Ideas
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Hey I know it is kinda late to propose new mechanics but I was thinking of adding a new mechanic of centralization wich would be a huge early game goal for players, this mechanic would be possible only if enabled in the editor and changed into different things ( whatever they want like industrialization or globalization ), it would work like on a percentage of each side from -100/ massively decentralized state to +100/massively centralized state with the more you go on each side the more you get different effects with the decentralized effects reducing maintenance and building costs but adding more corruption and reducing legacy points while the centralized path adds more…
Last reply by Samuelllle, -
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lukasz, can you make it so that if an ai controlled country is attacking a defensive alliance(like the allies or the axis) you will have to defeat all of the members first or if the winning score against the alliance is at the point of peacedealing then the ai can make a peace deal? itll be a bit more realistic and a bit less bordergore especially if the alliance includes 2 countries bordering eachother.
Last reply by greyiwrinkality, -
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pls lukasz edit the provinces of Sardinia and make them like in the photo PS: Also add the Sardinian Giudicati in the 1200 scenario if you add it
Last reply by identitydraft, -
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The Idea is: AI will have different peace deals based on the date, for pre 20 century its whatever lukasz is cooking at the moment, but fro after 1918 AI peace treaties will be different instead of AI Gobbling all the land they can get out of it, AI Will opt for a different approach after winning a war: AI will usually annex territories close to the pre War Border ONLY, and NO OVERSEAS TERRITORY, even if they have 100% warscore, they will use the rest for government change, then puppeting, releasing all the vassals they could find on the land and annexing islands for closer naval range, and most importantly resource rights, this will prevent border gore and wi…
Last reply by OwnM3Z0, -
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The Idea is that after A Rebel Succeed in gaining Independence, The AI Will Take In Many Different Variables In To Decide What The New Civ Name Will be, These are: Religion, Era, And Group (The Ones Lukasz Showed) 1-Groups Historically Non European States Had Different Names To European States, While European States were usually Named On Their Respective Regions (Kingdom Of France, Kingdom Of Bavaria, Kingdom of Poland, Kingdom Of Lithuania Etc) With The Only Exception Being India Where Kingdoms Were Named After The Regions (Gujarat) meanwhile Non European States Took The Dynastical Family Names, (Ayyubid, Abbasid, Seljuk, Qing, Ming, Song, Maurya, You Get It, S…
Last reply by OwnM3Z0, -
Dini hükümeti şeriat yasalarından, Hıristiyan birliğinden, İslam devletinden, mezheplerden, dini yasalardan ve ideolojilerden, örneğin laik demokrat veya İslami demokrat seçmeliyiz. Bunları oyuna ekleyecek misin?
Last reply by bekir3818, -
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It would be great to have industry in this game, And it would be interesting to have it as Victoria 3, an easy to understand and easy to use, In these, resources will be produced from natural resources, such as planks to construct buildings, etc. Now in the part of military factories here you could include what we produce for war, such as guns, tanks and planes, These factories could exist from 1900
Last reply by euro, -
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I propose to add a map view of the Administrative-Territorial Division so that players and states can create their own administrative subjects, autonomies, and in case of dissatisfaction, the subjects can secede from the country. Also, such administrative-territorial units must be created by players using the editor, or selected from the list of all civilizations.
Last reply by Senkhat, -
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Hello I have an idea for the system of assassinating and killing leaders and commanders that I hope will be good. Although I had floated the idea before, it didn't pan out How to train killers You prepare some force from the forces you want and build an army. Note that you can only prepare 2000 troops or less to order. After the construction of this army circuit If the troops were 2000 or less When you collect forces, there is an option in the force description section called: Preparation of killers will exist If you click on it you will pay within 2 months Your forces are ready In the…
Last reply by Денис Живков, -
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I have an idea considering the new boat system,what if we used such to carry troops to perform a Naval Invasion,more of a Visual Ordeal tbh,but it would be so cool,and at the same time. Make Sense. All of what I typed is considered to be an open concept,as I want more people to come up with extra ideas for this concept.
