Ideas
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Witam, czy można dodać następujące wymagania dotyczące traktatów pokojowych. 1. Żądanie demilitaryzacji dzielnicy 2. Wymóg demontażu twierdzy \ Fort wojskowy . To pozytywnie znacznie rozszerzyło rozgrywkę i możliwości modowania dzięki za uwagę
Last reply by mrx, -
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for rhineland, turkey ww2 and also other areas that were demilitzred historically just like in hoi4 and maybe un mechnic or demilitalrtized zones for golan, cyrpus, korea etc whereveer un troops and zones are
Last reply by aaaaaaaaaaaaaaaaaaa, -
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Hi @Łukasz Jakowski, how about making ability for states of the same alliance to make a partition of their enemy state. Boundaries of the partition will be determined in advance. Then, after the conclusion of peace, the provinces will be transferred to each country in accordance with predetermined conditions. Thus, it will be possible to repeat some historical events.
Last reply by null, -
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Hi! I would like to propose an idea regarding the spread of diseases. Diseases can spread through ships, planes and land borders like plague inc. Borders can be closed. This will limit income from trade and tourism, but will prevent the spread of disease. I also propose to introduce the opportunity to invest money in the country’s medicine. This way, citizens will get sick less, and diseases will be less likely to enter the country. It would be nice if provinces could be quarantined.
Last reply by Kapurin, -
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Alright this may sound kinda stupid maybe but what do you guys think of adding integration in the game? Like same as hoi4 where you puppet a country and then you integrate them into your own country.
Last reply by President Wilford, -
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I think it would be nice to have a military establishment in the game, so you don't have a lot of scattered armies when recruiting an army, and it's easier for the player to recruit an army.
Last reply by 桂圆甜不甜, -
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Hi, @Łukasz Jakowski! As I wrote in the title, Hungarian cities with Hungarian names. I have posted a file here with the towns in 1440 Hungary that you wrote with their names other than Hungarian. There were unfortunately some that I could not make out from your videos, so unfortunately I could not include those.If you could send me all the provinces that belong to Hungary, I would be happy to translate those as well. I would be glad if you could change the names of the cities:) I wish you good work for the game!:P hungariancities.txt
Last reply by erik0, -
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Hi, I suggest adding maritime boundaries, to have other utilities than just to move. It could bring economic (ressource) bonus, and to prevent border gore. So when we click in a sea province, we will see their claimants. The possession of sea grants economic benefit in ressources like fish, coral, algae and soil could be taken, for modern time (1880’s), sea like monuments provides tourism, which some countries get rich by, so prestige bonus. Some strategic sea provinces could also bring extra bonuses for trade like straight. To prevent border gore, civilizations’ armies can’t go to sea provinces who don't “belong” to them. So Tunis can’t declare war on Venic…
Last reply by Wayne23lololh, -
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i'm going to make a mod that adds a ton of events, and i was wondering which AI is used for the Images, since they look really cool and i want my event pictures to align with the game's feel, but if it is a normal Ai image generator what are the details to get this style? the prompts, style, code etc would be helpful, is it something lukasz developed himself? if so will it be released?
