Ideas
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I had remembered a feature from WC3 or WC4 (I'm not sure if it's from this game) that I think it's interesting. The possibility of you train your generals, so, you'll be able to increase the stats of your commanders For example, if you select General X to be trained during 180 days, General X will receive (E.g.): + 10% Attack bonus + 12% Defense bonus Something similar could be able to be done to deployed armies, to ensure a higher chance at attacking (or invading). For Example: You are playing as Abyssinia at Gathering Storm scenario, to ensure a higher chance of victory against the italians, it could be done, train some units to get …
Last reply by OwnM3Z0, -
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Such as yemen syria Libya etc @Łukasz Jakowski
Last reply by aa30388, -
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Hi I would like for the game to have a foirgen Help sistem by giving the player the possibility to send voolonteers to forgein countrys in war whithout having to directly join the conflict , i think it would make the game more immersive and enjoyable . Thanks
Last reply by Agent008, -
I hope these can be possible.
Last reply by muhoaga, -
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Hello, I have something to ask from you. How can we install the mods in the game on the mobile version? I think we can add this to the android version for the mods in the game by uploading them to a file called Android/Data/AoH3/Mods. Lukasz, I hope you can answer this, it's very, very important.
Last reply by KullanıcıLOL, -
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Hello everyone and Lukasz, I have created a list of things that i would like to see in AOH3 Formables: Add as many formables by default as humanly possible, with every country having at least one formable. Formables were always a great motivation that gave people a goal if they ever got bored of the game. I always thought Aoh2 should have more formables by default, so please lots in Aoh3. Zooming: PLEASE🙏🙏 make it so that the zooming on the map in this game is smooth. Not to be rude but i've always disliked how sluggish and slow the map zoomed in and out on PC in Aoh2 so please don't repeat that in Aoh3. However, what i can see from the trailers so far is th…
Last reply by Bruhfinder, -
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My suggestions about rebellion. 1 - Our country is a fascist country and when we take over a democratic country as a fascist country, it should have a bigger impact and there should be bigger revolts. People living in a democratic country cannot live in a fascist country. 2-When riots break out, they can come with an event. When a riot breaks out, an event comes up on our screen and writes the reason for the riot. For example, if the economy of our country is low. People revolt because of the economy. Or when a rebellion breaks out in a country we have just invaded, this is written in the event and we understand why the rebellion broke out. …
Last reply by MasterofAoh, -
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Hi Lukasz, I have a few suggestions and pleas. Could you add a province in Serbia called Obrenovac and separate it from Lazarevac?, and could you make a region in Kosovo called Mitrovica? I would be grateful!
Last reply by Kiwi, -
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Previously the feature was in the works and the whole community gave lukasz help by listing the names needed but with no culture system, and the feature missing from all scenarios, was it abandoned, or is it delayed until the culture issue is fixed or will it come on alpha release?
Last reply by qxz, -
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Some religions here are incorrect. Here are a few
Last reply by OwnM3Z0, -
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It Was Previously Said That The Mobile Version Will Have A more Light Map Based On The Computer One, But After That We Didn't Hear Much About It, I Was Wondering When It Would Be Revealed Considering more than 70% of the Player base Is On Mobile So They Won't Use The Current Displayed Map Also Will The Computer Map Be Available As an option for high end devices? @Łukasz Jakowski Is There Any news On It?
Last reply by OwnM3Z0, -
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It's simple it could be unlocked in early trench infantry. To make a stalemate, we need to buy one. I know it's realistic, but for now I don't know another way to do one. The cost for a stalemate depends on the time of it. Like Stalemate Cost for 1 month : 200 coins.
Last reply by Wayne23lololh, -
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It's a bit of a far-fetched idea, but why not? We can have a platform just like "X", i.e. "Twitter", and from there we can see how happy or satisfied the public is criticizing the decisions we make, and there will be some events in the State and there will be criticism, whether satisfaction increases or decreases according to our decisions.
