Ideas
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Esta discussão concentra-se principalmente em exemplos históricos de mulheres na guerra, mas também abordaremos o AoH3. Vamos explorar alguns exemplos notáveis: 1- As Bruxas da Noite (Nachthexen): Durante a Segunda Guerra Mundial, a União Soviética enfrentou imensos desafios. Em meio a essa turbulência, surgiram as Bruxas Noturnas - apelido dado pelos alemães às aviadoras militares do 588º Regimento de Bombardeiros Noturnos, mais tarde conhecido como 46º Regimento de Aviação de Bombardeiros Noturnos de Guardas “Taman” na Força Aérea Soviética. Inicialmente excluídas do combate, estas mulheres desafiaram as probabilidades. Em resposta a uma ordem emitida pelo p…
Last reply by Kiwi, -
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How will assigning provinces work if its all txt files?! and why are Half the good event tags from AOH2 missing, Remove core? Add Core? Release Vassal? Annex? Occupy? so many CRITICAL event tools are missing, and i was wondering if there is a plan to even add them before the alpha release?
Last reply by OwnM3Z0, -
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Alliances: In AOH2, when you have 3/4 countries in your faction, it is very difficult to get a new member because all the nations had to agree. So is there any improvement in this aspect, like only great civilians or faction leaders can add new members? Formable civilizations: There is any possibility that to form civilizations you need not all territories, but the majority, for example 80 or 90 percent. And what if vassals or allies could also be part of this? Sub-regions: In the last game it was complicated to manage large nations, like Russia and the USA. Now in the new game, with greater economic dynamics and more provinces, it would perhaps be interesting …
Last reply by thecarvalhogamer, -
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Simple idea. Ability to change country via event. Historical example: Austro-Hungarian empire collapses. Hungary declares independence. Now the player playing scenario about that should get event, whether he wants to stick with the Austria (deafult successor of the country), or change country to Hungary. If he chose Hungary, everything he did would stay in Austria. Leaders, provinces, ethnicities, armies, technologies etc, he would literally start playing another country. All events and missions connected to Austria would stay in Austria as well, not go with player to Hungary.
Last reply by thecarvalhogamer, -
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Holy Provinces There should be holy provinces for every religion, owning it will give you population growth bonus and income production (since people of that religion would make pilgrimage). It would also increase relations with other countries with that religion. The same province can be holy for multiple religions. If you own a holy province, other countries with different religions that also consider the province holy can declare a Holy War. More on that later Here is a list of Holy Provinces: Christianity: Jerusalem, Damascus, Tyre, Antioch, Constantinople (Orthodox), Rome (Catholic) Islam: Mecca, Medina, Jerusalem, Damascus, Karbalah (Shi…
Last reply by EdgeLord, -
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New Ideilogies I Propose adding some ideologies like: Socialism Agrarianism Social Democracy Corporativism Esoterism Esoteric National Socialism Esoteric Fascism Integralism Falangism Eco-Fascism Anarchism Primitivism Despotism Dictatorship Militar Dictatorship Liberalism Conservative Confederation Oligarchy Nationalism Isolationism Feudalism I Hope you liked the idea :D
Last reply by thecarvalhogamer, -
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It doesn't add anything big to the game, but I think it would be nice if it did, and it would be pleasing to the eye. When creating a new country in the game, we can prepare these, just like we prepare the flag, and they can be next to the flag in the diplomacy interface. It can also be used as the symbol of the country in something different in the game. I can't think of where it can be used right now. I think it will make the countries in the game look more beautiful.
Last reply by Yuskaa, -
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Islamism or islamic Theocracy refers to a state which uses the islamic faith as its main material for government, this ideology is only available for muslim majority countries with some exceptions like spain where if you change to this ideology you form al andalus, but AI wise it can only appear in muslim countries thru rebellion, this would be a nice addition, maybe the US could even have a higher change of going to war against the countries with this ideology to change their ideology, this will cause some interesting geopolitics
Last reply by dodoaltac, -
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we want cold war
Last reply by ThatTest, -
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I propose to add to the game the opportunity for the general to become the ruler of the state as a result: A military coup by a general (Augusto Pinochet). Elections in the state (Dwight David Eisenhower). The Civil War (Francisco Franco). And so on.
Last reply by Hitler the secend, -
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Pineal Guard Australia
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Trade Routes
by euro- 1 reply
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It would be like victoria 3, and it would be useful for trades between countries and also for the war, since by blocking the Routes the country would run out of resources, etc.
