Ideas
2,739 topics in this forum
-
Zazwyczaj w historii podczas wojen kraje odbierały swoim wrogom niewielkie obszary. Ponieważ w pamięci mam tylko kilka okresów w historii (a właściwie władców) kiedy dochodziło do dużych zdobyczy terytorialnych dlatego moim zdaniem kraje powinny móc odebrać innym krajom w jednej wojnie zdecydowanie mniej niż to było w AoH2, ale powinien być też pewien czynnik, który na to wpływa o czym już kiedyś pisałem: Takie okresy kiedy kraje zdobywały więcej niż tylko kilka prowincji to jest okres podbojów mongolskich, wojen napoleońskich oraz wojen światowych, więc wg mnie te kilkadziesiąt lat nie powinny aż tak wpływać na grę. Czynnikiem, który powinien zwiększać ilość prowinc…
Last reply by Денис Живков, -
-
- 1 follower
- 16 replies
- 2.3k views
I think it would be fun to have some sort of possibility for the ideology change to go wrong and starting a civil war with the areas with the lowest stability, you could also add a new mechanic: Government approval! Depending of the decisions you make, it would either go up or down, if it went lower than 60% 3 things would happen: 1: you would lose money and army discipline due to corruption 2 a region would break off 3: a civil war would break off Maybe your leader would be assassinated and a junta or the second man in charge would take charge, I think it would add a challenge and would force players to play their cards right, I also think…
Last reply by brownsunny148, -
- 1 follower
- 0 replies
- 239 views
So in 1206 the khamag mongols would unite the tatars and other tribes and form the mongol empire, unleashing horror on the world, i was wondering if there will be a specific event for this or some bonus to help this play out?
Last reply by OwnM3Z0, -
- 1 follower
- 0 replies
- 259 views
This Ideology is specifically for certain muslim empires that were existent all around the islamic world, such as the mamluks of egypt, the mamluks of delhi and the many other states that rose due to the slave soldiers, the mamluk state has very low manpower in itself because it cannot recruit from muslim territories, instead mamluk ideology will heavily rely on a new soldier class (the mamluks) that can recharge over time, and unlike normal soldiers, these soldiers cannot be disbanded, the soldiers can enter the province and stay there to be called when war rises but cannot really decrease or increase unless thru the mercenary tab where you can either hire them or buy th…
Last reply by OwnM3Z0, -
- 1 follower
- 3 replies
- 359 views
Since the Ai has not been implemented yet, I see it as preferable to give a suggestion about it before it's fully finished. This idea mainly comes from the indie RTS/Grand strategy game "Airships: Conquer the skies" Each country can be assigned a "Behavior" there can be 8ish behavior types, which are the following: Paranoid: Will break alliances and betray other nations frequently. Technocrat: Focuses on research. Conqueror: Will conquer neighboring countries. Crusader: Will conquer countries with opposing religions. Contender: The middle of the pact, see this as the "standard" for nations. Bully: Will conquer neighboring nations weaker then them. Isola…
Last reply by Wayne23lololh, -
- 0 replies
- 260 views
Just as the name sounds, there could be an option or game mode that allows the beginning of a game to be before Christ or after, to start in the "age of civilizations" mode. This means that we started as a neutral civilization, that is, we are not one and we do not have any province, basically primitive migrants. We can move the migrant units wherever we want and establish a tribe somewhere in the world, it might be possible to suggest adding the classic fog of war, the one that obscures the world. Nothing influences the gameplay other than the beginning, where we start as a nomadic group. ------- The bonus events are a suggestion that could add certain det…
Last reply by GalacticCakes, -
- 1 follower
- 1 reply
- 571 views
Like in HOI4 you need to give a colour map and the game will perfectly transform that into working provinces that are automatically connected to each other.