Last reply by Suhao, -
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this is a historical map of british Raj, all those states where english vassals and barely had any autonomy, since you can recruit from vassals to help you now this is british raj in the world war 2 scenario, i think you see the issue no? would add a lot of ✨ soul ✨ to the map
Last reply by Kiwi, -
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1. will military-related buildings be present in the game which will make the game more realistic in military factories are the only places where tanks & other military vehicles and whatnot get produced, stables for calvary, army bases for modern troops, & camps and barracks for medieval troops this will allow the player to only recruit his or her army if a building is present and not randomly across the country which is unrealistic and how it is present at the moment aswell as airports for planes & ports/navy bases for if navies were to be added 2. ideological system for parties/different parties and ideologies just like politics in hoi4 + elections for…
Last reply by OwnM3Z0, -
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hi, today i will explain why some uruguayan province names should be changed, as an uruguayan myself. tl:dr, not representative enough names. this is sponsored by the q-bam project at the left we have the tarariras province, which it should be changed to "colonia", since: the name "colonia" for that area pretty much exists from the 1600's; tarariras' origin is around the 1800's the department of colonia has a name for a reason. colonia is 3x times a larger city at the right we have punta del este, the name should be changed to "maldonado", since again maldonado is an older city, remounting to the 1750's, punta del este is from t…
Last reply by bun_dha4, -
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make a features for Military access after Mediaeval age (1400) Military can't access Without permission make a features for Military access before Mediaeval age if Military access permission The relation between countries go down and it can Lead to war\ or make something similar (english is not my first)
Last reply by PiePants, -
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Would it be possible to have 3d units, or some symbol to represent the troops? Such as a spear on the map to represent infantry, a horse symbol for cavalry, etc
Last reply by aaaaaaaaaaaaaaaaaaa, -
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Before starting the game, there should be an option to select fog of war settings: the slightest fog of war - near the border provinces we see the enemy army, both the number and type of units moderate fog of war - near the border provinces we see the enemy army but only number of army. And we dont see type of units heavy fog of war - near the border provinces we see the enemy army but without any details. We do not know how many this army is or what units it consists of Role of spies - sending a spy allows us to see all the details of the enemy army over the entire surface of the enemy country THE FOG OF WAR SHOULD NOT BE POSSIBLE TO TURNED…
Last reply by Outlawexperience, -
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My Suggestion is that the game get a new User interface after the release in a separate update, the current one is too eu4-ish, and i feel like a style with the Colors and shapes used for the one we have but with a similar layout to aoh2 would be kind of unique and would add soul to the game and separate it from eu4, right now it seems WAY TOO SIMILAR THAT SOME MIGHT SAY IT'S COPIED Thoughts? i just think the game needs more ⭐ Soul ⭐
Last reply by OwnM3Z0, -
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create a program to transfer maps and scenarios, civilizations, leaders from Age of History 2 to Age of History 3 or create editor for transfer age of history 2 mods to age of history 3
Last reply by OwnM3Z0, -
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Alright so this may be sound kinda ridiculous but I thought about upgrading your units like archers, swordsmen, machine gunners, tanks, etc., so basically what I meant about upgrading is that each of any unit class like for example: Machine Gunner lvl 1 Dmg 50 Speed 30 Defense 20 Machine Gunner lvl 2 Dmg 60 Speed 40 Defense 30 Machine Gunner lvl 3 Dmg 70 Speed 50 Defense 40 And this can be applied to every unit and they would need resources to upgrade them like for example: Upgrade Machine Gunner lvl 2: needs 50 Steel, 40 Food, 60 Gold Upgrade Machine Gunner lvl 3: needs 70 Steel, 60 Food, 80 Gold And as for like Tanks and Airplanes they…
Last reply by OwnM3Z0, -
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What about adding laws? Or making own
Last reply by Wayne23lololh, -
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What do you think about adding your own reforms or embedded reforms?
Last reply by Денис Живков, -
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Volunteers in war from allied countries not directly involved in the war. That is, the ally country temporarily transfers its divisions to the player
Last reply by Денис Живков, -
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Yep, as you know in AOH2 the event system isnt that good and sometime its buggy maybe my suggestion can uh make the event system better?? Okay 1: We can select multiple countries to receive the event so the selected country can get its buff/debuffs or historical events that the country participated in. 2:Events with sounds yep like in uwut engine you can insert sound to the events maybe aoh3 can make the event's choice selecting have sounds or songs after selected the choice 3:Tell me if im wrong okay? In mobile i remember we cant let our events have descriptions maybe Lukasz can add a choice to let the event have descriptions easier 4:Events can …
Last reply by Денис Живков, -
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look at the title
Last reply by Денис Живков, -
This concept is really simple, in 2022, all the civ's have assigned religions which makes no sense since the USA for example is very diverse but wouldn't convert provinces to catholicism because they don't promote religion IRL this option really just adds a new option for religion: No State Religion Is An Option, it removes the debuffs for all religion And Buffs but adds +5% stability, additionally, atheism will convert slowly in provinces with high development, this option won't be available until the french revolution though state atheism on the other hand is a whole different thing, the state will opress religion and will convert provinc…
Last reply by bun_dha4, -
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Will there be conditions in which AoH3 is deemed "won" or "lost"? Will it be purely a sandbox experience? i.e. to "win" a game you must: - conquer x% of the map - build x number of wonders - have x number of vassals or alliances - convert x regions to your religion - Research the most tech - Reach x income - Have x number exports / trade routes A few random ideas there, would love for this game to be "winnable" in some way Very excited for this game! Keeping a close eye on the development
Last reply by qxz,