Ideas
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With the introduction of resources in AOH3 railroads would be the form of transport for these resources. Also to speed up the transfer of armies. Railroads have been used for a very long time and are still used today. Please add railroads and trains. Doesn't have to be complex.
Last reply by Skvasnyak, -
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A big list of suggestions for the game, feel free to add some in the replies. 1. Peace treaties-(already pretty good), should be able to demilitarize provinces, reduce the army size of the enemy and pay/request war reparations. Another interesting idea is that of a goverment in exile. 2. Military- already amaizing but you could have more units for each era (ex: light/medium/heavy medieval linemen, knights, spearmen etc.) - add artilery and an actual air force based at airfields (planes should not be destroyed by non ranged units) -ships(optional) could be used especialy to distrupt trade routes …
Last reply by Nigga, -
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What's the most annoying thing about paradox games? When you Ask any player, the answer will be clear: Blobbing, after a while, the map goes from hundreds of civilizations to just 7 larping the whole world, pretty much, It snowballs into an unrealistic and ugly experience with no challenge at all unlike real history where empires tended to implode as soon as they get too big or advanced, this system is non existent IN ANY AND EVERY paradox/grand strategy game (except for maybe CK3 but it sucks there too and doesn't fit AOH3) so, i came up with a solution to this big problem, THE IMPERIAL DOWNFALL SYSTEM! This system would guarantee that No civiliza…
Last reply by OwnM3Z0, -
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亲爱的卢卡斯,历史时代3会有世界新闻(每当玩家做出重大决定时触发,例如占领外国首都,宣布改革等,如HOI4)和国家出版物(影响人们的满意度和稳定等)吗?
Last reply by 桂圆甜不甜, -
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The Idea Is, when two or more states are allied against one or more state and vice versa in a large scale conflict (ie atleast one of the civs is a great power) the offensive side will change their color to red and the defensive to blue on the map until the war ends, allowing a much easier way to see coalitions
Last reply by Thefernofrommars, -
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The Idea Is that for each civ you can make a tree of who rules it via custom rulers and even the cause of no longer ruling (death, stepped down, revolt etc) allowing you to return them to rule in the case of revolt or stepping down, even having the ability to fill vacant spots with AI generated Leaders, This Could Allow for many fun mods that add entire historically accurate leadership for nations like france, the UK, Austria, Lithuania ETC ETC
Last reply by OwnM3Z0, -
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Last reply by AZ104ExamDumps, -
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Dear Lukasz, age of history 3 will there be demilitarized zones (no troops can be recruited and no troops allowed in, like HOI4), and will there be neutral states?
Last reply by 桂圆甜不甜, -
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A suggestion I'm starting to see more and more is the "add front lines from hoi4" suggestion. I am of the opinion that the suggestion on it's own is pretty bad, and I'll explain why, and give my version of the suggestion. The following is a TLDR on why I don't think it'd make sense. It doesn't make sense for 90% of AOH3's time-span. Front lines simply wouldn't be viable for most of a campaign anyway. If a front-line mechanic is used for the entire game, it may jeopardize the AI's difficulty. For example look at AOH2, the AI spreads itself incredibly thin early game making it incredibly easy. Now let me put my own spin on the suggestion that would…
Last reply by Thefernofrommars, -
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Since laws are related to technology, I think you can use laws this way: At the beginning of the game, each country has a law that affects the AI of that country so that during wars, they primarily strive for direct clashes with the enemy's army. When unlocking the "early tank" technology, new laws are unlocked: after changing this law, the AI of the country that changes this law, instead of looking for direct skirmishes, primarily seeks to occupy border provinces of enemy
Last reply by Rodak Polak, -
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Треба, щоб одне місто захоплювали довго і було б цікаво
Last reply by OwnM3Z0, -
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This Idea Proposes that certain laws will be available for certain religions And Ideologies, Below Is An Example For A Theocratic Muslim Civilization: (note that These Islamic Laws Will Only Appear/Be Available for Theocratic Countries with Islam As Their Official Religion) Church School Reforms Are Replaced With Madrasa's Instead (as madrasas were also a basic form of education in the islamic golden age) Monetary Policies Now Have Islamic Currency As An Option Of Law Taxation System Now Has Zakat And Jizya As A Law Option Judicial System Now Has Syariah (Sharia) Courts And Under Women's Right's You Could Have…
Last reply by OwnM3Z0, -
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Not sure if this has been suggested before, but I think AI should target nations that are within their formable. For example if poland is trying to reunite the polish-lithuanian commonwealth, then they will target nations like ukraine, belarus, and lithuania first.
