Ideas
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Last reply by thecarvalhogamer, -
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War Weariness should have a better effect on civilizations than It had in Aoh2, and it should increase if: -Civilization is the one that declared war -Civilization loses battles, soldiers and provinces -Civilization keeps recruiting armies after losing -Army morale is low -War devastation -If the enemy civilization is much smaller and weaker, the war Weariness will increase much more after losing battles, men, etc -If the war lasts very long the war weariness will also Increase -War Weariness can give many debuffs, such as higher army maintenance, reduced morale, uprisings, and more
Last reply by IKayzerI, -
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Last reply by hagojiv, -
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Simply because there are events, one could say "canonical", obviously they do not always happen or at the same time, for example: Germany in WW2, whether it is the annexation of Austria and the attack on Poland or the Soviet Union.
Last reply by Tobias16, -
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Simply because there are events, one could say "canonical", obviously they do not always happen or at the same time, for example: Germany in WW2, whether it is the annexation of Austria and the attack on Poland or the Soviet Union.
Last reply by Tobiasp, -
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Basically, over 2 months have passed since game was announced and we haven't seen one quite important thing in almost all scenarios that would be happening before Napoleonic wars, HRE. There was nothing about it in videos portraying the game or in translation file, that's why I'm wondering and asking if there'll even be HRE in game? If there will be such entity how will it work? Of course not asking about details but more about if it will be more useful than in aoh2 considering that in aoh2 only thing hre could do was elect the emperor but in fact it didn't really matter who's the emperor, making the whole mechanic pretty useless and most likely for 99% of people never ev…
Last reply by POLANDjapan, -
Will rebel be fixed in AOH3? in AOH2 rebel cause a lot of bug specially alliance and war bug
Last reply by angamo123, -
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For now, it looks like recruiting a pikeman and recruiting a modern mechanized infantry cost exactly the same. I think that more modern units should cost much more, especially considering that in modern times countries will be much richer, as seen in the latest video The same applies to technologies, which in my opinion should become more and more expensive. Besides, I see another problem with technology: In AoH 2 we had 195 technology points to obtain, which can be understood as 195 technologies to develop. In AoH 3, there will only be 96 technologies to develop 😕. It seems to me that in some sense it is a step backwards
Last reply by Rodak Polak, -
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After 1871-1900, it would be more appropriate to have a regional war system. In 1941, it is still illogical to conquer by siege It could be a regional combat system
Last reply by Rodak Polak, -
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Hi, I'm coming with this post here to share 5 ideas about some details-related aspects of the game 1. I propose adding several rivers of major importance to the map to add another level of detail to the game, often the rivers are the natural bond between certain countries. In my case, I want to suggest adding more rivers in the area of Romania because it seems to me that it would be necessary, I played a lot of AoH 2 and for Romania there were many imperfections in relation to the provinces and the placement of the cities that always irritated me visually, so that I would like to contribute as much as possible with ideas and suggestions when it comes to Romani…
Last reply by LegendMihai, -
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Dear Lukasz; I'll keep it short, the game is very good, but I think there are some things missing.And these are like this: 1)Multiple Alliances,Alliance Types and Ability to Determine Alliance Name In AOH2, there were only military alliances, we could not enter more than one alliance and we could not name the alliances ourselves. I think we should have the opportunity to join more than one alliance, have alliance types (such as economic) and name the alliances ourselves. 2)Flag Changing According to Period and Flag Shapes An example related to this subject is the Ottoman Empire, which you played by the way. The Ottoman Empire changed its flag almo…
Last reply by Türk Korsanları, -
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I think the difficulty levels should be more meaningful, for example, when you attack Germany and France in World War II, you can get all the land in easy mode, 40% land in medium mode, 30% land in hard mode. You can get 25% land in very hard mode (It may vary depending on the size of the civilization, for example, when you attack Turkey and Armenia, you can get all the land in all modes).
