Ideas
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Ucks, Ignore this guys, I was trying to make an account and seemed to have made a mistake and don't know how to delete it
Last reply by Wayne23lololh, -
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Diplomacy plays a crucial role in strategy games. Expanding your civilisation peacefuly can be as much, or sometimes even more fun, than simple conquest. The community was upset when unions and ultimatums were scratched from the new release. That is why I have come up with ideas on how to balance and implement these mechanics into the game. Unions: Both nations need to be in an alliance together Both nations need to have relations over 50 Both nations need to control less than 200 provinces each One nation can form at most 2 unions per game Alternatively, you could set a rule that only pre-determined unions can be formed like: …
Last reply by MisterT, -
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It's worth adding the types of economies to play: Traditional economy Planned Economy Market economy Corporate economy and other(players will be able to add them) Types of economies will give different buffs/debuffs.
Last reply by MisterT, -
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I was thinking of maybe adding different types of territories for countries, there would be 3 types: -core territory basically this is the home region of a country and has to be on the same landmass as the Capital, their effects would be higher maintenance but more growth and soldier pop and a stability boost of around 10%, to core regions there must be high stability in the region and at least 10% of your pop uncored states this would be states on the same landmass as the Capital, these territories can be fully cored after 180 days and until then they would have lesser boosts and a bit higher maintenance -colonial territory this would …
Last reply by Samuelllle, -
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I believe something that could add more to the game would be a migration system. This would mainly help countries with a small population. A system could be added where you could choose to open or close borders for migration and choose which particular people or citizens of a country can enter your nation. In addition, people of a specific religion could be chosen. This system would be useful for countries in the Americas after colonization, such as the United States in its westward expansion. Results: + X Population for each wave of immigration accepted +X Population of a given religion +X admini…
Last reply by Victor Orsic, -
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I got an idea on how to make nationalities in the game. Nation, let's take a situation, for example, China has taken over all of Korea, and they are not happy about it, and they can start uprisings. To prevent uprisings, you can try them o[insert nation name]. Claims, for example, there is North Korea, and it claims the entire Korean peninsula, but there is also South Korea, which also lays claim to the entire Korean peninsula, and this could disrupt relations between the two states. This problem can be solved by recognizing the territories claimed by this state. Culture, for example, South Korea has captured North Korea, North Koreans may not accept the cu…
Last reply by Денис Живков, -
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It would be richer to add the detail of war sounds depending on our armies in each era and include a war easter egg sound. For example, in medieval battles you will hear swords clashing together depending on the number and types of units. If there are less than 1000 units in a battle, only a few sword-rattling will be heard. But if there are thousands of units, you will hear swords clashing every second. Of course that is if the units are purely knights. The sounds would be more varied if archers, artillery, cavalry (horse pounding) are included. Even voices, although it would be very time-consuming to add natural voices from each country and era, especiall…
Last reply by GalacticCakes, -
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A simple mechanic! Demolishing buildings opens up space for good roleplay, and for optimizing your production. For example, during the Middle Ages perhaps the player had a large number of farms. However, as it goes through the industrial revolution and begins to move towards modern days, it may want to "modernize" its economic machine, replacing farms with mechanized farms.
Last reply by Outlawexperience, -
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I immediately apologize for my English, as I write through a translator. @Łukasz Jakowski ======================================================================================================================= I suggest you make a system of autonomy levels for puppets. The higher the level of autonomy, the less the suzerain teaches bonuses. for example, it is impossible to build on the territory of a vassal, the color changes from the color of the suzerain to its own color, the state gives fewer recruits and tribute than at a similar level of tribute collection, but with a lower level of autonomy. also, for the sake of historicity, I propose…
Last reply by PRO ONEs orbital, -
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Nothing too fancy, but I would like AOH3 to have traditional capitals: What this means is: -Each civ will have one or a few provinces which the AI will have a tendency to move their capital to if they have the chance. Example: The Ottomans in 1440 should have a tendency to move their capital to Constantinopole as that was what happened The Austrians should have a tendency to move their capital to Vienna etc..
