Ideas
2,720 topics in this forum
-
- 0 replies
- 192 views
It would be pretty cool if some countries had exclusive songs in a period of time, this will make the game more immersive for people that puts music on Example: if the player is USA during 1890-1940 and is at peace then jazz will play, but if at war then a patriotic song will play this can be just for some nations but it would still be a nice feature specially for modders
Last reply by selenhogamer, -
-
- 0 replies
- 208 views
If the country we are attacking has no army left, let the country surrender when we capture its capital.
Last reply by Wuthrad, -
- 1 follower
- 0 replies
- 170 views
lukas Let trade be very, very important, people will not be able to find food, they will buy food from other countries or there will be a famine. ships or a Let's trade with horses overland, gold, bread, milk trade, for example, when we request trade, we will trade for 2 years, for example, we will give bread, we will get 20 gold.
Last reply by HUN İMPARATORLUĞU, -
- 0 replies
- 193 views
I know I'm late but I have a suggestion it's similar to the HRE except it can be formed in game and nations in the federation can't attack each other. All members vote on what happens in the federation and your vassels will auto join if you join. Also your vassels will always vote the way you vote which would give players a chance to centralize the federation under their control. it'd be similar to the US which would mean once you join you can't leave.
Last reply by Turtley, -
- 1 reply
- 235 views
It will be great if we will have possibility to create custom ui tabs for mod mechanics that can be created in game, without decompiling, redacting and decompiling. I can give example of such code, but made for combination of html and java
Last reply by maksur, -
- 3 followers
- 6 replies
- 743 views
What about adding special forms of alliances, which will last forever, will be able to have flags and leaders (civilisation) who would have the exclusive right to declare war on behalf of the entire alliance, exclude from the alliance and accept into it. Such an alliance can be created on the basis of an existing default alliance. Also these alliances will be marked on the map. The addition of special forms of alliances makes it possible to make some civilizations from AOH2 alliances that are supposed to be, like The Soviet Union, The United States, The United Kingdom, The United Provinces, Switzerland. HRE can also be such an alliance.
Last reply by anthonyedward6754, -
- 9 replies
- 820 views
Its in Ideas topic cuz there is no topic for bugs. This is just bug that I wanted to report because it jumpscared me 😭 @Łukasz Jakowski
Last reply by Mirolit, -
- 1 follower
- 14 replies
- 1.3k views
Hello meine people today were talking about the trenches I hope you enjoy, now lets get on with it. Trenches: I don't really know how to start this so ill just jump in, trenches will cost 200-300 gold. Depending on the terrain, for example plains would be great for trenches as they are flat, while mountains and marshes would be bad places to build trenches. There would be three levels of trenches, one, two, and three they would boost the defense by 5%. I have made a very rough moc up of what I want the battles to look like, there are many things wrong with this moc up. But eh. I hope you enjoyed this topic please comment and react it would make me real happ…
Last reply by Das Moss Man, -
- 0 replies
- 175 views
Lukasz, We saw Lithuania and we want same things for Seljuq Empire, Seljuq Empire has so many Atabeydoms and So many small Seljuq State like İraq Seljuqs, Syrian Seljuqs, Atabeydom of Fars like. There will be more mechanics for the game and you will be able to explain the Seljuk state administration in the best possible way. Best regards, some AoH lovers.
Last reply by CājratiDea, -
- 3 replies
- 298 views
I would really enjoy having focus trees and the option to turn on historical AI.
Last reply by Guguge, -
- 1 follower
- 7 replies
- 500 views
the idea is really simple, civilizations can't just construct cores and magically expect the people to assimilate within 50 years, instead the process of assimilation will be really slow, so to stabilize provinces and possibly make them your core you must send settlers, yep, the same settler units you send for colonization, these settlers will arrive into the provinces and begin to slowly make a dent in the demographics, this could cause instability and give you an event where your settlers are being attacked in X provinces, allowing you to justify a massacure and kill 20-40% of the native population, this CAN however cause massive instability in the surrounding provinces…
Last reply by JohnnyDoe000, -
- 0 replies
- 218 views
As in when making a scenario will we be able to edit population numbers of areas?
Last reply by Diego, -
- 3 replies
- 532 views
easy modifiability: technology, buildings, ages
Last reply by Das Moss Man, -
- 1 reply
- 251 views
Add descriptions for ideologies! 新增意識形態的描述! Beschreibungen für Ideologien hinzufügen!
