Ideas
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Myślę, że Lubusko i Zgorzelec powinny należeć do Łużyc, Kłodzko do Czech, a Jesenik i Triniec do Śląska. Z tego co kojarzę to tak mniej więcej wyglądały granice Śląska w tych czasach Jasenik do Opavy, Triniec do Cieszyna
Last reply by Rodak Polak, -
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Can you provide more json, so that we can quickly transform the historical era 2 into the historical era 3 module? I have finished the transformation of the leader part, but because the computer is not around, I can only program with my mobile phone for the time being.
Last reply by 明目0, -
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In the second game, we were able to watch timelapse at different speeds from the date we started the game to the which date are we on. I would like the same or similar system to be in the 3rd game as well.
Last reply by IKayzerI, -
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Lukasz, I have two questions for you: Firstly, the mechanics of capturing provinces that you added to the game bother me because, for example, in the scenario of the first or second world war, it would be somehow illogical that German troops capture French and Russian the provinces are not along the front, but simply to bring troops to completely different places, even as far as Moscow, and at the same time, along the path of the provinces that were marching, the troops occupied them!; Secondly, those peace conferences that you showed in your new video also remind me that, for example, when an entire alliance is at war with one country or also with an alliance, and when y…
Last reply by Rodak Polak, -
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It would be cool to have different music for when you play different civilizations. But of course, there are hundreds of civilizations, so it would be easier to put them into groups. For example, it would play Arabic music if you played an Arabic civilization, Chinese music for Chinese civilizations, etc. Those groups could have tags, when creating a custom civilization you could assign one of them to it. For civilizations that don't have custom music, it just plays the default (in spectator mode as well)
Last reply by anonymous8, -
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Will Antarctica be in Aoh3? Based on the mods on Aoh2, Antarctica should have all the territories owned by the entire history of countries, that is, Great Britain, New Zealand, Australia, France, Norway, German Reich, Brazil, Argentina and Chile
Last reply by Денис Живков, -
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Is it possible to change the classification for powers, Ming China is the 1st in 1444 only because it has 500 provinces. I think you can change that. Like : Province number by Economy ,divided by Army size.
Last reply by thecarvalhogamer, -
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I think one of the problems in AoH 2 was that after a while the gameplay basically turned into map coloring, because no war was a problem anymore. That's why I think the game should create conditions for the collapse of great empires: after the ruler's death, there should be little chance (5%) of the empire falling apart and provinces that are not core provinces and provinces not converted to our religion should break away from our state that is why I believe that the creation of a core province should take at least 50 years, and the conversion to our religion should take at least 100 years precisely so that creating and ruling empires is not as easy as in A…
Last reply by thecarvalhogamer, -
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I think it would be logical to make a limit on the term of service in the army, recruits should die of old age (if the game lasts more than 40-50 years)/disease, and simply the end of the service, so I think it is advisable to make a certain number of recruits who disappear once a month, identical mechanics with how new recruits come.
Last reply by _imhos, -
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Will AOH3 have U.N?
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As you know in Age of History II only current civilizations had different flags for different ideologies and even those did not have them for all ideologies and not all modern nations have alternative flags (examples: smaller, lesser-known nations other than principalities and nations not 100 percent independent). That being said, I think that in Age of History 3 there should be alternative flags for all countries regardless of era or status, I know it can be difficult and no one cares if one is missing or two. But you could invent flags for all the ideologies of most countries, as I know it's difficult, you could ask the community to do.
Last reply by kerei, -
Hello there I suggest improvements in a battle system. In this improvements will included many things. Climat Factor First of all. The Simple Climat system. We all know that in the game already is a terrain types. But why they don't reflect on battles? I mean, for example there is a battle in Africa. Army stands in sandy dry terrain. Summer has come and very strong temperature is giving massive debufs on attack, that will a extend battle time and maybe save the defender side. Same thing and for Winter in taiga forest, swamps, and tundra. They will add a massive debuffs on battle. This will encourage a tactic importance. (Do not make a massive winter o…
Last reply by Aayush, -
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If you want to add some new things after completed the game translations, you will translate new things and every languages need someone to translate. This is illogical. So I think Lukasz has added all of new things in the game. Then he will improve it in game. Does translation mean that the game is about to be released? Apr. May Jun. or Jul.? When it's ready 😛 I think it will ready in next several months even weeks.
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We could have a Market System, in which we would need to build Commercial Centers and Ports to buy/sell products.
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زبان فارسی تکمیل شد
Last reply by AmirAli BG, -
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زبان فارسی تکمیل شد
Last reply by AmirAli BG, -
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That you can start the game as a rebel, whether as the same people but a different ideology or a fight for independence from a country, also certain countries can finance your war
Last reply by not769, -
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Quick suggestion! (actually my first post in the forum) A system where mods created by the community are implemented in a “workshop” type of system, one that other games (not necessarily the same type of game as AoH3) use, such as Besiege. I thought of this system because it seems like iOS players can’t have mods from other players and have modded maps/scenarios, so why not help them and implement this feature?
Last reply by Fregames176, -
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I thought a lot about this one and I think it would be interesting to have a queen and an heir but this is exclusive to kingdoms, if it were a democracy then there would only probably just be a vice president, I think these should be added the same way's that leaders are added in the game, when you create a queen you get to choose what native country they are from and what king that they are married to which could possible be an event (and the date) or there could just be a consorts page like there are for leaders, advisors and generals. the point of the queen in the council would basically be to advise and also provide an heir in the council and the heirs could also have…
Last reply by Ares I of Congo, -
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I think that it would be cool idea for a lord to choose how much autonomy they want their vassals to have anytime, this will be done by percentage so If you give your vassal 50% autonomy then they have some freedom but you can be able to do stuff like get army units to be in charge of their foreign policy and if its around 0% autonomy then you have control over everything but as a result it will increase desire for independence and if they gain 100% autonomy then they're basically independent at that point.
Last reply by Ares I of Congo, -
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I see pictures of units and it is AI pictures, I don't hate AI pictures but some pictures is wrong example: Crossbowman is Archer and some art doesn't beautiful example: Archer hold the bow to city. I think if we have art that drawn by human would made quality of this game better, it might not change the gameplay but with AI art it look like this game is low budget and low quality
Last reply by Jerrymouse500, -
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Another one of my Ideas is to be able to delete Scenarios and Custom Countries without having to go into the files, while also having the ability to copy a made scenario and be able to edit the new copy instead of having to completely remake from scratch
Last reply by XIX Game, -
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In game there's many troops that advance with time passing in game, I think there should be specialised units though, units that'd barely change through the time, for example English Longbowmen, Polish hussars, Ottoman janissaries etc. All special units would have their recruitment limit and certain requirements allowing to start recruiting them, for example in case of hussars requirements could exist and if they're met law allowing hussars recruitment would be unlocked, such requirements could be owning provinces of certain faith (Janissaries) or being in certain timeframe, most/all specialized units would be automatically dissolved and blocked after reachi…
Last reply by POLANDjapan, -
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Czy możliwe jest usunięcie możliwości przenoszenia jednostek na dalsze odległości po roku 1800? Przenoszenie jednostek na terenie wroga mogłoby być możliwe tylko do sąsiedniej prowincji. Wtedy walki wyglądałyby podobnie do walk w HOI 4. Wiem, że spowolni to rozgrywkę, ale może wierniej będzie odzwierciedlało rzeczywistość 🤷♂️
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Will AOH3 have these? @Łukasz Jakowski
Last reply by angamo123,