Ideas
2,728 topics in this forum
-
- 1 follower
- 4 replies
- 431 views
Alright so this may be sound kinda ridiculous but I thought about upgrading your units like archers, swordsmen, machine gunners, tanks, etc., so basically what I meant about upgrading is that each of any unit class like for example: Machine Gunner lvl 1 Dmg 50 Speed 30 Defense 20 Machine Gunner lvl 2 Dmg 60 Speed 40 Defense 30 Machine Gunner lvl 3 Dmg 70 Speed 50 Defense 40 And this can be applied to every unit and they would need resources to upgrade them like for example: Upgrade Machine Gunner lvl 2: needs 50 Steel, 40 Food, 60 Gold Upgrade Machine Gunner lvl 3: needs 70 Steel, 60 Food, 80 Gold And as for like Tanks and Airplanes they…
Last reply by OwnM3Z0, -
-
- 1 follower
- 3 replies
- 445 views
What about adding laws? Or making own
Last reply by Wayne23lololh, -
- 2 replies
- 352 views
What do you think about adding your own reforms or embedded reforms?
Last reply by Денис Живков, -
- 1 reply
- 239 views
Volunteers in war from allied countries not directly involved in the war. That is, the ally country temporarily transfers its divisions to the player
Last reply by Денис Живков, -
- 1 follower
- 1 reply
- 360 views
Yep, as you know in AOH2 the event system isnt that good and sometime its buggy maybe my suggestion can uh make the event system better?? Okay 1: We can select multiple countries to receive the event so the selected country can get its buff/debuffs or historical events that the country participated in. 2:Events with sounds yep like in uwut engine you can insert sound to the events maybe aoh3 can make the event's choice selecting have sounds or songs after selected the choice 3:Tell me if im wrong okay? In mobile i remember we cant let our events have descriptions maybe Lukasz can add a choice to let the event have descriptions easier 4:Events can …
Last reply by Денис Живков, -
- 1 follower
- 1 reply
- 205 views
look at the title
Last reply by Денис Живков, -
This concept is really simple, in 2022, all the civ's have assigned religions which makes no sense since the USA for example is very diverse but wouldn't convert provinces to catholicism because they don't promote religion IRL this option really just adds a new option for religion: No State Religion Is An Option, it removes the debuffs for all religion And Buffs but adds +5% stability, additionally, atheism will convert slowly in provinces with high development, this option won't be available until the french revolution though state atheism on the other hand is a whole different thing, the state will opress religion and will convert provinc…
Last reply by bun_dha4, -
- 8 replies
- 532 views
Will there be conditions in which AoH3 is deemed "won" or "lost"? Will it be purely a sandbox experience? i.e. to "win" a game you must: - conquer x% of the map - build x number of wonders - have x number of vassals or alliances - convert x regions to your religion - Research the most tech - Reach x income - Have x number exports / trade routes A few random ideas there, would love for this game to be "winnable" in some way Very excited for this game! Keeping a close eye on the development
Last reply by qxz, -
- 1 follower
- 7 replies
- 986 views
Could it be possible to do like Darkest Hour did by adding, as an example: Germany has both a "Reichpresident" and a "Reichchancellor"?
Last reply by Austrian empire, -
- 1 follower
- 6 replies
- 546 views
It would be possible to make the mechanics of dismantling the empire like the one in Victoria II?
Last reply by Wayne23lololh, -
- 2 followers
- 5 replies
- 408 views
The mechanics of establishing/breaking diplomatic relations could perfectly complement the diplomacy in the game. It would be possible to establish/request, as well as break off diplomatic relations with other civilizations, as well as demand recognition as a peacy treaty condition (both the civilization itself and all its vassals/allies will be recognized, this is useful when playing as minor unrecognized civilizations, as well as for civilizations with a very large number of satellites, for example, as it was with France during the Revolutionary/Napoleonic Wars). Without mutual recognition with another civilization, diplomatic functions with it may be limited …
Last reply by Mirolit, -
- 8 replies
- 620 views
hi 1. ideologies with purposes: I suggest that ideologies have purposes for example fascist countries be able to declare wars more easily, communist countries are better at spyware and influencing other countries to switch to communism too if a political system between the ideologies were to be added, while democratic countries ig are better at like gureenting & merchant republics get economic bonuses, theocratic countries get better conversion rates like that so each ideology gets buffs and debuffs that come along w it 2. a basic political system like hoi4 has: (maybe for countries from 1900+) to expand on this political syst…
Last reply by aaaaaaaaaaaaaaaaaaa, -
- 4 replies
- 463 views
I think the game really needs historical AI that is programmed to try and achieve certain goals (at least for relevant nations) and that has situational awareness. If a nation is losing badly, it should know to try and make peace. It was always really annoying in Age of History 2 when we had to take over most of the nation to get what we wanted out of the conflict. To go into more detail about what I mean by "AI Objectives", the AI should be inclined to go after territories that it historically claimed and wanted control over. I know that this will only be accurate up until a certain point, as you will no longer know what that nation historically desired, the nation can b…
Last reply by Денис Живков, -
- 4 replies
- 643 views
I have discussed with a friend about possible features to the resources function of the game. The idea below is not mine, but my friends. He simply wanted me to post it here on my account; As you know resources are already in the game, the idea is that resources will have special outputs based on the provinces, for example Istanbul will produce 1.5 units of steel per day whereas Ankara will produce 1.0 . These units would be collected in a tab, where we can see our total amount, we can use those units of resources to build, for example, factories. Let's say your whole nation is producing 5 units of steel per day, and you built a factory that consumes 6, the productio…
