Ideas
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Personally i LOVE the pallette editor, it makes scenarios like ww2 look much better with the less bright colors. But a big problem i had with it is that it only has 3 default uneditable pallettes, my idea is for there to be a thing in it that you click on a nation and a color wheel pops up to make it any color you want
Last reply by BaldingFox77558, -
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In aoh2, most terrain types don’t actually matter for example, mountains can give you a defense bonus, but since the bonus is so small, it’s mostly negligible, and it’s mostly a minor inconvenience at most. I suggest making the bonuses and negatives in terrain more exaggerated, maybe increase the defense bonus to atleast 30-60%, additionally it may be a good idea to add special terrain types for extremely tall mountain ranges, such as the himalayas and the alps with even more exaggerated attributes
Last reply by bleu, -
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- 308 views
It would be nice to have some system of "Personal Union" between two or more monarchies. The monarch of your country becomes the monarch of another, so you can subjugate that nation or just invest in it. And of course, the color of the subjugated nation must be the same as the dominant nation. I thought about this when I saw Finland in 1836.
Last reply by bleu, -
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- 32 replies
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With Fog of War you can only observe actions taking place in the following provinces: - Your own provinces - Provinces of your allies and subjects - Provinces directly bordering your own - Troops act like scouts, pushing back the FoW as they move, revealing enemy activity What do you think about how it works?
Last reply by Wayne23lololh, -
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This is a small but cool idea that popped up in my head while I was playing AoH2! How would the feature work? It would be pretty cool if you were able to add internal subdivisions when playing as a nation in AoH3: It would work similarly to the "release vassal" option in AoH2, meaning that you'd be able to select an already existing civilization, select certain provinces for it and give it a capital city, except that it would register as a subdivision of your nation. Subdivisions would most likely be visible in a special map mode (which would probably just be called "subdivisions"). What's the purpose of it? The main purpose of this feature is to help …
Last reply by Apple, -
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I suggest the adding of a capitulation, this can solve problem present in previous entries and add realism to the game, it can be infuriating seeing large countries survive even though they only have one province left in some random island, so i suggest adding a capitulation system based on stability. The more provinces are occupied by the enemy, the more your stability suffers, additionally, your capital city will be of larger value, if your capital city gets occupied, and your stability suffers. This can lead to rebellions (Also, maybe try making rebellions more frequent and more powerfull), and if it gets really low, total captulation (all your provinces get automatica…
Last reply by qxz, -
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- 457 views
make it multiplayer or gay
Last reply by bun_dha4, -
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I think it’d be nice if vassals had to ask permission from their ruler before doing diplomatic actions, for example, make it so they have to ask their ruler permission to make alliances, trade, improve or insult relations, offer or ask for military access, declare war, etc. Also make it so nations can influence vassals to rebel against their ruler, also make it so rulers can change their vassals ideology
Last reply by Byzaboo, -
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my idea is to make it so that normally you cannot declare war on a country without providing a justification, maybe you had a button to create a casus belli in certain provinces, and the number of provinces selected and time ti create could depend on the level/skill of your military/diplomatic administrator, and when you have those war points and make a peace agreement you can select only the provinces with casus belli done, perhaps the justification could be lost with the death of the king/election of a new one or with the passage of time. and so the more recent the start date, the more provinces could be selected in less time. Perhaps it could also be said that if your …
Last reply by Byzaboo, -
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- 350 views
@Łukasz Jakowski'yetarihin yaşı 3 antarktika ekle antartika anlaşması
Last reply by Naval, -
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Hello forum. I am a regular AOH player. And I got acquainted with this series of games a long time ago. I started with the first part. I recently joined this forum in order to help Łukasz in his work. I hesitated to write to you for a long time, but I realized that it was necessary to act, as I watched the progress of the development and noticed for myself some points that I think should be fixed. Please forgive me for any inaccuracies, because I use a translator. Here are some of my comments and suggestions: 1. The scenario of the early Middle Ages (for example, the Battle of Soissons and the expulsion of the Romans from Gaul - 486 AD). 2. In my opinion…
Last reply by Wayne23lololh, -
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Will there be any possibility of development our country in the 2024 scenario? Or maybe all highly developed countries will be so strong in the game that it will no longer be possible to develop them in 2024 There should be possibility to develop modern technologies unlocking new, stronger futuristic units (invisible armor, satelite weapon - it can be an improved version of planes or smth like that The maximum economy in a province should increase with each newly developed technology. In AoH2, both 1440 and 2018 had a very similar starting economy. I hope this will be fixed in AoH 3. In fact, the economy in the 21st century is 3,000 times bigger than it was …
Last reply by olivia101, -
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In one of the videos on YT you can see that the problem of colonies is solved better than in AoH 2. However, it still seems to have some drawbacks (but maybe it works differently than I think): if Spain has colonies in America, it can still colonize provinces and they will become provinces of Spain, and not provinces of colonies. Therefore, even if at the beginning of the scenario Spain has colonies in America and not its own provinces (and that's good), as the game progresses, subsequent colonized provinces will become part of Spain (this is not how it should work). My solution (using the example of Spain): if a country wants to colonize, it must have the colonia…
Last reply by Rodak Polak, -
