Ideas
2,728 topics in this forum
-
- 0 replies
- 212 views
Hello. It would be very nice to see an option for marking occupied provinces in AoH3 scenario creator. In AoH2 many mechanics like recruitment limited to owned provinces. This feature will help many people with creating their own war-time scenarios and also can be used in the base ones, like Italian occupied Ethiopia in 1936.
Last reply by Ja_1, -
-
- 2 replies
- 344 views
Hi, Lukas. How about adding propaganda mechanics. This will be a separate expense item. The transition to a higher level can be carried out through reforms that will become available as technology develops. 1. Propaganda in government documents (executive, legislative) (4 thousand years BC) Example of Hammurabi 2. Public speaking and state rallies (400 BC) 3. State newspaper and propaganda books. (16th century) 4. Distribution of leaflets with cartoons (19th century) 5. The formation of the cult of personality (20th century) 6. Propaganda in radio broadcasting (20th century) 7. Propaganda on television (20th century propaganda, as expected, will influen…
Last reply by Денис Живков, -
- 1 follower
- 15 replies
- 1.7k views
1. The Nitty-Gritty of Trade Trade Routes and Outposts: Set up trade routes between countries and place outposts along the way to keep trade safe. Resource Price Fluctuations: Let market prices change from time to time. For example, when there's a war, the prices of weapons and grain should spike. Trade Deals: Offer special agreements and bonuses for certain resources. 2. Using Resources for Army and Building Construction Creating an Army: Require resources like stone, steel etc. to create an army. This will make players plan both their military and economy carefully. City Development: Use different combinations of resources to build struc…
Last reply by Wayne23lololh, -
- 2 followers
- 13 replies
- 845 views
Hallo mein people, I aoh2 I noticed that there were a lot of unnecessary civs, like two different Serbias or Bohemia being different from Chezchia, there is a simple fix to this. Make civs has different flags for different time periods. Example, for Georgia, 1918 - 1921 Georgia will have a different flag. I don't need 100 different Russia civs just for different flags.
Last reply by Das Moss Man, -
- 1 follower
- 17 replies
- 771 views
hallo my people today I will be talking about diseases and stop moping about Lukasz not unbanning me. I will divide my idea into parts starting with Locking down the capitol: For me diseases felt too unstoppable, so I introduce locking down capitols and cities. This would cost more depending on how many days the city/province is locked down. [example]: Lockdown (Paris) for (seven months) costing (7000 gold). (note of course there will be a chance for a diseases to break in, lets just say 9%) Second, cities starving and leaders dying: So of course when you lock down a city this will cut supply to the city, for every day population will decrease by (variable) com…
Last reply by Das Moss Man, -
- 2 followers
- 6 replies
- 497 views
Last reply by Денис Живков, -
- 4 replies
- 937 views
I'm making this post as appreciation for the absolute monumental undertaking that AoH3 is shaping up to be. It seems every time I watch a video, I notice a new detail. Spies, Vassals, Peace treaties, resources, laws, provinces, leaders, trade, economy, upgrades, terrain, wonders!!!, mercenaries, religion, army upgrades, QoL improvements - the list goes on. There's already so much in this game, and it seems each week or two there's something new. This is such a mammoth game already in it's Alpha stage, and the fact it's created predominantly by one person is all the more impressive. It seems every 2nd comment I see both here and on the YouTube videos are "Please…
Last reply by qxz, -
for example if a small or random country declares war on the papal states, nearby catholic states will join in defense of the pope, or for example hejaz/which ever country controlls mecca or medina neaby sunni states, tibet nearby buddhist states, karbala nearby shia states like that lol this kindoff adds the idea of holy cities just like crusader kigns games have it, but instead on a much more basic level lol what do u think lukas @Łukasz Jakowski
Last reply by xox, -
- 1 follower
- 19 replies
- 1.3k views
Religion plays a very important role in the game. First of all, these are the capabilities and laws of the state itself. For example, Christians and Jews formally lead an exclusively monogamous lifestyle, their rulers can only have one wife (one exception - tribal Christians can still take concubines, after the adoption of feudalism no longer exist), and Indians, pagans and Zoroastrians are polygamous. Muslim rulers can take up to four wives (moreover, this is necessary in order to be respected); they have a main (“first”) wife and three more “second” ones. All their children are legitimate and have equal rights, but there is rivalry among wives. Each of them wants to be …
