Ideas
2,728 topics in this forum
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Will there be an Embargo feature in the game?
Last reply by Comrade_Parrot, -
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- 3 followers
- 64 replies
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Here's the definitive Culture List. I will edit the list on this topic. Any suggestions ?
Last reply by Das Moss Man, -
please add at least LAN Multiplayer, i want to destroy my friend in this game
Last reply by Naval, -
- 0 replies
- 223 views
Here's my ideas for events in AoH3 that could greatly help future AoH3 modders -Be able to select more than one country to receive a certain event (or all of the countries) -Be able to have no specific country to receive a certain event, so that any country that best suits the conditions to trigger the event receives it -Being able to do other more dynamic stuff with provinces in outcomes and conditions, for example:[country] will spawn in atleast [X] provinces that have less than 30% happiness. -Being able to make decisions "Hidden" in events, but have them show up if [thing] happens before/after. Or have the AI Chance% in the decision to change if [t…
Last reply by LCM, -
- 0 replies
- 145 views
Hi I have an idea about Autonomy. The more interrogated the subject is the more similar color they are going to have with the overlord and the less interrogated subject have less similar colour with the overlord.
Last reply by Dipto479, -
- 1 follower
- 0 replies
- 230 views
Knowing that the game is not finished yet, I want to propose the idea of adding an easy-to-implement election system for democratic forms of government President/Prime Minister will change randomly every 4 years There is a 25% chance that he will be elected for a second term A reform could be added where the period between elections could be regulated: 1) 1 year (for countries like Switzerland) 2) 4 years (for most of countries) 3) 6 years (for countries like Russia, Austria, Venezuela) 4) Until the ruler dies (for dictatorship) I'm open to discussion, democracy is the mechanic that I would like to…
Last reply by Fire Quickly, -
- 2 followers
- 2 replies
- 331 views
i know im very late, since the last one of these was posted in January, but i thought, maybe we could get an air thingy for Age of History 3? like, you could research planes, and it unlocks the sky regions for you, that could work like in HoI4. it'd also be funny to research it in the middle ages and terrorize other nations with your airforce
Last reply by maxia, -
- 1 follower
- 1 reply
- 173 views
The attributes of leaders are a mechanic that could work very well in the game, as they would make civil wars and changes in presidents and rulers more frequent. In other words, the attributes of leaders will be crucial for their popularity (if democratic), their loyalty (if non-democratic or a dictatorship), and their political stance. For example, if a leader is a protectionist, you cannot reform the country into a free market or a state without intervention, because the leader supports state intervention. An example is what happens in Venezuela: Leader: Maduro Loyalty: (Paranoid -2 Criminal -1 I…
Last reply by DRM, -
- 2 replies
- 165 views
There are very few BC scenarios in the game and almost no scenarios about Egyptians, Babylonians and Lydians. If a scenario about 650 BC is added, it can add a different atmosphere to the game.
Last reply by DRM, -
- 4 replies
- 217 views
Hi there should be atleast for 3 religions twmples should change names: For Christian countries rename it to church, muslims mosque, jews syrnagogue As for holy wars: call it a crusade for Christian nations and a jihad if playing as a Muslim country Thats all thx @Łukasz Jakowski
Last reply by usernamelplol, -
- 1 reply
- 224 views
Was wondering if it could be possible to add the possibility in events to appear on the bottom right corner of the screen ( would have to be done in the editor so that players can choose wich one ) where it could tell significant events for exemple the auschluss, the unification of Germany or the American war of independence, this way the player doesn’t have to look around the map to see the events unfolding, feel like it would be liked by the community and it doesn’t add too much as the game is almost ready
Last reply by DRM, -
- 0 replies
- 183 views
I would like if a country could declare neutrality like Switzerland. You know,like I couldn't declare war on nobody and nobody can declare war on me for a period of time. And in that period of time,you could develop and trade goods with other countries and make the economy better. And maybe you could do like a vote for neutrality,the citizens of the country decides first and the the neighbours will. "Correct me if I'm wrong" (✷‿✷)
Last reply by xeindoru, -
- 1 reply
- 249 views
Hello guys! I thought about having a focus tree like in HOI4. The focus trees should be able to be modded.
Last reply by Casual, -
- 1 follower
- 20 replies
- 865 views
Hello. I love creating scenarios🙂. In fact, my 300 hours on the Steam version of Age of History 2 are spent creating and editing my own scenarios. I've watched all the videos about the new editor and would like to express my wishes for some improvements that I think are missing. Religion. I saw that the religion of a civilization cannot be changed in the editor. Instead, it is determined during the creation of the civilization. This worries me, because I am sure that there will be situations when the religion of a civilization does not correspond to the historical date (see the conversion of Rome, Kievan Rus, Khazar Judaism, European states during the Reformati…
Last reply by Marerjh, -
- 1 follower
- 1 reply
- 230 views
It might make sense to sell resources or make trade deals. The game shouldn't just be about war and maybe a navy could be added.
