Ideas
2,748 topics in this forum
-
- 1 follower
- 27 replies
- 2k views
It would be cool to add different types of vassals such as feudal vassals, colonies. As a feudal vassal you would have to pay a certain wage every year as well as paying homage. There could also be a "junior partner" vassalage which is like personal union system in Eu4 where they join a war that they are in but they wont have to pay some sort of monthly tribute. It could also be possible to have more than one junior partner as a vassal
Last reply by hola soy yesid, -
-
- 1 reply
- 275 views
The mechanics that are missing in Aoh3 or that you want to have are small features
Last reply by hola soy yesid, -
- 0 replies
- 196 views
W AoH3 byłyby prowincje okupowane a ustawianie ich wyglądało by to tak (nic lepszego nie wymyśliłem)
Last reply by Wiktorek, -
- 1 reply
- 344 views
I see that Mr. Łukasz is already testing new scenarios, so I think it's a good time to list the 10 scenarios most frequently chosen by the community: 635 A.D - Rise of islam 1200 A.D - The rise of Mongol Empire 1368 A.D - Rise of Ottoman Empire (this option was not included in the poll, but I think it is a very good choice - even in EU5, the main scenario will most likely be 1356. However, I think that 1368 is better than 1356 because the Ming dynasty was founded in 1368 and this is year of peace between England and France) 1440 A.D - already in the game 1490 A.D - Era of colonialism 1800 A.D - Napoleonic Wars 1860 A.D - Victori…
Last reply by Rodak Polak, -
- 0 replies
- 254 views
It seems that we see some of the information provided by the spy even without him in the civilization preview, What can we do if unrest and devastation in the province increase? We will have to wait until it decreases or maybe there will be something like the festivals that were in AoH 2? In AoH2, both 1440 and 2018 had a very similar starting economy. I hope this will be fixed in AoH 3. In fact, the economy in the 21st century is 3,000 times bigger than it was in the 15th century - This MUST be the case in AoH3 too. But what happens when we exceed maximum economy? From the video I conclude that in a modern day scenario in each province the economy will be exc…
Last reply by Rodak Polak, -
Lukas, please change the system of conversion to another religion, it would be better if it took time. For example, it would depend on a certain adviser or build churches/temples and so on.
Last reply by Ovoshno, -
Add a parlament for democracies
Last reply by qxz, -
- 1 follower
- 0 replies
- 321 views
this is referring to titles Like Caliph, caesar, Pope, Etc, These traits could be unlocked in the technology tree based on your individual country, Caliph Is Unlocked at the technology tree under conditions of: Being Muslim, in the middle east, and applying certain religious laws and reforms, you also need to be very strong, and it gives you many bonuses such as improved relations with people of your sect, higher precentage of allowing military access and extra legacy points, higher morale etc, as caliph you can also call for jihad against countries who are not your religion and are on your borders, but more than one caliph can be which can harm your bonuses (and t…
Last reply by OwnM3Z0, -
- 0 replies
- 332 views
I think the prestige should play more important role in the game than the AOH2 Here is some of my suggestions that how prestige can be determined for every civilizationis and What's its effects How to gain prestige To gain prestige: 1- winning battles and wars 2- constructing buildings 3- having more provinces 4- having allies 5- having vassals 6- having more population and economy To lose prestige: Just not having the options above can decrease your prestige over time, also note that gaining the factors which increase the prestige have effects over time and they don't make changes so fast Effects of prestige …
Last reply by aa30388, -
- 1 follower
- 0 replies
- 390 views
I think flag editor should be more customizable for e.g. ability to make non rectangle flags (Nepal, Switzerland etc.) Flags should be able to uploaded from computer files. We should be able to change flags while playing. Also some nations didn't have flags instead they used tugs (Ottomans until 1500's, Mongol Empire) I think addition of tugs would be great! This is what tugs could look like:
Last reply by Ekmaleddin, -
- 1 follower
- 3 replies
- 389 views
Dear @Łukasz Jakowski, i have an idea for AOH3 that is seasons mechanic. Winter, autumn, summer, spring will buff or debuff province grow and battle result and army movement. In real life, seasons affect a lot to a battle like when Napoleon invaded russia or Nazi invaded Soviet, they both defeated by winter.
Last reply by angamo123, -
- 3 followers
- 4 replies
- 934 views
I propose a simple change so that in the editor or .json file you can change the name of the leader for the tag if something like that is not already there.
