Ideas
2,748 topics in this forum
-
- 1 follower
- 4 replies
- 744 views
I don't expect this to be seen a lot but I hope these ideas come across some people. Every Idea from here that is implemented is crossed off the list, I hope by February 23rd (5 Months from release) that at least 4 of these changes happen.
Last reply by Boy, -
-
- 1 reply
- 178 views
when i move the cursor to the every ruler, there it says "king". Can you localize it or change to "Ruler
Last reply by Casual, -
- 0 replies
- 109 views
I hope i can see(if i click it) the outcome that will come after if i unlock the mission. It's kinda hard to plan the game whether i should unlock it or not
Last reply by bmichael5036, -
- 1 follower
- 0 replies
- 178 views
Witam, Łukasz! Czy w grze pojawi się tryb wieloosobowy?
Last reply by DeFFyo, -
- 1 follower
- 0 replies
- 162 views
Я слышал что вы думаете что игроки будут злоупотреблять этой функцией, но эта функция очень важна в ситуациях скопления микрогосударств которые довольно муторно захватывать из-за поломанной механики заключения мира + механика ультиматума делает игру более реалистичной я надеюсь что вы добавите эту функцию в будущем крупном обновлении
Last reply by Delaser, -
Lukasz agregaras barcos de guerra tipo destructores,submarinos,buques de guerra etc o solo serán tropas terrestres?
Last reply by FazaAT, -
- 0 replies
- 155 views
The customisation system (particularly the editor) of Age of History II was quite fun and it was easy to spend hours creating in-depth scenarios with events, alliances and cores. I was looking forward to an expansion of the editor (like I'm sure many others were) as one of the things that made AoHII great was the customisation, however in AoHIII, in its current state, it feels like the editor has been stripped of various elements that made it accessible and fun to use. Events are now supposed to be manually created, and while it is not impossible, it does make it less accessible to the average user who wishes to make scenarios out of personal enjoyment, without need…
Last reply by HistoL, -
- 1 follower
- 0 replies
- 302 views
Kupiłem grę w dniu premiery, mam już w niej ponad 20 godzin i zmieniłbym kilka rzeczy. 1. Sojusze, irytujące jest to, że nie możemy podbić całego sojuszu, tylko państwo, któremu wypowiemy wojnę, tym bardziej, że rozejm trwa aż 7 lat. Szkoda też, że nie możemy tworzyć jednego sojuszu z wieloma państwami tak jak w AoH2. Zmniejszyłbym również chęć AI do zawierania sojuszy, ponieważ po roku gry prawie każdy kraj ma jakiś sojusz. 2. Unie, ultimatum - naprawdę brakuje mi tych funkcji. 3. System wasali, czyli większą kontrolę seniora nad wasalem. Mam na myśli możliwość zawarcia pokoju przez seniora jeśli obce państwo wypowie wojnę jego wasalowi, możliwość wezwania do…
Last reply by clevercat, -
- 0 replies
- 114 views
My idea is to add command "Help" which would show list of all commands.
Last reply by Nowarhia, -
- 1 follower
- 2 replies
- 432 views
Remove or lower the “you have to have at least 90% win rate to make demands”. Objectively, 90% is a lot. If I take over a country with someone, I don't have enough for anything but capitulation or white peace. This is illogical and annoying. Or, is there any way to lower this percentage or set it to 0% through the game files?
Last reply by Nikitilus, -
- 0 replies
- 184 views
I played Age of History 3 the day it came out and it was very fun, a bit of a learning curve but after around 2 hours I had built a Persian empire in the modern world. However there are somethings I noticed and wanted ask about/suggest. First of all, religions; I love this feature but there are inaccuracies. China and North Korea are eminently atheist countries, Japan to my knowledge is also Shinto, but all of these are classified as Buddhist in the game, the Mughal Empire is Hindu in the 30 years war scenario, although historically it followed Sunni Islam, that last one would make sense though if the civilisation religion was classified as what the majority population ha…
Last reply by Anhadsp, -
- 0 replies
- 181 views
Autonomy will dictate the power of a vassal. Autonomy will designate a vassal a certain power. Lords will be able to control their vassals depending on the amount of autonomy. Example being that if a vassal has high-autonomy, the lord has limited power over the said vassal. Annexation of Vassals If a vassal has essentially no autonomy, the lord will be able to annex it. Though it would require points to do so. Independence 🇺🇸🦅 A vassal could gain independence if their level of autonomy is extremely high. However, the vassal must dedicate large-sums of points to even reach this level. Levels To advance to independence, a vassal must commi…
Last reply by Popooy, -
- 2 followers
- 3 replies
- 698 views
First of all, I would like to ask why Multiplayer was not added to the game. There was a reason why Age of History 2 didn't add multiplayer to the game, and that was because the game wasn't a real-time game, whereas Age of History 3 was. We've been waiting for the multiplayer feature to appear in Age of History 2 for a long time. However, aoh2 was not released either. If there is no multiplayer in Age of History 3, we will have to wait for AOH4. I request it to be multiplayer.
