Ideas
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If a country is at war, you cannot declare war on it (this mechanic should be introduced so that the player cannot stab anyone in the back because it is too OP). If a country is already at war, with relations of -25 you can send it an ultimatum: "either you conclude a white peace or we declare war on you" If a country accepts the ultimatum and meets the conditions for concluding a white peace, it concludes a white peace (if the opponent agrees) and enters into a truce with the country that sent it the ultimatum. If a country rejects the ultimatum, only then can you declare war on it as the second aggressor If a country decides that it can fight two wars at once, i…
Last reply by PiePants, -
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I think oil is a very important resource in real life. Adding it to the game is necessary. How it works: oil starts to spawn on the map beginning in the late 19th century, аt the same time, the resource that was previously in province just disappears. Throughout the game, oil will spawn more and more, and its price will increase. Because resources in the game cannot be traded and do not directly participate in the construction of various buildings, armies, etc., let oil simply add a lot of bonuses: money income or economic growth speed in the province. In general, as game progresses, old resources should disappear, and new ones should appear in their place.…
Last reply by shatyshka, -
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Well, this is my first post, It's a lot of text and I overwrote a lot of things, but I hope you get the idea. This system is mostly planned for long-term games, since crises as such would allow the collapse or birth of new civilizations, as long as it feels realistic and the progress of a game can be more immersive. Basically I came up with the idea of adding a crisis system to Age of History 3. Crises should have different types and some change in relation to the era in which you are playing. The crises would also have different levels and depending on how the crisis is managed, it could get worse or better, obviously the crises must also affect artificial intellige…
Last reply by Dipto479, -
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There should be a game mechanic that prompts the AI to send weapons and financial aid when a country it likes (or at least has a neutral opinion of) is at war with a nation it dislikes heavily. The same thing goes for the player, but they can decide whether or not they want to send aid. This punishes aggressive expansionism, leading to bogged-down wars if you don't play your cards right, and makes the game a lot more realistic. The diplomacy mechanics in Age of History 2 were oversimplified and unrealistic. Implementing military and financial aid, alliance mechanics for NATO (if a NATO country is attacked, all nations must agree for the alliance to respond as a collective…
Last reply by New port, -
Diktatúra sa v histórii ľudstva často vyskytovala. Rád by som o tom hovoril v tejto téme. K AoH3 určite treba pridať rôzne druhy diktatúry (absolutistická monarchia, militantná diktatúra...) Diktatúru by ste mali byť schopní dosiahnuť presadzovaním zákonov vlastnou silou. Pre diktatúru by mali byť nové technológie (strážená hranica, tresty smrti). Teraz trochu odbočím od diktatúry, pretože tresty smrti sa nepoužívajú len v diktatúrach, mohli by zvýšiť stabilitu štátu, ale zároveň znížiť šťastie. Aj diktatúra by mala mať rovnaké vlastnosti. Čo si o tom myslíte, chceli by ste niečo dodať?
Last reply by Naval, -
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When playing as Germany during World War II (or in any scenario with any country), it would be fantastic to have a "Anschluss" feature. This would not only enhance the World War II scenario but also add a fascinating element to the game in general.
Last reply by New port, -
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I believe that such mechanics will be able to change the course of some events. now the war will bring changes in the demography of the country even more: because of dissatisfaction with the war people will leave the country and migrate to another, other countries will suffer from the influx of new migrants (it will be fashionable to stop with the help of some technology that will limit their influx) or on the contrary bring benefits in the form of labor force. After this introduction to the game, players will also have to better plan the future of the country. I'm so back ! waiting for feedback!
Last reply by New port, -
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Hello mein people today we're gonna talk about protesting and government suppression (YAY). I also have another post about leader animosity, with ties into this one link. Now let's start, Protesting: Protesting would be a lesser version of rebelling, cause rebelling is dangerous and revolutions are expensive. Now on to what triggers a protest, war, laws, and joy. Let's say you pass a law that is agianst your ideology [example: revoking freedom of speech in a democratic country] or war if your support is really low [let's say 20%]. Or if your civ is really unhappy. There will be two types of protests. Peacful, and Violent protest. Violent protests would,…
Last reply by New port, -
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I dont know if theres already another Topic about this, but I want to speak about modding in AoH3. New event triggers: -X years, X months and X days passed since {decision taken} -{Civ} has {>=/<=/= choose number}% population in {province} -war weariness {>=/<=/= choose number} (but only if you make war weariness useful) New event outcomes: -Change Leader -Play as Civ -Change Name of City -Change Religion (in provinces) Modding on mobile: Please add Province Editor on mobile and make map editing in general possible/easier on mobile. Also make "Create a City" possible on mobile. Yeah, thats it. Pls giv…
Last reply by misterbombastic, -
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Lukasz, please add the ability to remove the results of the battle
Last reply by vovandrius, -
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Will there be something like Encircle mechanic in AoH3 ?
