Ideas
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The new mod Lukasz released allowing you to annex the territory of the allies by changing PEACE_TAKE_PROVINCES_FROM_ALLIES is a welcome change. However, the war score only takes into account the original country. For example, if Germany declares war on Luxembourg and then France comes in to protect Luxembourg, all it takes to get 100% war score is to take the single Luxembourgish tile. If PEACE_TAKE_PROVINCES_FROM_ALLIES = false then you can't do anything to France but if PEACE_TAKE_PROVINCES_FROM_ALLIES = true then you can annex all of France without having touched them. Unfortunately, this leaves no middle ground. Perhaps it could be made so that you can only …
Last reply by tombricks, -
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Create events in the editor, as in the second part
Last reply by Nikitilus, -
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The recent mod that allows us to take provinces from enemy allies was a great addition. Now, I think it would be awesome if the probability of AI making allies was highly reduced, or at least made editable to one's preferences through the addition of another game value
Last reply by RennyTheSimpatic, -
Hi. I noticed a problem, namely that people playing this game choose the weakest possible opponents. How do I know this... Because I do it myself xD I found a solution to this problem. Just introduce a function that increases heritage points and maximum human resources depending on the level of the country in the ranking, i.e. the higher the level of the ranking, the greater the profits for competing with a given country. Witam. Zauważyłem pewien problem, mianowicie że osoby grające w tę grę wybierają możliwie najsłabszych przeciwników. Skąd ja to wiem... Bo sam to robię xD Znalazłem rozwiązanie tego problemu. Wystarczy wprowadzić funkcję, która zwiększ…
Last reply by PatrickReich, -
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### Things I find missing and incorrect in the game 1. **Diplomacy** - Diplomacy can be quite complex and could be improved. Various diplomatic actions from Age of History 2 should be reintroduced, such as offering vassalage and issuing ultimatums. - Alliances are established too quickly and too many countries prefer alliances. There should be a balance, and forming alliances should be more challenging. - A country should form an alliance with another country based on friendly relations and similar power levels. - The limit of only 2 countries forming an alliance is not ideal. There should be the option for more alliance members…
Last reply by justiamtgm, -
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There is release of AoH3 for Android in Google Play. But, there is a problem to buy it for me and many other people who wants it, because Google Play restricted any type of payments in Google Services formall Russians. In case with Steam, such type of block is easy to evoid, but not in case with Google. I'm and many fans who live in Russia wants to buy your game on Android and iOS. Is there anything we can do? Are you going to release on russian stores, such as RuStore or EGS for Android to evoid block? Are there anything what we can do to buy game?
Last reply by justiamtgm, -
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• Add Language Keyboard, Change language for language keyboard. • Add Country Scenario as a region like as United states, brazil and china • Add more overlays for coat of arms, Preview it as a video (Age of Civilization 3 - Create a civilization) • Add Formable Civilization, Unions • Add Colors Pattern For Civilizations
Last reply by aoc2 visitor, -
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It would be great if types of rebellions were added, at least two (Nativist and Separatist) The nativist would be rebellions just wanting to make internal changes, such as changing the type of government in the country The separatist, a part of the nation wants to separate from the main territory and become independent
Last reply by Zathriscm, -
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Thanks for releasing this masterpiece, Łukasz. I played this game A LOT and noticed it all drawbacks. I know that many peoples ask you to add focus trees, multiplayer and ect. But we shouldn't forgot that you are one man army and can't implement such features. So I prepared only simple ideas for you but they would change game experience a lot. Also I would be grateful if you comment my topic or at least react to it. 1. Alliances. Alliances work absolutely different now. Many of community may agree that not in good way. Why we can't make demands to allies in peace treaty? I saw in game files there are "TAKE_PROVINCE_FROM_ALLY" or something, however it just light up th…
Last reply by reau, -
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Дорогой Лукаш, я наиграл 17 часов в aoh3, игра довольно классная, но есть не которые вещи которые хотелось бы добавить. Я затрону 2 вещи которых мне и другим игрокам явно не хватает: Ультиматумы— я слышал про твои мысли на щёт этой функции, но данной функции капец как не хватает на поздней стадии игры, когда вокруг тебя не добитые остатки стран, которые нужно каждую поочереди ждать, либо из-за альянсов ждать когда исчетёт мирный договор. Кнопка max поддержки— мне очень часто приходится улучшать отношения между странами и это легче всего сделать через кнопку отправить поддержку, но всегда для максимального значения приходиться спамить на кнопку +, это дико не удо…
Last reply by Delaser, -
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Очень хочется увидеть исход для ивентов, по которому мы можем изучить или "забыть технологию"
Last reply by Marcsist, -
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this would be great to show off mods in the forum
Last reply by BaldingFox77558, -
like on photo: pls Lukasz add this, i would be very happy ❤️
Last reply by Gilop0lkGD, -
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I don't expect this to be seen a lot but I hope these ideas come across some people. Every Idea from here that is implemented is crossed off the list, I hope by February 23rd (5 Months from release) that at least 4 of these changes happen.
