Ideas
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Previously the feature was in the works and the whole community gave lukasz help by listing the names needed but with no culture system, and the feature missing from all scenarios, was it abandoned, or is it delayed until the culture issue is fixed or will it come on alpha release?
Last reply by qxz, -
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Some religions here are incorrect. Here are a few
Last reply by OwnM3Z0, -
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It Was Previously Said That The Mobile Version Will Have A more Light Map Based On The Computer One, But After That We Didn't Hear Much About It, I Was Wondering When It Would Be Revealed Considering more than 70% of the Player base Is On Mobile So They Won't Use The Current Displayed Map Also Will The Computer Map Be Available As an option for high end devices? @Łukasz Jakowski Is There Any news On It?
Last reply by OwnM3Z0, -
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It's simple it could be unlocked in early trench infantry. To make a stalemate, we need to buy one. I know it's realistic, but for now I don't know another way to do one. The cost for a stalemate depends on the time of it. Like Stalemate Cost for 1 month : 200 coins.
Last reply by Wayne23lololh, -
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It's a bit of a far-fetched idea, but why not? We can have a platform just like "X", i.e. "Twitter", and from there we can see how happy or satisfied the public is criticizing the decisions we make, and there will be some events in the State and there will be criticism, whether satisfaction increases or decreases according to our decisions.
Last reply by altanpasah, -
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I propose that each province should include in its description, apart from the type of terrain, the height above sea level (either as a curios or in a functional form): <0 m above sea level: +1 to attacking, -1 to defending 0 - 500 m.a.s.l.: no effect 500 - 1000 m.a.s.l.: -1 to attacking, +1 to defending 1000 - 2000 m.a.s.l.: -2 to attacking, +2 to defending 2000 - 5000 m.a.s.l.: -3 to attacking, +3 to defendiing 5000 - 9999 m.a.s.l.: -4 to attacking, +4 to defending ✅The type of terrain and the altitude above sea level are two different things ✅It should be an additional indicato…
Last reply by aa30388, -
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I saw from another post about asking for sandbox mode, if there will be, here is my idea on how it should work: It will basically be like age of history 2 but gold will be infinite, like ∞, also the person will be able to recruit forces as much he wants and they will be recruited immedietly, and anything researched will immedietly finish. for now this is what i am thinking, i will edit this post later on
Last reply by aa30388, -
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After researching the atomic bomb, we can get it very easily I think either the price of the atomic bomb should be increased or research should be made very difficult
Last reply by Łukasz Jakowski, -
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Бахманийский и Бенгальский султанаты должны иметь ислам в качестве своей религии (суннитский ислам). Это будет исторически верно. +Титул султана носили только исламские правители. The religious map in the game should be improved
Last reply by Боевой пельмень, -
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From the recent video, I saw a few errors in borders. (I'll add more as I see more) The region in the red circle belongs to Romania, not Bulgaria. And that province is owned by Algeria.
Last reply by xox, -
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What about mechanic with revolutions and separations? History has many examples of when people were not with new orders in countries, especially during regime changes, such as the French Commune, the Russian civil war, the civil war in Sudan, the Chinese civil war. What about the fact that ideology change will lead to time-based debuffs and such civil wars? I think it will greatly diversify the game and changes in the world if the AIs change their ideologies About separations, what about what some countries will do: separated from another country, as happened with the collapse of Austria-Hungary and the same Russia during the civil war …
Last reply by Fire Quickly, -
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I think some civilization's random generated leaders portraits in the modern world scenario (2022) look like they are from the early 1900s, I believe when the Cold War age starts (end 1940s, a while after ww2), the costume in the portraits should look more closer to how the Ethiopian and Eritrean leaders dress, what do you think ?