Last reply by aoc2_man, -
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Linux users like my self can't play mods or the game without proton. also if you want to play mods there is issue simply because wine and java Expanded User Base: By supporting Linux, the game would attract a larger audience. Many games and strategy enthusiasts use Linux, and accommodating this platform would open up the game to a wider demographic. Community and Modding: Linux users often have strong programming skills and a passion for modding. Providing Linux support could foster a vibrant modding community, enhancing the game's longevity and depth through user-generated content. User Satisfaction and Inclusivity: Offering Linux sup…
Last reply by zdislav, -
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Hello Łukasz Jakowski I'm sure I'm not the only Linux user in this forum and definitely with the release of Steam Deck I will also not be the only one making this kind of thread. Windows has started steadily losing popularity due to the new policies and the AI bloatware, as well as many other issues that are out of this thread's subject. On the other hand, and especially with the release of Steam Deck, Linux has almost double the users of macOS, which means it would be a great idea to release the game with full native Linux support. I have previously succesfully ran AoH II without issues and without using Wine so it can be done. I can help fix some problems that may …
Last reply by Asssssssbigone, -
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My idea is simple, you can't just declare war in the AI without a justification, as well the AI can't declare in you without a justification. there will be a option to make a cassus belli with different options, Example: Conquer, this will allow you to annex the AI territory, Puppet, this will allow you to puppet the AI, Liberate, this will allow you to liberate the nations that the AI have annexed, and that's my idea, it's simple, but the entire world won't declare war in you without any justification.. and in a round
Last reply by Asssssssbigone, -
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Dynamic Economic Model: While I greatly appreciate the enhancements made to the economic model in Age of History 3 compared to its predecessor, Age of History 2. I believe there is still significant potential for further refinement and improvement. Core Components of the Economic Model: Resource Production and Management: The resource system in the game is already highly refined and nearly perfect; indeed, I found it challenging to identify any immediate improvements. However, I would like to propose a few enhancements that could further elevate the system, promoting a more dynamic and fluid economic experience. Resource Categories: …
Last reply by IJustGotHere1, -
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Hallo mein people, today we'll be talking about surrendering, troop supply, and support. Starting with, Surrendering: Now I don't mean surrender on a macro scale, Im talking about on the scale of a division. When you're in a battle there will be little surrender tab, with a lil' white flag. Once you hit the button, your division will turn white and won't be able to attack. After that the nation can, Kill the units Take them as prisoners. (note I am focusing mainly on infantry) Troop supply: "A soldier without his gun is just a man, a tank without oil is just metal, and an artillery unit without shells is just a tube." - Łukasz Jakowski. That might …
Last reply by Das Moss Man, -
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Need only come 1512 for Aoh3 people will like it so much
Last reply by Naval, -
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As its name indicates, I am referring to global news, for example, Germany unifies all countries, a type of event emerges since this would be an important event in the country.
Last reply by Wayne23lololh, -
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Hello, Today I want to aboard the idea of claims. I will be somewhat important for historical and modern conflicts. It will bring a plus for diplomacy. It is based on formable nations. Claims defending the attachment to a State of certain territories which, in its eyes, should legitimately be so, for example because they were once part of it or because their population is considered by these nationalists as historically, ethnically or linguistically related. As you can see, to implement this, there needs to be a cultural feature, but since there is no confirmation, I won't take it in consideration. Before I show how this could be added, here's the effect …
Last reply by Wayne23lololh, -
Multiplayer
by mata- 1 reply
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add multiplayer which can be played with friends or add you can play with multiple countries at the same time like in AOC2
Last reply by Wayne23lololh, -
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Hello mein people today we'll be talking about supply, this is a repost. I lost my scc and I am salvaging my ideas, Supply: There should be more pronounced supply issues, like if you try to cross mountains your divisions will move slower and you'll lose troops, maybe a flank or two. That discourages going through mountains. [Example: You're china and you try to move your divisions through the Himalayas. Due to it having poor supply and it being amountain range. You go really slow and you loose many troops]. Now let's talk about Russia [stereotypical russian background music] Russia is big and for most of its existence underdevolped, so if the provinces you're moving…
Last reply by Naval, -
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Hello everyone, There were interesting foreshadowed features about monarchy, where monarchic countries were specified by rank, like minor countries count, major countries kingdoms, etc... This feature would make the game more immersive and skirmish. This feature would be mainly automatic, except for empires and caliphate. This feature would be based on rank, religion and if it is added, cultures. Imagine seeing that Ottoman Empire in 1444 is a sultanate, and in 1517 a caliphate ! It will bring more variety to the game. Template : Monarchy Level Monarch name …
Last reply by Wayne23lololh, -
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Personally i LOVE the pallette editor, it makes scenarios like ww2 look much better with the less bright colors. But a big problem i had with it is that it only has 3 default uneditable pallettes, my idea is for there to be a thing in it that you click on a nation and a color wheel pops up to make it any color you want
Last reply by BaldingFox77558, -
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In aoh2, most terrain types don’t actually matter for example, mountains can give you a defense bonus, but since the bonus is so small, it’s mostly negligible, and it’s mostly a minor inconvenience at most. I suggest making the bonuses and negatives in terrain more exaggerated, maybe increase the defense bonus to atleast 30-60%, additionally it may be a good idea to add special terrain types for extremely tall mountain ranges, such as the himalayas and the alps with even more exaggerated attributes
Last reply by bleu, -
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It would be nice to have some system of "Personal Union" between two or more monarchies. The monarch of your country becomes the monarch of another, so you can subjugate that nation or just invest in it. And of course, the color of the subjugated nation must be the same as the dominant nation. I thought about this when I saw Finland in 1836.
Last reply by bleu, -
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With Fog of War you can only observe actions taking place in the following provinces: - Your own provinces - Provinces of your allies and subjects - Provinces directly bordering your own - Troops act like scouts, pushing back the FoW as they move, revealing enemy activity What do you think about how it works?
Last reply by Wayne23lololh,