Ideas
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BORDER CONFLICT i would really want to see something like border conflict mechanic something lik when relation are -80 (and some other requirements) with bordering country than you have to hold army on border and there would be something like you and bot can "start border conflict" it would battle for 1 provinces (possible as separatist puppet states) every time you make border conflict there will be % for total war SCENARIO CATALOGING I would also appreciate some scenario cataloging, creating folders for example "scenario 1000-1500" "alternative history" and others also search bar to search scenario SEA PROVINCE CONTROL I think it…
Last reply by Siamese, -
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if you are fighting with your allies against someone, and you want to withdraw from the war you can sign a separate peace with the countries you are at war with. For example Russia during the first world war.
Last reply by Warnnexx, -
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Here is my two ideas 1 Better Regions In AoC2 regions was useless. They was... cause they was. In my opinion in next game they should been better. Here is what they could do: • They would been able to get choose in Peace Conference (So player will be don't having to to click every single province [now think about peoples playing Project Vita that can't annex all country and don't want border-gore] • Possibility to give core/annex it in event. It would help a lot too • Bonuses for having all region (they would don't been high but still something) 2 Historical AI In scenario editor they would been things like: [c…
Last reply by Wayne23lololh, -
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Hi lukaz, I came to you for a suggestion, it is certain that there will be parliament in democratic countries, so it would be nice if this decision was passed by the parliament and the parliament accepted or rejected this decision when making decisions on behalf of the country
Last reply by alperen0250, -
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Hi, can you make the occupied territories stroke clearer? I regularly watch your videos on YouTube and see, or rather cannot see, the occupied provinces. PLEASE fix it! I will be very grateful if you see this.
Last reply by Ivan VI, -
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Ok hear me out real quick So we all know how messy wars work in Aoh2, right?, well, maybe we could fix that! Here is my idea: If you attack the neighbouring country and have for example, the northern parts of it while the southern parts still neighbours you, the AI won't go all out and attack your provinces, instead, it will focus on liberating taken areas before attacking you back(kind of like a front!) If the ai attacked you first, it should try to close the attack all the neighbouring provinces instead so you don't get to attack them instead (I'll try to show an example, defending plus attacking)
Last reply by Brianman, -
- 2 replies
- 413 views
When we look at the army trip when building an army, we only see what the army is used for and its speed/attack/defense score but in the support section, even if I put an airplane or a catapult (this is an example, consider their power the same), the war will only work better with more power. Armies should have different special buffs for different soldier types and debuffs if the soldier types do not match / Example Buffs/Debuffs: (Soldier type) gets debuff if this army does not have (2nd soldier type) (Soldier type) gets debuff if there is (2nd soldier type) in the army (Soldier type) gets buff if there is (2nd soldier type) in the army (Soldier typ…
Last reply by YusufAliDE, -
- 2 replies
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Na ostatnim nagraniu na YT pojawiła się opcja wzywania sojuszników i w związku z tym mam kilka uwag: podoba mi się, że małe państewka mają możliwość posiadania armii pozwalającej przeciwstawić się wielkim krajom, ale jeśli ktoś będzie miał bardzo dużo wasali to będzie nie do pokonania, dlatego proponuję 2 rozwiązania: jeśli jesteśmy stroną atakującą to wezwanie sojuszników do wojny powinno być niemożliwe (sojusznikom samo powinno wyskakiwać okienko, że jesteśmy na wojnie i 2 opcje: "wesprzyj (+50 legacy points)" albo "ignoruj (bez żadnej kary)" jeśli jesteśmy w wojnie obronnej to wtedy możemy wezwać sojuszników. W takiej sytuacji sojusznikom…
Last reply by Wayne23lololh, -
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Hi lukas i am wondering if ideolgies and religions can have unique mechnics tied to them like holy wars for islam & christanity,a caste system in hinduism, elections for democratic nations, punishment for being at peace for too long for horde and nat soc ideologies aswell as some sort of economic feuture or mechinic for merchent republics and features or even simply anything from buffs/debuffs tied to some ideoliges and religions if mehcnics are too much this is so they can actually have some features and not just simply be logos and labels on a screen like aoh2 ideolgies were and didnt do anything intresting or anything at all what do u think @…
Last reply by coolconqerorur99, -
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So From the looks of it there is no way around it, @Łukasz Jakowski will ultimately have to add personal unions somehow, maybe as a vassal type, whatever way this is pulled off, i suggest that the moment two civilizations enter a personal union, the border between them example is the austro styrian border, in my concept, the border highlighted will be removed and they would both be the same color BUT styria would still be its own civ with its own flag and its name would still be displayed as in the image, even when you press on the provinces of styria it would tell you its part of styria
Last reply by Das Moss Man, -
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Hello mein people, today we're talking about houses. Now with out wasting anymore time, let us begin. Royal Houses: No not ones you live in. I mean lineages Romanovs, Tudors, Hapsburgs, HOHENZOLLERN, ect. Now I'm taking a tinsy winsy amount of inspiration from CK3, a p*radox game (barley even game just dlc). So please don't stone me to death. So lets say you are the house of ButtenShißenneinworbourge, and you wanna marry some one from a neighboring house. Their leader is female, your leader is male. Your wifey pops territories now are apart of your house. You can see the troops of the territory, your relations are high. And relations with the rest of her house h…
Last reply by conquere9114, -
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I'm sure u have recived this suggestion before its self explanatory simply different war types like holy & ones based on territorial/province claims
Last reply by conquere9114, -
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- 206 views
we can release many vassals in the game and have a huge military power thanks to the vassals this one should get a debuff its so op
Last reply by YusufAliDE, -
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Eminim oyunu mobil bir platformda oynayacak olan ve harici klavye ve fare kullanan bazı oyuncular vardır. Klavye işlevlerinin mobil cihazlarda da çalışması iyi olurdu.
