Ideas
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The way nuclear weapons are currently implemented seems to be mostly focused on their use as tactical weapons. I believe that with a few additions and changes AOC III could somewhat realistically simulate a full scale nuclear war and be the first grand strategy game to do so. Increasing the amount of targets per province: This is the least important change but would add more depth to the game and would allow for multiple nukes to be dropped on a single province at the same time, thereby increasing the total practical amount of nukes a nation needs to a more historical level. Instead of the option to just nuke the province and damage everything more or less equall…
Last reply by Gosling, -
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It's time to put on your armor and saddle your stallion, because the Vicar of Christ himself has declared that all who help drive out the infidels from the Holy Land will be granted absolution! When the Pope decides that the time has come for a new Crusade, he asks all Catholics in the world for help. After this, you can get to the Command Window by clicking on the Crusade banner under your portrait. In the Crusade Window (hereinafter referred to as the CP) you can access a bunch of useful information, as well as take actions that will help the Crusade or change its course. You'll be able to see the recipient the Pope suggests (if there is one) in the top …
Last reply by Glass Warrior, -
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Dear @Łukasz Jakowski In AOH2, peace negotiation give us 2 options to take province those are choose every single one and take all. So it would be better if AOH3 give us more options such as take all provinces but in specific region or continent. Example beside take every single one and take all, we can take all provinces in South East Asia (region)/ Asia (continent) if enemy has
Last reply by angamo123, -
1. Folk (whether u want to separate it into veitnmaese and Chinese or add a religion called folk/tradinaol beleifs is ur choice but either way it's nessercy) 2. Bon 3. Zunism (Also u xna also add if u want specfic islamic smaller denominations across history like druze (the suwaida province & golan province should be either druze specificaly or shia if u wish not to add druze) qaramatians & alwaites (should be religon in latakia Syrian coast if u eish not to add it then simply put that area as shia ) aswell as other forms of polythiesm & other smaller impactful religions like manchism if u want But.either way the main purpose of this…
Last reply by coolconqerorur99, -
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Hello my people, and if I'm lucky Lukasz (Wukash). Today I'll be talking about leader death dates, and succession. Starting with, death date: As you know aoh2 did not have death dates, which led to things like Harald Bluetooth being able to be in power of Denmark. Death dates would solve this by putting an exact date when they died. Making an exact period where they can rule. There could also be a menu where you could see a countries leader tree like: [king I] > [king II] > [president name] > [dictator name] Second, dates of when they came to power and dates of when that power ends: This idea is pretty simple dates of when rulers came to power and when that …
Last reply by YouravaragebrazilianAoCfan, -
which it can make small econmic bonuses for nations or provinces which it passes thru (there would be a trade route map mode that shows the silk road route thru provinces), and just like in ck2 it can be impacted by the condition of china/east asia in general and overall a small yet mechanic that lasts until the rise of ottomans or so where the silk road basically breaks down/ceases to exit 🙂 what do u think @Łukasz Jakowski also in the mobile version we knwo that it will have lesser provinces so i hope the holy land area has more provinces for exmaple gaza yk
Last reply by coolconqerorur99, -
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Last reply by TURKEY END POLAND, -
1 & 2. Vietnamese folk/trad belifs/religions Chinese folk (If u don't want to create multiple folk/tradinaol religions then ig u can just create a in general religion called folk/tradinaol) this is needed for a place like veitnam since no other religon In game is a ingeneral folk or specficly called vientamese folk or simply folk/tradinal beleifs Chinese specfiallly or veitnmaese will solve the issue of vietnma since vieta has its own unique belifs ig which can't be assigned polythmesm or paganism so.either make a vietnamese.folk or ingeneral religion called folk/tradinaol religion and asign it to there 3. Zunism (won't attack a logo for it since its …
Last reply by conquere9114, -
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Hello, I posted this in question, but it won't fit in, so I will post here. But first, Alliance should be renamed Organization. New features: Here, I propose several features that could be added when we create an alliance. All of this could be turned off. 1. The option to "control" the moves of the allies army, without the possibility to mobilize them. It means that countries which are in the same alliance with military goals, can make the player control allies' army movements. Allies mobilize its army freely.It will be possible only if the player's civilization is in "Alliance wars" (WW1, WW2, etc...) and is a great power. 2. Then, the option to …
Last reply by Wayne23lololh, -
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Hello my vassals and (low level) lords, today we're talking about drafts and mutinies. Now I hope you enjoy this topic, now let us begin. Drafts: In AOH2, we only had conscription but that required money. So I introduce drafts. Drafts will not require gold but there will be cost. -15 happiness, -20 stability, (Łukasz please add leader animosity I beg you) +37 leader animosity. So yeah your people may hate you, but I know better. And thats not gonna stop you. So to not make this horribly OP. The divisions made the drafted men will have a health and damage debuff. Cause they're untrained young 18 year old boys. Mutinies: Your troops are demoralized, happ…
Last reply by Das Moss Man, -
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Hello, Before I start, I announce credits to @Das Moss Man for his topic Royal houses and intermarriage. Today, I'm gonna introduce the idea of personal union and dynasties/houses. Personal Union This time, it would be more utilized than just a type of subject in which two kingdoms have the same king. A personal union is a relationship between two or more political entities that are considered separate sovereign states, they will have separate councils, however the head of state is the same. In law, it is not a real union of territories. How to establish a personal union There will be for now two options to create a personal union. The first op…
Last reply by Das Moss Man, -
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Hello, I wanted to say that in my opinion removing the unions doesn't make sense, and that they should return improved. I think this because there is Poland and Lithuania on the 1440 map, and in real life these 2 countries unite later, and in the game all this is represented except that it is impossible to create the Polish Lithuanian Commonwealth like in the second game because the "Create a union" option has been removed. So I think this option should return. But to avoid it being an exploit like in the second game, where I could simply take a weak country and unite with a strong one, making my gameplay easier, the following could be done: this …
Last reply by Wayne23lololh, -
Danube river
by ALR8- 2 replies
- 239 views
Lukaz, please add danube river like how you added the nile we need that
Last reply by Wayne23lololh, -
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Now this does not have to be a part of the game on release, however it could make for a good update. Getting to marry and have heirs would be kinda good and make this game a worthy competitor to ck3 for only a fraction of the cost
Last reply by Glass Warrior, -
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1) Make it possible to change the flag during the game (via a file or flag editor) 2) Make it possible to change the country during the game.