Last reply by OwnM3Z0, -
- 1 follower
- 16 replies
- 642 views
The Idea Is Really simple, civs wont have individual cores anymore, instead, you will have a shared core like system called Peoples.. Pretty Much, each civilization has it's assigned ethnic peoples that it shares with all civlizations with the same ethnic peoples, meaning there is no reason to assimilate them just like in real life, example below of germanic region and all the civs inside it sharing the same peoples, meaning saxony wont have to assimilate bavaria for example this essentially means, no more annoying core placement, and no more having to worry about cores sticking around 3234234234 years after a civilization is gone, an…
Last reply by OwnM3Z0, -
- 0 replies
- 204 views
It would be good if in age of history 3 one of the many causes of revelations and the one that would be most likely to occur if the right events occur is living standards, in which if the population lives badly and having a good life is a challenge, that's where living standards come in, where in the lowest the country will live in constant revelations and anger of the population, and in the highest the country will grow more both economically and in population. Levels could range from 1 to level 10. Low levels would be 4 through 1 The intermediate on the 5th And high levels 6 to 10 This implementation would be good so that the populati…
Last reply by euro, -
- 7 replies
- 777 views
I have one suggestion that I think everyone will like, and will replace the mechanics in Aoh3 that I did not like. When Lukasz added the mechanics that if the country is a vassal, then in the upper left corner there will be a flag of the vassal owner, in my opinion it looks bad, so I want to offer Lukasz a new mechanic that is similar to the mechanics from Hoi4. First, you need to remove this mechanic with the flag of the vassal owner in the upper left corner, as well as all the countries that have colonial flags. You need to create a new folder in the game folder called "vassalsflags", it will contain the flags of the colonial countries, but not with a regular tag, but w…
Last reply by YouravaragebrazilianAoCfan, -
- 1 follower
- 3 replies
- 400 views
Hello, On 9th of June, I posted the infamous Centralization and Decentralization topic. But for some time, I thought how decentralized organizations such as federation and unions should be separate from alliances for further reasons: Firstly, these two don't have the same level of autonomy it brings. Members of an alliance have their own army, while constituents of a decentralized government have a common army (except confederation and HRE). Secondly, making decentralized government factions won't make sense, for example, Russia and the USA aren't alliances but federal countries. Finally, members of an alliance can differ from their governments, …
Last reply by RostislavMerte, -
- 1 follower
- 0 replies
- 147 views
I have some suggestions for the game. Hope Lukasz add at least one of them. Here they are (And sorry cuz I'm not so good in English) : - Change the combat system to something like HOI4 after a certain year (maybe the 18th century?) like micro managing, frontline, ... - Change the icons in the modern time (gold into paper money, knight icon in manpower into modern soldiers, ...) - Ability to change alliance name and flag - Make a country capitulate (fully occupied) if its war score is -100% - Different level of autonomy (protectorate, puppet, tributary, colony, ...) with different rights - Change your country flag by uploading a file or its UR…
Last reply by Suhao, -
- 1 follower
- 0 replies
- 137 views
Hi, I would like to see in your game built-in screenshots and an editor for them, and as I understand, like in the second part there will be a console, I would like it to be possible to turn it off and in the screenshots it would be visible that it is turned off
Last reply by SamDerminji, -
- 6 replies
- 874 views
It would be very cool playing with these provinces and with reclamations
Last reply by YouravaragebrazilianAoCfan, -
- 3 replies
- 384 views
I Dont Want The Lords Flag in The Canton, Never Wanted that There Should Be Autonomy Levels So If Its a Colony or Puppet We Can ajust our Flags to fit and Depending on The Overlord, The Flag of The Vassal Changes, Some Nations Dont Get Their Flags Changed While Being a Puppet others Get New Flags Others Have Their Lords flag and The Rest do The Current thing, This Will Decrease Civilization Tags While Not Changing Much Else you May Be Like "How Will We Get The Raj?" Puppet India As Britain! RK Ukraine? Puppet Ukraine as Fascist Germany! And Add Vassal Names Like if Indonesia IS A Puppet of Y nation it Will Be "(Y's Adjective) East Indies! Congress Poland, Puppet Poland as…
Last reply by YouravaragebrazilianAoCfan, -
- 1 follower
- 12 replies
- 809 views
Ladies and gentlemen, without further ado, it is my pleasure to introduce you to how government change should work. If I suppose, the current way to change the government is to click on another one in the government tab. It's too simple and it didn't put forward the potential of such an interesting mechanic. However, this should not consign to oblivion the improvement of governments between these two games. Group ID Firstly, the existence of a group ID will bring the consistency of the government, making countries with its governments belonging from the same group ID more likely to have good relations, which leads to a more coherent diplomacy between playe…
Last reply by Wayne23lololh, -
Fuel System
by Truco- 0 replies
- 286 views
For dates after 1840-1860, it would be interesting to install a fuel system. We could use oil to supply, giving importance to this resource. First, you would build a refinery. Then, you would earn a monthly or daily amount of fuel. You could trade it. You could fuel any type of vehicle, such as tanks. @Łukasz Jakowski
Last reply by Truco,