Ideas
2,728 topics in this forum
-
- 2 replies
- 574 views
Dynamic Economic Model: While I greatly appreciate the enhancements made to the economic model in Age of History 3 compared to its predecessor, Age of History 2. I believe there is still significant potential for further refinement and improvement. Core Components of the Economic Model: Resource Production and Management: The resource system in the game is already highly refined and nearly perfect; indeed, I found it challenging to identify any immediate improvements. However, I would like to propose a few enhancements that could further elevate the system, promoting a more dynamic and fluid economic experience. Resource Categories: …
Last reply by IJustGotHere1, -
-
- 1 follower
- 13 replies
- 715 views
Hallo mein people, today we'll be talking about surrendering, troop supply, and support. Starting with, Surrendering: Now I don't mean surrender on a macro scale, Im talking about on the scale of a division. When you're in a battle there will be little surrender tab, with a lil' white flag. Once you hit the button, your division will turn white and won't be able to attack. After that the nation can, Kill the units Take them as prisoners. (note I am focusing mainly on infantry) Troop supply: "A soldier without his gun is just a man, a tank without oil is just metal, and an artillery unit without shells is just a tube." - Łukasz Jakowski. That might …
Last reply by Das Moss Man, -
- 1 reply
- 225 views
Need only come 1512 for Aoh3 people will like it so much
Last reply by Naval, -
- 2 replies
- 303 views
As its name indicates, I am referring to global news, for example, Germany unifies all countries, a type of event emerges since this would be an important event in the country.
Last reply by Wayne23lololh, -
- 1 follower
- 4 replies
- 444 views
Hello, Today I want to aboard the idea of claims. I will be somewhat important for historical and modern conflicts. It will bring a plus for diplomacy. It is based on formable nations. Claims defending the attachment to a State of certain territories which, in its eyes, should legitimately be so, for example because they were once part of it or because their population is considered by these nationalists as historically, ethnically or linguistically related. As you can see, to implement this, there needs to be a cultural feature, but since there is no confirmation, I won't take it in consideration. Before I show how this could be added, here's the effect …
Last reply by Wayne23lololh, -
Multiplayer
by mata- 1 reply
- 223 views
add multiplayer which can be played with friends or add you can play with multiple countries at the same time like in AOC2
Last reply by Wayne23lololh, -
- 1 follower
- 1 reply
- 357 views
Hello mein people today we'll be talking about supply, this is a repost. I lost my scc and I am salvaging my ideas, Supply: There should be more pronounced supply issues, like if you try to cross mountains your divisions will move slower and you'll lose troops, maybe a flank or two. That discourages going through mountains. [Example: You're china and you try to move your divisions through the Himalayas. Due to it having poor supply and it being amountain range. You go really slow and you loose many troops]. Now let's talk about Russia [stereotypical russian background music] Russia is big and for most of its existence underdevolped, so if the provinces you're moving…
Last reply by Naval, -
- 1 follower
- 9 replies
- 739 views
Hello everyone, There were interesting foreshadowed features about monarchy, where monarchic countries were specified by rank, like minor countries count, major countries kingdoms, etc... This feature would make the game more immersive and skirmish. This feature would be mainly automatic, except for empires and caliphate. This feature would be based on rank, religion and if it is added, cultures. Imagine seeing that Ottoman Empire in 1444 is a sultanate, and in 1517 a caliphate ! It will bring more variety to the game. Template : Monarchy Level Monarch name …
Last reply by Wayne23lololh, -
- 0 replies
- 440 views
Personally i LOVE the pallette editor, it makes scenarios like ww2 look much better with the less bright colors. But a big problem i had with it is that it only has 3 default uneditable pallettes, my idea is for there to be a thing in it that you click on a nation and a color wheel pops up to make it any color you want
Last reply by BaldingFox77558, -
- 2 replies
- 309 views
In aoh2, most terrain types don’t actually matter for example, mountains can give you a defense bonus, but since the bonus is so small, it’s mostly negligible, and it’s mostly a minor inconvenience at most. I suggest making the bonuses and negatives in terrain more exaggerated, maybe increase the defense bonus to atleast 30-60%, additionally it may be a good idea to add special terrain types for extremely tall mountain ranges, such as the himalayas and the alps with even more exaggerated attributes
Last reply by bleu, -
- 4 replies
- 319 views
It would be nice to have some system of "Personal Union" between two or more monarchies. The monarch of your country becomes the monarch of another, so you can subjugate that nation or just invest in it. And of course, the color of the subjugated nation must be the same as the dominant nation. I thought about this when I saw Finland in 1836.
Last reply by bleu, -
- 2 followers
- 32 replies
- 3k views
With Fog of War you can only observe actions taking place in the following provinces: - Your own provinces - Provinces of your allies and subjects - Provinces directly bordering your own - Troops act like scouts, pushing back the FoW as they move, revealing enemy activity What do you think about how it works?
