Ideas
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Was wondering if it was possible to add consequences of events like "make peace with « nation » and allies" or something, this way it is easier to make large peace deals after WW1 for example, or maybe something like making white peace with everybody
Last reply by Samuelllle, -
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I hope that a rise of Islam, Mongols & also a crusade scenario end up in game atleast too BTW I also hope that China gets expanded in the ww2 scenario (missing civilizations)
Last reply by xox, -
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Al vez ya lo han dicho pero tengo una idea para el juego. Al cambiar de ideología haya una posibilidad de guerra civil, como HoI4, y para que no sea espontáneo, al seleccionar una nueva ideología debería de llevar un tiempo para que se lleve a cabo. Por ejemplo: eres una monarquía y quieres pasar a República, cuando selecciones cambiar a República debes esperar una cantidad de días para la transición de ideología, y cuando llegue el día comienza una guerra civil dividiendo el país en 2, tu pasas a controlar la fracción ideologica que elegiste, en este caso república, y para agregarle algo de diversión y dificultad al juego, tu comienzas con menos ejército. Esto…
Last reply by Taquito_Dictador, -
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Possibility of organizations other than the Holy Roman Empire. The game would flourish significantly if it had other political/economic organizations. Examples: 1) UN: an international organization whose members are obliged to accept the conditions (receiving positive and negative effects) of resolutions. Sanctions are imposed on violators. 2) ComIntern: Communist/socialist countries are able to receive economic, ideological and scientific assistance from other communist countries. 3) Caliphate: A theocracy-led group of Muslim Arab states. Essentially an analogue of the HRE with a religious and trade bias. 4) Greater East Asia Co-Prosperity Sphere: An or…
Last reply by Matvey, -
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Hello! I hope you read this, Łukasz Jakowski. Probably my (and other's) favourite feature of AOH2 is vassals. It has really cool roleplay potential, and It's good to see it will be in Age of History 3, but I'll suggest some things. I'll sort them based by how much effort it would take to code them (for each chapter). Vassals 1. Different factors for vassal liberty desire I see that in AOH2, a vassal's liberty desire will just get higher even if they are only 1 province bigger, but to me this doesn't make sense. It's not accurate at all, if it should be based on anything it should probably be based in economy and/or population, but definitely not on province count…
Last reply by Shoulder Cramp, -
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Lincoln in the game is far too north compared to its position in real life, Meanwhile Boston covers half of the whole region which is not appropriate as Boston was primarily an in-land port town. Below I have pasted a corrected image, which in my opinion serves the region right, with the addition of the northern town of Grimsby and corrects the proportions of the city of Lincoln and town of Boston. Legend: 1 - Lincoln 2 - Boston 3 - Skegness 4 - Grimsby
Last reply by qxz, -
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So basically this is a simple idea and I simply think that in the statistics menu there should be a way to view past events and I don't mean the trash thing in AOH2, I mean something that would allow you to see past wars, alliance, unions, revolutions and more. It should also allow you to explore these options more like seeing casualties and length of wars or how long alliances lasted and what wars they got in
Last reply by discretemiddleman, -
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As we know lots of ideas have been suggested, 1. from a puppet system/vassalazation types like in hoi4 colonies, dominions and for germany its reichprotectorets, for ussr its ssrs and for japan its imperial protectories (can be applied to chinese empires too maybe), 2. political systems & coups, 3. civil wars being missing, 4. culture mechanic, 5. mechanics for major countries like the ssr, tributaries of china & India, 6. bases, stables, airports being only places for recruitment, 7. currency units, 8. better colonziation system, 9. parliament mechanic for the us, 10. sub ideologies/govts, 11. disese lockdow…
Last reply by Naval, -
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Hello mein people, today we'll be talking about empires and stuff. Starting with qualifications for an empire, 1. Being in the top 10 2. Be certain religion (optional) 3. Must have support for [insert ideology] if democratic
Last reply by Naval, -
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Space travel, such as going to the moon or other planets, could be included in an Age of History 3 game as an advanced technology that players could research and implement to help them explore and colonize the solar system. Players could research and build rocketry and spacefaring technologies that would allow them to send spacecraft to orbit their planet and potentially even land on other moons or planets. This would require advanced research and engineering capabilities that not all nations may possess. In the game, spacefaring technologies could provide players with a huge advantage in terms of exploration and colonization, as well as providing …
Last reply by Naval, -
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imagine if you're making an scenario based on a alternative history (Fallout, Kaiserswelt, Medium Regnum, and many more) that don't just end so you could make it so in each year the border changes if its set to historical mode and heck if you're trying to make a map that spans the entire world history I won't blame you and you should have the ability to have the AI have a setting that will make it follow the borders and you should be able to chose the date in this scenario just adding it as a feature is fine with me okay if its not used all I want is to have the ability (someone tag Łukasz I don't know how)
Last reply by YouravaragebrazilianAoCfan, -
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Sugeruje dodanie wyniku wydarzeń, który sprawia, że będziemy grać inną cywilizacją, taki wynik nadawał by się świetnie do robienia np. wojen domowych bo moglibyśmy wybierać jaką stronę chcemy wybrać w takim wydarzeniu.