Last reply by altanpasah, -
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I propose that each province should include in its description, apart from the type of terrain, the height above sea level (either as a curios or in a functional form): <0 m above sea level: +1 to attacking, -1 to defending 0 - 500 m.a.s.l.: no effect 500 - 1000 m.a.s.l.: -1 to attacking, +1 to defending 1000 - 2000 m.a.s.l.: -2 to attacking, +2 to defending 2000 - 5000 m.a.s.l.: -3 to attacking, +3 to defendiing 5000 - 9999 m.a.s.l.: -4 to attacking, +4 to defending ✅The type of terrain and the altitude above sea level are two different things ✅It should be an additional indicato…
Last reply by aa30388, -
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I saw from another post about asking for sandbox mode, if there will be, here is my idea on how it should work: It will basically be like age of history 2 but gold will be infinite, like ∞, also the person will be able to recruit forces as much he wants and they will be recruited immedietly, and anything researched will immedietly finish. for now this is what i am thinking, i will edit this post later on
Last reply by aa30388, -
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After researching the atomic bomb, we can get it very easily I think either the price of the atomic bomb should be increased or research should be made very difficult
Last reply by Łukasz Jakowski, -
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Бахманийский и Бенгальский султанаты должны иметь ислам в качестве своей религии (суннитский ислам). Это будет исторически верно. +Титул султана носили только исламские правители. The religious map in the game should be improved
Last reply by Боевой пельмень, -
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From the recent video, I saw a few errors in borders. (I'll add more as I see more) The region in the red circle belongs to Romania, not Bulgaria. And that province is owned by Algeria.
Last reply by xox, -
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What about mechanic with revolutions and separations? History has many examples of when people were not with new orders in countries, especially during regime changes, such as the French Commune, the Russian civil war, the civil war in Sudan, the Chinese civil war. What about the fact that ideology change will lead to time-based debuffs and such civil wars? I think it will greatly diversify the game and changes in the world if the AIs change their ideologies About separations, what about what some countries will do: separated from another country, as happened with the collapse of Austria-Hungary and the same Russia during the civil war …
Last reply by Fire Quickly, -
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I think some civilization's random generated leaders portraits in the modern world scenario (2022) look like they are from the early 1900s, I believe when the Cold War age starts (end 1940s, a while after ww2), the costume in the portraits should look more closer to how the Ethiopian and Eritrean leaders dress, what do you think ?
Last reply by Kiwi, -
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The idea Is: AI Will avoid Using nukes, and won't develop nukes unless their rival is developing them or has them (they get to know thru spy feature) But when relations get too much and one side of a war involving atleast 4 great powers fighting on opposite sides who all posess nukes, once one side is close to losing, they have a 40% chance of unleashing all their nuclear weapons on the biggest city centres of the enemy civ, prompting the enemy civ to do the same, here the event popup appears and the player gets two choices: either just take any hit they get due to to the domino effect of everyone nuking one another OR unleash their own nuclear arsenal on all their neighb…
Last reply by OwnM3Z0, -
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At first: Cypris Right variant right below: What's to add / what's wrong: need to add a 2 provinces as UK territories, like ones at Gibraltar -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- At second: Georgia (Caucasus one) Right variant is right below: What's to add / what's wrong: Abkhazia is real de-facto territory -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- At third: SADR (República Árabe Saharaui Democrática) Right variant is right below: What's to add / what's wrong: SADR is real de-facto territory -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- At fourth: How many population in Russian's Asia Right variant right below: …
Last reply by Outlawexperience, -
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Lukasz because in albania we have a tradition fo repsecting every religion in albania we sya this one natio one blood we dont consider ourselves muslims christians or pher we are united for our religion so in apbanai put no one or the majority religion
Last reply by muslimillyrianadhetararmy, -
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Trade System: Create a dynamic trade system where players can exchange resources. The value of resources can fluctuate based on supply and demand, encouraging players to strategically trade for maximum profit. Army Supply System: Implement a system where armies need a continuous supply of resources to maintain their strength. This includes weapons, armor, and other equipment. Players must ensure their supply lines are secure and efficient to keep their armies at peak performance. Food and Production Mechanics: Incorporate the need for food for both civilian population and armies. Players need to manage th…
Last reply by Edmilson Gomes, -
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We NEED a fast mobilization button, and a button to get all army into the capital of country to distribute it easier
Last reply by Hyz3rn,