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There should be default cores for the main map so that you don't need to manually add cores at every single scenario, balkanizing France or Germany never goes out of trending
Last reply by Outlawexperience, -
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Hi, I created this little topic to share a little idea. I propose to add the functionality to scroll up and down in the Research/Techtree tab, this could make it easier for mods to expand the research tree and would help with gameplay quality ex:
Last reply by Денис Живков, -
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Holy War Is A War Fought By a Coalition Of People Of The Same Religion (Regardless Of Orthodox Or Catholic, But Differs For Sunni Or Shia) Holy war can be waged By The Holy Roman Emperor Or The Papal States ONLY (christianity) and for islam Holy war can be waged By The Caliph Against A Non Muslim Or Shia Kingdom, Holy War Can Be Triggered Through: Converting The Religions Provinces Too Quickly while in the vicinity of someone that can declare holy war (caliph, papal states and HRE, pretty much anywhere around the Mediterranean sea and europe including baltics) Controlling Alot of provinces from islam or christianity For Example controlling holy land provi…
Last reply by Денис Живков, -
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Can you add Funj Sultanate to the game? Wiki: https://en.wikipedia.org/wiki/Funj_Sultanate Flag:
Last reply by OwnM3Z0, -
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The embassies would function as a bonus to relations between both countries, and could also function as asylums for politicians. For example, if the player or the AI decides to remove Mussolini from power, there can be two things: Mussolini dies or he asks for asylum at one of the embassies.The probability that he will die or live is proportional to the national support he has, both civil and military, support is achieved if the reforms or laws are pleasant at that time(Possibly support points for each good reform/law). Also, state intervention in an embassy can provide consequences depending on globalization, an example is what happens with Ecuador. A politician who…
Last reply by thecarvalhogamer, -
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All religions have moral authority, depending on the control of sacred places (five provinces that are sacred for one religion or another, some of them “separate” two different religions, and only one can control, which spurs wars), the numbers and titles of believers, victories in holy wars and crusades. A religion with high moral authority is readily adopted by all districts and is accepted by other rulers. In this way, you can shake up some religion that is of little significance in reality and discover how all your neighbors accept it in the hope of protection. A religion with low moral authority is not respected, it is reluctantly accepted, and most importantly, it g…
Last reply by Денис Живков, -
In the 18th century, some cavalry were equipped with firearms, such as the winged cavalry of the Polish Lithuanian Commonwealth and the musket cavalry of the Napoleonic Wars from the late 18th to early 19th centuries The earliest musketeer cavalry was established by G ü nter, the lord of Thuringia in Schwartzburg, in the mid-16th century. His cavalry team was called Schwarzern Reitern, also known as the Black Knights. They are almost the prototype of modern cavalry, emphasizing firepower and mobility.
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I propose to add the ability to change and/or create the path for troops planned by the game. Sometimes troops go head-on towards other troops, although you want them to bypass them
Last reply by XSpaceX, -
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Terror Organization Ideology Is A Separatist Rebel Ideology That Will Have A 10% Chance To Appear Under Certain Conditions: A Peace Treaty That Changes Ideology Of Country Happens High Unrest (Above 65%) High Instability (Above 45%) Low Government Approval (Below 45%) Low Development And A Terror Organization Operates Very Uniquely, Terro Organizations Come In All Shapes And Forms: a terror State Could Be Christian, Secular, Muslim, Jewish Or Anything Else, A Terror Organization Can Adopt An Ideology Outside Being A Terror Organization Like: Nationalism, Communism, Monarchy And Theocracy, Which is what It Will Change Into If It Takes over An…
Last reply by OwnM3Z0, -
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Governments will unlock this as an option in reformation laws, pretty much the government will have no religion and will be labeled Secular, And converting provinces will give you A NEW religious type: Atheism: Provinces with atheist religion have higher stability but lower morale for army The Secular State Has Many Pro's And Cons: Pros: Increased Stability with 10% for religiously diverse Civs Decreased unrest With 5% In Minority Religion Provinces Increased Relationship With Other Secular States Cons: Decreased Relation With Religiously Affiliated/Non Secular Governments, Sometimes Waging war to Convert To Secularism 3% Morale D…
Last reply by OwnM3Z0, -
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Hi everyone,idk if everyone before me said that but it would be interesting and more fun if there was option to toggle historical army use of every country like if Mongols heavily used horse units,if Carthaginian troops were mainly naval units,if ottomans tend to get access to musketeers and cannons before anyone and things like this,i think it's not best idea but if lukaz is interested he can get some kind of inspiration from my yapping.
Last reply by OwnM3Z0, -
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Pretty Much, after 150 years of annexing a province, the probability of this thing called core destruction occurs, the core will be removed but the people will remain there, with the core being replaced with Assimilated (Country), then in the later Ages (Age Of Information Etc) the cores will all be replaced with the ethnic core of the country to symbolize the rise of nationalism. THEN it becomes nearly impossible to hold on to non core land
Last reply by OwnM3Z0, -
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Pretty Much, A Tribal State WIll Migrate Like The Old Ones BUT! Now That there are so many provinces, a tribal state will have to migrate ALL provinces at once, The Migrate Button Will Activate A Tab Where you can choose the neutral provinces to move to and you MUST move at least 80% of your provinces, But There Is Another Option For Tribes: migration to civilized pastures Pretty Much, A Civilized state will allow tribes to move into the land, changing the population graph to add them but removing them as a state, this option will give the civilized state a big bonus for agriculture in said provinces, a big manpower boost, and you can even start to get advisors from …
Last reply by OwnM3Z0,