Ideas
2,728 topics in this forum
-
- 1 follower
- 1 reply
- 479 views
I think it is a good idea to add garason's army it will make forts more useful, and it will ensure that taking one will be quite costly and needs planning and not just taking a fortified province for free Also it could fix the problem with modern combat style Because now you can have your whole border protected and your main army as an offensive force Or you could make it in modern scenarios that your army as garason's units and you can call them to make a attacking army
Last reply by qxz, -
-
- 1 follower
- 1 reply
- 450 views
I Made this topic before but it got deleted for some reason but here it is: the terrain details on the map could change based on whether the province is a desert or a forest etc and the color of the province would appear based on that also in the map, this can be done by making each biome have a different map detail overlay tile that appears when the terrain changes, this could be seen in the large map aswell, allowing for youtubers like drew durnil for example to make some pretty cool content i genuinely don't know what happened to the old post, is lukasz upset with me or smth
Last reply by Naval, -
- 2 followers
- 36 replies
- 2.2k views
For each Scenario it will be possible to create real leaders, advisors and generals 😛 All in the text files.
Last reply by SerenDippTheGreat, -
- 1 follower
- 0 replies
- 182 views
Hello, dear Jakowski, I think a scenario in which the Turks entered Anatolia in 1071 or a scenario about the wars of the Anatolian Seljuks with the Byzantines and the Mongols would be nice, because the Turks' entry into Anatolia in 1453 is a big event for both Europe and Asia. This can be done in events. I wish you good luck with your game, greetings from Turkey.
Last reply by Anatolian Seljuks, -
- 0 replies
- 172 views
What About This - someone makes a website that makes text file events way easier for everyone? this keeps in the text file format and fixes the issue you guys have with the old editor while not upsetting android users
Last reply by OwnM3Z0, -
- 1 follower
- 2 replies
- 321 views
Sadly nearly ALL THE EDITOR FEATURES HAVE BEEN LOCKED BEHIND TXT FILES, EVEN CREATING CUSTOM CIVS, which i find very annoying and completely destroys the charm of aoh2 where anyone from mobile or PC could Add their Own Civilizations and events and someone using android could do everything someone on PC could, now it feels like its not only locked in for PC users since such files wont be as accessible for android users without certain apps (and nobody is going to click through 234093543 files just to add a new custom civilization on android since most of the android gamers are very young people who don't know all that) and also it feels like its moving towards a modder spe…
Last reply by OwnM3Z0, -
- 1 follower
- 1 reply
- 212 views
Здравствуйте Lukasz. Что я вам предлагаю - сбомобности для стран, и для всех они уникальны. За политическую власть Примеры: Украина - секретное перевооружение. Китай - поднятие экономики Индия - поднятие роста населения Швейцария - отмена всех войн Финляндия - поднятие счастья Америка - соединение всех штатов в случае распада Россия - ядерное перевооружение Польша - независимость какой либо захваченной страны Великобритания - водное перевооружение Думаю на этом хватит, дальше ты можешь сам что то придумать
Last reply by Svipka, -
- 0 replies
- 169 views
After the conquest of Istanbul, Pope John II. He made an offer to Mehmet and the offer said: If you become a Christian, you will be the leader of Europe Thereupon, an event happened to the Ottomans in 1453: Either become Christian or remain Muslim. If we become Christians let us join the Holy Rome
Last reply by Kaiser Turkish, -
- 2 replies
- 373 views
^
Last reply by Naval, -
Every country has certain countries with which it is more willing to cooperate. I propose to introduce a "friends" option that works exactly the same as the rivals option; instead of making the relationship worse faster, it improve the relationship faster For example Poland and Hungary
Last reply by qxz, -
- 1 follower
- 0 replies
- 357 views
Trade System: Create a dynamic trade system where players can exchange resources. The value of resources can fluctuate based on supply and demand, encouraging players to strategically trade for maximum profit. Army Supply System: Implement a system where armies need a continuous supply of resources to maintain their strength. This includes weapons, armor, and other equipment. Players must ensure their supply lines are secure and efficient to keep their armies at peak performance. Food and Production Mechanics: Incorporate the need for food for both civilian population and armies. Players need to manage th…
Last reply by Generał_wrzód, -
- 0 replies
- 199 views
the ai always stay the same civilization, even after 5 thousands rounds, i think in aoh3 it would be good if the ai could form new civilizations too
Last reply by davidcalebe, -
- 1 follower
- 1 reply
- 295 views
The Idea Is - Since Unions Are Too OP Then Maybe Personal Unions ARE the way to go - The Idea Of Personal Unions Relies On One King Ex: The King Of Austria Serving as the monarch to multiple other Kingdoms Ex: Styria, Bohemia ETC ETC, all the civs would have the same color which will be the color of the civ the player chose, the player will have the option to appoint someone represent him for that civilization and keep it stable, and you are able to build, develop, Control Diplomacy thru the diplomacy tab where you would have the options to declare war only and do anything you would be able to do with a normal civilization, you can even recruit armies to help you fight an…
Last reply by HistoryFan14, -
- 1 follower
- 2 replies
- 311 views
For example, I want to disable/enable neutral land colonization for every nation after trigger. Or increase the lethality of diseases after another trigger.
