Ideas
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During the Hisrtory of the world, there have been many states that were occupired from the same nation. Some of these states have co-existed in the same timeline. This is also the case, in the present day, e.g. Cyprus and Greece, North Korea and South Korea etc. Instead of having populations that correspond to a specific state we should have populations that correspond to a nation. For example, instead of there being a Cypriot and a Greek nation, there should be a "Hellenic Culture" or "Korean Culture" you call it. You can do this by specifying a Culture to a State, like the Ottoman Empire is part of the Turkic "Culture" or "Turkish Nation". That's because as a Greek myse…
Last reply by Wayne23lololh, -
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Cores must be an important element of diplomacy. Owning a core means that you consider conquering it, because such a province doesn't require the creation of a new one and will immediately provide full income. Imagine a situation when AI controls provinces with your cores on them. You might not even care about these provinces, but AI will still consider them when building up an opinion about you. To exclude these situations, it should be possible to lose cores. There might be different ways: Willing abandonment. You can freely abandon your cores, which results in a bonus to relations with the target civilization (+1 per abandoned core). Losing cores as part …
Last reply by Dipto479, -
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Here are pretty much all the suggestions made so far for age of history 3 on this forum Here is everything missing from aoh2 which if added to aoh3 would make it the perfect game: 1. 3d units & ability to switch from 3d view to 2d for weak devices 2. investment system 3. Religion & all that comes with them such as sects/denominations (protrstant, reform, mormon, sikh for example in eu4 u have main religon for exmaple Islam then sects like sunni then what we can call deniminations/madhabs in eu4 likenhanafi, shafi, hanbali and ck3 & ck2 even has 1 step furthe…
Last reply by Truco, -
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Dzień Dobry. Chciałbym aby do gry Age of History 3 wprowadzono kategorię ,,Język'' podobną do narodowości i religii które znajdują się już w grze, Bo przecież nie każda osoba identyfikująca się jako Polak mówi w języku polskim, natomiast Austriacy nie są Niemcami bo mówią w języku niemieckim. Chciałbym również żeby asymilacja funkcjonowała wolniej, co przełożyłoby się na większy realizm w grze. Zwiększyć prędkość asymilacji można bybyło poprzez budowanie szkół, uniwersytetów, akademii, kościołów, w tych ostatnich mogłaby powstać opcja wybudowania katolickiego, protestanckiego kościołu lub prawosławnej cerkwi. Po zniszczeniu miejsca modlitwy, w prowincji w której zbur…
Last reply by YouravaragebrazilianAoCfan, -
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Hi Lukasz, how’s your journey ? Wanted to ask if AOC3 gonna have something like a history book of the world, where you can see all events, deads, wars that happened to your country, or the entire world. We could sort the informations by themes, etc.. I think it would a very interesting thing to see our journeys through this book. Quote Edit Options
Last reply by YouravaragebrazilianAoCfan, -
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Hello Jakowski, I see that you’re likely bored on the forum, searching for a new topic. Note: I haven’t checked if someone has already suggested this idea; if they have, my apologies. One crucial aspect of politics is coup d’état—they have shaped the futures of several countries. Coups often coincide with the assassination of leaders and are closely tied to left-wing or right-wing politics. Let’s delve into the different forms of coups: Political Coups: These coups are specific to republics. If a poorly performing right-wing leader faces a left-wing counterpart, the latter can simply stage a coup and propose new laws. Such political maneu…
Last reply by YouravaragebrazilianAoCfan, -
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Hello, some mechanics or concepts that I would like to see in Age of History III are the percentages of the population affiliated with a particular ideology, such as communism, democracy, anarchism, and others. Of course, to increase the population of a particular ideology, investments should be made in that ideology (if it's not the form of government) to establish it on a national level. On the other hand, the quality of life of the population and national prestige could have a positive growth, leading to a 25-30% popularity increase of the ideology in that country and a 5-2% increase in neighboring countries. In the event of election…
Last reply by YouravaragebrazilianAoCfan, -
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Hello, This topic is the resumption of one of my previous topic Subjects. Last time, Łukasz Jakowski seemed interested in it, so I reworked it, and I kept only these following subjects; Vassal, Colony, Personal Union and Autonomy. Vassal: Civilization Status Vassals have a mutual obligation to a lord or monarch, in the context of the feudal system in medieval Europe. The obligations of a vassal often included military support by knights in exchange for certain privileges, usually including land held as a tenant or fief. Vassal would have the default setting: { VASSAL_INCOME_TO_LORD: [0.0, 0.1, 0.25], VASSAL_MANPOWER_TO_LORD: [0.0, 0.25, …
Last reply by YouravaragebrazilianAoCfan, -
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It would work one way I'm going to hold an event against communism in a certain country, so I wanted to put some music on it. In this case, if I clicked on the option "expel such ideology" a song would start automatically. In the example of Brazil, the song "Galinha Verde" would be played if they did not accept Fascism/Integralism. remembering this would only make sense in mods because these songs contain copyrights I'm just asking to let us do this it would help a lot in Mods @Łukasz Jakowski
Last reply by YouravaragebrazilianAoCfan, -
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Last reply by YouravaragebrazilianAoCfan, -
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I discovered an interesting bug while playing Age of History 2. When I clicked randomly, I found a new bug that makes the land look like it's displaying a flag. Surprisingly, it looks nice and gave me an idea for a new feature. Could you add an option to switch between region view and flag view for different lands? This could be a great visual feature for the game.
