democracy to socialism
Last reply by AmericanLiberia, -
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Hello, I hope that everyone has a good day. Many people suggested making governments a more detailed feature in the game. For now, governments could be changed by clicking to another government, and paying some coins and legacy points. It is too easy and "unrealistic" for a strategic game, even if it must stay simple. The idea, to not make this too complicated, is to make governments have an assembly of several "specific laws" that I would call "Constitution" that will include, Political Entity (previously called Government in one of my previous topic), Government Type and its Subordinate. Firstly, the government interface doesn't change too much, except t…
Last reply by Wayne23lololh, -
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Age of History 3: Recommended Starting Nations Recommended Starting Nations Overview: In many grand strategy games, particularly those developed by studios like Paradox Interactive — creators of popular titles such as Hearts of Iron and Europa Universalis —t here exists a tradition of recommending specific starting nations to players. These recommendations are crafted to enhance the initial gameplay experience, offering a blend of accessibility and engaging content for the player. Recommended starting nations are characterized by the following attributes: Ease of Play: These countries are selected for their favorable attributes, including ab…
Last reply by qxz, -
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This suggestion obviously won't change the whole game, but adding more sea names where the sea is blank will bring a plus, for immersion and educational purposes. They can be written very little. With the better zoom that AoH3 has now, it would be possible to zoom in even closer. Here's the sea names that could be added : Europe map : Asia map : Caribbean sea : I am actually searching for more.
Last reply by Wayne23lololh, -
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There's just a little correction to do in the 1618 scenario :
Last reply by Brianman, -
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Basically in aoh2 there isnt really much strategy, all you need is have a bigger army, you could add encirclement, speed bonus, blitzkrieg, trench warfare, and more things so aoh3 would need really some good strategy to have a battle won, not just a big army
Last reply by davidcalebe, -
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I have a idea, about vassals. If country have vassals and getting vassalised by other contry, all his vassals move to the vassalizer For exaple: Bohemia have a couple of vassals in Silesia. If Bohemia loses a war with Austria and getting vassalised by Austria, all vassals of bohemia will now become Austria's vassals.
Last reply by Kavunovskiy, -
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Age of History 3: Factions Factions Mechanic Overview Factions represent diverse interest groups within the governing structure of your realm, whether it is a decentralized entity such as a tribe or a centralized nation-state. Each faction wields its own set of goals, influence, and impact on the government, shaping the course of national decisions and stability. Effective management of these factions is crucial for maintaining balance and securing strategic advantages. Core Components of the Factions Mechanic In this system, various faction types each possess unique goals and exert specific bonuses on the governing body. The interplay between these…
Last reply by AmericanLiberia, -
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Lukasz's alternative history scenario Almost everyone has created an alternative history scenario at least once in the game aoh2, of course; some have thought about it for a long time, while others have just done it for fun. I have a suggestion. It would be nice if Lukasz included his own alternative scenario when the game is released. Can he do this?
Last reply by muhoaga, -
What is it that you have always wanted to be implemented in the game, whether it be updates, corrections, mechanics and/or maps? etc This forum will be of great help to Lukasz, I invite you to participate For my part, I have wanted the HISTORICAL AI of HOI since I started playing the game, it would be a very good decision on the part of Lukazs, also for them to correct the leaders, it would be much better if instead of the year of birth, it was governed by the years of mandate, and that the leaders will be updated in the base game, really takes away a lot of the immersion when you have a leader who is 670 years old. what do you think?
Last reply by Das Moss Man, -
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I immediately apologize for the fact that there may be grammatical errors in the text, since I do not know English and use a translator to convey my thoughts. I don't know about others, but I think that one of the main features of the game is an editor in which you can create your own Countries and scenarios without programming knowledge. As we know, not every player who wants to create a good script knows how to program, and it would be great if Lukash made the editor much more global and multifunctional. By globality and versatility, I mean the following: The ability to create your own ideology without going into the game code, the ability to ban ideology in the sc…
Last reply by Svipka,