Ideas
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Thoughts: When we switch the map to another mode, the minimap in the lower right corner should also be shown in a different mode (e.g. a minimap showing religion or economy) Depending on the skills of the army and what units it is composed of, the AI should use the army to either fight, defend or besiege. During the war, each country should leave one army behind the front or even in its own country only to defend against attacks on its territory (in AoH 2, for example, Great Britain sent its entire army to Spain, and Spain sent its entire army to the British Isles whereby Spain occupied the entire British Isles, losing all of its territory in Iberia to…
Last reply by Rodak Polak, -
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The Title above is the reason lukasz provided for not adding navy units, which i don't understand really how that is an issue with the navy, it sounds to me like an issue with the AI, because if the AI won't use infantry or cavalry, would that mean lukasz would scrap them completely? or would he keep working to fix this issue with the AI what i mean by the post is: lukasz is still working on the AI, meaning this issue could still be fixed by alpha or even after alpha in other updates, MEANING: there is a 60% probability we get the navy sooner or later, i would say those are pretty good odds for something we thought wasn't going to get added at all …
Last reply by OwnM3Z0, -
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At war, if one of the countries have a very low stability, some of their troops will leave the army or join the enemy forces. The lower the stability is, the more troops will leave the friendly forces. This can work in two ways 1. Legacy Enemy troops will only have the chance desert the army, if the province they have been in has been attacked. The stronger the attack is, the more likely your troops are to leave your side. The condition for it to happen is as mentioned before - very low country stability. 2. Extreme Friendly troops will desert the army at low stability without the need of them to be attacked first.
Last reply by Pioruniasty, -
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My suggestions for triggers and outcomes in events: Triggers: "Passed [x] days since [event] happened" (in "[event]" there could be selected every single one, including the very same event we are writing) - It would be nice for elections (terms) or constant mechanics made with events, as well as higher precision in relations between events. - [character] is appointed (anywhere) - self-explanatory - [country] borders with [another country] Outcomes: - Peace with everyone - self-explanatory - Triggers [event] in [x] days - Trigger any event unconditionaly after some days after decision was make have passed - Add uncondi…
Last reply by Redguy325, -
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Badanie opublikowane przez stronę internetową pod patronatem polskiego rządu przeprowadzone w 1950 (z tego co rozumiem - nie czytałem, jedynie popatrzyłem na tabelę). Rok 1950 był po 2 wojnie światowej, po której Polska była zrujnowana, a społeczeństwo wymęczone wojną może dobrze odzwierciedlać prawdopodobieństwo śmierci w zależności od wieku wśród średniowiecznych władców: 1 rok - 2,5 % 5 lat - 0,8% 10 lat - 0,6% 15 lat - 1% 20 lat - 1,8% 25 lat - 1,7% 30 lat - 2% 35 lat - 2,3% 40 lat - 3% 45 lat - 4,5% 50 lat - 6,6% 55 lat - 10% 60 lat - 15% 65 lat - 20% 70 lat - 30% 75 lat…
Last reply by Redguy325, -
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@Łukasz Jakowski make please coastline same detailed as terrain. It looks strange with forests, plains, mountains and low permission coastline.
Last reply by sanitar4ick, -
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The Russian-Ukrainian war is a very important event in world history, so I decided to add an expanded list of characters involved in the war. In the INFO.txt you can read more about these people, and I also add links to Wikipedia there. I am creating this topic because Łukasz closed the previous topic for new answers. I sent the archive by email, so I hope my proposal will be added. Rus-Ukr war part1 by sanitar4ick.zip Rus-Ukr war part2 by sanitar4ick.zip
Last reply by sanitar4ick, -
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The United Nations for the modern period NEED to have it's own mechanics that prevent the 2022 scenario from going full bonkers like 1440 would, we need a balance that would make the scenario a realistic experience which is why i suggest THESE features for the UN that turn the modern scenario from a feudal nightmare to a strategic game of diplomacy and political power The UN will, similar to the HRE, have ranks that allow their members certain powers, these ranks are: The General Assembly: All UN members (meaning all civs) are part of this assembly, civilizations which are part of this are 95% less likely to go to war, reduc…
Last reply by Siamese, -
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Hello Mr. Lucas. I'm a big fan of your game Age of History 2. And I heard you're making a new game. There was something missing in your games that made me sad since the second game. As you know, the historical artificial intelligence system in the Hearts of Iron 4 game means that even if we are Mexico in the Second World War, the artificial intelligence must start the Second World War, meaning that there is no nonsense like the Nazis declaring war on Mexico for no reason. If there is no historical AI, after a certain period of time the game becomes a map coloring game. For example, even if we are from countries that were not in World War II, artificial intelligence should…
Last reply by Rodak Polak, -
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orthodox christianity Catholic christianity: Protestantism Evangelical Christianity Coptic Christianity Atheism Hinduism Confucianism Tengrism paganism shia Islam (the light green color below) Sunni islam
Last reply by aa30388, -
Add the ability to bring generals, prime ministers, etc. (people on the council) to the role of president
Last reply by Nikitilus, -
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Like Hellenism,African religions, native Americans,etc
Last reply by aa30388, -
