Ideas
2,728 topics in this forum
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above are the flags of the emirate of granada and Al Andalus In AOC2 Over here is the ACTUAL Approx Historical flag of al andalus that the region of Andalucia in spain based its flag on the old flags make al andalus Nasirid Based, The New One Is More Historically Accurate, Also Al Andalus Needs to be added as a formable For Granada With the needed provinces to form it being the territories of the almohades but a little smaller without removing important cities like valencia, Badajoz, And Cordoba From the needed provinces to form it, @Łukasz JakowskiFix this please?!
Last reply by OwnM3Z0, -
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There should be a feature to claim lands that have the same cores as you. This could also tie into war justifications which should be added so we can't just declare random wars
Last reply by qxz, -
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Cool idea, make it so before Ai rebellion starts, there's about 3-4 Stages before armed one begins, 1. Peaceful Protests A. Give in their demands, ( Creates an Autonomous Republic which works as a puppet state, which cannot have allies or have Trade deals, is completely dependent on you) B. Shut the protests down ( Escalation of revolution increased by 75%, Escalation of the stages increases in speed by 75%, Assimilation Price Increased by 3x, Disables Event Progressive Protest Escalation for 60 Days, after which all Buffs/Debuffs above come into the effect) 😄 Ignore the Protests ( No effects until the Stage is over. AFTER the next Stage:…
Last reply by qxz, -
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@ Łukasz Jakowski Dear Lukasz Jakowski: 1. Please add leadership and country functions right in the game for iOS players' convenience. 2. Additional scenario include 1890, 1911, 1946, Cold War (1949, 1960, 1967, 1973, 1979 and 1989), Vietnam War, Korean War, Chinese Civil War and each scenario have correct leader. 3. Adding archipelagos in the South China Sea region. 4. Allow construction and investment, even the change of leadership and state of the vassal states. 5. Add national flags appropriate to each type of government, especially Asian countries. 6. The federal state will be allowed to manage the flag, change leadershi…
Last reply by qxz, -
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Targets for airplanes, sort of: 1)Air support. 2)Tactical bombing. 3) Civilian bombing 4) Interception of enemy aircraft etc.
Last reply by 桂圆甜不甜, -
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When you occupy a significant ammoint of the enemy territory as well as their capital, make it so that the enemy automatically surrenders all their territory to begin the peace negotiations. Like this would fix the problem in the wars where its a absolute pain to capture all the territory of a nation that basically gets demolished by you, and then out of nowhere they spawn in 4k troops despite their entire pop dying from the war 💀
Last reply by MrbEAstt, -
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Spies should be able to carry out assassinations of the other countries rulers/advisors/generals
Last reply by MrbEAstt, -
Recently lukasz said he liked the Idea of cultures but that it was too hard to implement because of there being too many civilizations to assign cultures to, this dilemma has two solutions and both could work depending on how they are pulled off The first solution adding the cultures mechanic without assigning any culture to any civilization and leaving it to the player to assign the cultures either in the editor if he wants a civilization to always have a certain culture when added or in the scenario creator, this system removes the weight off lukasz to assign the cultures and actually allows a lot more versatility and could have similar mechanics to ide…
Last reply by aa30388, -
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Hello Lukash, how do you like the idea of adding the following functions for creating divisions: 1: creation of divisions based on nationality and religion 2: transfer soldiers from a certain division to another, for example veterans And one more small idea. Add a city system to aok3. How will it work? For example, if a city is of the first level of development, then 100-1000 people will be born in this city per month, and if the second one, then twice as much. There is already a text limit, I think you understand Lukash.
Last reply by aa30388, -
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Make it so we can commit war crimes, however do so would damage our relations with all other countries
Last reply by aa30388, -
Coups
by Icantwaitfr- 2 replies
- 296 views
So when we switch governments or make horrible decisions impacting our country, there should be a chance of a coup occurring. It would function like a rebellion except that instead of trying to form a different state, the coup would aim to change tje ruling goverment. We could also influence coups in other countries which could tie into spies assassinating rulers etc.
Last reply by aa30388, -
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Like many others, it seems strange to me that ideologies and types of government are in the choice of the ideology of the country, I propose to separate these two different things and also attach a video from YouTube that has a list of all ideologies and types of government (this is not advertising), I'm just too lazy to write out all ideologies and forms of government. who is not lazy can write them out in the text in the comments 1)Ideologies https://www.youtube.com/watch?v=9cz4ikFcwMY https://www.youtube.com/watch?v=nkOEL6H2ib0 2)Forms of government https://www.youtube.com/watch?v=rtUg_itWEz8
Last reply by Mirolit, -
a while ago i made those two topics and my idea proposes to add both or atleast one of these two, more specifically the first one would be nice for medieval scenarios and would prevent blobbing if done on its own or combined with the second concept @Łukasz Jakowski thoughts?