Last reply by PiePants, -
- 1 follower
- 6 replies
- 506 views
I think that having the same battle machanics for every era would be really historically inacurate. For example, if Lukasz does not change this, you would have to siege fortress on a modern world scenario the same way you would on a middle ages scenario. Therefore I believe it is essencial for the game to have a kind of development of this mechanic through time
Last reply by Денис Живков, -
- 1 follower
- 0 replies
- 115 views
If you're seeking assistance with Kayo Sports in Australia, forums can be invaluable resources. Users often share tips, troubleshooting advice, and even contact information for customer support. When looking for the Kayo Sports Contact Number+61 38 5942 240:, forums can connect you with fellow subscribers who might have firsthand experience. However, exercise caution when relying solely on information from forums, as it may not always be accurate or up to date. Consider verifying details through Kayo Sports' official website or contacting them directly. Additionally, third-party service providers might offer alternative contact options or assist with resolving issues rela…
Last reply by danielminjun, -
- 0 replies
- 144 views
In the game, it is possible to choose different people as ministers, army commanders, etc., you can take a woman from other tribes or from your own tribes and improve your relations with that country, there are economic alliances, better colonization capabilities. If it exists, it means that we will receive more money and economy, we will have the possibility to lead a revolution or even be a party leader to rise at the right time, the support of the rebels should not only be with money, but we can also give them soldiers, and the most important thing is that Historical events should be better expressed, for example, the attack of Genghis Khan or the attack of the Huns
Last reply by inc12345k, -
- 0 replies
- 134 views
In the game, it is possible to choose different people as ministers, army commanders, etc., you can take a woman from other tribes or from your own tribes and improve your relations with that country, there are economic alliances, better colonization capabilities. we will have the possibility to lead a revolution or even be a party leader to rise at the right time, the support of the rebels should not only be with money, but we can also give them soldiers, and the most important thing is that Historical events should be better expressed, for example, the attack of Genghis Khan or the attack of the Huns
Last reply by inc12345k, -
- 0 replies
- 316 views
I know that Lukas doesn't want to make new provinces, BUT this mistake is too significant for the 1440 scenario. The border between the Polish Crown and the Kingdom of Hungary (since the 1520s - as a part of the Habsburg Monarchy), which roughly corresponds to the modern Polish-Slovak border, is known for being the most stable border in Medieval Europe. Whereas, as a result of endless wars typical of the Middle Ages throughout Europe - from the Atlantic Ocean to the foothills of the Urals - borders rarely lasted longer than a couple of decades (and sometimes weren't clearly defined at all). This boundary between 1015 and 1772 changed only once - in 1412, with the cre…
Last reply by Mirolit, -
I suggest a airport building where it can be the only place where provinces that have airports being the only place where planes can be required same thing can be done in regards to barracks/army bases for military & military factories for army vehicles as well as stables for calvary units what do u think each province if it has one of those buildings can require those what do u think this would be more realistic and add a more in depth military relastic system what do u think Do u think army barrakcs/airports, stables & military factories and something like that is a good idea inorder so players can only recruit those things in specfic provinces wher…
Last reply by xox, -
- 1 follower
- 4 replies
- 398 views
As The Title says, it makes no sense to have Dictatorship as an ideology when you can have Communist dictatorships, Or Having Democracy as an Ideology when you can have Social Democracies and Islamic Democracies (theocratic Democracy Pretty Much) Which Is Why I Suggest This: Separation Of Ruling System And Ideology Ruling System's Will Be: Democracy (Cannot Be Paired With Authoritarian Or Fascism) Constitutional Monarchy (Cannot Be Paired With Authoritarian Or Fascism) Absolute Monarchy (Can Only Be Paired With Authoritarian and Islamism Ideologies) Republic (Cannot Be Paired With Author…
Last reply by Wayne23lololh, -
- 0 replies
- 159 views
the color of france & uk in modern scenrio is too similer they r both blue adn next to each other they should be different uk can be red or pink
Last reply by aaaaaaaaaaaaaaaaaaa, -
- 0 replies
- 150 views
Looks like stop the siege of the city can only another army. I think besieging army should suffer losses. So if city defends too long, siege can fail. Cities should have food stocks, which depends on how long the city can last if it has fortress. Also cities should have garrisons, which depends on how big will the losses of the besieging army. Besieging army should have ability to storm city, which causes bigger losses, but the city will be taken in a short time. Storm can also fails, if the city has large enough garrison. I hope you accept this@Łukasz Jakowski
Last reply by null, -
- 1 follower
- 1 reply
- 161 views
Event Triggers: Province's having certain Religion Provinces being controlled by state with certain religion ( ex: medina is controlled by a kingdom with christianity as it's official religion, this is an event trigger) Attempt at building Cores In Provinces Ruler's death (this will be useful for civil wars and other things) core exists on specific province Religion Has Reached X numbers Religion Just Became Majority In Civilization Religion Is Spreading In Kingdom quickly Civ Has Certain Ideology Civ Has Certain Religion As State Religion …
Last reply by OwnM3Z0, -
- 0 replies
- 150 views
make better support for Linux systems
Last reply by zdislav,