Last reply by Денис Живков, -
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as the title says lol also a unique idea that not many strategy games do
Last reply by Денис Живков, -
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ive gotten a MacBook Air and I can't install AoC2 steam I changed the account on my phone so it still is linked to the old account so I can't really access it please (and my grandpa has already bought Aoh2 and Aoh2 Europe and AoC2 for steam) please fix it so you can fix it so AoC3 on Mac is downloadable from steam (my grandpa does not care though)
Last reply by Денис Живков, -
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This feature may bore some players, and frankly I think it looks like a visual blight to the eye. We can set this before we start the game, for example: Fog:Classic(No fog of war)/Exploration(Fog of war)
Last reply by Kiwi, -
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Transportation Railway: make railways for the transportation of troops, freight and people, option to electrify it, track quantity (choose 1 or 2 or 3 and so on tracks), Ministry of Transportation for managing transportation and etc... Highways and roads: highways and roads to complement the role of the railways, choose between 2 or 4 or 6 or 8 and so on lanes, uneletrified, Ministry of Transportation, etc... Airplanes: plane transport complementary of all two, uneletrified, no lanes and no roads. Capable of surpassing large barriers of ocean, Ministry of Transportation, etc... Waterways: waterways complementary of all 3, uneletrifie…
Last reply by fffroooesss, -
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lets say you wanted to make a scenario and you change the religions for a Christian turkey... a muslim symobol on a christian flag????? with AoH2 it was planned since its in the game files so... MAKE RELIGIOUS FLAGS
Last reply by YouravaragebrazilianAoCfan, -
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I think it would be very nice to be able to put graphics in the mission panel. Maybe even just one that would pop up at the very top of the panel. Or even better, graphics could depend on variables so that the image could change after a decision is made. My proposal is that graphics, just like events and missions, would have triggers. If conditions are met, the image pops up and is visible. Essentially, a graphic could just be a mission that you can't click on. I'm not sure about this, but it looks like missions can already bring unique images, so this could be exploited to implement my suggestion. The only difference would be its size (customizable?) and the in…
Last reply by Taquito_Dictador, -
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You can improve the sikh empire
Last reply by Naval, -
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I propose to separate the forms of government and ideologies. Now it looks strange that the "Presidential Republic" is on a par with "National Socialism". The same presidential republic can be both communist and nationalist
Last reply by Matvey, -
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Add flag_change and cityname_change as event outcomes. The city names will be dynamic according to the civilization controlling the province, but sometimes the city name changes within the same civilization. An example of that is the current city of Volgograd that had three different names during the soviet era. The same for flags. USA changed the flag multiple times to add more stars. How it would work in the text files: flag_change=civtag=newflagfilename (without .png) Example: flag_change=usa=usa50 cityname_change=provinceID=newname Example: cityname_change=123=Jakowski City
Last reply by Iceman, -
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pretty much the title, this is pretty annoying honestly since historical mods for example would have to deal with the fact that the timurids would be rebelling in 1940 (still exist as a core) which is ridicilous by all means and makes zero sense, additionally this would really help for civilizations that wouldn't really be defined until the rise of nationalism: ie ukraine, belgium, pakistan, etc etc there are also ALOT of missing event outcomes from aoh2 (aside from the removed ones like unions) like occupying provinces, adding civs and many many more @Łukasz Jakowski please fix this, i know you disliked my comment asking for this idea but listen t…
Last reply by AmericanLiberia, -
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In an Age of History 3 game, if a player loses a large portion of their military forces, they might choose to mobilize additional troops to try and make up for their losses. This would be similar to what historical nations did in times of war to try and strengthen their armies. To mobilize troops in the game, the player would need to have lost 90% of their forces (i would preferif there was a button you would press to check if you could mobilizeyour army). These facilities would train and arm young civilians and other residents who are able and willing to serve in the military. Once their training is complete, these units could be deployed to the front lines t…
Last reply by AmericanLiberia, -
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Ok super units so we have regular tanks but if you researched everything about tanks you can research a new type of tank, plane and infantry. I know that if he doesn't add it we can just add it to the game in his tutorial on how to add units but imagine this in base game
Last reply by hewasnoth, -
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Hello my eastern Europeans, and W*stoids. Today I'll be talking about REVO-LUTIONS, and unrest towards a leader. Starting with, Leader animosity: Now we know that there will be laws in AOH3, there will be more auth laws and democratic laws, the more authoritarian the law passed the more unrest. Lets say you are Imperial Russia (yay), and you dissolve the parliment and get a secret police (nay). That makes your population hate your Tsar. Next, REVO-LUTIONS. When leader animosity reaches above 70% (and other factors), this leads to a revolution. If one of your laws bans an ideology, there's a chance (lets say 30%) that the revolutionary movement will be that ide…
Last reply by Das Moss Man,