Ideas
2,739 topics in this forum
-
- 2 followers
- 4 replies
- 370 views
Lukasz can you add When we are at war with a country and occupy its territory, we can establish vassals for the country. For example, when Russia invaded Ukraine, it created many states. When we went to war with a country like that, we seized a land, established a state there, and those state help us soldiers etc or did something else.
Last reply by qxz, -
-
- 1 follower
- 3 replies
- 378 views
Would a trade system be added where you can trade your resources and get modifications for them?
Last reply by qxz, -
- 1 follower
- 6 replies
- 492 views
Myślę, że w AoH 3 Święte Cesarstwo Rzymskie powinno powstawać w 1356 roku Jeśli jakiś scenariusz zaczyna się przed 1356 rokiem to w 1356 roku pojawia się wydarzenie w którym powstaje HRE złożone z patrz punkt 2 i 3 HRE powinno obejmować wszystkie prowincje we władaniu państw należących do HRE (jeśli członek HRE podbije jakąś prowincję to staje się ona częścią HRE) członkami HRE są tylko te państwa, które kiedyś w historii były członkami HRE elektorami powinny być te państwa, które mają pod swoim panowaniem któreś z następujących miast: Moguncja, Kolonia, Trewir, Praga, Heidelberg (stolica Palatynatu Reńskiego), Wittenberga, Berlin elektorzy…
Last reply by Wayne23lololh, -
- 4 replies
- 563 views
I think it's worth adding "blueprints". A civilization that has researched a certain technology receives a "blueprint" for it. It willn't bring much benefit to the civilization itself, but can be transferred to another (for example, to an ally). The civilization to which the blueprint was transferred receives a bonus in the form of accelerated research of this technology. It also allows to diversify the mechanics of spies: a civilization lagging behind in technological development will be able to steal blueprints from rivals, thereby speeding up research on new technologies.
Last reply by Mirolit, -
- 0 replies
- 569 views
I propose the idea of having different types of Vassals, each having it's own level of Autonomy. This feature is something much needed for this game. The different kind of vassals could be: • Puppet governments (vanilla vassals) • Autonomous region • Protectorate • Colony • Crown dependency • Tributary states, etc. I imagine different types have different levels of autonomy, so like Colonies can't declare war or control any foreign policy; But they can declare independence if they are different culture/religion, or taxes are too high, etc. Whereas a Protectorate can declare war, but with the permission of it's lord …
Last reply by DetectiveRedstoner, -
- 0 replies
- 267 views
Myślę, że Lubusko i Zgorzelec powinny należeć do Łużyc, Kłodzko do Czech, a Jesenik i Triniec do Śląska. Z tego co kojarzę to tak mniej więcej wyglądały granice Śląska w tych czasach Jasenik do Opavy, Triniec do Cieszyna
Last reply by Rodak Polak, -
- 1 follower
- 3 replies
- 658 views
Can you provide more json, so that we can quickly transform the historical era 2 into the historical era 3 module? I have finished the transformation of the leader part, but because the computer is not around, I can only program with my mobile phone for the time being.
Last reply by 明目0, -
- 0 replies
- 279 views
In the second game, we were able to watch timelapse at different speeds from the date we started the game to the which date are we on. I would like the same or similar system to be in the 3rd game as well.
Last reply by IKayzerI, -
- 1 follower
- 29 replies
- 2.1k views
Lukasz, I have two questions for you: Firstly, the mechanics of capturing provinces that you added to the game bother me because, for example, in the scenario of the first or second world war, it would be somehow illogical that German troops capture French and Russian the provinces are not along the front, but simply to bring troops to completely different places, even as far as Moscow, and at the same time, along the path of the provinces that were marching, the troops occupied them!; Secondly, those peace conferences that you showed in your new video also remind me that, for example, when an entire alliance is at war with one country or also with an alliance, and when y…
Last reply by Rodak Polak, -
- 0 replies
- 298 views
It would be cool to have different music for when you play different civilizations. But of course, there are hundreds of civilizations, so it would be easier to put them into groups. For example, it would play Arabic music if you played an Arabic civilization, Chinese music for Chinese civilizations, etc. Those groups could have tags, when creating a custom civilization you could assign one of them to it. For civilizations that don't have custom music, it just plays the default (in spectator mode as well)
Last reply by anonymous8, -
- 3 replies
- 1.7k views
Will Antarctica be in Aoh3? Based on the mods on Aoh2, Antarctica should have all the territories owned by the entire history of countries, that is, Great Britain, New Zealand, Australia, France, Norway, German Reich, Brazil, Argentina and Chile
Last reply by Денис Живков, -
- 1 follower
- 1 reply
- 360 views
Is it possible to change the classification for powers, Ming China is the 1st in 1444 only because it has 500 provinces. I think you can change that. Like : Province number by Economy ,divided by Army size.
