Ideas
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Of course, in real life, languages and cultures change based on many events. Each mix with others and evolve seperately from eachother into their own unique types. An example of this is how Italian, French, Spanish, etc are all descendents of Vulgar Latin. This process continues to happen, even in our modern day period. I think language and culture splitting and forming brand new AI generated artificial cultures would be an amazing game experience that changes the game everytime you play. Maybe if youre not into that, you can have a slider that turns it higher or lower or even to 0% like with AI agressiveness. New languages and cultures can be formed when another c…
Last reply by Luigiss Cornelious, -
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TURN-BASED SCENARIO EDITOR In my opinion, and, of course, if possible, it would be a wonderful idea to add what I call a "Turn-Based" Scenario Editor. Allow me to explain myself. In EU4, you can choose which date events happen with a turn pin. Well, if it was possible to make a scenario where you can drag on a timeline to certain dates for things to happen, move armies to places, grow population. annex countries/provinces, etc. This would make a great addition to the game in that it would be so much easier to make scenarios with events! What I imagine is this for example:' I want to make a Napoleonic War Scenario: I color in the provinces for France, A…
Last reply by Luigiss Cornelious, -
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I think lukasz could add an infamy system to the game. In my opinion, it wouldn't make sense for you to declare wars all the time and for no apparent reason, I believe that at least a basic infamy system would be important. The espionage option could be one of the reasons and generate a random event that could be harmful to your country and thus have a justification for one. I have several ideas, but for now I'm only going to post this one as the others I haven't completely worked out yet.
Last reply by Distopia, -
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Last reply by Kiwi, -
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I believe that in Age of History 3 we should not need all the provinces to form a nation. rather we should be able to form a nation with only like 80% of the provinces that it needs to form.
Last reply by SerenDippTheGreat, -
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This would certainly worked to those authoritarian/monarchism countries. The targets of oppression by authoritarian/monarchy governments/parties are definitely the protestors/rebellions and religious organizations. Because it can really increase or decrease the stabilization & supportness of your political party and country. If stability is too low, people will start demonstrating (Some buildings or factories may be damaged, etc..) At this time we can choose to change the government or improve the economy, otherwise a revolutionary war will break out between the people and the government. This would be great! (Sorry for my had english🙏)
Last reply by Ryuko龍子, -
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Soldiers can be also be wounded in battles, example: Dead: 3.489 Wounded: 8.699 Retreat: 13.176 And that the wounded tend to be more common than those killed in battle, this would be a very realistic aspect of war. The wounded may depend on the conditions of battle, morale, technology, etc.
Last reply by Warnnexx, -
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On the map of the modern world, in the Caucasus region, there is a country that does not actually exist. South Ossetia is part of Georgia and fix it. Neither America nor any European country recognizes South Ossetia. The democratic world supports the territorial integrity of Georgia. The USA has a law that if someone goes against the territorial integrity of Georgia, it will stop all kinds of political relations and assistance with it.
Last reply by neverger84, -
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Lukass, please add hotkeys for scenario editor (f. e. ctrl-b -> enable/disable brush ctrl-s -> save scenario or exit ctrl-arrow right -> next stage of creating scenario (regions -> wastelands -> countries -> it's territories) ctrl-arrow left -> previous stage of creating scenario and more!) Also can you make hotkey settings in game settings?
Last reply by Wayne23lololh, -
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In the recent video, low resolution images including flags, interaction and ideology icons caught my eye. Will this be fixed? Will we be able to change the icons if not?
Last reply by qxz, -
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Since there is Daimyo as a government in Japan, would there be : Western (and more general) : Empire (g) Royalty/Kingdom (g) Principality Grand Duchy Duchy Despotate (Byzantine period) Papacy Landgraviate Margraviate Arab-Muslim : Caliphate Emirate Sultanate Imamate Asia : Khaganate Shogunate If it is possible to add these, governments should be grouped. And they are level based.
Last reply by Wayne23lololh, -
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I'm wondering how new leaders after the current leaders should appear. I mean for example after new elections in democratic country is the new leader random generated or it can be a predetermined person or what?
