Ideas
2,748 topics in this forum
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I will present this idea in a very specific way to expose exactly what I mean; the details are actually of little importance. war_score "war_score" trigger would make event check if the sides are at war AND one side is winning with a specific war score advantage Example of code: war_score=ger=pol=50 This trigger would check if Germany is winning with Poland with at least 50+ war score. War score would be checked from the perspective of the first tag. If we swapped tags, for example: war_score=pol=ger=50 It would mean that Poland has to be winning with at least 50+ war score in a war against Germany. Optionally we could be able to i…
Last reply by Leemon, -
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Nowadays, the tax efficiency is very overpower since the percentage of upgrade is infinity, allowing to make like 1000% of efficiency. This leads to creating a huge rank civ points and breaks some features, for example, the colonization, since only top 7 AIs can colonize. If you Prevent to make a infinity tax efficiency, like a condicional to disable the button when the efficiency of a provínce is higher than 100%, the game would be more balanced Edit: My issue was because I changed a file and got ridiculous tax efficiency lol. In comments I show how to fix tax efficiency if you think that default configs is overpowered for your game.
Last reply by Brunoo1103, -
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Czy usprawnisz system sprzedawania prowincji? Chcę sprzedać kilka prowincji mojemu wasalowi, a szukanie ich na liście i klikanie w każdą z nich jest męczące. Dobrym pomysłem byłaby możliwość zaznaczania prowincji za pomocą pędzla.
Last reply by Bargor, -
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Nations should be able to change religions. This affects historicity in scenerios. One exmple, Circassia is still orthodox in 1800s while it should be Sunni from 1500s onwards.
Last reply by empyao, -
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Hi, i wonder: could Lukasz please add a way of releasing nations without them having cores in your coutry like it had in AOH2? If he won't, could the community make a mod for it?
Last reply by IleiroLuoz99, -
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Last reply by muhoaga, -
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Take away the system of peace talks that can't be refused. My example: I was the strongest country in the world with the strongest army, and a coalition was formed against me. A bunch of small armies took all my lands and ended the war, even though I would eventually get all my lands back. I propose this option: same thing that happened in AOC2, one side proposes to end the conflict and the other side agrees or disagrees.
Last reply by Nikitilus, -
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Hello everyone, I think it would be good to make dynasties as the game plays. Example of Ottoman empire that one succeeds the other. Velii Sultan Abdulhamid II deserves a picture and a screenplay, like all other European kings of his time. To make it more real and better. Best regards and I hope you will consider my suggestion.
Last reply by dzemal777, -
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So you know when ya get 90% war score and you can make negotiations? Yea when the AI gets -90% or 90% on the player's perspective the player gets on the top left the opponet''s flag and a white flag next to it and when clicked on it It'll show the provinces the AI offers to the player and other stuff like, (War reps, goverment change, etc) And also option in the peace negotiations to reduce an enemy's army
Last reply by luv.1, -
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The "Great Britain" formable civilisation requires Ireland and the United Kingdom requires Northern Ireland. This is ahistorical as Great Britain refers to England, Wales and Scotland (and was historically formed as the union of the two kingdoms of England and Scotland) while the United Kingdom was the union of the two kingdoms of Great Britain and Ireland.
Last reply by YouravaragebrazilianAoCfan, -
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Short Topic Religions should have mechanics. Similar to those of Paradox's. Example being: For the entirety of Christianity - Regardless if Catholic, Orthodox - Are capable of waging a "Holy War" or Crusades against varying religions, especially Islam. Also goes with Islam, with its "Jihad."
Last reply by Popooy, -
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The peace treaty system is really bad. Why can't you take land from nations in the war (allied to the country you declared war on)? This is really unrealistic. If I declared war on Poland as the German Reich, and they joined the allies, why wouldn't I be able to take land from the allies when I steamrolled them?