Last reply by thecarvalhogamer, -
- 4 replies
- 497 views
I think one of the problems in AoH 2 was that after a while the gameplay basically turned into map coloring, because no war was a problem anymore. That's why I think the game should create conditions for the collapse of great empires: after the ruler's death, there should be little chance (5%) of the empire falling apart and provinces that are not core provinces and provinces not converted to our religion should break away from our state that is why I believe that the creation of a core province should take at least 50 years, and the conversion to our religion should take at least 100 years precisely so that creating and ruling empires is not as easy as in A…
Last reply by thecarvalhogamer, -
- 0 replies
- 228 views
I think it would be logical to make a limit on the term of service in the army, recruits should die of old age (if the game lasts more than 40-50 years)/disease, and simply the end of the service, so I think it is advisable to make a certain number of recruits who disappear once a month, identical mechanics with how new recruits come.
Last reply by _imhos, -
- 1 follower
- 5 replies
- 939 views
Will AOH3 have U.N?
-
- 2 followers
- 36 replies
- 15.4k views
As you know in Age of History II only current civilizations had different flags for different ideologies and even those did not have them for all ideologies and not all modern nations have alternative flags (examples: smaller, lesser-known nations other than principalities and nations not 100 percent independent). That being said, I think that in Age of History 3 there should be alternative flags for all countries regardless of era or status, I know it can be difficult and no one cares if one is missing or two. But you could invent flags for all the ideologies of most countries, as I know it's difficult, you could ask the community to do.
Last reply by kerei, -
Hello there I suggest improvements in a battle system. In this improvements will included many things. Climat Factor First of all. The Simple Climat system. We all know that in the game already is a terrain types. But why they don't reflect on battles? I mean, for example there is a battle in Africa. Army stands in sandy dry terrain. Summer has come and very strong temperature is giving massive debufs on attack, that will a extend battle time and maybe save the defender side. Same thing and for Winter in taiga forest, swamps, and tundra. They will add a massive debuffs on battle. This will encourage a tactic importance. (Do not make a massive winter o…
Last reply by Aayush, -
- 1 reply
- 351 views
If you want to add some new things after completed the game translations, you will translate new things and every languages need someone to translate. This is illogical. So I think Lukasz has added all of new things in the game. Then he will improve it in game. Does translation mean that the game is about to be released? Apr. May Jun. or Jul.? When it's ready 😛 I think it will ready in next several months even weeks.
-
- 1 reply
- 353 views
We could have a Market System, in which we would need to build Commercial Centers and Ports to buy/sell products.
-
- 1 reply
- 399 views
زبان فارسی تکمیل شد
Last reply by AmirAli BG, -
- 1 follower
- 1 reply
- 255 views
زبان فارسی تکمیل شد
Last reply by AmirAli BG, -
- 0 replies
- 247 views
That you can start the game as a rebel, whether as the same people but a different ideology or a fight for independence from a country, also certain countries can finance your war
Last reply by not769, -
- 1 follower
- 0 replies
- 305 views
Quick suggestion! (actually my first post in the forum) A system where mods created by the community are implemented in a “workshop” type of system, one that other games (not necessarily the same type of game as AoH3) use, such as Besiege. I thought of this system because it seems like iOS players can’t have mods from other players and have modded maps/scenarios, so why not help them and implement this feature?
Last reply by Fregames176, -
- 0 replies
- 279 views
I thought a lot about this one and I think it would be interesting to have a queen and an heir but this is exclusive to kingdoms, if it were a democracy then there would only probably just be a vice president, I think these should be added the same way's that leaders are added in the game, when you create a queen you get to choose what native country they are from and what king that they are married to which could possible be an event (and the date) or there could just be a consorts page like there are for leaders, advisors and generals. the point of the queen in the council would basically be to advise and also provide an heir in the council and the heirs could also have…
Last reply by Ares I of Congo, -
- 0 replies
- 276 views
I think that it would be cool idea for a lord to choose how much autonomy they want their vassals to have anytime, this will be done by percentage so If you give your vassal 50% autonomy then they have some freedom but you can be able to do stuff like get army units to be in charge of their foreign policy and if its around 0% autonomy then you have control over everything but as a result it will increase desire for independence and if they gain 100% autonomy then they're basically independent at that point.
Last reply by Ares I of Congo,