Last reply by Naval, -
- 0 replies
- 193 views
I would like there to be a way, either through the scenario editor or through the game files in Earth/scenarios/ww2/national_condition... where the user creates a folder with the TAG of the civilization and from there somehow creates a national spirit similar to HoI4. That would be perfect. I don't think the Aztecs should surpass Spain in buildings quickly, so to avoid this, you could give the Aztecs a national spirit indicating that they don't build as fast or have a 60% reduction in construction speed. A national spirit would be something that shows up when selecting the nation. For example, let's take Mexico in 2020. Spirit name: Bastion of Crim…
Last reply by GalacticCakes, -
- 1 follower
- 7 replies
- 680 views
Hey, Lukas, how about adding artillery, as a separate branch of the military, it will be able to attack enemy positions/troops before direct contact. I.e., being in province A, artillery will be able to attack the enemy in province B.
Last reply by bleu, -
- 1 reply
- 245 views
The idea is brief, but what if instead of "industry" or "economy" with digits, we had a GDP? That is, by selecting the GDP we see what generates more money, whether it's trade, taxes, production, and what generates debt, which is the civil, military, research budget, and others. I mean, in the Middle Ages, there was no "industry" until the Industrial Revolution. I would also like to see the AI carry out coups against dictatorial states and disastrous presidents that cause a drop in their GDP. Of course, so that it’s not random, we could set political and civil stability in a country, and depending on that, there would be drastic changes in corrupti…
Last reply by bleu, -
- 0 replies
- 189 views
could we have it so we have two different types/layers of terrain? As in one type for the altitude/topography (marsh, flatland, plateau, hill, mountain, depression), and another for the biome (woods, farmland, forest, jungle, glacier, taiga, tundra, desert, semidesert, sparse etc)
Last reply by Diego, -
- 1 follower
- 2 replies
- 226 views
Homeland Territory is going to be territory for every nation which it considers its ''homeland'', for a territory to be homeland territory 3 conditions need to be met: 1- Territory must be cored (Obviously) 2- Territory Must Have Atleast 80% Of Your People 3- Territory Must Not Have Any Other Cores (Optional) 4- Territory Must Be Same Culture (IF THEY ARE EVER ADDED/THIS SYSTEM DOES NOT REPLACE CULTURES) you may ask: How Will this prevent Bordergore? And How Will it Replace Cultures well the answer To Those Questions boils down to two things 1- How Civs Will Treat Their Homeland Territory 2- How This System Will Work Point 1…
Last reply by AmericanLiberia, -
This effect will slow down the progress of colonization, you can also add quinine technology (a cure for malaria), after which the effect will lose its power. Or do it through a chain of systemic events, following which you can get a vaccine against malaria
Last reply by Naval, -
- 5 replies
- 367 views
I had wondered about a feature that I think it's quite interesting, (I don't know how to call, so I'll call it as) "Conscription Kidnapping". How it works After you declare war on the enemy, they will naturally start to recruit new troops, and these new troops must be recruited somewhere, right?... Based on this point, this feature will work... What if you occupy the place of recruiting before they are ready? The feature would work something like this: Randomly, 20% ~ 80% of their forces would retreat to get ready in another place and be deployed, on the other hand, the remaining would be captured or join to your army. the effectiveness could increase in ar…
Last reply by Naval, -
- 2 replies
- 498 views
Diplomatic actions form a coalition: - political power you can invite countrys to fight along side you basically a short time alliance threaten to intevene: - political power - relations if a nation is at war you can threaten to intervene the country is more likely to make peace if they make peace, you will get legacy points and if not, you can choose to do nothing, declare war or form a coalition recognise country: - political power normally all nations will be recognised from the start and only newly released nations can be recognised you won't be able to do several diplomatic act…
Last reply by Naval, -
- 1 follower
- 1 reply
- 234 views
Deleted
Last reply by Naval, -
- 1 follower
- 4 replies
- 311 views
This topic is mostly a rewrite of a previous one i had made that got zero attention because it happened to be posted right as lukasz revealed the 1440 scenario, i remembered the concept and thought why not make it reach more people: Separation of Ideology and ruling system is an Overhaul concept meant to make ideologies more flexible and make more sense, Ideologies like monarchy and democracy don't really say much about the actual ideology of the civilizations, more about their ruling system/how the Civ's choose a ruler, for example you have communist dictatorships like north korea, china and the USSR, or Capitalist Constitutional Monarchies Like The UK etc...…
Last reply by Naval, -
- 2 replies
- 178 views
Something that I didn't really like about AOH2, was how detached areas of land didn't have their own unique name from their parent nation, for example a british territory on the east coast still being called "The United Kingdom". It's stupid, and there's already mechanics that could make this a bit less ugly. AOH2 had regions, if a non-contiguous territory is in a different region, it'll apply that region's name as a suffix, and use the country's culture group as a prefix. For example if south germany somehow took a bite out of portugal, it'd have "South German Portugal" as it's display name (on the map). This doesn't create a new nation at all, just pretties up…
Last reply by Naval,