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Hello mein people today we'll talking about texture-pacts and special maps. I'll be dividing this topic into multiple parts, starting with, Texture pacts: Now what I mean by texture pacts. I mean map texture pacts, for example a medieval texture pact that adds dragons to the seas, or one that looks like Vicktoria. This could be a little treat like ✨️print-a-map✨️ (or make it paid). (Note: @Łukasz Jakowski the texture pacts would ad new ui and ect) Next, Specialized maps: Specialized maps, for example an Iberian map, or a north American one. Other games do this like country balls at war. This could also be a little treat. Thos would be implemented later like may…
Last reply by Austrian empire, -
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- 2 replies
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Hear me out It would fit the campaigns wouldn't it? You'd have many nations in the Balkan peninsula to play as and it'd be funny too
Last reply by Brianman, -
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я хочу предложить 2 идеи геноциды народов армией пример: нанял армию переместил в провинцию нажал геноцид выбрал народ выделил нужное количество армии переселение народов тоже самое только нажал переселение и армия загорается флагом выбранового народа и ты переселяеш часть народа в нужную провинцею создание народа можно создать народ как в аос2 создавали цивилизацию для вассала обратная ассимиляция
Last reply by qxz, -
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It will be cool if there are 3 new features in alliances: strategic allies, strategic enemies and alliance leaders. If any country will attack strategic ally, all alliance will provide resources and equipment for this ally (or just attack enemy). Only if strategic ally not is aggressor. This is similar to the guarantee of independence in AoC2. If strategic enemy attack other country and he is aggressor, the entire alliance does what it does with a strategic ally, but for the country that was attacked. All features will be did with scenario editor (tab "alliances") how with members of alliance. Also alliance leader (new feature) can select countries that is …
Last reply by bleu, -
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- 3 replies
- 490 views
Hello, I was thinking about adding a system to make modern wars a little bit more realistic, without adding a whole frontline mechanic. So here is what I propose: Units in the tech tree starting from the 1910's will move differently, by making them only able to move to one enemy's territory at once, while keeping the feature of occupying the surrounding provinces. That means that early units would behave as it should actually do in the game. To explain this better, I made a PowerPoint image. (the PowerPoint man returns) Legend : 🇩🇪 : German units Red provinces : first chosen provinces Green provinces : second chosen provinces Bl…
Last reply by Wayne23lololh, -
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Have different categories for world leaders, the categories will represent different geographical locations The portraits will be what's affected If a nation in Japan gets a new leader, let's say leaders change, the category will keep the portraits consistent and so will it keep names consistent. Maybe for Japan it can share portraits with Korea. This is to simplify the process as a whole in development and modding. Just to make it easier for modding/leadership changes if leaders change over time Brazil will share Portuguese/Spanish monarchs Sub saharan africa will have sub saharan leader portraits
Last reply by EdgeLord, -
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Idk if this or something similar to this is already added to the game but I think it would be a cool idea for lands we don't know about being completely fogged up as in we can't even see there being any sort of land like in Aoh 2 we see just fog, I think it would make it more fun when trying to colonize complete other sides of the world or explore them cuz it would be more realistic, you don't know 100% where ur going you are just estimating you are going the right direction to reaching for example China or Australia or the Americas, maybe there could even be some sort of trade to reaching ur desired place and getting directions in which way you should go by trading with …
Last reply by nirvaan, -
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I wanted to share some ideas for the newly added campaign mode that has been showcased in the latest video over at Lukasz'ss channel. So basically, in order to "win" the campaign mode players would neet to complete a specific objective, for example: 1. For the "Reconquista" scenario - conquer all Muslim states as a Catholic state or vice-versa 2. For the "1254" scenario - unite the Kingdom of Poland 3. For the "Ottomans" scenario - conquer Constantinople as a Muslim state More campaigns could also be added like: 1. "Franco-Prussian War" - as Prussia defeat France and control Alsace–Lorraine 2. "Russo-Japanese War" - as Russia defeat Ja…
Last reply by Kiwi, -
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Note: Everything written in English is translated in the translator, so if there are any errors, I'm sorry (( Примечание: Всё расписанное на английском языке переведено в переводчике, поэтому если возникнут какие-то ошибки, извините (( RU: Моя идея заключается в том, чтобы странам добавили националистический бонус, или что-то на подобии природных баффов, например Россия получает бонус к зиме, тут бы подошли хорошие бонусы по типу скрытности, аналогичная ситуация с Финляндией, но тут бафф будет увеличен. Германия получает бонус к скорости развертыванию дивизий, а Франция получает бонус к обороне. Если идея приобретёт смысл, тогда стоит добавить погодн…
Last reply by Kiwi, -
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- 304 views
Do you think that the more scenario download feature, which is in the aoh2 game but a feature that works properly, comes to the age of history 3 game?
Last reply by qxz, -
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- 5 replies
- 414 views
Hello, I have a good suggestion that will change the game a lot for the better, and they are all easy to implement First: Make each battalion have the maximum possible number of soldiers. For example, making each battalion the maximum number of soldiers is 20,000 or 10,000. Or you can increase the number of people in the battalions by upgrading, for example, 10,000 fighters per battalion for level one, 20,000 fighters for level two, 30,000 fighters for level three. Second: Giving each battalion combat experience. The more wars it participates in, the more efficient and experienced it becomes. For example, the loss of an important and stronger battalion may chang…
Last reply by qxz, -
- 2 replies
- 330 views
Hallo mein people today we'll be talking about, realms. I will divide this topic (about of realms). Into multiple parts. Starting with, how it looks: This part will short, if this feature gets added. It will look two different ways. Outline (shown in the picture below) wich would be DEFAULT, and continuous would make it lookblike one country. With lighter reigons. This would toggaleable. Next, How it works:
Last reply by Das Moss Man,