Last reply by OwnM3Z0, -
New War System 1 2
by Keguca10- 2 followers
- 26 replies
- 4.3k views
@Łukasz Jakowski Hello everyone, I am writing this suggestion because I feel that the war declaration system is poorly done and as you progress through the game the maps will become very distorted. What I mean, well, all of us who have played Age of History II know that with the current war system countries conquer provinces without sense and the maps are deformed in a bad way making that as you advance in the game the maps are horrible and lose realism. So to solve this problem I propose to change the war system depending on the era, it sounds complicated, but it is not, now I will explain it better. I propose that there should be a diplomacy section (I t…
Last reply by Whattonamemyselfidontknow1, -
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In AOH2, Colonial france for example had 100% cores over all its territory and could recruit from them as if they were french ethnically, will we see a change to this feature adding for example kurdistan cores in the 2022 scenario and adding all the colonial cores in the ww1/ww2 scenarios? another issue was that in the old game, you couldn't edit the starter scenarios like 1440 or 1200, no matter what you did it was erased @Łukasz Jakowskiwill this be fixed in AOH3?
Last reply by OwnM3Z0, -
- 1 follower
- 5 replies
- 371 views
Here
Last reply by Wayne23lololh, -
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The higher/better the economy is, the more ships tend to flow into ports and trade with you.
Last reply by Tuffy, -
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The Idea is: ANY wars fought by European Powers In the America's - Africa - Or Asia will get massive debuffs for the foreign nation and will always give massive debuffs to the foreign power, making the war much harder to win, BUT winning such war could give the player the Colonial act automatically without research note that the AI will never declare wars like this, this is a very hard shortcut for the player, and it's more of a meatgrinder since the feature would make gaining warscore very hard
Last reply by OwnM3Z0, -
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It would be nice if there was a tab somewhere in the game that allowed us to see a list of all the wars we had fought with short information such as: how long the war lasted, whether we were the attackers or defended, whether we were the main party to the conflict or maybe we participated in it as an ally, what there were casualities, the name of the war (e.g. the First Russian-Turkish War and so on), the years in which the war was fought and finally whether we were the winning or losing side
Last reply by Rodak Polak, -
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Saudações@ Łukasz Jakowski See More, qual a sua opinião sobre a perspectiva de projetar planos de invasão como 'operações' (semelhante à metodologia de empregada no jogo da Paradox Interactive sobre a Segunda Guerra Mundial), como a 'Operação Barbarossa'? Você poderia implementar esse recurso?
Last reply by Kiwi, -
- 1 follower
- 1 reply
- 189 views
The Idea is: similar to how the world map is divided into continents, each continent would be divided into regions, Examples would be Silesia, The Rhineland, Pomerania, Etc, in Modern Peace treaties Post 1791, instead of the AI annexing what they can without looking out for the regions like they would dp before, AI will now opt to spend all its points in annexing entire regions and puppeting rather than randomly annexing large blobs, additionally land would cost way more points post the french revolution because historically after that point an entire nation could be occupied and they still wouldn't be completely annexed (note that this is for civs of the european group O…
Last reply by OwnM3Z0, -
- 0 replies
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I made a basic plot maker, which can't be used normally at present, because the Y axis is up and it's on the Android side. You can download it and change it if necessary, and the compressed package has not been compiled. mapmaker.zip mapmaker.zip
Last reply by 明目0, -
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If we defeat a country in war, we should have the option of converting that state and its leander to our religion while making peace
Last reply by OwnM3Z0, -
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U recruit them like any regular units and can only do that in costal provinces, then they just act like real units and are only able to move in water provinces easy lol with a image of a navy ship as their image but unit fighting remains same wait I didn't think of the last part but anyway maybe a specfic battle system for that and everything else is same as normal land units requiring and same thing basically but simply a different mechanic easy!
Last reply by xox, -
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Example: An Iranian Kingdom during the 10th century fights in sindh and larps its way into india, when the empire fights any war in india it will get a 40% debuff for military victory that would only change if they fight atleast 2 wars and have a warscore higher than 30%, after that the debuff would become lesser BUT the region in iran would slowly become harder to defend until it is lost, this shift can only happen ONCE and after that the empire would have big debuffs fighting anywhere else unless they unlock the colonial decree
Last reply by OwnM3Z0,