Ideas
2,748 topics in this forum
-
- 1 follower
- 0 replies
- 239 views
Would be a good idea to add an indicator of provinces you have other armies preparing to occupy when choosing a second army to occupy enemy territory.
Last reply by jws29095, -
-
- 0 replies
- 210 views
пираты будут нападать на грузовые корабли с небольшим шансом. их можно победить с помощью военной силы. вот-такая идея
Last reply by ZIBBIYT, -
- 1 reply
- 343 views
It would be nice if these tables and statistics included a ranking of economics per capita, so that we could see which country is actually the richest. Depending on your place in the ranking, there may be some bonuses.
Last reply by 桂圆甜不甜, -
- 1 reply
- 360 views
Advocating for the Inclusion of 4 Major Missing Religions in Age of History 3: The world is a tapestry woven with threads of diverse cultures, traditions, and belief systems. As we navigate through history, it is crucial to acknowledge and celebrate the contributions of religions such as Jainism, Taoism, Zoroastrianism, and irreligion. These major missing religions, each with its unique principles and philosophies, play a significant role in shaping the fabric of human civilization. In the context of Age of History 3, their inclusion would not only enrich the gameplay experience but also serve as a testament to the importance of embracing cultural diversity. I…
Last reply by xox, -
- 2 followers
- 3 replies
- 519 views
Nos países de regime democrático, ideias para eleições e partidos políticos, estes sistemas estariam disponíveis na área de investigação. Por exemplo: * Regimes multipartidários *Regime Bipartidário *Regime Unipartidário Os estilos de governo democrático incluem: Democracia República Monarquia Parlamentar ou Constitucional Os partidos tiveram vantagens, por exemplo: Partido Conservador, Partido Nacionalista, Partido Socialista, Partido Comunista, Partido Reacionário, Partido Liberal, Partido Fascista. Buffs e debuffs: Partido Conservador: - Buffs: E…
Last reply by Kamernikosz, -
- 1 reply
- 382 views
BETTER AI: I know that this sounds very unspecific, yet, everyone knows exactly what I mean. The AI is just so random in AoH2! I've seen Switzerland conquer Italy, Egypt annex Vietnam, and get annexed by the Ottomans. I've reached a population above the the rest of the US combined as Virginia. I feel like the game can be way more realistic. The border gore. Here would be my suggestions: CASUS BELI - Common Cultures, Languages, Religion, Ethnicity, or Previously Owned Provinces can be taken. War of Conquest - Pretty Self Explanatory. Just, please, let the borders make sense. Maybe setting up a puppet state. Defensive War - Maybe a country could a…
Last reply by Bruhfinder, -
- 6 replies
- 854 views
Of course, in real life, languages and cultures change based on many events. Each mix with others and evolve seperately from eachother into their own unique types. An example of this is how Italian, French, Spanish, etc are all descendents of Vulgar Latin. This process continues to happen, even in our modern day period. I think language and culture splitting and forming brand new AI generated artificial cultures would be an amazing game experience that changes the game everytime you play. Maybe if youre not into that, you can have a slider that turns it higher or lower or even to 0% like with AI agressiveness. New languages and cultures can be formed when another c…
Last reply by Luigiss Cornelious, -
- 0 replies
- 224 views
TURN-BASED SCENARIO EDITOR In my opinion, and, of course, if possible, it would be a wonderful idea to add what I call a "Turn-Based" Scenario Editor. Allow me to explain myself. In EU4, you can choose which date events happen with a turn pin. Well, if it was possible to make a scenario where you can drag on a timeline to certain dates for things to happen, move armies to places, grow population. annex countries/provinces, etc. This would make a great addition to the game in that it would be so much easier to make scenarios with events! What I imagine is this for example:' I want to make a Napoleonic War Scenario: I color in the provinces for France, A…
Last reply by Luigiss Cornelious, -
- 1 follower
- 0 replies
- 279 views
I think lukasz could add an infamy system to the game. In my opinion, it wouldn't make sense for you to declare wars all the time and for no apparent reason, I believe that at least a basic infamy system would be important. The espionage option could be one of the reasons and generate a random event that could be harmful to your country and thus have a justification for one. I have several ideas, but for now I'm only going to post this one as the others I haven't completely worked out yet.
Last reply by Distopia, -
.
Last reply by Kiwi, -
- 0 replies
- 247 views
I believe that in Age of History 3 we should not need all the provinces to form a nation. rather we should be able to form a nation with only like 80% of the provinces that it needs to form.
Last reply by SerenDippTheGreat, -
- 0 replies
- 203 views
This would certainly worked to those authoritarian/monarchism countries. The targets of oppression by authoritarian/monarchy governments/parties are definitely the protestors/rebellions and religious organizations. Because it can really increase or decrease the stabilization & supportness of your political party and country. If stability is too low, people will start demonstrating (Some buildings or factories may be damaged, etc..) At this time we can choose to change the government or improve the economy, otherwise a revolutionary war will break out between the people and the government. This would be great! (Sorry for my had english🙏)
Last reply by Ryuko龍子, -
- 1 reply
- 303 views
Soldiers can be also be wounded in battles, example: Dead: 3.489 Wounded: 8.699 Retreat: 13.176 And that the wounded tend to be more common than those killed in battle, this would be a very realistic aspect of war. The wounded may depend on the conditions of battle, morale, technology, etc.