Last reply by YouravaragebrazilianAoCfan, -
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I think in aoh3, the way to change a countries goverment should be different. I have 2 ideas in mind for how the goverment types might be changed: 1. Completing missions or focuses that lead to the goverment changing For example: To become democratic, you'd need to complete several reforms. A country might need to start of by establishing voting systems, then allowing for other political parties to form, and then finally implementing a constitution. 2. Elections This is the better idea of the three as it would make the game more realistic. You could allow for a certain party to form via an event and then hold an election.
Last reply by YouravaragebrazilianAoCfan, -
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Hello my people, today we'll be talking about the flag editor. Something I feel has been neglected. I'll divide this this into multiple segments. Starting with User Interface: The UI of AOH2 in the flag editor was "meh" at worst. But we can make it better with these three features Search (each flag and symbol have an I'd and Name so we can search by those) Daignols (a daignol axis, by being able to make icons turn diagnoly) And text (being able too add letters and text to a flag) With these new features and UI (user Interface), this allows much more flexability with the flags. I think it could be like cod decals as shown here. Second, Mo…
Last reply by YouravaragebrazilianAoCfan, -
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I think the game needs something like Iron Hearts 4 focus tree to make the game better what is your opinion? It would be better for each country to have its own focus tree, but this might be a little difficult for Łukasz. If Łukasz can make a focus tree for all countries, the game will be great, but if not, that's fine, I'm just giving you the idea I had. I said
Last reply by YouravaragebrazilianAoCfan, -
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Hello mein people, today we'll be talking about different flags, and how we can implement them into the flag editor. I will divide this topic into multiple parts to make it more organized. Other post. Starting with, Banners: Through out history vertical banners were used instead horizontal flags. Like Dynastical Zhou. And since AOH3 flags are gonna have slightly more space we could do this. I would make an example but that takes too much time. Or if it's too long to put the full flag with the new flag format, we could make it short. [DETOUR] There should be more flag shape options, banner, prolonged tips, ect will give multiple example below …
Last reply by YouravaragebrazilianAoCfan, -
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PIRACY! piracy can easily stop deveolpment for the same reason it had a hand in stopping aoh2 development, its simple economics money = new content new content = updates updates = new buyers for the game the issue comes when you remove the first part, money, out of the equation, the whole infrastructure collapses and soon enough: no more new content, no more new updates, no more new buyers, meaning even less money is earned now, lukasz hasn't realized that this was the fatal mistake he made with aoh2, making a new game with the same mistake won't change anything, it will just be a new victim, and all this work will go down the…
Last reply by YouravaragebrazilianAoCfan, -
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Country mission system: Hi! I came here with an idea for AOH3, which would be a mission system. For example: Prussia, in 1836, gets a event called Reunify Germany. When they accept it, a new mission appears. In that mission, you should, obviously, annex all german provinces. When Prussia finished that, a event pops out announcing German reunification, and Prussia forms Germany. The mission would be below the time thing, and there would be a progress bar. Of course, this could be customizable and is not only limited to form nations, but also economic growth, buildings constructed, etc. I'm pretty sure this would add a lot of flavor to game, spec…
Last reply by Fire Quickly, -
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The main advantages would be: What has a greater increase in acceptance, as well as to a certain extent would be quite powerful "colonies" with which they would have better trade instead of just exploiting their lands, Disadvantages: If they reach a point where they are quite powerful they would have a greater probability of rebellion, and canonically if France invaded Spain (or another country) they would have an even greater chance of independence That would be my idea, maybe you add other advantages or disadvantages to them
Last reply by euro, -
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Historically, some rulers, especially early leaders until the 1850s, were also great generals. It's a shame that we can't have these rulers be a general such as Napoleon, Caesar, and much more. As options for hiring a general, the first option would be the leader. Also a military advisor could lead a division too.
Last reply by Das Moss Man, -
- 1 reply
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Please forgive me if someone has already posted this exact same idea before. I often don’t read all of the posts on the forum. My suggestion is to change the primary way province stability is permanently increased to increasing the ‘compliance’ of the province’s population instead of assimilating the population to your own culture. One of the most popular requests it seems is the addition of a culture system. One of the main reasons for this is that in AOH II it is virtually impossible to create long term multi ethnic empires. If one, for example, wanted to add a 1900 scenario with a realistic Austro-Hungarian Empire where the Austrian(-Hungarian) culture is onl…
Last reply by Gosling, -
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It would be good if leaders could be exchanged according to decisions made in events, for example, due to a decision, a coup d'état is created as an event, and the leader of the country changes to another.
Last reply by Ezsteban,