Ideas
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Do you think that the more scenario download feature, which is in the aoh2 game but a feature that works properly, comes to the age of history 3 game?
Last reply by qxz, -
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Hello, I have a good suggestion that will change the game a lot for the better, and they are all easy to implement First: Make each battalion have the maximum possible number of soldiers. For example, making each battalion the maximum number of soldiers is 20,000 or 10,000. Or you can increase the number of people in the battalions by upgrading, for example, 10,000 fighters per battalion for level one, 20,000 fighters for level two, 30,000 fighters for level three. Second: Giving each battalion combat experience. The more wars it participates in, the more efficient and experienced it becomes. For example, the loss of an important and stronger battalion may chang…
Last reply by qxz, -
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Hallo mein people today we'll be talking about, realms. I will divide this topic (about of realms). Into multiple parts. Starting with, how it looks: This part will short, if this feature gets added. It will look two different ways. Outline (shown in the picture below) wich would be DEFAULT, and continuous would make it lookblike one country. With lighter reigons. This would toggaleable. Next, How it works:
Last reply by Das Moss Man, -
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I think the game needs more complex government with mechanics that allow you to set certain policies on things like conscription, education, social welfare, and more. I would prefer that you have to actually pay attention to the government aspect and have to manage your nation rather than just a game where you are focusing on conquest only. One idea I have in mind is the management of debt (with severe consequences for your economy if you fail to do so). You should also have to manage civil unrest during conflict (the longer the war goes on, the more unhappy they get; winning major battles improves the situation), among other things. This is all I have for now, but feel f…
Last reply by Денис Живков, -
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Recently, an idea appeared for Age of History III... I suggest adding a puppet system to the game. There will be several "levels" of puppets. The first type is a satellite state, a state that is under pressure from another state, but is formally independent. Next, the colonies. These are dependent territories that no longer have even formal independence. And then there are the protectorates. These are States that do not have independence and are under the control of another State, but enjoy its protection.
Last reply by qxz, -
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tarihin yaşı 3 antarktika ekle antartika antlaşması ile antartika savaşı 1946 add
Last reply by bth_egu, -
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Here is my idea of how you could change the ideology of a nation in AOH3:If you have noticed in AOH2, literally changing the type of government changes with all the possible stability in the world. I propose that the laws and reforms give you points of each ideology (as in HOI4) and that these ideology points are necessary to change the government, likewise Lukasz could make a type of chromatic circle of ideologies so that the same ones generate low instability, and the different ones generate a lot of instability example: from democracy to socialism
Last reply by AmericanLiberia, -
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Hello, I hope that everyone has a good day. Many people suggested making governments a more detailed feature in the game. For now, governments could be changed by clicking to another government, and paying some coins and legacy points. It is too easy and "unrealistic" for a strategic game, even if it must stay simple. The idea, to not make this too complicated, is to make governments have an assembly of several "specific laws" that I would call "Constitution" that will include, Political Entity (previously called Government in one of my previous topic), Government Type and its Subordinate. Firstly, the government interface doesn't change too much, except t…
Last reply by Wayne23lololh, -
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Age of History 3: Recommended Starting Nations Recommended Starting Nations Overview: In many grand strategy games, particularly those developed by studios like Paradox Interactive — creators of popular titles such as Hearts of Iron and Europa Universalis —t here exists a tradition of recommending specific starting nations to players. These recommendations are crafted to enhance the initial gameplay experience, offering a blend of accessibility and engaging content for the player. Recommended starting nations are characterized by the following attributes: Ease of Play: These countries are selected for their favorable attributes, including ab…
Last reply by qxz, -
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This suggestion obviously won't change the whole game, but adding more sea names where the sea is blank will bring a plus, for immersion and educational purposes. They can be written very little. With the better zoom that AoH3 has now, it would be possible to zoom in even closer. Here's the sea names that could be added : Europe map : Asia map : Caribbean sea : I am actually searching for more.
Last reply by Wayne23lololh, -
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There's just a little correction to do in the 1618 scenario :
Last reply by Brianman, -
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Basically in aoh2 there isnt really much strategy, all you need is have a bigger army, you could add encirclement, speed bonus, blitzkrieg, trench warfare, and more things so aoh3 would need really some good strategy to have a battle won, not just a big army
Last reply by davidcalebe, -
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I have a idea, about vassals. If country have vassals and getting vassalised by other contry, all his vassals move to the vassalizer For exaple: Bohemia have a couple of vassals in Silesia. If Bohemia loses a war with Austria and getting vassalised by Austria, all vassals of bohemia will now become Austria's vassals.