Last reply by Boy, -
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when i move the cursor to the every ruler, there it says "king". Can you localize it or change to "Ruler
Last reply by Casual, -
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I hope i can see(if i click it) the outcome that will come after if i unlock the mission. It's kinda hard to plan the game whether i should unlock it or not
Last reply by bmichael5036, -
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Witam, Łukasz! Czy w grze pojawi się tryb wieloosobowy?
Last reply by DeFFyo, -
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Я слышал что вы думаете что игроки будут злоупотреблять этой функцией, но эта функция очень важна в ситуациях скопления микрогосударств которые довольно муторно захватывать из-за поломанной механики заключения мира + механика ультиматума делает игру более реалистичной я надеюсь что вы добавите эту функцию в будущем крупном обновлении
Last reply by Delaser, -
Lukasz agregaras barcos de guerra tipo destructores,submarinos,buques de guerra etc o solo serán tropas terrestres?
Last reply by FazaAT, -
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The customisation system (particularly the editor) of Age of History II was quite fun and it was easy to spend hours creating in-depth scenarios with events, alliances and cores. I was looking forward to an expansion of the editor (like I'm sure many others were) as one of the things that made AoHII great was the customisation, however in AoHIII, in its current state, it feels like the editor has been stripped of various elements that made it accessible and fun to use. Events are now supposed to be manually created, and while it is not impossible, it does make it less accessible to the average user who wishes to make scenarios out of personal enjoyment, without need…
Last reply by HistoL, -
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Kupiłem grę w dniu premiery, mam już w niej ponad 20 godzin i zmieniłbym kilka rzeczy. 1. Sojusze, irytujące jest to, że nie możemy podbić całego sojuszu, tylko państwo, któremu wypowiemy wojnę, tym bardziej, że rozejm trwa aż 7 lat. Szkoda też, że nie możemy tworzyć jednego sojuszu z wieloma państwami tak jak w AoH2. Zmniejszyłbym również chęć AI do zawierania sojuszy, ponieważ po roku gry prawie każdy kraj ma jakiś sojusz. 2. Unie, ultimatum - naprawdę brakuje mi tych funkcji. 3. System wasali, czyli większą kontrolę seniora nad wasalem. Mam na myśli możliwość zawarcia pokoju przez seniora jeśli obce państwo wypowie wojnę jego wasalowi, możliwość wezwania do…
Last reply by clevercat, -
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My idea is to add command "Help" which would show list of all commands.
Last reply by Nowarhia, -
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Remove or lower the “you have to have at least 90% win rate to make demands”. Objectively, 90% is a lot. If I take over a country with someone, I don't have enough for anything but capitulation or white peace. This is illogical and annoying. Or, is there any way to lower this percentage or set it to 0% through the game files?
Last reply by Nikitilus, -
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I played Age of History 3 the day it came out and it was very fun, a bit of a learning curve but after around 2 hours I had built a Persian empire in the modern world. However there are somethings I noticed and wanted ask about/suggest. First of all, religions; I love this feature but there are inaccuracies. China and North Korea are eminently atheist countries, Japan to my knowledge is also Shinto, but all of these are classified as Buddhist in the game, the Mughal Empire is Hindu in the 30 years war scenario, although historically it followed Sunni Islam, that last one would make sense though if the civilisation religion was classified as what the majority population ha…
Last reply by Anhadsp, -
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Autonomy will dictate the power of a vassal. Autonomy will designate a vassal a certain power. Lords will be able to control their vassals depending on the amount of autonomy. Example being that if a vassal has high-autonomy, the lord has limited power over the said vassal. Annexation of Vassals If a vassal has essentially no autonomy, the lord will be able to annex it. Though it would require points to do so. Independence 🇺🇸🦅 A vassal could gain independence if their level of autonomy is extremely high. However, the vassal must dedicate large-sums of points to even reach this level. Levels To advance to independence, a vassal must commi…
Last reply by Popooy,