Last reply by egemert8096, -
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Unlike Bön, the native religion of tibet which is basically a older version od tibetan buddhism altho being distinct and having older beleifs from before it hence ig overall can be considered tibetan buddhism then, if u wish not to add it anyways the case for mormons is different Cuz they r a major part spread across atleast 3 us states since the 1800s and also since they are their own sect hence wouldn't.make sense if they aren't added images/proof down below
Last reply by conquere9114, -
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Please tell me so I can think of new ideas and suggestions for a specfic mechnic or part of the game
Last reply by conquere9114, -
Hi maybe a simple caste system for certian Indian dynasties/rulers can be implemented whether it be random or anything and it can have certian debuffs and buffs Very simple/easy to implement hopefully
Last reply by conquere9114, -
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To represent western usa thx
Last reply by conquere9114, -
Countries or religion like tengri should have the mechnic that if it's at peace for too long it starts having debuffs/pumishmenets/losses Maybe this can be applied to certian ideologies like national socialism too so it can drive the continuous quest for war for resources,land etc whatever the reason constant war while peace for too long starts having negative conquences whether it's lower happiness or any other factor which decreases This can be applied to tengri/horder deology and maybe nat soc as for other ideologies or religions not sure lol it's a simple/easy to implement mechnic hopefully! @Łukasz Jakowskiwhat do u think
Last reply by conquere9114, -
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The way nuclear weapons are currently implemented seems to be mostly focused on their use as tactical weapons. I believe that with a few additions and changes AOC III could somewhat realistically simulate a full scale nuclear war and be the first grand strategy game to do so. Increasing the amount of targets per province: This is the least important change but would add more depth to the game and would allow for multiple nukes to be dropped on a single province at the same time, thereby increasing the total practical amount of nukes a nation needs to a more historical level. Instead of the option to just nuke the province and damage everything more or less equall…
Last reply by Gosling, -
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It's time to put on your armor and saddle your stallion, because the Vicar of Christ himself has declared that all who help drive out the infidels from the Holy Land will be granted absolution! When the Pope decides that the time has come for a new Crusade, he asks all Catholics in the world for help. After this, you can get to the Command Window by clicking on the Crusade banner under your portrait. In the Crusade Window (hereinafter referred to as the CP) you can access a bunch of useful information, as well as take actions that will help the Crusade or change its course. You'll be able to see the recipient the Pope suggests (if there is one) in the top …
Last reply by Glass Warrior, -
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Dear @Łukasz Jakowski In AOH2, peace negotiation give us 2 options to take province those are choose every single one and take all. So it would be better if AOH3 give us more options such as take all provinces but in specific region or continent. Example beside take every single one and take all, we can take all provinces in South East Asia (region)/ Asia (continent) if enemy has
Last reply by angamo123, -
1. Folk (whether u want to separate it into veitnmaese and Chinese or add a religion called folk/tradinaol beleifs is ur choice but either way it's nessercy) 2. Bon 3. Zunism (Also u xna also add if u want specfic islamic smaller denominations across history like druze (the suwaida province & golan province should be either druze specificaly or shia if u wish not to add druze) qaramatians & alwaites (should be religon in latakia Syrian coast if u eish not to add it then simply put that area as shia ) aswell as other forms of polythiesm & other smaller impactful religions like manchism if u want But.either way the main purpose of this…
Last reply by coolconqerorur99, -
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Hello my people, and if I'm lucky Lukasz (Wukash). Today I'll be talking about leader death dates, and succession. Starting with, death date: As you know aoh2 did not have death dates, which led to things like Harald Bluetooth being able to be in power of Denmark. Death dates would solve this by putting an exact date when they died. Making an exact period where they can rule. There could also be a menu where you could see a countries leader tree like: [king I] > [king II] > [president name] > [dictator name] Second, dates of when they came to power and dates of when that power ends: This idea is pretty simple dates of when rulers came to power and when that …
Last reply by YouravaragebrazilianAoCfan, -
which it can make small econmic bonuses for nations or provinces which it passes thru (there would be a trade route map mode that shows the silk road route thru provinces), and just like in ck2 it can be impacted by the condition of china/east asia in general and overall a small yet mechanic that lasts until the rise of ottomans or so where the silk road basically breaks down/ceases to exit 🙂 what do u think @Łukasz Jakowski also in the mobile version we knwo that it will have lesser provinces so i hope the holy land area has more provinces for exmaple gaza yk
Last reply by coolconqerorur99,