Ideas
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Sorry To Say It But THERE ARE VERY FEW ACTUAL MODS FOR AOH2, 95% of them is just scenarios slapped in with new map backgrounds (and sometimes new provinces) with a ''New UI'' which is just the old UI with A new Font, the actual Modifications Relative to Mainstream Grand Strategy ARE FEW AND FAR BETWEEN, Examples Like TNO, Bloody Europe, any UWUT Mod Are the Only Ones that actually add new AI, New Features like Nukes, Laws, AND LITERAL TOTAL TRANSFORMATIONS WITH NEW FEATURES FROM SCRATCH RECENTLY And As I Said Recently the mods have stepped in up during what i call ''The Age Of History Renaissance'' Which Started when The Development Of AOH3 was first Announced Late …
Last reply by OwnM3Z0, -
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Dear Lukasz, Transportation systems have played an important and indispensable role in History, so I think it is also very necessary to include transportation systems in Age of History 3. Here are some of my ideas for the transportation system: ① Rail transport Railway occupies an important position in the whole field of transportation, and plays an increasingly important role. Age of History 3 Railway system construction should be optional along the provinces. In the provinces along the route, there is an option to build a railway station (a railway station should be a building of the province). The railway can speed up the movement of troops and increase …
Last reply by 桂圆甜不甜, -
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I watched only a short video and carefully observed the place names near my hometownI watched only a short video and carefully observed the place names near my hometown The area around Beijing is discussed below Taishitun is a small town in Miyun County Badaohezhen is a small town under the Qinglong Manchu Autonomous County Hugezhuangzhen belongs to Luannan County...There are too many such errors in the map I can understand the need for more detailed place names in many cases in this more detailed map. But for China, it is unreasonable to choose a small town as a place name in a region where there is no city. These towns tend to be small, unheard …
Last reply by tim gary, -
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If there is a war in any country, there should be a system of migration to nearby countries. For example, there is a war in a country and it wants to immigrate to us; we should receive a notification and decide whether to accept or not, and we can also provide aid such as supplies, weapons, soldiers to support the war in a country. Finally, we should see the approval of the public as a percentage in the decisions we make, this can be in any decision, but I will give an example from refugees. For example, if refugees want to come, if 56% of the people do not want it and we reject it, the welfare of the people can increase. Lukas please do it!
Last reply by altanpasah, -
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If there is a war in any country, there should be a system of migration to nearby countries. For example, there is a war in a country and it wants to immigrate to us; we should receive a notification and decide whether to accept or not, and we can also provide aid such as supplies, weapons, soldiers to support the war in a country. Finally, we should see the approval of the public as a percentage in the decisions we make, this can be in any decision, but I will give an example from refugees. For example, if refugees want to come, if 56% of the people do not want it and we reject it, the welfare of the people can increase. Lukas please do it!
Last reply by altanpasah, -
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This is a simple idea, and that is that the combat system is like Victoria 2, there should be a way to automate our brigades since in Victoria 2 there comes a point where managing so many brigades is boring. And I propose two mechanics. 1-Defense: in this one we click on the button of this mechanic and select the country with which we border it, and our brigades will go there to defense automatically. 2- Invasion and attack: press the button and select the reference provinces where you want the army to arrive, and they will invade and attack automatically. These ideas are from hoi4 and I think they are necessary because of how simple they ar…
Last reply by OsmanAga, -
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Last reply by Margariete, -
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I saw in video of modern world that in Istanbull lives only 800 000 pepole. In reality, 20 times as many people live there. Can we get a real representation of human density and growth rate? So far, it looks like the population is evenly distributed across the country Examples how it should look like:
Last reply by Micky88, -
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Hello, Population and land are one of the most important things to rule a country. So I propose to add some features/characteristic and explain how it would work, I try to make them easy : Ethnicity/Language : Major/Minor ethnic groups : Ethnic groups are a community or population made up of people who share a common cultural background or descent. We know that groups are already added to categorize civilizations.It's a good start to set ethnic majority groups. So all you can do is to apply it for provinces, but with a greater diversity, divided into groups. Ethnic distribution : Each province could handle 3 distinct ethnic groups (t…
Last reply by Wayne23lololh, -
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Last reply by Łukasz Jakowski, -
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So in this upcoming update, if your civilization is a monarchy, there should be an ability to have a king or a queen as your leader. Once the king/queen dies, a suitable heir would take their place and it could go on for multiple generations. This could tie into a political system where elections are place everyone couple years electing a leader depending on the goverment type.