Last reply by Ahbao, -
- 0 replies
- 200 views
I hope this game gets added a controls menu. So, I can change some hotkeys. Or atleast get to know them. That's it. Great game, It needs a lot of work from my 20 hours of playtime observations.
Last reply by Question, -
- 1 reply
- 156 views
Bring back the old vassal exemption. I mean, the new one is almost no different, but you can no longer choose your own state and liberate it on any territories, and that's a problem. For example, playing for the USSR I can not liberate Ukraine, Belarus, Kazakhstan, etc., because they have no claims to any territory, and in AOC2 I could choose the same Ukraine from the list of states and liberate it on any territory
Last reply by Mr. Rufus, -
- 1 follower
- 2 replies
- 407 views
¡Hola a todos! Esta es mi primera vez enviando una propuesta, así que espero que os parezca interesante la idea. PD: está escrito con traductor. Uniones e integraciones: Crear un sistema en el que se envíe una solicitud a otra civilización, la cual, de ser aceptada (teniendo 95 relaciones), iniciaría un proceso compuesto por misiones. Si se aprueba, el progreso hacia la unión aumentaría, pero si alguna misión falla, la barra de progreso disminuiría. Con esto los sindicatos serían posibles pero ya no serían fácilmente explotables. ¡Espero que te guste la idea!😃 @Łukasz Jakowski@Propied…
Last reply by Moisés gamer, -
pls
Last reply by Reodant2, -
- 1 follower
- 0 replies
- 223 views
who doesn't miss the variety of options in old diplomacy? they're what makes aoh aoh, advanced diplomacy!
Last reply by mmorin, -
- 0 replies
- 148 views
Sorry please, but when I played Age Of History 3 for 2 days, I identified 4 flaws in the game that you in future updates should fix: Question 1: Selling provinces, let's say I captured Poland for Germany and as history to give Vilnius to Lithuania, and the east of the USSR, and in the tab there you have to manually search for each province to give them. This is so inconvenient that it is better not to give them to anyone than 2 hours to sit and flip through the list of provinces to give Lithuania 5 provinces of Vilnus, and the USSR almost almost 100-200. Solution 1: Either to make a field with a search for provinces, as for example when in the editor looking for civil…
Last reply by Indepci, -
do something like this with one click you can build a building in all provinces with just one click
Last reply by Łukasz Jakowski, -
- 1 reply
- 198 views
In aoh2 it was so much fun to release as many civilizations as you wanted in territories you weren't particularly interested in. Please make this possible in aoh3 as well
Last reply by Bitum KERITSKI, -
- 0 replies
- 126 views
1. Add annexation of vassals 2. add a religion head mechanic, for example: the head of Catholicism is the papacy and this gives the papacy bonuses to improve relations with countries of the same religion and convert provinces 3. Add navy 4. add Culture mechanics (just like religion)
Last reply by Aryati, -
- 0 replies
- 473 views
sugeruję dodanie opcji pędzla lub możliwości zaznacznia prowincji które chce się sprzedać ponieważ kiedy chce się np. zrobić ładne granice, scrollowanie przez ponad 400 prowincji jest uciążliwe
Last reply by hyvxx_, -
- 0 replies
- 116 views
Is it just me or the buttons for selecting tax-rate or military-funding is very lacking. Like, three options is not enough when compared to Age of History II. Please do consider my idea of expanding the options of the expidentures of stuff. As always - Here's an example. Tax Rate: 0% - 25% - 50% - 75% - 100% Or, more preferably. Use the bar-thingy where you could specifically choose the tax-rate. With it being an alternative to the aforementioned idea if you want to be more precise.
Last reply by Popooy, -
- 3 followers
- 3 replies
- 663 views
With the current method of peace negotiations, you can only take from the nation you declared war on and not from the other nations that came to defend it. For example, if I invaded Belgium and France came to her aid, I would only be able to annex Belgium but not France. This is rather annoying, especially since you would have to defeat France in this scenario anyway. Therefore, I think you should reintroduce the system from AOH2 where you can annex/negotiate with the multiple enemy nations at once.
Last reply by sc00614,