Ideas
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- 5 replies
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as the title says lol also a unique idea that not many strategy games do
Last reply by Денис Живков, -
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ive gotten a MacBook Air and I can't install AoC2 steam I changed the account on my phone so it still is linked to the old account so I can't really access it please (and my grandpa has already bought Aoh2 and Aoh2 Europe and AoC2 for steam) please fix it so you can fix it so AoC3 on Mac is downloadable from steam (my grandpa does not care though)
Last reply by Денис Живков, -
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This feature may bore some players, and frankly I think it looks like a visual blight to the eye. We can set this before we start the game, for example: Fog:Classic(No fog of war)/Exploration(Fog of war)
Last reply by Kiwi, -
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Transportation Railway: make railways for the transportation of troops, freight and people, option to electrify it, track quantity (choose 1 or 2 or 3 and so on tracks), Ministry of Transportation for managing transportation and etc... Highways and roads: highways and roads to complement the role of the railways, choose between 2 or 4 or 6 or 8 and so on lanes, uneletrified, Ministry of Transportation, etc... Airplanes: plane transport complementary of all two, uneletrified, no lanes and no roads. Capable of surpassing large barriers of ocean, Ministry of Transportation, etc... Waterways: waterways complementary of all 3, uneletrifie…
Last reply by fffroooesss, -
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lets say you wanted to make a scenario and you change the religions for a Christian turkey... a muslim symobol on a christian flag????? with AoH2 it was planned since its in the game files so... MAKE RELIGIOUS FLAGS
Last reply by YouravaragebrazilianAoCfan, -
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- 7 replies
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I think it would be very nice to be able to put graphics in the mission panel. Maybe even just one that would pop up at the very top of the panel. Or even better, graphics could depend on variables so that the image could change after a decision is made. My proposal is that graphics, just like events and missions, would have triggers. If conditions are met, the image pops up and is visible. Essentially, a graphic could just be a mission that you can't click on. I'm not sure about this, but it looks like missions can already bring unique images, so this could be exploited to implement my suggestion. The only difference would be its size (customizable?) and the in…
Last reply by Taquito_Dictador, -
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You can improve the sikh empire
Last reply by Naval, -
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I propose to separate the forms of government and ideologies. Now it looks strange that the "Presidential Republic" is on a par with "National Socialism". The same presidential republic can be both communist and nationalist
Last reply by Matvey, -
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Add flag_change and cityname_change as event outcomes. The city names will be dynamic according to the civilization controlling the province, but sometimes the city name changes within the same civilization. An example of that is the current city of Volgograd that had three different names during the soviet era. The same for flags. USA changed the flag multiple times to add more stars. How it would work in the text files: flag_change=civtag=newflagfilename (without .png) Example: flag_change=usa=usa50 cityname_change=provinceID=newname Example: cityname_change=123=Jakowski City
Last reply by Iceman, -
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pretty much the title, this is pretty annoying honestly since historical mods for example would have to deal with the fact that the timurids would be rebelling in 1940 (still exist as a core) which is ridicilous by all means and makes zero sense, additionally this would really help for civilizations that wouldn't really be defined until the rise of nationalism: ie ukraine, belgium, pakistan, etc etc there are also ALOT of missing event outcomes from aoh2 (aside from the removed ones like unions) like occupying provinces, adding civs and many many more @Łukasz Jakowski please fix this, i know you disliked my comment asking for this idea but listen t…
Last reply by AmericanLiberia, -
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In an Age of History 3 game, if a player loses a large portion of their military forces, they might choose to mobilize additional troops to try and make up for their losses. This would be similar to what historical nations did in times of war to try and strengthen their armies. To mobilize troops in the game, the player would need to have lost 90% of their forces (i would preferif there was a button you would press to check if you could mobilizeyour army). These facilities would train and arm young civilians and other residents who are able and willing to serve in the military. Once their training is complete, these units could be deployed to the front lines t…
Last reply by AmericanLiberia, -
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Ok super units so we have regular tanks but if you researched everything about tanks you can research a new type of tank, plane and infantry. I know that if he doesn't add it we can just add it to the game in his tutorial on how to add units but imagine this in base game
Last reply by hewasnoth, -
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Hello my eastern Europeans, and W*stoids. Today I'll be talking about REVO-LUTIONS, and unrest towards a leader. Starting with, Leader animosity: Now we know that there will be laws in AOH3, there will be more auth laws and democratic laws, the more authoritarian the law passed the more unrest. Lets say you are Imperial Russia (yay), and you dissolve the parliment and get a secret police (nay). That makes your population hate your Tsar. Next, REVO-LUTIONS. When leader animosity reaches above 70% (and other factors), this leads to a revolution. If one of your laws bans an ideology, there's a chance (lets say 30%) that the revolutionary movement will be that ide…
Last reply by Das Moss Man, -
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Hello. It would be very nice to see an option for marking occupied provinces in AoH3 scenario creator. In AoH2 many mechanics like recruitment limited to owned provinces. This feature will help many people with creating their own war-time scenarios and also can be used in the base ones, like Italian occupied Ethiopia in 1936.