Last reply by trgamersss, -
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I think that a civilization should have its own anthems in Age of History 3, for example, when playing against the Ottomans in World War I, the Ottoman anthems should be played and these should be different according to the dates. For example, when playing with Turkey, there should be Turkish anthems and when playing with the Ottomans, there should be Ottoman anthems. I thought of this idea and I think it is a good idea for both the game and the game. It improves the flow and there is no need for mods. thanks Łukasz Jakowski
Last reply by trgamersss, -
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My idea is that a city in a certain country can be upgraded to a metropolis when its development and economy reach certain conditions. For example, coastal cities can rely on overseas trade or Rely on the resources available in the local area,Can improve the development and economy of the city. When upgraded to a metropolis, it can drive the economic development and development of surrounding cities and regions. It can also enhance the development of science and technology.Increase the speed of population growth.Maybe I think we can increase the number of building slots. Of course, if conscription is carried out in a metropolis, it will also reduce the…
Last reply by PLLOLO, -
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So in aoh2 al andalus existed and u had to manually add it as a formable if u wanted, but the flag was historically wrong, its tag was aand, please add it to nations like granada as formable This is the correct flag,
Last reply by dodoaltac, -
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Hello! On video portraying state of game in march we could've notice many things same as not notice other things like Difficulty level when starting a campaign. Personally I believe Difficulty levels are a must in this game to make the gameplay harder and more challenging or easier and calmer. Difficulty system could be based on 5 difficulties from Very Easy to Very Hard with normal in between, each of these would give player various buffs and debuffs, that wouldn't apply to civilisations managed by AI. For example Very Easy: +20% army attack and defense +30% income from taxation +1 legacy point monthly +10% manpower limit …
Last reply by Łukasz Jakowski, -
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This idea will reunite all things about ideology. To start, I was thinking about sorting the government into 3 groups. Democratic : Democracy ( 580 B.C - present days) Constitutional monarchy (1790 - present days) Census democracy (1800 - 1870 ) Herrenvolk democracy (1850 - 1990 ) Non democratic : Militarism (1930’s -1975 ) Theocracy (2500 B.C. - present days) Absolute monarchy (1000 - present days) Feudalism (476 - 1492 ) Ancient monarchy ( 2500 B.C - 476 ) Fascism (1930’s -1975 ) Nationalism (1930’s …
Last reply by qxz, -
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I checked the files and saw 2 titles missing: Add the title of queen for female leaders since some countries will have that also thr modern day prime minister since some countries havw that as the highest position As for monuments I also checked thr files and I saw a few monuments missing please add them 1. Timbuktu 2. Great Mosque of medina 3. Dome of the rock 4. Eiffel tower @Łukasz Jakowski
Last reply by xox, -
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It works as dynasties in real life, there will be a dynasty that can be renamed by the player and set their religion,power over country ,etc, and there will be 25% chance of when the last king/queen without descendants from the dynasty dies,a new one will appear, and another idea is if the people from that country is unhappy, they will terminate the dynasty to put a new one
Last reply by holaandria, -
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It would be cool to add different types of vassals such as feudal vassals, colonies. As a feudal vassal you would have to pay a certain wage every year as well as paying homage. There could also be a "junior partner" vassalage which is like personal union system in Eu4 where they join a war that they are in but they wont have to pay some sort of monthly tribute. It could also be possible to have more than one junior partner as a vassal
Last reply by hola soy yesid, -
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The mechanics that are missing in Aoh3 or that you want to have are small features
Last reply by hola soy yesid, -
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W AoH3 byłyby prowincje okupowane a ustawianie ich wyglądało by to tak (nic lepszego nie wymyśliłem)
Last reply by Wiktorek, -
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I see that Mr. Łukasz is already testing new scenarios, so I think it's a good time to list the 10 scenarios most frequently chosen by the community: 635 A.D - Rise of islam 1200 A.D - The rise of Mongol Empire 1368 A.D - Rise of Ottoman Empire (this option was not included in the poll, but I think it is a very good choice - even in EU5, the main scenario will most likely be 1356. However, I think that 1368 is better than 1356 because the Ming dynasty was founded in 1368 and this is year of peace between England and France) 1440 A.D - already in the game 1490 A.D - Era of colonialism 1800 A.D - Napoleonic Wars 1860 A.D - Victori…
Last reply by Rodak Polak, -
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It seems that we see some of the information provided by the spy even without him in the civilization preview, What can we do if unrest and devastation in the province increase? We will have to wait until it decreases or maybe there will be something like the festivals that were in AoH 2? In AoH2, both 1440 and 2018 had a very similar starting economy. I hope this will be fixed in AoH 3. In fact, the economy in the 21st century is 3,000 times bigger than it was in the 15th century - This MUST be the case in AoH3 too. But what happens when we exceed maximum economy? From the video I conclude that in a modern day scenario in each province the economy will be exc…
Last reply by Rodak Polak,