Last reply by dodoaltac, -
- 0 replies
- 317 views
Realize democracy/parliament mechanic in AOC3. Every democratic country has a parliament. Every 4/6/8 years (that can be changed in the laws section if the player party has more than 50% support or cancel it if >90% support) will be elections. If the player party or player coalition wins, he can change laws and rule the government. Special events can create new parties, boost party support, or downgrade party support. Player will have the ability to create a coalition. With each party, player can improve relations, give money, and do diplomatic actions to create a coalition. Ideologically closer party will have a good relationship and will be easier to create a c…
Last reply by theresgraf, -
- 1 follower
- 0 replies
- 328 views
I want that in the game, if you attacked a country, then you couldn't take all the provinces in one war. There are several ways to solve this, but the most realistic and best is aggressive expansion and coalitions. Note: the countries of the coalition are those who are afraid of their neighbor and unite with other countries. I.e., the countries in the coalition should most likely be bordering the aggressor country
Last reply by Renibuff, -
- 1 follower
- 0 replies
- 248 views
I suggest, of course, if you will do the majority on history, then I would like countries to have the original national provinces of other countries, which is why they have an endless reason for war on them. And migration is if everything is bad in your country that people will run away from it and neighboring countries can choose to let them in or not, for example, in some reforms to do this, if accepted, the population will increase faster but neighboring provinces will become national provinces of the country from which these migrants fled.
Last reply by Renibuff, -
- 3 replies
- 492 views
Hi, i am excited for Age of History 3 and i would find it very cool if you'd add a Multiplayer Mode.
Last reply by Outlawexperience, -
- 1 follower
- 0 replies
- 251 views
Battles will end in 4 ways depending on the outcome, either decisive victory (highest) great victory, defeat, and decisive defeat, each based on the casualties, army amounts etc, and the more extreme the result the greater the consequences, with decisive victories giving extra legacy points
Last reply by dodoaltac, -
- 1 follower
- 0 replies
- 414 views
@Łukasz Jakowski Pretty much, modern units will be able to move freely within their country or allies territory BUT their movements are very limited when it comes to their enemy territory as they can only attack bordering provinces, this will be exclusive to ww1 units and higher, and in modern periods countries will mobilize their borders before declaring War, alerting the player and allowing him to mobilize too before the war declaration, and to prevent bordergore like in aoh2 (cus they only attack bordering provinces) the ai will automatically retreat if the enemy attacks the rear and starts encircling them, and soldiers will surrender if encricled for too long, prevent…
Last reply by dodoaltac, -
- 1 follower
- 16 replies
- 1.3k views
Unlike the second part of the Age of History series, 3 should have a system for declaring war correctly.So that the enemy can understand what to do. Just like you have to understand what you're protecting. If the enemy controls the goal of the war, then a large additional % of the war score is added to him, just as if you control the goal of the war. And so my friend and I came up with goals for declaring wars. @IKayzerI 1. Conquest Casus Belli: Allows you to declare war to conquer provinces that you have a core on or provinces that belong to a nation you have a claim on. 2. Colonial Casus Belli: Used against colonial nations to seize their colonies …
Last reply by Денис Живков, -
- 1 follower
- 0 replies
- 335 views
The idea is about confederation. To make it simple, it is like all German states have the same color, and the most powerful country (let's says it's Prussia) led the confederation. So laws and reforms could be applied only for his state, and the possibility to recruit an army for every state of the confederation. So the army is in the name of German Confederation and not Prussia (this could be changed, but it is better that it stays like that or it will be too op). So any state who is part of it could leave the confederation. For federation, it could be unlocked by a law named, decentralized system. It could unlock some bonuses and only federal countries could unlock…
Last reply by Wayne23lololh, -
- 1 follower
- 3 replies
- 599 views
As we all know the game will have direct integration with Steam Workshop. This is great as it allows easy installations without worries of catching unwanted malware when downloading from third-party website, and ensures that only legitimate copies of the game can install modifications. However! When it comes to the configurations of the installed mods, there arises a problem. Steam does not offer a software which allows the user to manage the modifications which they installed. Many games workaround this issue by developing their own applications directly tied to the game which allows the player to manage their modifications, enabling only those modifications w…
Last reply by Денис Живков, -
- 3 replies
- 396 views
Create a menu for can change texture packs and create 5 or 3 and the community create more is only for the esthetic
Last reply by Денис Живков, -
- 1 reply
- 290 views
I think there should be different types of alliances: defensive alliance (in the game, its function is a non-aggression pact, but I think there should also be an option of a non-aggression pact between several countries, not just two. NATO could be an example) defensive alliance against one specific country (If you are attacked by a country other than the one mentioned in the alliance agreement, your ally will not help you) offensive alliance (directed against one specific country. In AoH2, its function was performed by the malfunctioning "create a coalition against" function in trade. An example is the Ribbentrop-Molotov Pact) combined option (s…
Last reply by Денис Живков, -
- 1 follower
- 4 replies
- 514 views
@Łukasz Jakowski u said u wont add it because its too broken so here are suggestions on how to balance it, the idea is this: there is only one type of cores that move around and migrate, nomadic cores, the idea is that only certain civilization cores/peoples will be called nomadic and only for a short period of time with a limit and certain conditions, firstly they cannot migrate once but migrate in waves, very slowly but steadily increasing via birthrates and migration, as a ruler you will get an event at the start of each migration wave where you can either accept them or deny them which may cause a hefty relation decrease, nomadic migration has its pros and cons, its p…
Last reply by OwnM3Z0, -
Make a reforms with a similar system of the vic3 and this reforms angry the people but have a buff, for example You reform the slavery in USA but the rich people of the south start a revolt
Last reply by juanjo,