Last reply by Ja_1, -
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Hi, Lukas. How about adding propaganda mechanics. This will be a separate expense item. The transition to a higher level can be carried out through reforms that will become available as technology develops. 1. Propaganda in government documents (executive, legislative) (4 thousand years BC) Example of Hammurabi 2. Public speaking and state rallies (400 BC) 3. State newspaper and propaganda books. (16th century) 4. Distribution of leaflets with cartoons (19th century) 5. The formation of the cult of personality (20th century) 6. Propaganda in radio broadcasting (20th century) 7. Propaganda on television (20th century propaganda, as expected, will influen…
Last reply by Денис Живков, -
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1. The Nitty-Gritty of Trade Trade Routes and Outposts: Set up trade routes between countries and place outposts along the way to keep trade safe. Resource Price Fluctuations: Let market prices change from time to time. For example, when there's a war, the prices of weapons and grain should spike. Trade Deals: Offer special agreements and bonuses for certain resources. 2. Using Resources for Army and Building Construction Creating an Army: Require resources like stone, steel etc. to create an army. This will make players plan both their military and economy carefully. City Development: Use different combinations of resources to build struc…
Last reply by Wayne23lololh, -
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Hallo mein people, I aoh2 I noticed that there were a lot of unnecessary civs, like two different Serbias or Bohemia being different from Chezchia, there is a simple fix to this. Make civs has different flags for different time periods. Example, for Georgia, 1918 - 1921 Georgia will have a different flag. I don't need 100 different Russia civs just for different flags.
Last reply by Das Moss Man, -
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- 17 replies
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hallo my people today I will be talking about diseases and stop moping about Lukasz not unbanning me. I will divide my idea into parts starting with Locking down the capitol: For me diseases felt too unstoppable, so I introduce locking down capitols and cities. This would cost more depending on how many days the city/province is locked down. [example]: Lockdown (Paris) for (seven months) costing (7000 gold). (note of course there will be a chance for a diseases to break in, lets just say 9%) Second, cities starving and leaders dying: So of course when you lock down a city this will cut supply to the city, for every day population will decrease by (variable) com…
Last reply by Das Moss Man, -
- 2 followers
- 6 replies
- 543 views
Last reply by Денис Живков, -
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I'm making this post as appreciation for the absolute monumental undertaking that AoH3 is shaping up to be. It seems every time I watch a video, I notice a new detail. Spies, Vassals, Peace treaties, resources, laws, provinces, leaders, trade, economy, upgrades, terrain, wonders!!!, mercenaries, religion, army upgrades, QoL improvements - the list goes on. There's already so much in this game, and it seems each week or two there's something new. This is such a mammoth game already in it's Alpha stage, and the fact it's created predominantly by one person is all the more impressive. It seems every 2nd comment I see both here and on the YouTube videos are "Please…
Last reply by qxz, -
for example if a small or random country declares war on the papal states, nearby catholic states will join in defense of the pope, or for example hejaz/which ever country controlls mecca or medina neaby sunni states, tibet nearby buddhist states, karbala nearby shia states like that lol this kindoff adds the idea of holy cities just like crusader kigns games have it, but instead on a much more basic level lol what do u think lukas @Łukasz Jakowski
Last reply by xox, -
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Religion plays a very important role in the game. First of all, these are the capabilities and laws of the state itself. For example, Christians and Jews formally lead an exclusively monogamous lifestyle, their rulers can only have one wife (one exception - tribal Christians can still take concubines, after the adoption of feudalism no longer exist), and Indians, pagans and Zoroastrians are polygamous. Muslim rulers can take up to four wives (moreover, this is necessary in order to be respected); they have a main (“first”) wife and three more “second” ones. All their children are legitimate and have equal rights, but there is rivalry among wives. Each of them wants to be …
Last reply by Денис Живков, -
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- 5 replies
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Well, yes, the idea is that wars would follow claims. And claims are built following real territorial and historical boundaries or desires for territories (and to return the province too (Revanchism)). You can also fabricate claims by paying a certain amount of prestige. Also, wars also cost prestige and are expensive to maintain. Problems Maintaining armies and, in addition, a vassal of the ruler or neighboring professing the same religion may join the war. Depends on the claim used. Yes, the main goal of this Topica is that you first choose the cause of war, and then declare war. For the war, super expansion points are added. Without this, I think the w…
Last reply by Денис Живков, -
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Returning to the topic of democracy, there are really good and high-quality ideas for creating it, but if it is too difficult to implement, then it seems to me that everything can be simplified to simple things 1)changeability of the ruler over a certain period of time (if the AI did not always take the newest reform, then it would be possible to implement a different amount f time between elections) 2)basic parties and influence on them/or random/or choose: 1. Liberals 2. Conservatives 3. Nationalists 4. Socialists 5. Centrists This can be implemented in different ways, from a simple choice of a party once at a certain time…
Last reply by xox, -
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- 43 replies
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Players of strategy games, both old and young, well understand the meaning of the signs of rushing eastern hordes, galloping across the expanses of China, the Middle East and Europe, sweeping away everything in their path. There is not a single student of world or military history who would ignore the destructive phenomena and at the same time the enormous achievements of the most terrifying force in human history: the Mongols. Their very name pictures in our heads huge masses of horse archers capturing and plundering cities from Beijing to Baghdad. Unstoppable, ferocious warriors are present in almost every game dedicated to the Middle Ages. How many of u…
Last reply by xox,