Ideas
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BETTER AGE OF HISTORY 3 UI I've watched all the recent Aoh3 videos and I don't have a bad opinion about the game's mechanics. But I think it's too simple in terms of UI and needs to be improved. It can look much more professional and with these improvements it can take on the big names in the market. (Paradox Games) Below is a sample design that I designed myself and the current design. (Except for the real painting) I designed everything myself and I believe it makes the game look much better. I would be happy to send Lukasz the high quality pictures of the elements I designed below. Also, if he likes it, I can come up with many similar designs (I can also improve t…
Last reply by PiePants, -
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I thought about it, it wouldn't change the gameplay but it would be great to have currencies that we make ourselves and when we made the law to change the central bank we could create our own currency @Łukasz Jakowski
Last reply by sanitar4ick, -
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The Idea is that the player could get the ability to change their flag at the cost of legacy points, this ability would also be available as an event outcome, maybe lukasz could add a dynamic flag system where every civ keeps its flag for the historical period it held it (ex:ottomans have their regular flag until the 1844 flag change which would happen automatically, this would be easy to add and could be editable via text files thoughts?
Last reply by Денис Живков, -
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First of all, thanks for your recognition. I am extremly pleased if Lukas adds this feature to the game. Let me indroduce my new features. Same race system I want to give an example to this. Let's imagine if South Kore took a piece of land from North Korea. Before South Korea took that land, That lands population was %100 North Korean. But after South Korea took the land, the population becomes %100 South Korean. This is because North Koreans and South Koreans are actually the same race named 'Korean'. Upper Race - Lower Race system I will only say one thing: All Texans are Americans, but not all Americans are Texans. Before USA makes Texas free, …
Last reply by Денис Живков, -
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every nation has those starting buffs/bonuses right, it would be cool if they r customazible for exmaple i can for modern scenrio make the eu a organzation and it shows as a buff and also all members of it being gurneneting each other ig it can work that u can have nations allainces as buffs for example eu icon or un or nato or warsaw pact be like that and shown as a buff lol that would be cool like naitonal spirits in hoi4 are in milluneiem dawn where nato un eu countries r shown that way like custoamzaible nation bonuses/buffs instead of them being random would be cool so hope they r custoamzaible that way it can be like national spirits of hoi4
Last reply by Денис Живков, -
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- 250 views
Customizable character portrait Customizable traits/buff-debuffs Probably customizable character description
Last reply by Mirolit, -
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if ur country wins or conqueres a contiennt or all provinces then its anthem or a cool national song plays 🙂
Last reply by aaaaaaaaaaaaaaaaaaa, -
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change the name of alliances to International Organisation or Similar
Last reply by mrx, -
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Witam, czy można dodać następujące wymagania dotyczące traktatów pokojowych. 1. Żądanie demilitaryzacji dzielnicy 2. Wymóg demontażu twierdzy \ Fort wojskowy . To pozytywnie znacznie rozszerzyło rozgrywkę i możliwości modowania dzięki za uwagę
Last reply by mrx, -
for rhineland, turkey ww2 and also other areas that were demilitzred historically just like in hoi4 and maybe un mechnic or demilitalrtized zones for golan, cyrpus, korea etc whereveer un troops and zones are
Last reply by aaaaaaaaaaaaaaaaaaa, -
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Hi @Łukasz Jakowski, how about making ability for states of the same alliance to make a partition of their enemy state. Boundaries of the partition will be determined in advance. Then, after the conclusion of peace, the provinces will be transferred to each country in accordance with predetermined conditions. Thus, it will be possible to repeat some historical events.
Last reply by null, -
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Hi! I would like to propose an idea regarding the spread of diseases. Diseases can spread through ships, planes and land borders like plague inc. Borders can be closed. This will limit income from trade and tourism, but will prevent the spread of disease. I also propose to introduce the opportunity to invest money in the country’s medicine. This way, citizens will get sick less, and diseases will be less likely to enter the country. It would be nice if provinces could be quarantined.
Last reply by Kapurin, -
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Alright this may sound kinda stupid maybe but what do you guys think of adding integration in the game? Like same as hoi4 where you puppet a country and then you integrate them into your own country.
Last reply by President Wilford, -
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I think it would be nice to have a military establishment in the game, so you don't have a lot of scattered armies when recruiting an army, and it's easier for the player to recruit an army.
