Ideas
2,713 topics in this forum
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It would be great if types of rebellions were added, at least two (Nativist and Separatist) The nativist would be rebellions just wanting to make internal changes, such as changing the type of government in the country The separatist, a part of the nation wants to separate from the main territory and become independent
Last reply by Zathriscm, -
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Thanks for releasing this masterpiece, Łukasz. I played this game A LOT and noticed it all drawbacks. I know that many peoples ask you to add focus trees, multiplayer and ect. But we shouldn't forgot that you are one man army and can't implement such features. So I prepared only simple ideas for you but they would change game experience a lot. Also I would be grateful if you comment my topic or at least react to it. 1. Alliances. Alliances work absolutely different now. Many of community may agree that not in good way. Why we can't make demands to allies in peace treaty? I saw in game files there are "TAKE_PROVINCE_FROM_ALLY" or something, however it just light up th…
Last reply by reau, -
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Дорогой Лукаш, я наиграл 17 часов в aoh3, игра довольно классная, но есть не которые вещи которые хотелось бы добавить. Я затрону 2 вещи которых мне и другим игрокам явно не хватает: Ультиматумы— я слышал про твои мысли на щёт этой функции, но данной функции капец как не хватает на поздней стадии игры, когда вокруг тебя не добитые остатки стран, которые нужно каждую поочереди ждать, либо из-за альянсов ждать когда исчетёт мирный договор. Кнопка max поддержки— мне очень часто приходится улучшать отношения между странами и это легче всего сделать через кнопку отправить поддержку, но всегда для максимального значения приходиться спамить на кнопку +, это дико не удо…
Last reply by Delaser, -
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Очень хочется увидеть исход для ивентов, по которому мы можем изучить или "забыть технологию"
Last reply by Marcsist, -
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Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer
Last reply by Casual, -
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- 282 views
this would be great to show off mods in the forum
Last reply by BaldingFox77558, -
like on photo: pls Lukasz add this, i would be very happy ❤️
Last reply by Gilop0lkGD, -
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I don't expect this to be seen a lot but I hope these ideas come across some people. Every Idea from here that is implemented is crossed off the list, I hope by February 23rd (5 Months from release) that at least 4 of these changes happen.
Last reply by Boy, -
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when i move the cursor to the every ruler, there it says "king". Can you localize it or change to "Ruler
Last reply by Casual, -
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I hope i can see(if i click it) the outcome that will come after if i unlock the mission. It's kinda hard to plan the game whether i should unlock it or not
Last reply by bmichael5036, -
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Witam, Łukasz! Czy w grze pojawi się tryb wieloosobowy?
Last reply by DeFFyo, -
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Я слышал что вы думаете что игроки будут злоупотреблять этой функцией, но эта функция очень важна в ситуациях скопления микрогосударств которые довольно муторно захватывать из-за поломанной механики заключения мира + механика ультиматума делает игру более реалистичной я надеюсь что вы добавите эту функцию в будущем крупном обновлении
Last reply by Delaser, -
Lukasz agregaras barcos de guerra tipo destructores,submarinos,buques de guerra etc o solo serán tropas terrestres?
Last reply by FazaAT, -
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The customisation system (particularly the editor) of Age of History II was quite fun and it was easy to spend hours creating in-depth scenarios with events, alliances and cores. I was looking forward to an expansion of the editor (like I'm sure many others were) as one of the things that made AoHII great was the customisation, however in AoHIII, in its current state, it feels like the editor has been stripped of various elements that made it accessible and fun to use. Events are now supposed to be manually created, and while it is not impossible, it does make it less accessible to the average user who wishes to make scenarios out of personal enjoyment, without need…
Last reply by HistoL, -
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Yo Lukas can you plesae like add Slave trade and Serfdom as a law? well there are the options Slavery banned = you know what it means slave trade = You get new slaves monthly It'll add a slave tab next to gold which add a new UI which is called Slaves, and you unlock "Slave camp" bulidings to actually start trading slaves. Legacy Slavery = The slaves UI will stay but will have 0+ monthly new slaves and you keep all slaves Slavery stuff: The Slaves will usally Rise the rebellion percentage and when they revolted they do a rebbellion. Serfdom: You'll have a Landlords Ui tab similar to Slaves, where you can get slaves or other minorities to be serfs. Tha…
Last reply by luv.1, -
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Kupiłem grę w dniu premiery, mam już w niej ponad 20 godzin i zmieniłbym kilka rzeczy. 1. Sojusze, irytujące jest to, że nie możemy podbić całego sojuszu, tylko państwo, któremu wypowiemy wojnę, tym bardziej, że rozejm trwa aż 7 lat. Szkoda też, że nie możemy tworzyć jednego sojuszu z wieloma państwami tak jak w AoH2. Zmniejszyłbym również chęć AI do zawierania sojuszy, ponieważ po roku gry prawie każdy kraj ma jakiś sojusz. 2. Unie, ultimatum - naprawdę brakuje mi tych funkcji. 3. System wasali, czyli większą kontrolę seniora nad wasalem. Mam na myśli możliwość zawarcia pokoju przez seniora jeśli obce państwo wypowie wojnę jego wasalowi, możliwość wezwania do…
Last reply by clevercat, -
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My idea is to add command "Help" which would show list of all commands.
