Ideas
2,739 topics in this forum
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Badanie opublikowane przez stronę internetową pod patronatem polskiego rządu przeprowadzone w 1950 (z tego co rozumiem - nie czytałem, jedynie popatrzyłem na tabelę). Rok 1950 był po 2 wojnie światowej, po której Polska była zrujnowana, a społeczeństwo wymęczone wojną może dobrze odzwierciedlać prawdopodobieństwo śmierci w zależności od wieku wśród średniowiecznych władców: 1 rok - 2,5 % 5 lat - 0,8% 10 lat - 0,6% 15 lat - 1% 20 lat - 1,8% 25 lat - 1,7% 30 lat - 2% 35 lat - 2,3% 40 lat - 3% 45 lat - 4,5% 50 lat - 6,6% 55 lat - 10% 60 lat - 15% 65 lat - 20% 70 lat - 30% 75 lat…
Last reply by Redguy325, -
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@Łukasz Jakowski make please coastline same detailed as terrain. It looks strange with forests, plains, mountains and low permission coastline.
Last reply by sanitar4ick, -
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The Russian-Ukrainian war is a very important event in world history, so I decided to add an expanded list of characters involved in the war. In the INFO.txt you can read more about these people, and I also add links to Wikipedia there. I am creating this topic because Łukasz closed the previous topic for new answers. I sent the archive by email, so I hope my proposal will be added. Rus-Ukr war part1 by sanitar4ick.zip Rus-Ukr war part2 by sanitar4ick.zip
Last reply by sanitar4ick, -
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- 14 replies
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The United Nations for the modern period NEED to have it's own mechanics that prevent the 2022 scenario from going full bonkers like 1440 would, we need a balance that would make the scenario a realistic experience which is why i suggest THESE features for the UN that turn the modern scenario from a feudal nightmare to a strategic game of diplomacy and political power The UN will, similar to the HRE, have ranks that allow their members certain powers, these ranks are: The General Assembly: All UN members (meaning all civs) are part of this assembly, civilizations which are part of this are 95% less likely to go to war, reduc…
Last reply by Siamese, -
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Hello Mr. Lucas. I'm a big fan of your game Age of History 2. And I heard you're making a new game. There was something missing in your games that made me sad since the second game. As you know, the historical artificial intelligence system in the Hearts of Iron 4 game means that even if we are Mexico in the Second World War, the artificial intelligence must start the Second World War, meaning that there is no nonsense like the Nazis declaring war on Mexico for no reason. If there is no historical AI, after a certain period of time the game becomes a map coloring game. For example, even if we are from countries that were not in World War II, artificial intelligence should…
Last reply by Rodak Polak, -
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- 3 replies
- 438 views
orthodox christianity Catholic christianity: Protestantism Evangelical Christianity Coptic Christianity Atheism Hinduism Confucianism Tengrism paganism shia Islam (the light green color below) Sunni islam
Last reply by aa30388, -
Add the ability to bring generals, prime ministers, etc. (people on the council) to the role of president
Last reply by Nikitilus, -
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- 173 views
Like Hellenism,African religions, native Americans,etc
Last reply by aa30388, -
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1. During the siege of the capital, the ruler of the besieged city may die or die of illness. 2. With a 5% chance every year, the ruler may die or get sick. (The percentage depends on the years, if 1-1000 AD then 10%, if 1000-1836 then 7%, if 1836-20.. then 3-5%. Also, the percentage of illness or death depends on the age of the ruler, member of council) 3. The possibility of conducting a guerrilla war (War of Independence) after the fall of your state. 4. The ability to control a vassal by force and change his government and leader if the vassal's disobedience is more than 50%. However, the vassal can resist. 5. If the Country is a horde, then they ca…
Last reply by Денис Живков, -
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- 524 views
There should be a option to toggle automatic assimilation along with the construction of buildings. This would make the assimilation & construction processes less tedious and more time could be spent actually conquering land
Last reply by Kiwi, -
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- 213 views
Looks like stop the siege of the city can only another army. I think besieging army should suffer losses. So if city defends too long, siege can fail. Cities should have food stocks, which depends on how long the city can last if it has fortress. Also cities should have garrisons, which depends on how big will the losses of the besieging army. Besieging army should have ability to storm city, which causes bigger losses, but the city will be taken in a short time. Storm can also fails, if the city has large enough garrison. I hope you will read this@Łukasz Jakowski
Last reply by null, -
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- 204 views
I think distributing the armies EQUALLY by choosing locations on the map would make the game more fun. For example: When we click on the army to place an army of 10000 people on 10 borders, the "automatic placement" button appears and when we click on it, the map selection screen appears and after selecting it, it distributes it to each land as 10000/10 = 1000.