Last reply by 桂圆甜不甜, -
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Hi, @Łukasz Jakowski! As I wrote in the title, Hungarian cities with Hungarian names. I have posted a file here with the towns in 1440 Hungary that you wrote with their names other than Hungarian. There were unfortunately some that I could not make out from your videos, so unfortunately I could not include those.If you could send me all the provinces that belong to Hungary, I would be happy to translate those as well. I would be glad if you could change the names of the cities:) I wish you good work for the game!:P hungariancities.txt
Last reply by erik0, -
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Hi, I suggest adding maritime boundaries, to have other utilities than just to move. It could bring economic (ressource) bonus, and to prevent border gore. So when we click in a sea province, we will see their claimants. The possession of sea grants economic benefit in ressources like fish, coral, algae and soil could be taken, for modern time (1880’s), sea like monuments provides tourism, which some countries get rich by, so prestige bonus. Some strategic sea provinces could also bring extra bonuses for trade like straight. To prevent border gore, civilizations’ armies can’t go to sea provinces who don't “belong” to them. So Tunis can’t declare war on Venic…
Last reply by Wayne23lololh, -
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i'm going to make a mod that adds a ton of events, and i was wondering which AI is used for the Images, since they look really cool and i want my event pictures to align with the game's feel, but if it is a normal Ai image generator what are the details to get this style? the prompts, style, code etc would be helpful, is it something lukasz developed himself? if so will it be released?
Last reply by Suhao, -
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this is a historical map of british Raj, all those states where english vassals and barely had any autonomy, since you can recruit from vassals to help you now this is british raj in the world war 2 scenario, i think you see the issue no? would add a lot of ✨ soul ✨ to the map
Last reply by Kiwi, -
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- 375 views
1. will military-related buildings be present in the game which will make the game more realistic in military factories are the only places where tanks & other military vehicles and whatnot get produced, stables for calvary, army bases for modern troops, & camps and barracks for medieval troops this will allow the player to only recruit his or her army if a building is present and not randomly across the country which is unrealistic and how it is present at the moment aswell as airports for planes & ports/navy bases for if navies were to be added 2. ideological system for parties/different parties and ideologies just like politics in hoi4 + elections for…
Last reply by OwnM3Z0, -
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hi, today i will explain why some uruguayan province names should be changed, as an uruguayan myself. tl:dr, not representative enough names. this is sponsored by the q-bam project at the left we have the tarariras province, which it should be changed to "colonia", since: the name "colonia" for that area pretty much exists from the 1600's; tarariras' origin is around the 1800's the department of colonia has a name for a reason. colonia is 3x times a larger city at the right we have punta del este, the name should be changed to "maldonado", since again maldonado is an older city, remounting to the 1750's, punta del este is from t…
Last reply by bun_dha4, -
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make a features for Military access after Mediaeval age (1400) Military can't access Without permission make a features for Military access before Mediaeval age if Military access permission The relation between countries go down and it can Lead to war\ or make something similar (english is not my first)
Last reply by PiePants, -
- 3 replies
- 371 views
Would it be possible to have 3d units, or some symbol to represent the troops? Such as a spear on the map to represent infantry, a horse symbol for cavalry, etc
Last reply by aaaaaaaaaaaaaaaaaaa, -
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- 272 views
Before starting the game, there should be an option to select fog of war settings: the slightest fog of war - near the border provinces we see the enemy army, both the number and type of units moderate fog of war - near the border provinces we see the enemy army but only number of army. And we dont see type of units heavy fog of war - near the border provinces we see the enemy army but without any details. We do not know how many this army is or what units it consists of Role of spies - sending a spy allows us to see all the details of the enemy army over the entire surface of the enemy country THE FOG OF WAR SHOULD NOT BE POSSIBLE TO TURNED…
Last reply by Outlawexperience, -
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My Suggestion is that the game get a new User interface after the release in a separate update, the current one is too eu4-ish, and i feel like a style with the Colors and shapes used for the one we have but with a similar layout to aoh2 would be kind of unique and would add soul to the game and separate it from eu4, right now it seems WAY TOO SIMILAR THAT SOME MIGHT SAY IT'S COPIED Thoughts? i just think the game needs more ⭐ Soul ⭐
Last reply by OwnM3Z0, -
- 2 followers
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create a program to transfer maps and scenarios, civilizations, leaders from Age of History 2 to Age of History 3 or create editor for transfer age of history 2 mods to age of history 3
Last reply by OwnM3Z0,