Last reply by Icantwaitfr, -
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So Recently i Have Been Thinking of this Idea Where Someone Exports the AOH2 event creator to aoh3 and adds some new outcomes to go along with all the new stuff like religious conversion etc etc... the idea of a file event creator isn't bad but its just not as flexible or fun as the old event creator, this might go a long way for all mod creators in general @Łukasz Jakowski please consider adding a new event creator in the editor instead of a text file, text file events have no way of transporting provinces and as of currently seem pretty bland and all they do is give bonuses, without the old one the purpose of an event is almost completely ripped out of the wal…
Last reply by OwnM3Z0, -
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A somewhat strange example would be the Roman Empire, colonizing Japan,Would it be possible to create a system that would try to stop the player's "aggressiveness" a little?
Last reply by Ailton, -
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With technological development, it is no longer possible to recruit older types of units and I hope that it will be the same with buildings, so that in the USA in 2024 it will not be possible to build palisades, only more modern buildings, and the older ones, just like with units, are at the very bottom in the category "outdated"
Last reply by Rodak Polak, -
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In the videos of AoH3 it's possible to see events running out of time without having to answer. And all events seem to have the same time limit (274 days). My suggestion: add "mandatory" and "time limit" options inside the events notepad file. mandatory=true (it's mandatory) mandatory=false (it's optional) time limit=100 (you have 100 days to answer) time limit=0 (you must answer in the same day the event is triggered) If the event is mandatory, the game will auto-pause when reaching the time limit and won't be possible to unpause without answering. If optional, the event will just disappear.
Last reply by Łukasz Jakowski, -
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change the generic gold image to dollar bills
Last reply by qxz, -
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Предлагаю создать Майяпанскую лигу по сценарию 1440 года, фактически Юкатан был един до 1441 года. После длительных восстаний Лига распалась на 17 кучкабалов. Вы можете добавить возможность сохранить Лигу или сильнее ее расколоть.
Last reply by Боевой пельмень, -
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yall dont know how a publisher works apparently... paradox is not gonna own the game, its just gonna publish it under their name for bigger reach, chill down Publishers take a negotiated cut. They can assist if he wants to hire someone to help him. Hence we get more devs on the game Mostly up to him. Publisher would help but if he doesn't want to give up money on his passion project or keep it cheap. He may price the game higher if a Publisher gets involved. He can do what he wants In terms of the dlc worry: then dw Paradox makes DLC only for games from its own studios, not for 3rd-party games. To do this with AoH3, they first need to buy Lukasz (more preci…
Last reply by Shinayu, -
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It wouldn't be bad to have a migration system in the game if your country is very successful, not necessarily a great power but one that attracts people from other countries and has advantages like more manpower and also disadvantages, something similar to Victoria 2, that is not only migration from the neighbouring country to yours, that there is immigration by boat from other countries like the great European immigration to Argentina between 1800 and 1900 and not only by boats but also by foot migration.
Last reply by Thefernofrommars, -
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@Łukasz Jakowski the website connection has for the longest time been not secure for some reason, this might discourage people from the community to stay here and engage, turning people away from aoh games, so i suggest MAYBE getting new servers or fixing the issue somehow I copied the URL thru many safety detectors for website to see if there is some reason for this label, but found nothing, so really it's a shame that the website gets labeled this was like some credit card stealer website when its just a community of passionate gamers
Last reply by bun_dha4, -
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You mentioned the possibility of the game being released this year, but it's been about 2 months since then, and I believe a lot has changed. If you are certain that it will be released this year, in which quarter of the year will it be released? Is there a possibility of it being released by the 2nd quarter, until August, or will it be released by the end of the year? You mentioned that there won't be an ultimatum, but can we create this ourselves with a few event-like or conditional events, or can you add this to the game? You said there won't be a navy, but have you added a visual animation for trade routes that has any effect in the game? …
Last reply by muhoaga, -
A great advantage of AoH 2 was its smooth gameplay. There weren't hundreds of repeating events happening every second. It really annoys me when something interrupts my game non stop. I believe that in AoH 3 events should appear as rarely as possible - those who don't like them won't have to be nervous, and those who like events will probably create their own anyway.
Last reply by Łukasz Jakowski, -
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- 177 views
Idea
Last reply by tyvvuhb, -
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I had this problem in AoH2 and I don't want it to continue in AoH3 In the 1900s, it still seems ridiculous to build castles for defence and I could not see anything like a defence line in the buildings perhaps after 1900, defence lines could be used instead of castles if lukasz has already said the answer or the specificity of this, please write below the post
Last reply by YusufAliDE, -
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Does Age of History 3 need a publisher? What do you think?
Last reply by Łukasz Jakowski,