Last reply by Wayne23lololh, -
- 1 follower
- 4 replies
- 355 views
This is a small but cool idea that popped up in my head while I was playing AoH2! How would the feature work? It would be pretty cool if you were able to add internal subdivisions when playing as a nation in AoH3: It would work similarly to the "release vassal" option in AoH2, meaning that you'd be able to select an already existing civilization, select certain provinces for it and give it a capital city, except that it would register as a subdivision of your nation. Subdivisions would most likely be visible in a special map mode (which would probably just be called "subdivisions"). What's the purpose of it? The main purpose of this feature is to help …
Last reply by Apple, -
- 3 replies
- 253 views
I suggest the adding of a capitulation, this can solve problem present in previous entries and add realism to the game, it can be infuriating seeing large countries survive even though they only have one province left in some random island, so i suggest adding a capitulation system based on stability. The more provinces are occupied by the enemy, the more your stability suffers, additionally, your capital city will be of larger value, if your capital city gets occupied, and your stability suffers. This can lead to rebellions (Also, maybe try making rebellions more frequent and more powerfull), and if it gets really low, total captulation (all your provinces get automatica…
Last reply by qxz, -
- 8 replies
- 471 views
make it multiplayer or gay
Last reply by bun_dha4, -
- 0 replies
- 165 views
I think it’d be nice if vassals had to ask permission from their ruler before doing diplomatic actions, for example, make it so they have to ask their ruler permission to make alliances, trade, improve or insult relations, offer or ask for military access, declare war, etc. Also make it so nations can influence vassals to rebel against their ruler, also make it so rulers can change their vassals ideology
Last reply by Byzaboo, -
- 3 replies
- 320 views
my idea is to make it so that normally you cannot declare war on a country without providing a justification, maybe you had a button to create a casus belli in certain provinces, and the number of provinces selected and time ti create could depend on the level/skill of your military/diplomatic administrator, and when you have those war points and make a peace agreement you can select only the provinces with casus belli done, perhaps the justification could be lost with the death of the king/election of a new one or with the passage of time. and so the more recent the start date, the more provinces could be selected in less time. Perhaps it could also be said that if your …
Last reply by Byzaboo, -
- 1 follower
- 2 replies
- 364 views
@Łukasz Jakowski'yetarihin yaşı 3 antarktika ekle antartika anlaşması
Last reply by Naval, -
- 5 replies
- 650 views
Hello forum. I am a regular AOH player. And I got acquainted with this series of games a long time ago. I started with the first part. I recently joined this forum in order to help Łukasz in his work. I hesitated to write to you for a long time, but I realized that it was necessary to act, as I watched the progress of the development and noticed for myself some points that I think should be fixed. Please forgive me for any inaccuracies, because I use a translator. Here are some of my comments and suggestions: 1. The scenario of the early Middle Ages (for example, the Battle of Soissons and the expulsion of the Romans from Gaul - 486 AD). 2. In my opinion…
Last reply by Wayne23lololh, -
- 4 replies
- 842 views
Will there be any possibility of development our country in the 2024 scenario? Or maybe all highly developed countries will be so strong in the game that it will no longer be possible to develop them in 2024 There should be possibility to develop modern technologies unlocking new, stronger futuristic units (invisible armor, satelite weapon - it can be an improved version of planes or smth like that The maximum economy in a province should increase with each newly developed technology. In AoH2, both 1440 and 2018 had a very similar starting economy. I hope this will be fixed in AoH 3. In fact, the economy in the 21st century is 3,000 times bigger than it was …
Last reply by olivia101, -
- 0 replies
- 297 views
In one of the videos on YT you can see that the problem of colonies is solved better than in AoH 2. However, it still seems to have some drawbacks (but maybe it works differently than I think): if Spain has colonies in America, it can still colonize provinces and they will become provinces of Spain, and not provinces of colonies. Therefore, even if at the beginning of the scenario Spain has colonies in America and not its own provinces (and that's good), as the game progresses, subsequent colonized provinces will become part of Spain (this is not how it should work). My solution (using the example of Spain): if a country wants to colonize, it must have the colonia…
Last reply by Rodak Polak, -
- 1 follower
- 11 replies
- 960 views
Hello mein people today we'll talking about texture-pacts and special maps. I'll be dividing this topic into multiple parts, starting with, Texture pacts: Now what I mean by texture pacts. I mean map texture pacts, for example a medieval texture pact that adds dragons to the seas, or one that looks like Vicktoria. This could be a little treat like ✨️print-a-map✨️ (or make it paid). (Note: @Łukasz Jakowski the texture pacts would ad new ui and ect) Next, Specialized maps: Specialized maps, for example an Iberian map, or a north American one. Other games do this like country balls at war. This could also be a little treat. Thos would be implemented later like may…
Last reply by Austrian empire, -
- 1 follower
- 2 replies
- 565 views
Hear me out It would fit the campaigns wouldn't it? You'd have many nations in the Balkan peninsula to play as and it'd be funny too
Last reply by Brianman, -
- 5 replies
- 499 views
я хочу предложить 2 идеи геноциды народов армией пример: нанял армию переместил в провинцию нажал геноцид выбрал народ выделил нужное количество армии переселение народов тоже самое только нажал переселение и армия загорается флагом выбранового народа и ты переселяеш часть народа в нужную провинцею создание народа можно создать народ как в аос2 создавали цивилизацию для вассала обратная ассимиляция
Last reply by qxz, -
- 0 replies
- 572 views
It will be cool if there are 3 new features in alliances: strategic allies, strategic enemies and alliance leaders. If any country will attack strategic ally, all alliance will provide resources and equipment for this ally (or just attack enemy). Only if strategic ally not is aggressor. This is similar to the guarantee of independence in AoC2. If strategic enemy attack other country and he is aggressor, the entire alliance does what it does with a strategic ally, but for the country that was attacked. All features will be did with scenario editor (tab "alliances") how with members of alliance. Also alliance leader (new feature) can select countries that is …
Last reply by bleu,