Last reply by Kiwi, -
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The idea Is: AI Will avoid Using nukes, and won't develop nukes unless their rival is developing them or has them (they get to know thru spy feature) But when relations get too much and one side of a war involving atleast 4 great powers fighting on opposite sides who all posess nukes, once one side is close to losing, they have a 40% chance of unleashing all their nuclear weapons on the biggest city centres of the enemy civ, prompting the enemy civ to do the same, here the event popup appears and the player gets two choices: either just take any hit they get due to to the domino effect of everyone nuking one another OR unleash their own nuclear arsenal on all their neighb…
Last reply by OwnM3Z0, -
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At first: Cypris Right variant right below: What's to add / what's wrong: need to add a 2 provinces as UK territories, like ones at Gibraltar -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- At second: Georgia (Caucasus one) Right variant is right below: What's to add / what's wrong: Abkhazia is real de-facto territory -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- At third: SADR (República Árabe Saharaui Democrática) Right variant is right below: What's to add / what's wrong: SADR is real de-facto territory -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- At fourth: How many population in Russian's Asia Right variant right below: …
Last reply by Outlawexperience, -
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Lukasz because in albania we have a tradition fo repsecting every religion in albania we sya this one natio one blood we dont consider ourselves muslims christians or pher we are united for our religion so in apbanai put no one or the majority religion
Last reply by muslimillyrianadhetararmy, -
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Trade System: Create a dynamic trade system where players can exchange resources. The value of resources can fluctuate based on supply and demand, encouraging players to strategically trade for maximum profit. Army Supply System: Implement a system where armies need a continuous supply of resources to maintain their strength. This includes weapons, armor, and other equipment. Players must ensure their supply lines are secure and efficient to keep their armies at peak performance. Food and Production Mechanics: Incorporate the need for food for both civilian population and armies. Players need to manage th…
Last reply by Edmilson Gomes, -
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We NEED a fast mobilization button, and a button to get all army into the capital of country to distribute it easier
Last reply by Hyz3rn, -
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Is there any?
Last reply by aa30388, -
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Monarchic countries, the player like AI, could become an Empire by having at least 200 provinces, and be in the top 10 of world countries. When a kingdom becomes an empire, the leader will automatically change to the Emperor, the advantages will be a prestige bonus, trade bonus, convert religions and culture more easily, and the disadvantages are higher aggressive expansion, stability.
Last reply by Wayne23lololh, -
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i am a age of history fan, but i recently switched to linux, i really want to play age of history 3 but i dont want to switch to windows again, please add it to linux too
Last reply by mikedadumy, -
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I think that for decorative ships it is worth adding land analogues, which (like ships) will change depending on the era. For example, at the game start, these can be caravans (2-3 same tiny wagons moving one after another), and when civilization discovers railway technology, all caravans within civilization will be replaced by railway tracks connecting provinces. In modern scenarios, train sprites can be raplaced with high-speed maglev (or airplanes, for example) Probably, the implementation of this will take even more time than adding ships, but the game map will look even more lively and non-static
Last reply by Mirolit, -
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Suggestions/missing feutures: 1.China's main religion is Chinese folk religon like pagan while some provinces in it r different religions if that can be expanded on later on with dlc or soemthing more religion, anyways there's lots of missing religions anyway and also different forms of paganism like paradox games has ig religions and stuff can be expanded later tho 2. Some countries like Ethiopia Nigeria r basically half Christian half Muslim maybe there should Be a secular/irrelgious religion type irrelgious for places like Estonia and chech republic and secular or disputed /mixed religon type for nigeria/Ethiopia like milluneime dawn had a half …
Last reply by xox, -
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this is a political map of the west bank According to google Attached is a file of the map of the west bank in the modern scenario, a massive chunk is missing, the north border is plain wrong, this is a province thing @Łukasz Jakowski Fix The Provinces, Also Israel's Capital Is Tel Aviv
Last reply by OwnM3Z0, -
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please make the USA historical borders more accurate Łukasz
Last reply by qxz, -
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In Europe: russian - ukrainina border should be like its presented in video - Crimea Russian, rest of Ukraine ukrainian Catalonia shouldn't be independent or have autonomy - its part of Spain Bavaraia shouldn't be independent or have autonomy - its part of Germany Republika Srpska shouldn' t be independent or have auotnomy - its part of Bosnia and Herzogovina Corsica should't be independent or have autonomy - its part of France Wales, Scotland, Northen Ireland shouldn't be independent or have autonomy - its part of Great Britain South Osetia and Abkhzaia shouldn't be independent or have autonomy - its part of Georgia Noth …
Last reply by qxz,