Last reply by Banana259 pablo, -
- 0 replies
- 271 views
Lukash, in 840 the Yenisei Kyrgyz destroyed the Uyghur Khaganate in Asia and founded the Kyrgyz Khaganate, but it is not in the game. Can you please add it to the game? wikipedia: Link on Wikipedia flag:
Last reply by originalo44ka, -
Will there be DLC in Aoh3? It’s just that, for example, DLC comes out every year in Hoi4, adding focuses for countries, new regions, mechanics, models, and so on. In Aoh3 it could be the same, for example once a month, DLC will be released (Well, or an Update) of your choice, where for money (If there are mechanics) or for free (If there are not mechanics, but new countries, leaders, ideologies, religions, resources, technologies, provinces in map, units, scenarios with events and so on) we will receive content of our choice?
Last reply by nakerfit, -
- 0 replies
- 239 views
Будет ли уникальная механика у Папской области? Например, призыв к оружию государств его веры или их защита самой Папской области, или же ещё что-нибудь?
Last reply by Ferty123, -
- 0 replies
- 268 views
It seems that the country with the most prestige becomes the emperor in HRE. So who needs electors? What will their function be? Everyone will vote for the same emperor? Score in peace treaty does not work well (it is impossible to demand vassalization in peace talks) but i think you know it. I think that there should be as many advisors (7) as there are the most important ministries in the government: military advisor (Ministry of Defense) innovation advisor (Ministry of Development and Technology) administrative advisor (Ministry of Interior and Administration) economic advisor (Ministry of Finance) diplomatic advisor (Ministry …
Last reply by Rodak Polak, -
- 0 replies
- 535 views
Aggressive expansion: most of all, will there be such modifier in game? Although term aggressive expansion could be seen in file to translate for game I don't think we could see thing like aggressive expansion in any videos showing current game creating progress. If it's not yet in game but will be implemented I have few main suggestions. Regionalisation/Growth of aggressive expansion gaing e.g. If France conquers London it'll gain mainly aggressive expansion with: Countries in region of Britain, it's neighbouring countries and Catholics (it'd require implementation and division of regions in game like Britannia, Scandinavia, Megherb, Iberia etc.), the bigge…
Last reply by POLANDjapan, -
- 1 follower
- 10 replies
- 1.4k views
I see a lot of people asking for modern combat suggestions without thinking about the implications of it, some people simply don't understand that Lukas wants a EU4-like game with the ability to make modern scenarios as a bonus, most of the attention is on the 1400 - 1600s timeframe. In other words, asking for things like capitulations wouldn't make sense if it was the only thing in the game, so I instead ask for combat to be changed slightly through each period in the research tree. 1790 - 1870: This era was defined by line warfare, this was before the idea of "front lines" was really practical. Battles are quick events, with most battles being reliant on territ…
Last reply by Thefernofrommars, -
- 1 follower
- 1 reply
- 291 views
In history, every time a vassal wanted to declare independence, he looked for a strong ally to defeat his senior. That's why I propose that in order for a vassal to be able to declare independence, it must first conclude a defensive pact with someone to beat his senior. Only after signing defensive pact (but not with senior) vassal unlock the option to declare independence (previously this option was unavailable) I think it is easy to implement and makes more sense than declaring independence in a situation when you don't stand a chance against a senior on your own.
Last reply by Wayne23lololh, -
- 0 replies
- 235 views
1. This is a question that a lot of people are asking but I just wanna know for sure, will there be a casus belli system where the AI declares war not randomly and instead it has a reason like to regain lost territories or spread its ideology or religion? 2. Could there also be a unit type called Immigrants where they would move to much more peaceful or stable places if the country that they are from is at war or not incredibly stable? and these unit times are not supposed to declare war unless they're some sort of terrorist organization which should be in the more modern times. However they have to move to place thats close to their original country until…
Last reply by Ares I of Congo, -
- 1 follower
- 5 replies
- 362 views
In my opinion we should be able to control our vassals army whenever we want. And also turn their army into our army. We also should be able to give control back to them aswell.