Last reply by AmericanLiberia, -
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1. The reason for the war, so that countries can declare war, for example to justify the conquest of territories, or to attack due to an event, for example signing a treaty with a country that will introduce war with the desired state that you want to attack 2. Elections in the country, under democracy, or other ideologies, elections will be held, and as the population is disposed, any party will win, and a new ruler/president will become in the country 3.Creating vassals during a war, for example, if territory was taken from a country (%50 for example), it was possible to create a vassal state without ending the war
Last reply by Hisdoner, -
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i know its hard tme taking and would take the spirit of aoh out of aoh3 but it would be fun so heres my idea you have a choice to enable historical mode in those scenarios down here ww1 ww2 maybe modern world and this option basically adds events that makes the scenario historical
Last reply by Mike13533, -
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Maybe it is not very interesting to use only money to build soldiers, so it is better for the game to have a production line, for example, when you are in the research department and you open the tank technology, you don't only need money to build a tank army, but you You also need tanks, for example, a tank army uses a hundred tanks, and you need to build a hundred tanks to build that army. Maybe with this idea, small changes can be made in the research department, for example, when you research the archer technology, in addition to the archer soldier, you will also receive the bow and you can produce it in the production department. A few other minor changes may be made…
Last reply by Mike13533, -
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so you know how lukasz showed when attacking a province you take alot of tiles and not just that one tile you attacked ? well i sggest lukasz adds an option or something where it lets us occupy only the province the army attacked i thought longer wars would be more fun
Last reply by Mike13533, -
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I don't know if it's done this way, but it would be good if we could get different bonuses depending on the strength of the rival we choose - the stronger rival we choose, the bigger bonus we will get, and the weaker rival, the smaller bonus. Just so it's not the case that choosing San Marino as a rival gives us exactly the same bonus as choosing the Soviet Union as a rival.
Last reply by Rodak Polak, -
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Co gdyby w aohIII były unie personalne, działałoby to tak: Aby wejść w unię personalną z jakimś krajem trzeba być w sojuszu oraz mieć powyżej 80 relacji, wtedy kiedy kraj zaakceptuje będziesz mógł grać oba krajami na raz np: jeśli grasz polską i Litwa zaakceptuje unię personalną, w lewym górnym rogu będziesz miał flagę Polski i Litwy i przez podwójne kliknięcie w jakąś flagę będzie można zmienić państwo którym się gra
Last reply by Corgi X, -
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Since we have reforms and laws, I think it would be interesting to add a new mechanic called "Quality of Life." This mechanic would be responsible for the citizens' quality of life, for example: whether they can eat, work, pay taxes, purchasing power, etc. Of course, there can be various factors that impact this. If the Quality of Life is low: - Increase in chances of civil unrest by 25% to 50%. - Decrease in consumer goods by 25%. - Economic efficiency -25%. - Research efficiency -35%. If it is high: - Increase in food production by 15%. - Increase in taxes by 10%. - Risk of revolution -…
Last reply by Distopia, -
It would be interesting to add the Goitacá tribe,was a tribe on the border of Rio de Janeiro and Espírito Santo. which was terminated by the Portuguese and by the neighboring Indians themselves
Last reply by Kiwi, -
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Hello my mein people today we'll be talking about patriotic-wars, and international relations. I will divide my idea into segments to make it more easy to digest. Starting with, patriotic wars: What I mean by patriotic Wars is buffs for defensive wars. But first you need to enact some propaganda laws, then you can declare a patriotic war. Which gives some bonuses to your troops, like, cheaper units, faster divisions, and more volunteer troops. More authoritarian nations would be faster at diong this. Second, international relations: After the 24 of october 1945, declaring war on someone was declared illegal. So if you declare war on someone past this date it shoul…
Last reply by Stronk Germony, -
There are a number of scenarios that should be added: Cold War, World War I, Post-World War I, Napoleonic Wars, and BC. Each scenario has a series of events, for example, the Cold War scenario must have the event of the Vietnam Civil War or the Korean War Or, for example, the scenario after the First World War should have the rise of fascism or the Russian (Soviet) civil war Another thing, each scenario should be planned so that in addition to the events of the scenario itself, it also has the events of other scenarios For example, when you play with Osmani in the World War I scenario, when you lose the war, the event of the emergence of Ataturk (this event is for after W…
Last reply by Mohamad, -
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When you want to see the population of your country, it is better if the game shows you the population accurately, what does it mean? That is, it shows you how many people are children, how many are adults, and how many are old, which is an important thing in laws and government, which I will explain in the next post. what is your opinion? Is this an interesting idea?
Last reply by Mohamad, -
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Laws and government play an important role in your country. In the previous post, I wrote about the idea of the population, that the population should have old people, adults and children. Let's go for this idea School funding: In your country, children need school The more you budget for the school, the faster you can research Construction budget: a small idea: in the construction budget, make a small section called employees, where you can choose whether young and old people will do construction or old people, which has a role in construction, if a person If old people build, the speed of construction will slow down, of course, not very much, maybe one or two months, bu…
Last reply by Mohamad, -
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- 296 views
Hello everyone, There were interesting foreshadowed features about monarchy, where monarchic countries were specified by rank, like minor countries count, major countries kingdoms, etc... This feature would make the game more immersive and skirmish. This feature would be mainly automatic, except for empires and caliphate. It will be based on three factors : cultures, religion and rank. Based from the videos, I theorize that the rank order is such as it: Local power --------> Regional power --------> Minor power --------> Major power --------> Great power --------> Superpower (optional) Imagine seeing that Ottoman Empire in …
Last reply by LLaarryy, -
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Hi, how about the idea of adding such a reform as the abolition of taxes for families with 4 children and more to the game. This reform will give a significant increase in the country's population, but will reduce tax revenues. What do you think?
Last reply by Alex Libertarian,