Ideas
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I see pictures of units and it is AI pictures, I don't hate AI pictures but some pictures is wrong example: Crossbowman is Archer and some art doesn't beautiful example: Archer hold the bow to city. I think if we have art that drawn by human would made quality of this game better, it might not change the gameplay but with AI art it look like this game is low budget and low quality
Last reply by Jerrymouse500, -
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Another one of my Ideas is to be able to delete Scenarios and Custom Countries without having to go into the files, while also having the ability to copy a made scenario and be able to edit the new copy instead of having to completely remake from scratch
Last reply by XIX Game, -
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In game there's many troops that advance with time passing in game, I think there should be specialised units though, units that'd barely change through the time, for example English Longbowmen, Polish hussars, Ottoman janissaries etc. All special units would have their recruitment limit and certain requirements allowing to start recruiting them, for example in case of hussars requirements could exist and if they're met law allowing hussars recruitment would be unlocked, such requirements could be owning provinces of certain faith (Janissaries) or being in certain timeframe, most/all specialized units would be automatically dissolved and blocked after reachi…
Last reply by POLANDjapan, -
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Czy możliwe jest usunięcie możliwości przenoszenia jednostek na dalsze odległości po roku 1800? Przenoszenie jednostek na terenie wroga mogłoby być możliwe tylko do sąsiedniej prowincji. Wtedy walki wyglądałyby podobnie do walk w HOI 4. Wiem, że spowolni to rozgrywkę, ale może wierniej będzie odzwierciedlało rzeczywistość 🤷♂️
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Will AOH3 have these? @Łukasz Jakowski
Last reply by angamo123, -
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So i have an idea that what if we add one more lot for advisors for "Head of Government" like prime minister etc, and HoG can be replaced from elections, from direct appointment or from an specific events, this HoG will also have some buff and debuff like leaders too. It's just like an simple idea but can you add it to the game (maybe from an update?)
Last reply by FriskyAnanto17, -
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It's will be good, if AI will be more realistic that in AoC2, especially during the war. For example, in AoC2, if enemy country occupied you, you can try to get your provinces back by peace talks, and enemy bot will agree.
Last reply by Rodak Polak, -
Now hear me out Warcrimes I think warcrimes could be a really cool addition to the game to enhance the "realism" of it And not only warcrimes but just human rights violations as a whole Iam talking slavery - genocide - brutal opression ( like in hoi4 ) ( Yes this is a joke ( but it would be cool though ) )
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I propose adding a turn-based mode to the game, similar to what was present in the second and first installments. I justify this decision with two points: Firstly, I want to clarify that I'm not a game developer, but it seems to me that this would not be too difficult to implement. It could work such that, for example, 1 month in the regular mode equals 1 turn. I believe this can be adequately optimized. From the first point, it follows that with a turn-based game mode, multiplayer functionality could be introduced based on LAN connections. Due to the nature of turn-based strategies, ping won't be a significant factor, meaning people from differe…
Last reply by Redguy325, -
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We need some more scenarios like WW2 WW1 and modern also with the correct soldiers of the time such as tanks soldiers and artillery
Last reply by chiggu, -
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Last reply by AmirAli BG, -
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Hi Lucas!👋 My team and I saw that Age of Civilization 3 has many fans in Iran!!🇮🇷🇮🇷🇮🇷 So we decided to translate the game into Persian! Today, my team and I finished the work! We hope you will add Persian language to the game!❤️🙏 Persian language 👇👇👇👇 4_6044165763214872693 (1) (1).pdf
Last reply by AmirAli BG, -
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Last reply by islamary, -
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As the title suggets; We definitely need different kinds of vassals. Perhaps in a way that they range on a spectrum of freedom. Different kinds of vassals could be Autonomous regions, colonies, protectorates, dependencies, princely states, puppets, tributary, etc.
Last reply by BaldingFox77558, -
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What could be done is that when you send the message to a nation and they accept it, these things happen: You get a configuration section to customize the flag of the constituent nation of the union, location of the capital and name of the civilization. I would really like that mechanic because it looks ugly when you split two very complex flags. I hope you add it.
Last reply by Jerrymouse500, -
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This shouldn't be hard to do at all, but it would be very cool to be able to simulate very early history. There were a lot of ancient civilizations in AOC2, but I'm hoping for more because there was some missing. You can probably search up a list of nations and then it would come up very easily . 🙂
Last reply by jmzmmet, -
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What could be done is that when you send the message to a nation and they accept it, these things happen: You get a configuration section to customize the flag of the constituent nation of the union, location of the capital and name of the civilization.I would really like that mechanic because it looks ugly when you split two very complex flags. I hope you add it.
Last reply by Hitler the secend, -
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Last reply by Belgen, -
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Will AoH 3 include more African tribes and peoples than AoH 2? As for the tribes and how they should work: A tribe is a country that has up to 10 technologies. Once 11 technologies are developed, one ceases to be a tribe The number of provinces occupied by a tribe depends on the technological level and with each newly developed technology, amount of province increases by one until it is civilized (0 technologies - 1 province, 1 technology - 2 provinces, ..., 10 technologies - 11 provinces, 11 technologies - still 11 provinces but you are civilized and you lose ability to gain provinces by developing technology) To get a new province after un…
Last reply by Rodak Polak, -
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I was wondering if when you create a custom country you will be able to change the Flag and colour different Ideologies like how most Modern Day Countries have in Age of History II
Last reply by Öakland, -
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I believe Lukasz once mentioned that max economy is based on population growth I like that idea but lots of people think it could be very limiting and suggest it's more based on population than growth ( This is not my idea but I heard some people ask about it so iam asking too )
Last reply by achour 2, -
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Last reply by thecarvalhogamer, -
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War Weariness should have a better effect on civilizations than It had in Aoh2, and it should increase if: -Civilization is the one that declared war -Civilization loses battles, soldiers and provinces -Civilization keeps recruiting armies after losing -Army morale is low -War devastation -If the enemy civilization is much smaller and weaker, the war Weariness will increase much more after losing battles, men, etc -If the war lasts very long the war weariness will also Increase -War Weariness can give many debuffs, such as higher army maintenance, reduced morale, uprisings, and more
Last reply by IKayzerI, -
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Last reply by hagojiv,