Last reply by YouravaragebrazilianAoCfan, -
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So Lukasz what if you were to open up a Patreon so that people who want the game to come out faster or just want to support you can actually do that @Łukasz Jakowski
Last reply by YouravaragebrazilianAoCfan, -
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please add this Original Post @Łukasz Jakowski
Last reply by YouravaragebrazilianAoCfan, -
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The Idea Here Is If When You Play as A Specific Nation They Have Their own Themes that Can Be Linked With Different Nations like These Make a Seperate File Within The Songs Folder And Throw These Songs there or make a folder IDC just add these please (Most of These Are In Public Domain Make Sure To Check Their Copyright Though) Add The Songs To Specific Nations On Specific Scenarios (Note That Many Would Not Be Created if A Event Did not Happen Some So Make Sure To have Events That Add These Songs To The List) USA,Thirteen Colonies,Union (Standard) 1 2 3 4 5 6 7 8 9 10 11 USSR and Soviet Russia (Communist) 1 2 3 4 5 6 Brazil (Standard) 1 2 3 China,Taiw…
Last reply by YouravaragebrazilianAoCfan, -
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Event Trees Arent Focus Trees They Can Be Used as Such Event Trees Are Like Focus Trees But WIth Events and Missions like Nation X Wants To Unite With Nation Y Normally X Would Have To Fight But Here They Can Have a Chain of Events that Merges them into a Single State And Event Trees Can Update MANY Things With Events And It Aint A Copy Its just a Tree with Some Buttons That Trigger Stuff
Last reply by YouravaragebrazilianAoCfan, -
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Good to see you all. It's a pleasure to introduce the brief concerns about the army. Manpower transfer The subject will be able to mobilize its people to find an army, but at the same time, the subject must separate a part of its army to be attributed to the lord, according to the option. The separated division will appear with the lord flag. The main aim of it is to limit the subject's military power, to avoid a possible rebellion. This option will make some subject types such as some personal union, colonies and more. At least to weaken it. There will be 5 options instead of only 3 (can be also fit with tribute): No (0%) Low (25%) …
Last reply by Eredinhunt, -
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Hello, In AOH2, centralization is missing, which is important for the organisation of civilization. Since early ages, tribal civilizations are decentralized, in which they have a "useless" capital city, some are even confederations of tribal people, states or city states. It was a better organisation for them than a centralized one. Such a mechanic could not be ignored, and will bring a new way to govern a country. Today, 25 out of all countries in the world are federal countries. Examples : USA Russia Brazil Firstly, we need to create a new set of laws (could be called constitution), that would define the or…
Last reply by Wayne23lololh, -
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with text file event's there is no way to assign provinces, no way to dictate peace treaties, no way to do half of the stuff that the old event editor was able to and is overall much less accessible for phone users and completely ruins the idea of events watering them down to just giving bonuses to civilizations instead of their old purpose of pre decided peace treaties or wars or any other widely used reason it completely ruins the event feature and it sucks, plus even if there was a way to transfer provinces it would involve copying and pasting the province ID over and over and over again, 10xing the time to make events (especially with all the new pr…
Last reply by Wooodex, -
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Will there be consistent updates that add new features and/or improvements on A.I/mechanics after release? I'm not assuming anything; I and others just want reassurance that you will not abandon the game like in AoH2.
Last reply by Wayne23lololh, -
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This Ideology is specifically for certain muslim empires that were existent all around the islamic world, such as the mamluks of egypt, the mamluks of delhi and the many other states that rose due to the slave soldiers, the mamluk state has very low manpower in itself because it cannot recruit from muslim territories, instead mamluk ideology will heavily rely on a new soldier class (the mamluks) that can recharge over time, and unlike normal soldiers, these soldiers cannot be disbanded, the soldiers can enter the province and stay there to be called when war rises but cannot really decrease or increase unless thru the mercenary tab where you can either hire them or buy th…
Last reply by Das Moss Man, -
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Can we choose another country halfway while playing in one country? Do we switch to the first country halfway through playing in the second country? I hope to have this feature and make it exist in sandbox mode, please.@Lukasz jakouski
Last reply by Belgen, -
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By making resources one of the conditions for constructing certain buildings, you'd encourage trade even more.
Last reply by Nervaou, -
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Hello Pls add referendums to the game 🙏🙏
Last reply by zxc1oud, -
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I think we should be able to form some civilizations in several ways (for example Poland with modern borders or pre-WWII borders)
Last reply by Bargor, -
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If we take too much land, a coalition must be formed against us
Last reply by Fire Quickly,