Last reply by Yorokobi, -
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Ability to change the flag during the game
Last reply by Nikitilus, -
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Well. Since in AOH3 added religions, I believe that it is a very necessary thing, and I have no doubt that it will only help the game : ) in the game there is an opportunity to convert religions, but I would like it to be a conversion (that is, assimilation of nationality) also the opportunity not to assimilate the nationality, but to make it an "accepted" nation, that is, it will be one of the titular nations of the country, it will actually give the opportunity to make the Federation / Confederation more realistic, so that the country if and had a lot of nationalities (conditionally Bashkirs, Tatars, Chechens, etc.) they could become units. And as for the title of thi…
Last reply by HUSKYFRESKO, -
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I think the current religion color palette needs to be changed since orthodoxy and sunni islam's colors look similar
Last reply by Łukasz Jakowski, -
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I think one of the main problems I had with Age of History 2 was how easy it was to conquer nations unopposed. This is extremely unrealistic, as many countries would probably form a coalition against you if you got too aggressive. For this reason, I think a generated world tension mechanic should be implemented (having more of an effect on nearby nations) in order to make the game somewhat challenging. Please also make sure that you remove or significantly change the AOH2 mechanic that allowed you to give countries 1 gold to declare war on other nations.
Last reply by Average Geography Nerd, -
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- 10 replies
- 1.3k views
Get ready for price swings! Events can mess with resource prices for a bit :P # If a province have a resource, it generates income based on two factors: the unique price of the resource and the production efficiency within the province. The unique price reflects rarity of the resource.
Last reply by Praefectus Italicum, -
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The Idea Is: in aoh2 you had the option to make any civilization form any other civilization through an event outcome, my idea proposes that this feature is kept in AND a new ability is added that allows the player to switch civilizations through events, this would be very useful for modders making civil war events and would alot of fun @Łukasz Jakowskithoughts on this (sorry for ping)
Last reply by OwnM3Z0, -
This was a project i announced way back with my ALT @dodoaltac Before i lost it's info and made this account, a while back i said the project would be halted because the event creator didn't have all the tools needed - well fear not! because it was fixed, and now i can work on the project, And i have done my historical research for 1200 - 1500 and i have begun preparing an event tree to add gradually while leaving alot of wiggling space for the player to interact and even be a part of historical events, an example of this is the mongol invasions which i will make happen by giving the mongols massive boosts in many aspects and adding all their stronger generals, theoretica…
Last reply by OwnM3Z0, -
An Example Of This Would Be Delhi And Qara Qoyunlu, In AOH2 these two could coalition the timurids and give us pretty ugly bordergore and it wouldn't be realistic, which is why i suggest that empires separated by land or an OCEAN (not sea) lose the ability to interact until the age of discovery, where then they can interact if there is an ocean but the land limitation is still there, the land limitation can get lifted on the age of information
Last reply by OwnM3Z0, -
- 1 reply
- 363 views
Make it possible to change the percentage of aggressiveness for any country. In AOC2, the percentage of aggressiveness is set for all countries, and the conditional Switzerland and the Third Reich are the same in aggressiveness, although this is strange and illogical. It would be nice if it could be changed in the scenario editor, or the civilization editor, or generally during the game. I understand that prescribing the level of aggressiveness for 2000+ countries is not an easy task, but you can at least just make it possible for the player to change this
Last reply by Денис Живков, -
- 3 followers
- 15 replies
- 2.6k views
An idea to add hours for later age groups (Year: 1919+) For now, only the army moves between hours (0-24). As the day ends, the game takes care of the rest, such as building buildings, army recruitment, research, income, etc. Number of hours per tick can be set in Ages file: What do you think about this idea? What should be updated also in between hours of the day?
Last reply by ecl, -
- 1 reply
- 227 views
In the game there should be scandals of the advisors where they could be caught as spies or participating in corruption, this could then allow us to execute them. Make it so advisors are also able to disagree with this causing a coup or a rebellion
Last reply by Pioruniasty, -
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- 168 views
I believe that every country in historical game should be advanced in both external features just as internal. We already got many external ideas so why not focus on the country itself and its civilians? 1) Law Set up your country laws to balance both stability and happiness in your provinces. A strict law will decrease overall happiness and result in riots Opposite will cause mass crimes (murders and robberies) 1.1) Martial law Long wars will cause war exhaustion. People will be less likely to listen to government. Activating Martial Law will prevent those actions however long use of it will have fatal consequences. The duration…
Last reply by Pioruniasty, -
- 0 replies
- 174 views
I believe that every country in historical game should be advanced in both external features just as internal. We already got many external ideas so why not focus on the country itself and its civilians? 1) Law Set up your country laws to balance both stability and happiness in your provinces. A strict law will decrease overall happiness and result in riots Opposite will cause mass crimes (murders and robberies) 1.1) Martial law Long wars will cause war exhaustion. People will be less likely to listen to government. Activating Martial Law will prevent those actions however long use of it will have fatal consequences. The duration…
Last reply by Pioruniasty,