Last reply by Денис Живков, -
- 1 follower
- 5 replies
- 695 views
Well, yes, the idea is that wars would follow claims. And claims are built following real territorial and historical boundaries or desires for territories (and to return the province too (Revanchism)). You can also fabricate claims by paying a certain amount of prestige. Also, wars also cost prestige and are expensive to maintain. Problems Maintaining armies and, in addition, a vassal of the ruler or neighboring professing the same religion may join the war. Depends on the claim used. Yes, the main goal of this Topica is that you first choose the cause of war, and then declare war. For the war, super expansion points are added. Without this, I think the w…
Last reply by Денис Живков, -
- 3 replies
- 382 views
Returning to the topic of democracy, there are really good and high-quality ideas for creating it, but if it is too difficult to implement, then it seems to me that everything can be simplified to simple things 1)changeability of the ruler over a certain period of time (if the AI did not always take the newest reform, then it would be possible to implement a different amount f time between elections) 2)basic parties and influence on them/or random/or choose: 1. Liberals 2. Conservatives 3. Nationalists 4. Socialists 5. Centrists This can be implemented in different ways, from a simple choice of a party once at a certain time…
Last reply by xox, -
- 2 followers
- 43 replies
- 3.3k views
Players of strategy games, both old and young, well understand the meaning of the signs of rushing eastern hordes, galloping across the expanses of China, the Middle East and Europe, sweeping away everything in their path. There is not a single student of world or military history who would ignore the destructive phenomena and at the same time the enormous achievements of the most terrifying force in human history: the Mongols. Their very name pictures in our heads huge masses of horse archers capturing and plundering cities from Beijing to Baghdad. Unstoppable, ferocious warriors are present in almost every game dedicated to the Middle Ages. How many of u…
Last reply by xox, -
- 2 replies
- 256 views
as the title says lol it shows the silk road and interactions w china too and silk road can be impacted by wars etc and status of china, and also dissolves at the time where it actaully disolved irl, provinces and nations that run thru silk road can get bonuses idk maybe major bonuses to provinces that run thru it and small bonuses to overall nation lol
Last reply by Денис Живков, -
- 2 replies
- 196 views
Will there be a system of raids and genocide? (I condemn genocide.)
Last reply by Денис Живков, -
- 2 followers
- 6 replies
- 643 views
A separate bar or graph for ideologies can be added to the game. This will show how much each ideology is supported. For example, if democracy is prevalent in our country but we are communists, it would be illogical. Therefore, features such as elections can be introduced. Religious formations can be added, such as a Caliphate. In other words, our country should be able to be the protector, representative, and ruler of a religion, similar to what is seen in EU4. (https://eu4.paradoxwikis.com/index.php?title=Europa_Universalis_4_Wiki) In addition to attacking and looting a city, bombing should also be introduced. Why? Because planes and tanks ha…
Last reply by Денис Живков, -
- 1 reply
- 271 views
This flaw was difficult to notice due to the high degree of elaboration of the 1440 scenario, but like the lack of Eldership of Spisz, it is significant. Zealand Flanders was formed only in 1609 during the Eighty Years' War, so in the 1440 scenario, this territory south of the mouth of the Scheldt should belong to the County of Flanders
Last reply by Денис Живков, -
- 1 follower
- 22 replies
- 2.3k views
(parody on the post about parliaments) Reasons for war Preface Lucas suggested the idea of adding war to the game (it doesn't work the way it does in war, I'll explain why later). I fully support this idea. However, the war is fraught with many problems. Why do you choose the reason and requirements for a war only when you win it? And you cannot thoughtlessly declare wars based only on how many armies the enemy has and what kind of economy he has. There is such a negative mechanics - the mechanics of Аggressive Еxpansion. Here is my intended answer to all these questions. Introduction So let's start from the beginning Speak…