Last reply by Kavunovskiy, -
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Age of History 3: Factions Factions Mechanic Overview Factions represent diverse interest groups within the governing structure of your realm, whether it is a decentralized entity such as a tribe or a centralized nation-state. Each faction wields its own set of goals, influence, and impact on the government, shaping the course of national decisions and stability. Effective management of these factions is crucial for maintaining balance and securing strategic advantages. Core Components of the Factions Mechanic In this system, various faction types each possess unique goals and exert specific bonuses on the governing body. The interplay between these…
Last reply by AmericanLiberia, -
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Lukasz's alternative history scenario Almost everyone has created an alternative history scenario at least once in the game aoh2, of course; some have thought about it for a long time, while others have just done it for fun. I have a suggestion. It would be nice if Lukasz included his own alternative scenario when the game is released. Can he do this?
Last reply by muhoaga, -
What is it that you have always wanted to be implemented in the game, whether it be updates, corrections, mechanics and/or maps? etc This forum will be of great help to Lukasz, I invite you to participate For my part, I have wanted the HISTORICAL AI of HOI since I started playing the game, it would be a very good decision on the part of Lukazs, also for them to correct the leaders, it would be much better if instead of the year of birth, it was governed by the years of mandate, and that the leaders will be updated in the base game, really takes away a lot of the immersion when you have a leader who is 670 years old. what do you think?
Last reply by Das Moss Man, -
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I immediately apologize for the fact that there may be grammatical errors in the text, since I do not know English and use a translator to convey my thoughts. I don't know about others, but I think that one of the main features of the game is an editor in which you can create your own Countries and scenarios without programming knowledge. As we know, not every player who wants to create a good script knows how to program, and it would be great if Lukash made the editor much more global and multifunctional. By globality and versatility, I mean the following: The ability to create your own ideology without going into the game code, the ability to ban ideology in the sc…
Last reply by Svipka, -
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My idea is quite simple, just add random and generic portraits for the XVII - XVIII century, because at this time, the clothes of the rulers/advisers/generals was already very different from the Middle Ages, but still did not resemble the clothes of the XIX century Examples:
Last reply by Fire Quickly, -
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When you are in the AoH 2 scenario editor, and want to create a new scenario, it is very hard for me to make the borders and the islands that are in the pacific ocean of the country, and they are always not 100% correct. So i suggest that in AoH 3 every country would have its default borders and when you would add them in the scenario editor you would have an option to put the default borders of the country. If its not clear what i meant tell me and i will try to explain it differently.
Last reply by Warnnexx, -
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I sincerely hope that lukasz adds atleast 1 medieval scenario to aoh3 apart from 1200 or 1440 like he could do 1337 or 1189 or any other date,i personally believe that playing as a medieval power with the new mechanics of aoh3 will be amazing!
Last reply by NyN, -
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Was wondering if it was possible to add consequences of events like "make peace with « nation » and allies" or something, this way it is easier to make large peace deals after WW1 for example, or maybe something like making white peace with everybody
Last reply by Samuelllle, -
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I hope that a rise of Islam, Mongols & also a crusade scenario end up in game atleast too BTW I also hope that China gets expanded in the ww2 scenario (missing civilizations)
Last reply by xox, -
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Al vez ya lo han dicho pero tengo una idea para el juego. Al cambiar de ideología haya una posibilidad de guerra civil, como HoI4, y para que no sea espontáneo, al seleccionar una nueva ideología debería de llevar un tiempo para que se lleve a cabo. Por ejemplo: eres una monarquía y quieres pasar a República, cuando selecciones cambiar a República debes esperar una cantidad de días para la transición de ideología, y cuando llegue el día comienza una guerra civil dividiendo el país en 2, tu pasas a controlar la fracción ideologica que elegiste, en este caso república, y para agregarle algo de diversión y dificultad al juego, tu comienzas con menos ejército. Esto…
Last reply by Taquito_Dictador, -
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Possibility of organizations other than the Holy Roman Empire. The game would flourish significantly if it had other political/economic organizations. Examples: 1) UN: an international organization whose members are obliged to accept the conditions (receiving positive and negative effects) of resolutions. Sanctions are imposed on violators. 2) ComIntern: Communist/socialist countries are able to receive economic, ideological and scientific assistance from other communist countries. 3) Caliphate: A theocracy-led group of Muslim Arab states. Essentially an analogue of the HRE with a religious and trade bias. 4) Greater East Asia Co-Prosperity Sphere: An or…
Last reply by Matvey, -
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Hello! I hope you read this, Łukasz Jakowski. Probably my (and other's) favourite feature of AOH2 is vassals. It has really cool roleplay potential, and It's good to see it will be in Age of History 3, but I'll suggest some things. I'll sort them based by how much effort it would take to code them (for each chapter). Vassals 1. Different factors for vassal liberty desire I see that in AOH2, a vassal's liberty desire will just get higher even if they are only 1 province bigger, but to me this doesn't make sense. It's not accurate at all, if it should be based on anything it should probably be based in economy and/or population, but definitely not on province count…
Last reply by Shoulder Cramp,