Last reply by OwnM3Z0, -
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I don't know if there will be any other maps in the game apart from the world map or if some modder will create something like that, but if so, I would really like to see a map of Eurasia with a part of Africa in the game (without Australia and without the Americas) I think it will be more interesting than a separate map of Europe and a separate map of Asia. I would make such a map myself if I could, but unfortunately I can't and I don't know where to get such a map in high quality. If anyone knows, please give me a hint
Last reply by Rodak Polak, -
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I think it's important to include a History in Age of History 3 to record the major events (like those in WorldBox) that took place in this archive, such as wars and reforms. This allows the player to look up events that have occurred in the archive.
Last reply by SerenDippTheGreat, -
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AOH3 already has a realistic population, but it does not always match with the city population. It's like having in Paris 800 000 rather than more than 2 million. So I propose to have the option to put great cities population, and then put the total population. Example : If I want to make the Turkey population more realistic, I have to put on great cities, and then put the total population, which will automatically be set to the rest of the provinces. Turkish great cities total : 60 million The total population of Turkey : 87 million 87-60=27 The rest of Turkey would be set with 27 million inhabitants.
Last reply by thecarvalhogamer, -
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Will a trading company creation system be added to the game?
Last reply by qxz, -
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A Couple Months ago i made a post with my old account @dodoaltac about a mod I planned to do where I would replicate the entire history of the world using events starting in the 1200 start date...I Even got to researching and gathered information on each regions history starting from 1200 till the 1440 start date and i found an AI engine to use for the art in the events... well sadly by the looks of it, this won't be feasible, at least not in alpha, the JPEG style Events have no way of assigning provinces, no way of adding civs and despite having way more triggers and outcomes than the old AOH2 event creator that was in the editor, it's very lacking and is not…
Last reply by OwnM3Z0, -
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I had remembered a feature from WC3 or WC4 (I'm not sure if it's from this game) that I think it's interesting. The possibility of you train your generals, so, you'll be able to increase the stats of your commanders For example, if you select General X to be trained during 180 days, General X will receive (E.g.): + 10% Attack bonus + 12% Defense bonus Something similar could be able to be done to deployed armies, to ensure a higher chance at attacking (or invading). For Example: You are playing as Abyssinia at Gathering Storm scenario, to ensure a higher chance of victory against the italians, it could be done, train some units to get …
Last reply by OwnM3Z0, -
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Such as yemen syria Libya etc @Łukasz Jakowski
Last reply by aa30388, -
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Hi I would like for the game to have a foirgen Help sistem by giving the player the possibility to send voolonteers to forgein countrys in war whithout having to directly join the conflict , i think it would make the game more immersive and enjoyable . Thanks
Last reply by Agent008, -
I hope these can be possible.
Last reply by muhoaga, -
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Hello, I have something to ask from you. How can we install the mods in the game on the mobile version? I think we can add this to the android version for the mods in the game by uploading them to a file called Android/Data/AoH3/Mods. Lukasz, I hope you can answer this, it's very, very important.
Last reply by KullanıcıLOL, -
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Hello everyone and Lukasz, I have created a list of things that i would like to see in AOH3 Formables: Add as many formables by default as humanly possible, with every country having at least one formable. Formables were always a great motivation that gave people a goal if they ever got bored of the game. I always thought Aoh2 should have more formables by default, so please lots in Aoh3. Zooming: PLEASE🙏🙏 make it so that the zooming on the map in this game is smooth. Not to be rude but i've always disliked how sluggish and slow the map zoomed in and out on PC in Aoh2 so please don't repeat that in Aoh3. However, what i can see from the trailers so far is th…
Last reply by Bruhfinder, -
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My suggestions about rebellion. 1 - Our country is a fascist country and when we take over a democratic country as a fascist country, it should have a bigger impact and there should be bigger revolts. People living in a democratic country cannot live in a fascist country. 2-When riots break out, they can come with an event. When a riot breaks out, an event comes up on our screen and writes the reason for the riot. For example, if the economy of our country is low. People revolt because of the economy. Or when a rebellion breaks out in a country we have just invaded, this is written in the event and we understand why the rebellion broke out. …
Last reply by MasterofAoh, -
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Hi Lukasz, I have a few suggestions and pleas. Could you add a province in Serbia called Obrenovac and separate it from Lazarevac?, and could you make a region in Kosovo called Mitrovica? I would be grateful!
Last reply by Kiwi,