Last reply by AleksGame, -
- 1 follower
- 3 replies
- 405 views
Could you change/split some provinces shapes in Western Slovenia ? It inclued Bled, Idrija and Koper.
Last reply by Wayne23lololh, -
- 0 replies
- 211 views
Lukasz I have an idea you might be interested in So, as you progress in capturing your opponent's provinceses, there is a border running. As progress increases, the borders (state lines) cover several provinces. You could say this is an animation of the movement of the country's territorial boundaries as progress captures several provinces during war. By the way, I want to send a picture so it can be easier to understand, but I don't know how.
Last reply by Carson Kenway, -
As your civilization expands, control over its most remote corners (from the capital) will decrease, and accordingly, there will be fewer taxes. To solve this problem, you would have to distribute land to vassals. I know that something similar is already in the game, but I suggest that it be improved so that it really matters, instead of being a decorative function. Also, in future ages, vassals can be transformed into governors who will have less freedom and won't be able to separate.
Last reply by ryanrobbie, -
- 1 follower
- 2 replies
- 464 views
Early access will be best idea. It didn’t need finished ai or features but if you release early access 1.Player can test game features before full finished 2.Player can report glitch 3.Probably possible to create nation or scenario for you That’s all,i think release early access will make the game better and player will happy 😃
Last reply by GeneralHitler, -
- 0 replies
- 255 views
How does The Growth Matrix Help? The Growth Matrix looking for durable execution and upgraded endurance can exploit compelling methods and schedules endorsed in this Development Framework guide. In this Development Lattice audit article, we will assist you with understanding how the program functions, what are the remedy schedules for male upgrade, and how to enlist for this program. The Development Grid program joins different viable exercise methods and guides supporting male wellbeing.
Last reply by JwqqWqrr, -
- 1 reply
- 255 views
So I saw this post on killing leaders, advisors or commanders so I think this could be implemented. What if you could also train spies to capture leaders or advisors or commanders and you could choose how much money you wanna ransom them for. Also if your army marches on the captial city of a civilization and wins the siege then there should be a percentage chance that you could capture the leader since a ruler would most likely reside in the capital city.
Last reply by Kiwi, -
- 1 follower
- 0 replies
- 289 views
@Łukasz Jakowski Just Make Modern Units Only Move on enemy territories when they're occupied and remove capturing multiple provinces in one go for modern units, and make AI line Up soldiers on all border provinces, and make AI Automatically either recruit new soldiers or divide their available forces on the bordering enemy provinces to prevent being thunderblitzed lol, and improve encirclement by also adding debuffs like -40% morale or making Ai Retreat Back Into Their territory If They Are Surrounded from multiple directions by more troops or retreat to nearest bordering ocean, though its probably easier said than done as you would have to make ai change after certain ye…
Last reply by OwnM3Z0, -
- 2 followers
- 1 reply
- 709 views
hello. The Intervention Forces Is Useful Tool To Help And Improving Other Civs And Friend And Ally Civs Army Strength. For Example: 1.Uk Forces In Afghanistan War Help US Army. 2.USSR Forces In Korea War(1950) Help North Korea Army. The Option Can Be In Diplomacy Tab As:Send Intervention Force When Civ In War With Other Civ Or Civs Like Hoi4 Game. Or Send Manpower When Civ In War To Help Civ Army. With Luck
Last reply by OwnM3Z0, -
- 1 follower
- 0 replies
- 380 views
Evento: El Descubrimiento de un Nuevo Mundo Descripción del Evento: Los jugadores descubren un nuevo continente lleno de riquezas y misterios. Este evento desencadena una serie de misiones que reflejan los desafíos y oportunidades de la época. Misiones: La Misión de Exploración: Los jugadores deben explorar el nuevo continente, lo que les otorga “Bendiciones de la Tierra”, aumentando los recursos y la felicidad de su pueblo. El Encuentro de Culturas: Los jugadores interactúan con las civilizaciones nativas, lo que puede llevar a alianzas o conflictos. Las …
Last reply by Diyerson,