Last reply by Warnnexx, -
- 2 replies
- 323 views
On the map of the modern world, in the Caucasus region, there is a country that does not actually exist. South Ossetia is part of Georgia and fix it. Neither America nor any European country recognizes South Ossetia. The democratic world supports the territorial integrity of Georgia. The USA has a law that if someone goes against the territorial integrity of Georgia, it will stop all kinds of political relations and assistance with it.
Last reply by neverger84, -
- 1 follower
- 1 reply
- 505 views
Lukass, please add hotkeys for scenario editor (f. e. ctrl-b -> enable/disable brush ctrl-s -> save scenario or exit ctrl-arrow right -> next stage of creating scenario (regions -> wastelands -> countries -> it's territories) ctrl-arrow left -> previous stage of creating scenario and more!) Also can you make hotkey settings in game settings?
Last reply by Wayne23lololh, -
- 0 replies
- 303 views
In the recent video, low resolution images including flags, interaction and ideology icons caught my eye. Will this be fixed? Will we be able to change the icons if not?
Last reply by qxz, -
- 1 follower
- 2 replies
- 352 views
Since there is Daimyo as a government in Japan, would there be : Western (and more general) : Empire (g) Royalty/Kingdom (g) Principality Grand Duchy Duchy Despotate (Byzantine period) Papacy Landgraviate Margraviate Arab-Muslim : Caliphate Emirate Sultanate Imamate Asia : Khaganate Shogunate If it is possible to add these, governments should be grouped. And they are level based.
Last reply by Wayne23lololh, -
- 1 follower
- 2 replies
- 516 views
I'm wondering how new leaders after the current leaders should appear. I mean for example after new elections in democratic country is the new leader random generated or it can be a predetermined person or what?
Last reply by OwnM3Z0, -
- 0 replies
- 328 views
I don't know if there will be any other maps in the game apart from the world map or if some modder will create something like that, but if so, I would really like to see a map of Eurasia with a part of Africa in the game (without Australia and without the Americas) I think it will be more interesting than a separate map of Europe and a separate map of Asia. I would make such a map myself if I could, but unfortunately I can't and I don't know where to get such a map in high quality. If anyone knows, please give me a hint
Last reply by Rodak Polak, -
- 1 follower
- 1 reply
- 409 views
I think it's important to include a History in Age of History 3 to record the major events (like those in WorldBox) that took place in this archive, such as wars and reforms. This allows the player to look up events that have occurred in the archive.
Last reply by SerenDippTheGreat, -
- 1 follower
- 1 reply
- 532 views
AOH3 already has a realistic population, but it does not always match with the city population. It's like having in Paris 800 000 rather than more than 2 million. So I propose to have the option to put great cities population, and then put the total population. Example : If I want to make the Turkey population more realistic, I have to put on great cities, and then put the total population, which will automatically be set to the rest of the provinces. Turkish great cities total : 60 million The total population of Turkey : 87 million 87-60=27 The rest of Turkey would be set with 27 million inhabitants.
Last reply by thecarvalhogamer, -
- 1 follower
- 4 replies
- 482 views
Will a trading company creation system be added to the game?
Last reply by qxz, -
- 1 follower
- 0 replies
- 334 views
A Couple Months ago i made a post with my old account @dodoaltac about a mod I planned to do where I would replicate the entire history of the world using events starting in the 1200 start date...I Even got to researching and gathered information on each regions history starting from 1200 till the 1440 start date and i found an AI engine to use for the art in the events... well sadly by the looks of it, this won't be feasible, at least not in alpha, the JPEG style Events have no way of assigning provinces, no way of adding civs and despite having way more triggers and outcomes than the old AOH2 event creator that was in the editor, it's very lacking and is not…
Last reply by OwnM3Z0, -
- 1 follower
- 4 replies
- 1.8k views
I had remembered a feature from WC3 or WC4 (I'm not sure if it's from this game) that I think it's interesting. The possibility of you train your generals, so, you'll be able to increase the stats of your commanders For example, if you select General X to be trained during 180 days, General X will receive (E.g.): + 10% Attack bonus + 12% Defense bonus Something similar could be able to be done to deployed armies, to ensure a higher chance at attacking (or invading). For Example: You are playing as Abyssinia at Gathering Storm scenario, to ensure a higher chance of victory against the italians, it could be done, train some units to get …
Last reply by OwnM3Z0, -
- 1 reply
- 276 views
Such as yemen syria Libya etc @Łukasz Jakowski
Last reply by aa30388,