Ideas
2,713 topics in this forum
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pls
Last reply by Reodant2, -
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- 1 follower
- 0 replies
- 108 views
who doesn't miss the variety of options in old diplomacy? they're what makes aoh aoh, advanced diplomacy!
Last reply by mmorin, -
- 0 replies
- 63 views
Sorry please, but when I played Age Of History 3 for 2 days, I identified 4 flaws in the game that you in future updates should fix: Question 1: Selling provinces, let's say I captured Poland for Germany and as history to give Vilnius to Lithuania, and the east of the USSR, and in the tab there you have to manually search for each province to give them. This is so inconvenient that it is better not to give them to anyone than 2 hours to sit and flip through the list of provinces to give Lithuania 5 provinces of Vilnus, and the USSR almost almost 100-200. Solution 1: Either to make a field with a search for provinces, as for example when in the editor looking for civil…
Last reply by Indepci, -
do something like this with one click you can build a building in all provinces with just one click
Last reply by Łukasz Jakowski, -
- 1 reply
- 100 views
In aoh2 it was so much fun to release as many civilizations as you wanted in territories you weren't particularly interested in. Please make this possible in aoh3 as well
Last reply by Bitum KERITSKI, -
- 0 replies
- 63 views
1. Add annexation of vassals 2. add a religion head mechanic, for example: the head of Catholicism is the papacy and this gives the papacy bonuses to improve relations with countries of the same religion and convert provinces 3. Add navy 4. add Culture mechanics (just like religion)
Last reply by Aryati, -
- 0 replies
- 286 views
sugeruję dodanie opcji pędzla lub możliwości zaznacznia prowincji które chce się sprzedać ponieważ kiedy chce się np. zrobić ładne granice, scrollowanie przez ponad 400 prowincji jest uciążliwe
Last reply by hyvxx_, -
- 0 replies
- 59 views
Is it just me or the buttons for selecting tax-rate or military-funding is very lacking. Like, three options is not enough when compared to Age of History II. Please do consider my idea of expanding the options of the expidentures of stuff. As always - Here's an example. Tax Rate: 0% - 25% - 50% - 75% - 100% Or, more preferably. Use the bar-thingy where you could specifically choose the tax-rate. With it being an alternative to the aforementioned idea if you want to be more precise.
Last reply by Popooy, -
- 3 followers
- 3 replies
- 476 views
With the current method of peace negotiations, you can only take from the nation you declared war on and not from the other nations that came to defend it. For example, if I invaded Belgium and France came to her aid, I would only be able to annex Belgium but not France. This is rather annoying, especially since you would have to defeat France in this scenario anyway. Therefore, I think you should reintroduce the system from AOH2 where you can annex/negotiate with the multiple enemy nations at once.
Last reply by sc00614, -
- 1 follower
- 0 replies
- 211 views
Everyone probably knows that the post-war compensation mechanism in AOH3 has some issues. For example, France and the UK are allies. I play as Germany, and France declares war on me, calling the UK to join the fight. After a tough battle, I successfully defeat both France and the UK, and my war score reaches 90%. However, I can only demand war reparations from France and not from the UK, which is unreasonable. I understand that demanding land reparations from only one enemy at a time is to avoid border confusion, but is it possible to demand other types of reparations from other participating countries? For example, in the scenario where the UK joins France in a war …
Last reply by sc00614, -
- 1 reply
- 59 views
Add flag pictures to the ideology change menu. Personally, I and probably many other AOX2 players changed their ideology just to change the flag to a more beautiful one.