Last reply by Thefernofrommars, -
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It would be good if during the war, recruiting units was only possible on our territory, but recruiting mercenaries should also be possible in occupied enemy territories
Last reply by Rodak Polak, -
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Something that annoys me a lot is the annoying people in the comments on this forum asking for content that's already in another game. It's stupid and annoying, and will just make AOH3 less unique. AOH3 is a original independent project, if you want content from HOI4 or any other paraslop game, go play them. Stop demanding lukasz to add it. For example frontlines, which would make ZERO sense in the context of AOH3's gameplay has been suggested so much that it's just obnoxious. Or for another example people demanding a historical gamemode, which again doesn't make sense on a development level, lukasz would have to completely rework the idea of the scenario system …
Last reply by Irinevs, -
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Instead of ideologies which doesnt make sense to implement as they are simply philosophies, government & economic systems should be implemented, and it should be possible to have a communist government (which is a one party state, communism is an economic system not a governmental one) with a capitalist economy (as in the case with china) Two types of systems Governmental and Economic (and Administrative, will make a seperate post for this) This is a simplified list and simplified effects. I will make another post for a more complex system with more detail and more effects, for if you want to implement a more in depth and complex system (which would be…
Last reply by Wayne23lololh, -
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Hello friends, I played aoh2 at the time, I know that aoh3 is going to be released and they are asking for ideas about it. Military bases came to my mind. We will ask other countries and if they want, we will establish them on any land. These will allow us to pass through that country without any military permission. We will be able to plant things like atomic bombs in that country. If another country attacks, our military base will fight against the country where we have placed a military base, and if we want, we will be able to enter that war and put our military base on it. We will join the war on the side of the country where we base ourselves... Can you correct me if…
Last reply by Melihesen, -
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I feel like this doesn't need too much explaining but I'll explain anyways. When the game is in a playable state (in other words, close to the finish line of development) lukasz should allow mod developers early access to the game. It can't be understated that AOH3 will rely on modding, and having tons of mods available from launch would make AOH3's launch absolutely amazing.
Last reply by Gustav Heinrich, -
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This Terrain type is going to exist for mountain ranges that were notoriously impossible to conquer, more specifically: Tibet The Alps Ethiopian Highlands Andes Mountains All these are pretty much impenetrable walls of stone that have severely affected both the diplomacy and geopolitics of their respective regions, i suggest some bonuses for this that represent that: Countries with more than 50% of their provinces being of this terrain type get many bonuses and debuffs Any Invading army loses soldiers quickly with a rate of 200 per month in this terrain and is severely slowed down (armies usually lost a lot of men to hars…
Last reply by OwnM3Z0, -
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I Feel like the 1440 start date is Uniquely a EU4 Thing, So I Feel Like MAYBE adding a later/Earlier start date for A Unique Feel, preferably Later, But then again there are many scenarios and no real start date so 🤷🏽♂️
Last reply by OwnM3Z0, -
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The man has been rarely online on the forums but seems to have stopped responding to any and every topic, i think he either overworked himself or he's got something in the W O R K S
Last reply by OwnM3Z0, -
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Hello lukasz! I have an idea for aoh3. Could you make all provinces smaller so its a bit more realistic?
Last reply by Kiwi, -
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It probably sounds corny, but I suggest adding an animation for the flag mask, as if the flag is waving in the wind. Simply put, convert flag_rect into a sprite of 2-3 images with the effect of "waves" replacing each other every second. This similiar effect was present, for example, in the old (2D) global strategies of Paradox, but now, unfortunately, it isn't used in strategies at all, however, this effect complements the UI well. Here's an example of how this animation worked in HoI2 (but I mean at least the animation for the flag mask, not for the whole flag):
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One thing that I desperately want in this game is Newspaper which report events both generic and non-generic, player-made and non-player made, it would be fun to see our actions described by newspapers just like in Victoria 2. Newspapers will report on events like: 1. Politics: The prime option, newspapers will report articles regarding diplomacy, treaties, wars, concessions and crises. 2. Natural disasters: Newspapers can also report on natural disasters such as Hurricanes, Droughts, Fire, Sandstorms which affect a region of a country or some events like plagues which can possibly affect whole world. 3. Historical events: Depending on scenarios Newspa…
Last reply by YusufAliDE, -
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Laws and reforms-expansion It would be nice to expand the categories of reforms that can be carried out in the state. My suggestions: 1) Religious policy: Unorganized confession->Primacy of the Church->State religion->Separation of Church and State->Secularism->State Atheism 2) Colonialism: No colonies -> Development of the frontier -> Overseas colonization 3) Ownership of the means of production: Personal property->Private property rights->Development of Trusts->Supremacy of monopolies->State property->Public property 4) Military training: Militia->Feudal conscription->Organized mercenary->Regular…
Last reply by SVH,