Last reply by Average Geography Nerd, -
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The new mod Lukasz released allowing you to annex the territory of the allies by changing PEACE_TAKE_PROVINCES_FROM_ALLIES is a welcome change. However, the war score only takes into account the original country. For example, if Germany declares war on Luxembourg and then France comes in to protect Luxembourg, all it takes to get 100% war score is to take the single Luxembourgish tile. If PEACE_TAKE_PROVINCES_FROM_ALLIES = false then you can't do anything to France but if PEACE_TAKE_PROVINCES_FROM_ALLIES = true then you can annex all of France without having touched them. Unfortunately, this leaves no middle ground. Perhaps it could be made so that you can only …
Last reply by tombricks, -
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Create events in the editor, as in the second part
Last reply by Nikitilus, -
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The recent mod that allows us to take provinces from enemy allies was a great addition. Now, I think it would be awesome if the probability of AI making allies was highly reduced, or at least made editable to one's preferences through the addition of another game value
Last reply by RennyTheSimpatic, -
Hi. I noticed a problem, namely that people playing this game choose the weakest possible opponents. How do I know this... Because I do it myself xD I found a solution to this problem. Just introduce a function that increases heritage points and maximum human resources depending on the level of the country in the ranking, i.e. the higher the level of the ranking, the greater the profits for competing with a given country. Witam. Zauważyłem pewien problem, mianowicie że osoby grające w tę grę wybierają możliwie najsłabszych przeciwników. Skąd ja to wiem... Bo sam to robię xD Znalazłem rozwiązanie tego problemu. Wystarczy wprowadzić funkcję, która zwiększ…
Last reply by PatrickReich, -
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### Things I find missing and incorrect in the game 1. **Diplomacy** - Diplomacy can be quite complex and could be improved. Various diplomatic actions from Age of History 2 should be reintroduced, such as offering vassalage and issuing ultimatums. - Alliances are established too quickly and too many countries prefer alliances. There should be a balance, and forming alliances should be more challenging. - A country should form an alliance with another country based on friendly relations and similar power levels. - The limit of only 2 countries forming an alliance is not ideal. There should be the option for more alliance members…
Last reply by justiamtgm, -
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There is release of AoH3 for Android in Google Play. But, there is a problem to buy it for me and many other people who wants it, because Google Play restricted any type of payments in Google Services formall Russians. In case with Steam, such type of block is easy to evoid, but not in case with Google. I'm and many fans who live in Russia wants to buy your game on Android and iOS. Is there anything we can do? Are you going to release on russian stores, such as RuStore or EGS for Android to evoid block? Are there anything what we can do to buy game?
Last reply by justiamtgm, -
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• Add Language Keyboard, Change language for language keyboard. • Add Country Scenario as a region like as United states, brazil and china • Add more overlays for coat of arms, Preview it as a video (Age of Civilization 3 - Create a civilization) • Add Formable Civilization, Unions • Add Colors Pattern For Civilizations
Last reply by aoc2 visitor, -
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It would be great if types of rebellions were added, at least two (Nativist and Separatist) The nativist would be rebellions just wanting to make internal changes, such as changing the type of government in the country The separatist, a part of the nation wants to separate from the main territory and become independent
Last reply by Zathriscm, -
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Thanks for releasing this masterpiece, Łukasz. I played this game A LOT and noticed it all drawbacks. I know that many peoples ask you to add focus trees, multiplayer and ect. But we shouldn't forgot that you are one man army and can't implement such features. So I prepared only simple ideas for you but they would change game experience a lot. Also I would be grateful if you comment my topic or at least react to it. 1. Alliances. Alliances work absolutely different now. Many of community may agree that not in good way. Why we can't make demands to allies in peace treaty? I saw in game files there are "TAKE_PROVINCE_FROM_ALLY" or something, however it just light up th…
Last reply by reau, -
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Дорогой Лукаш, я наиграл 17 часов в aoh3, игра довольно классная, но есть не которые вещи которые хотелось бы добавить. Я затрону 2 вещи которых мне и другим игрокам явно не хватает: Ультиматумы— я слышал про твои мысли на щёт этой функции, но данной функции капец как не хватает на поздней стадии игры, когда вокруг тебя не добитые остатки стран, которые нужно каждую поочереди ждать, либо из-за альянсов ждать когда исчетёт мирный договор. Кнопка max поддержки— мне очень часто приходится улучшать отношения между странами и это легче всего сделать через кнопку отправить поддержку, но всегда для максимального значения приходиться спамить на кнопку +, это дико не удо…
Last reply by Delaser, -
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Очень хочется увидеть исход для ивентов, по которому мы можем изучить или "забыть технологию"
Last reply by Marcsist, -
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this would be great to show off mods in the forum
Last reply by BaldingFox77558, -
like on photo: pls Lukasz add this, i would be very happy ❤️
Last reply by Gilop0lkGD,