Last reply by YouravaragebrazilianAoCfan, -
Why not add trading, like the one that was in AOC3? The same purchase of the right of passage of troops is greatly lacking
Last reply by Nikitilus, -
- 3 replies
- 375 views
@Łukasz Jakowski could you create a mod in which countries during peace talks have 2 times less points to use so that they can take less provinces. I think that for people who want the game to last a bit longer and for the smaller border gore, this mod will be needed. (If in this mod countries will be able to take 2 times less provinces, then Declaring wars should also be 2 times more expensive in terms of aggressive expansion points)
Last reply by Łukasz Jakowski, -
- 3 replies
- 275 views
Sieges in their current state capture the neighbouring provinces upon successful siege, this might sound like a good idea (and it did sound good before playing the game), but now seeing how bad the system can become, it makes me feel like reverting to the standard one siege = one capture system like in other games is a good idea. While playing the game as Russia and doing the northern war against Sweden, I have come against Sweden and their allies who had numerical advantage where I had 60 size army spread out across the frontline and they had a 100 stack. The one stack would eventually destroy my armies in battles leading to me needing to regroup in Moscow. Th…
Last reply by Denis 2006, -
- 0 replies
- 135 views
can't annex vassals, can't add vassals to war, have to declare separate war on attacker if vassal gets attacked, i'd understand bugs in the game at this stage but to me it seems like not bugs but a bunch of weird shitty decisions made during the development of the game. also no unions.
Last reply by whocares, -
- 0 replies
- 74 views
As an Avid history buff and decade long fan of Age Of History (Since the App!) , I would like to suggest some Ideas regarding the sandbox. For one, I LOVE the new societal collapse mechanic. Back in AoH2, If you wanted a civilization to collapse, you would have to hope that they engage in a war and lose territory to rebels in the process, Now it seems that If a civilization goes through enough turmoil It will collapse into a bunch of states on its own. This is an absolutely beautiful mechanic that allows the game to have so much more depth and interesting timelines. With all of that out of the way. It would be amazing if we can get a "Incite Revolution / Societa…
Last reply by Zathriscm, -
- 0 replies
- 39 views
province_set_name=3=Cool Province Name An event outcome to set the name of a province would be cool. For example, it could allow for an event where a civilisation like Germany reclaims former territories and renames them to their German names.
Last reply by tombricks, -
- 0 replies
- 91 views
@Łukasz Jakowski, now the mechanics of alliances... to put it mildly, mediocre (at least for me), so I propose such changes: 1. Allow more than 2 countries to be in the SAME alliance (now these are just mutual protection pacts, but extend to the moments when YOU declare war) 2. Let the points during wars not go to the one who declared war (now you can just make an alliance with a big country and conquer everyone at the expense of their army) 3. Make it so that during truces you can claim something not only from the country you declared war on, but also from other countries who stood up for it. 4. If you want to keep the current alliance mechanic, you c…
Last reply by vartktoto, -
- 2 followers
- 0 replies
- 142 views
It would be nice if the variable truce times from AOH2 were reintroduced into the AOH3 peace treaty system. Perhaps a shorter/longer truce could take up some warscore, either way it would be nice to have that option again.
Last reply by tombricks, -
- 0 replies
- 237 views
A windowed fullscreen mode would be comfortable for when I am switching between youtube videos that I have on my other monitor. It's a bit inconvenient to completely minimize AoC for that. My hyperactive self can't wait the few seconds of loading either, but the game doesn't load if i minimize it completely 😂
Last reply by Trashcycling, -
- 2 followers
- 21 replies
- 1.9k views
Will be possible to set the amount of tribute your Vassal have pay (percentage of income), how much manpower have to give to you. And also whether a vassal can declare war on his own.
Last reply by PabloRabeloM, -
Immigration
by Boy- 0 replies
- 350 views
In case of frequent wars, poverty or instability people might start leaving provinces or even countries they live in. Also if there is a big difference between provinces in terms of infrastructure economy etc people from poorer regions will start to move to richer much more developer regions
Last reply by Boy, -
ifgf
Last reply by Sul56, -
- 1 reply
- 85 views
I think a trade system like aoh2 should be added that changes for your relationship and money you offer etc. and I think there should be 2 ways of giving away provinces one with free and one with selling it. For the vassals a system like uwut engine should be added so it would be easier to control vassals, take lands from them or giving lands to them and changing the leader if he tries to rebel against its lord.
Last reply by orazch, -
- 0 replies
- 55 views
1. If you add the "fill in here" feature in the scene where we select the provinces in the Scenario Editor, neutral states that border each other can easily be assigned to a country. 2. Your job will be easier if you add the ctrl+z shortcut to the undo button in the same scene.
Last reply by orazch,