Last reply by Nowarhia, -
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Remove or lower the “you have to have at least 90% win rate to make demands”. Objectively, 90% is a lot. If I take over a country with someone, I don't have enough for anything but capitulation or white peace. This is illogical and annoying. Or, is there any way to lower this percentage or set it to 0% through the game files?
Last reply by Nikitilus, -
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I played Age of History 3 the day it came out and it was very fun, a bit of a learning curve but after around 2 hours I had built a Persian empire in the modern world. However there are somethings I noticed and wanted ask about/suggest. First of all, religions; I love this feature but there are inaccuracies. China and North Korea are eminently atheist countries, Japan to my knowledge is also Shinto, but all of these are classified as Buddhist in the game, the Mughal Empire is Hindu in the 30 years war scenario, although historically it followed Sunni Islam, that last one would make sense though if the civilisation religion was classified as what the majority population ha…
Last reply by Anhadsp, -
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Autonomy will dictate the power of a vassal. Autonomy will designate a vassal a certain power. Lords will be able to control their vassals depending on the amount of autonomy. Example being that if a vassal has high-autonomy, the lord has limited power over the said vassal. Annexation of Vassals If a vassal has essentially no autonomy, the lord will be able to annex it. Though it would require points to do so. Independence 🇺🇸🦅 A vassal could gain independence if their level of autonomy is extremely high. However, the vassal must dedicate large-sums of points to even reach this level. Levels To advance to independence, a vassal must commi…
Last reply by Popooy, -
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First of all, I would like to ask why Multiplayer was not added to the game. There was a reason why Age of History 2 didn't add multiplayer to the game, and that was because the game wasn't a real-time game, whereas Age of History 3 was. We've been waiting for the multiplayer feature to appear in Age of History 2 for a long time. However, aoh2 was not released either. If there is no multiplayer in Age of History 3, we will have to wait for AOH4. I request it to be multiplayer.
Last reply by Ahbao, -
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Dear @Łukasz Jakowski, This is an open letter from the community on how WE think you could implement multiplayer in a financially sound and viable manner. We have thought of three ways that you could implement it. 1. You could get the servers, but charge a small monthly subscription fee for multiplayer access. This would also have the added benefit of gauranteed income and would make it so DLCs are less finanically necessary. 2. You could have it so players could host dedicated servers, similar to how a minecraft server can be hosted on one's own computer. The only downside to this is that it would be kind of wierd. 3. You could also implement LAN multiplayer, …
Last reply by Banana, -
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I hope this game gets added a controls menu. So, I can change some hotkeys. Or atleast get to know them. That's it. Great game, It needs a lot of work from my 20 hours of playtime observations.
Last reply by Question, -
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- 90 views
Bring back the old vassal exemption. I mean, the new one is almost no different, but you can no longer choose your own state and liberate it on any territories, and that's a problem. For example, playing for the USSR I can not liberate Ukraine, Belarus, Kazakhstan, etc., because they have no claims to any territory, and in AOC2 I could choose the same Ukraine from the list of states and liberate it on any territory
Last reply by Mr. Rufus, -
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¡Hola a todos! Esta es mi primera vez enviando una propuesta, así que espero que os parezca interesante la idea. PD: está escrito con traductor. Uniones e integraciones: Crear un sistema en el que se envíe una solicitud a otra civilización, la cual, de ser aceptada (teniendo 95 relaciones), iniciaría un proceso compuesto por misiones. Si se aprueba, el progreso hacia la unión aumentaría, pero si alguna misión falla, la barra de progreso disminuiría. Con esto los sindicatos serían posibles pero ya no serían fácilmente explotables. ¡Espero que te guste la idea!😃 @Łukasz Jakowski@Propied…
Last reply by Moisés gamer,