Last reply by Rodak Polak, -
Add Sharia
by Banda_- 2 replies
- 644 views
This is must and manny countries was under it and in modern day we have new state of talibans that formed,iran,saudi,qatar…
Last reply by dallasflynn, -
Im not exactly sure if this is already a part of the plan, but i will suggest it regardless. If the player is watching the timelapse of a game, and their map is zoomed out; Each individual army will be represented as their country’s flag instead of numbers. Something like the Hearts Of Iron IV timelapses that you see on YouTube. Thoughts? In my opinion, i think it looks really cool because it showcases the sheer scale and size of a war happening in the game that you are not really able to see when viewing it through a timelapse in AOH2. Here are some images for reference:
Last reply by xox, -
- 0 replies
- 192 views
Will civil wars in modern scenario (Somalia, yemen, Libya, syria, Ukraine conflict (lpr & dpr) etc) be pressnt @Łukasz Jakowski
Last reply by xox, -
- 0 replies
- 205 views
It is known that during a war, the economy of the country changes - at the beginning, spending on the army increases, and when the war goes badly, or if it has lasted too long, the recruitment of civilians into the army increases, which reduces the population and economy Therefore, when setting the budget, I think that in army maintenance, if we select the "increased pay" option, we should get two additional minuses: -1% population and -5% economy. This option should be used by AI only when the bot is losing the war or after 2 years when manpower runs out. The "default" option should be enabled by AI at the beginning of war, and the "decreased pay" option should be e…
Last reply by Rodak Polak, -
- 2 replies
- 2.2k views
A country powerful enough can have the ability to create an international council and basically choose the leaders of this council, kinda like the UN, this however is not to be confused with an economic or military alliance, this is no alliance. This could lead to: Countries imposing sanctions on another country (with justification, like them taking over another territory without justification, kinda like the casus beli in eu4.) And if other countries happen to have bad relations with the nation that is imposing the sanctions, they'll end up vetoeing against it. However, they can also abstain if they are a neutral nation (positive or negative relations with both…
Last reply by h-itler, -
- 0 replies
- 186 views
I propose that declaring war is only possible with relations - 25, but declaring war against a country with a different religion is possible easier with relations - 15 Or faster damaging relations between countries that have different religions
Last reply by Rodak Polak, -
I don't have a detailed idea so help me in comments My general thought is to have some attraction buildings in the game such as wonders, airports, tourism centers, etc which attracts tourists. Also high stability causes more tourists come to your country. Beside its economical bonuses it can have benefits such converting your religion in first stages of game or maybe improving your relations with other countries or anything else that makes sense about tourism
Last reply by qxz, -
- 6 replies
- 804 views
i think this would be a good idea for sharing creations with other users
Last reply by Scheissenberg, -
- 2 replies
- 245 views
In the game there could be different types of defenses a player can create. Those being trenches, forts, bunkers, beach fortifications (like Normandy) etc. There could be a map mode that allows you to see them, and areas with these fortifications could be harder to conquer, however, they'll only function if there are troops in the defended area. The player could also have the ability to lay landmines in a certain province, to deteriorate the enemy's troops. The NPC of course can also have the ability to do this as well. This could make WW2 scenarios better as players can have the ability to fortify places like Alsace-Lorraine for a more accurate scenar…
Last reply by Scheissenberg, -
- 0 replies
- 170 views
AOH2 was easy to assimilate and easy to suppress rebellions. I believe that assimilation should be completely removed, and instead a panel of occupied territories should be made, where broad autonomy could be given, or, on the contrary, very low, and so that the rebels would be many times stronger
Last reply by Nikitilus, -
- 2 replies
- 190 views
So i posted a topic about tourism and got comments about migration so decided to post another and talk about that I don't know how much the game is near to reality but I talk about real word then we can decide which parts are useful for the game Migrations categorized by reasons: Natural reasons: flooding, earth quake or other disasters in old living place and fertile lands in new one Artificial reasons: bad economical situation, war or dictatorship in old living place and better economy and stability in new one
Last reply by HistoryFan14,