Last reply by Денис Живков, -
Ok In Age of History 3, sieges could allow players to mount an extended military assault on enemy fortifications to try and capture a city or settlement. To initiate a siege, a player would need to bring their military to a city or settlement that is controlled by an enemy and then attack it. Once a siege is initiated, the player would need to surround the city or settlement with their military and cut off the enemy's access to supplies. The player could try to starve the defenders into surrendering, or they could build siege engines to attack the walls and try to breach them. In order to win a siege, the player would need to destroy all of the enem…
Last reply by Денис Живков, -
- 1 follower
- 2 replies
- 317 views
ways rebels could work in Age of History 3 is that a portion of a nation's population is unhappy or oppressed, leading to unrest and potentially a rebellion. Here are some ideas for how rebels could be included in the game: 1. Rebel activity bar: A new "Rebel activity" bar could be added to the nation overview screen. This bar would track the level of unrest in a nation based on a variety of factors such as political dissatisfaction, economic disparity, and military conscription. As the bar fills up, the likelihood of a rebellion breaking out increases. 2. Rebel forces: If the rebel activity bar reaches its maximum, a new "Rebel forces" bar would appear, …
Last reply by Денис Живков, -
- 4 replies
- 284 views
I wonder @Łukasz Jakowski
Last reply by Денис Живков, -
- 3 replies
- 822 views
Age of History 3 game, nuclear weapons could be an advanced technology that allows nations to create devastating weapons of mass destruction. Players who research the necessary technologies and build nuclear weapons labs would be able to develop and produce nuclear bombs, as well as other forms of nuclear weapons like ICBMs and nuclear reactors. Once a player has nuclear weapons, they could use them in several different ways. One way would be to use them as a deterrent, with the threat of massive nuclear retaliation serving to prevent other nations from attacking. Another way would be to use nuclear weapons to destroy enemy armies or military targets, causing …
Last reply by Денис Живков, -
i think war justificaation is needed to make the game and war not to feel like a easy thing to do, justifications could be in place for scenrios set in 1900+ as that will impact relations and stuff even if the war justification is cancelled this would give time to player and nation that wil be attacked if it has speies it knows that there is a war threat against it too so it would give time for both ai and player to prepare this is important as no country nowadays like is straighforward about declaring wars and take time to prepare for it too in medival scnerios justification is easy as hell and countries may be even able to declare war freely but this comes with negative…
Last reply by Денис Живков, -
- 1 follower
- 2 replies
- 302 views
What if you could move populations at any number you want from one province to another? For example, you can transfer people from an overpopulated province to an underpopulated province, or you can choose a nationality/ethnicity/religion to move from one province to another at any rate. I think it should be done on the condition that you pay for the equipment needed to do the transfers/deportations safely, but if you have an army in the region, you can move people at a lower cost with the population being more prone to diseases. Thoughts?
Last reply by Денис Живков, -
- 1 follower
- 5 replies
- 279 views
@Łukasz Jakowski you said many times before that the biggest obstacle for the Navy as a feature is the AI which is still in development, if this issue is ever patched, will we get navy then? and will you try to patch the issue after alpha release?
Last reply by Wayne23lololh, -
- 3 replies
- 379 views
this is the map of the caucus in 1440, as you can see it's very divided and circassia is much more divided, even the non divided part is de centralized and the name of the feudal lords in it is highlighted THIS is the map of the caucus region in the 1440 scenario, it's missing a lot of states and is way less detailed, all of the other regions got revamped and were made more historically accurate, this historical inaccuracy is very popular in the EU4 community because they have it as well A small sidenote is that the golden horde should be replaced with ''the great horde'' but i understand why it's not since that's like asking lukasz to replace the byzantin…
Last reply by Naval,