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Dark Ages, Just like golden ages come after an empire reaches a certain level of scientific, economic, or military level, but the opposite, you see, after you finish the golden age missions and are in a golden age, after a randomized set of time you would get certain disaster events that will cause massive debuffs that damage economy/technology or military such as for economy its market crash or economic crisis for economic golden age, ending the golden age and causing alot of issues, for science it would stagnate over time during economic crisis for example and faster in wars, causing the scientific golden age to end after 2 consecutive wars or 10 peaceful year…
Last reply by Денис Живков, -
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1) Resource requirement. It would be nice to improve the economic system by giving real value to resources. If the efficiency of economic growth, growth rate and population limit depend on the available resources, then this will make it extremely useful to create colonies, develop production and (if you do trade) buy and sell resources. Conditionally: let’s say every 10,000 people will demand 1 grain, beer, clothing, citrus... etc. I would also like to see the relationship between resources/their quantity and technical capabilities. It is strange to see knights in iron armor in a country that neither mines nor imports iron. A state without access to ur…
Last reply by naxiaodou, -
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imagine se Age of History 3 tivesse linhas de defesa dinâmicas como em HOI4. Você configuraria suas defesas, mas em vez de elas ficarem ali paradas, você poderia ajustá-las rapidamente conforme a batalha se desenrolava. Pense nisso: você está observando o inimigo e vê que ele está prestes a acertá-lo com força no flanco direito. Com linhas dinâmicas, você pode deslocar suas tropas e fortificações para se preparar para o impacto, tudo isso sem interromper a ação. E aqui está o problema: gerenciar essas linhas custaria suprimentos, assim como na vida real. Portanto, você teria que ser esperto sobre onde e quando cavar ou recuar, certificando-se de nã…
Last reply by Kiwi, -
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The process of changing the form of government should take some time, there should be parties, they should have popularity, the opportunity to create their own party. In order to quickly change the form of government, you need to make an uprising
Last reply by Денис Живков, -
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How many % of the soldiers in Aoh3 are from a certain country. Let's say that Turkey and Azerbaijan form a union and that union creates a soldier. Let's say that 70% of the soldiers are from Turkey and the remaining 30% are from Azerbaijan. We are not talking about a single union. And Country A created soldiers from both its own country and the occupied country B, and 60% of these soldiers belong to Country A and 40% to Country B. I hope you understand.
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how about if ship goes through straits or state rivers then country who have border to it or controls it can get a payment for it, for every ship came though strait or state rivers country gets like 20-40 coins, by that i mean more clearly: ship going though controlled strait or state river by any country(that owns it) gets money
Last reply by Денис Живков, -
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Hello, could you include the “Maiden Tower” landmark from Baku, Azerbaijan, in the game?
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Lukasz, in the file with ideologies in Aoh3, where all ideologies are located, I would like to see such a parameter “possibility_installation: ”, if True, then this ideology can be installed both in the game, events and in the editor, and if False, then this ideology in the country can be installed ONLY in the editor and events, that is, this ideology cannot be installed in the game itself, the same can be done with religions (if we can select them). Otherwise, Aoh2 had its own ideologies that could not be chosen in the game itself, there were rebels and a tribe! For example, in the TNO fashion, for Aoh2, there were such ideologies as British Fascism and the Burgundian …
Last reply by YouravaragebrazilianAoCfan, -
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There has never been any country in history that has crossed the marked line and there is no road passing through this line, so I think it would be good to remove the connections between the provinces on both sides of the marked line so that it is impossible to cross this line in the game
Last reply by daniiiiiii, -
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Today i made a concept of Multiplayer tab, as you can see on the screenshot tab and some info with buttons etc. in this tab you see buttons as Connect, Join, Host Connect means connect to the server by Lan Join means 1st page of Multiplayer tab Host means 2nd page of Multiplayer tab Also you can see some text as Nickname, Ip, port Nickname means nickname in the game while you playing on the server IP means ip of the server to connect port means port of the server to connect Also you can see Text that is "What is Multiplayer" under that text there is a text that say what is multiplayer You can see a small menu with a slider, it shows history…
Last reply by KistrGrobber, -
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Hello😃, I would like to suggest new mechanics. During a war, people begin to migrate from the losing side. Migration can also begin due to a negative execution balance. Migration can be external and internal. Those migrating from the country are transferred to some regions (possibly research ones, if you play with the fog of war) and world countries. Migration occurs to the most developed and rich provinces, away from the poor, undeveloped and front-line regions. People who practice one religion are less likely to emigrate to countries with another religion. Additionally, migrants do not initially assimilate, and too many of them in a province significantly reduce the hap…
Last reply by GOY_da, -
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Maybe in different eras there would be different ships? like in the modern era cargo ships and in the mid 1800s to early 1900s you have steam ships
Last reply by Wayne23lololh, -
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Kundenrezensionen: Echte Erfahrungen mit Synoshi Spin Scrubber Wenn Sie von denen hören, die den Synoshi Spin Scrubber verwendet haben, können Sie wertvolle Einblicke in seine Wirksamkeit und Vielseitigkeit gewinnen. Viele Benutzer schwärmen davon, wie es ihre Reinigungsroutine vereinfacht. Beispielsweise erwähnte ein Benutzer aus Arizona, dass sich die Zeit für die Reinigung seines Badezimmers dadurch halbiert hat und gleichzeitig eine gründlichere Reinigung erzielt wird, als dies jemals durch manuelles Schrubben der Fall war. Ein anderer Benutzer aus New York schätzte das leichte Design und den langen Griff, der ein Bücken oder Knien überflüssig macht und ih…
Last reply by Synoshitest, -
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Add great depression scenario. Add NATO in modern scenario. Add advanced ultimatums and add cold war scenario where player can advancely ultimate bot or just ww3 and add NATO in that scenario too.
Last reply by Денис Живков,