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1. During the siege of the capital, the ruler of the besieged city may die or die of illness. 2. With a 5% chance every year, the ruler may die or get sick. (The percentage depends on the years, if 1-1000 AD then 10%, if 1000-1836 then 7%, if 1836-20.. then 3-5%. Also, the percentage of illness or death depends on the age of the ruler, member of council) 3. The possibility of conducting a guerrilla war (War of Independence) after the fall of your state. 4. The ability to control a vassal by force and change his government and leader if the vassal's disobedience is more than 50%. However, the vassal can resist. 5. If the Country is a horde, then they ca…
Last reply by Денис Живков, -
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There should be a option to toggle automatic assimilation along with the construction of buildings. This would make the assimilation & construction processes less tedious and more time could be spent actually conquering land
Last reply by Kiwi, -
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Looks like stop the siege of the city can only another army. I think besieging army should suffer losses. So if city defends too long, siege can fail. Cities should have food stocks, which depends on how long the city can last if it has fortress. Also cities should have garrisons, which depends on how big will the losses of the besieging army. Besieging army should have ability to storm city, which causes bigger losses, but the city will be taken in a short time. Storm can also fails, if the city has large enough garrison. I hope you will read this@Łukasz Jakowski
Last reply by null, -
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I think distributing the armies EQUALLY by choosing locations on the map would make the game more fun. For example: When we click on the army to place an army of 10000 people on 10 borders, the "automatic placement" button appears and when we click on it, the map selection screen appears and after selecting it, it distributes it to each land as 10000/10 = 1000.
Last reply by Yorokobi, -
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Ability to change the flag during the game
Last reply by Nikitilus, -
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Well. Since in AOH3 added religions, I believe that it is a very necessary thing, and I have no doubt that it will only help the game : ) in the game there is an opportunity to convert religions, but I would like it to be a conversion (that is, assimilation of nationality) also the opportunity not to assimilate the nationality, but to make it an "accepted" nation, that is, it will be one of the titular nations of the country, it will actually give the opportunity to make the Federation / Confederation more realistic, so that the country if and had a lot of nationalities (conditionally Bashkirs, Tatars, Chechens, etc.) they could become units. And as for the title of thi…
Last reply by HUSKYFRESKO, -
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I think the current religion color palette needs to be changed since orthodoxy and sunni islam's colors look similar
Last reply by Łukasz Jakowski, -
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I think one of the main problems I had with Age of History 2 was how easy it was to conquer nations unopposed. This is extremely unrealistic, as many countries would probably form a coalition against you if you got too aggressive. For this reason, I think a generated world tension mechanic should be implemented (having more of an effect on nearby nations) in order to make the game somewhat challenging. Please also make sure that you remove or significantly change the AOH2 mechanic that allowed you to give countries 1 gold to declare war on other nations.
Last reply by Average Geography Nerd, -
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Get ready for price swings! Events can mess with resource prices for a bit :P # If a province have a resource, it generates income based on two factors: the unique price of the resource and the production efficiency within the province. The unique price reflects rarity of the resource.
Last reply by Praefectus Italicum, -
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The Idea Is: in aoh2 you had the option to make any civilization form any other civilization through an event outcome, my idea proposes that this feature is kept in AND a new ability is added that allows the player to switch civilizations through events, this would be very useful for modders making civil war events and would alot of fun @Łukasz Jakowskithoughts on this (sorry for ping)
Last reply by OwnM3Z0, -
This was a project i announced way back with my ALT @dodoaltac Before i lost it's info and made this account, a while back i said the project would be halted because the event creator didn't have all the tools needed - well fear not! because it was fixed, and now i can work on the project, And i have done my historical research for 1200 - 1500 and i have begun preparing an event tree to add gradually while leaving alot of wiggling space for the player to interact and even be a part of historical events, an example of this is the mongol invasions which i will make happen by giving the mongols massive boosts in many aspects and adding all their stronger generals, theoretica…
Last reply by OwnM3Z0, -
An Example Of This Would Be Delhi And Qara Qoyunlu, In AOH2 these two could coalition the timurids and give us pretty ugly bordergore and it wouldn't be realistic, which is why i suggest that empires separated by land or an OCEAN (not sea) lose the ability to interact until the age of discovery, where then they can interact if there is an ocean but the land limitation is still there, the land limitation can get lifted on the age of information
Last reply by OwnM3Z0, -
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Make it possible to change the percentage of aggressiveness for any country. In AOC2, the percentage of aggressiveness is set for all countries, and the conditional Switzerland and the Third Reich are the same in aggressiveness, although this is strange and illogical. It would be nice if it could be changed in the scenario editor, or the civilization editor, or generally during the game. I understand that prescribing the level of aggressiveness for 2000+ countries is not an easy task, but you can at least just make it possible for the player to change this
Last reply by Денис Живков,