Ideas
2,758 topics in this forum
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After 1871-1900, it would be more appropriate to have a regional war system. In 1941, it is still illogical to conquer by siege It could be a regional combat system
Last reply by Rodak Polak, -
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Hi, I'm coming with this post here to share 5 ideas about some details-related aspects of the game 1. I propose adding several rivers of major importance to the map to add another level of detail to the game, often the rivers are the natural bond between certain countries. In my case, I want to suggest adding more rivers in the area of Romania because it seems to me that it would be necessary, I played a lot of AoH 2 and for Romania there were many imperfections in relation to the provinces and the placement of the cities that always irritated me visually, so that I would like to contribute as much as possible with ideas and suggestions when it comes to Romani…
Last reply by LegendMihai, -
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Dear Lukasz; I'll keep it short, the game is very good, but I think there are some things missing.And these are like this: 1)Multiple Alliances,Alliance Types and Ability to Determine Alliance Name In AOH2, there were only military alliances, we could not enter more than one alliance and we could not name the alliances ourselves. I think we should have the opportunity to join more than one alliance, have alliance types (such as economic) and name the alliances ourselves. 2)Flag Changing According to Period and Flag Shapes An example related to this subject is the Ottoman Empire, which you played by the way. The Ottoman Empire changed its flag almo…
Last reply by Türk Korsanları, -
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I think the difficulty levels should be more meaningful, for example, when you attack Germany and France in World War II, you can get all the land in easy mode, 40% land in medium mode, 30% land in hard mode. You can get 25% land in very hard mode (It may vary depending on the size of the civilization, for example, when you attack Turkey and Armenia, you can get all the land in all modes).
Last reply by trgamersss, -
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I think that a civilization should have its own anthems in Age of History 3, for example, when playing against the Ottomans in World War I, the Ottoman anthems should be played and these should be different according to the dates. For example, when playing with Turkey, there should be Turkish anthems and when playing with the Ottomans, there should be Ottoman anthems. I thought of this idea and I think it is a good idea for both the game and the game. It improves the flow and there is no need for mods. thanks Łukasz Jakowski
Last reply by trgamersss, -
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My idea is that a city in a certain country can be upgraded to a metropolis when its development and economy reach certain conditions. For example, coastal cities can rely on overseas trade or Rely on the resources available in the local area,Can improve the development and economy of the city. When upgraded to a metropolis, it can drive the economic development and development of surrounding cities and regions. It can also enhance the development of science and technology.Increase the speed of population growth.Maybe I think we can increase the number of building slots. Of course, if conscription is carried out in a metropolis, it will also reduce the…
Last reply by PLLOLO, -
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So in aoh2 al andalus existed and u had to manually add it as a formable if u wanted, but the flag was historically wrong, its tag was aand, please add it to nations like granada as formable This is the correct flag,
Last reply by dodoaltac, -
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Hello! On video portraying state of game in march we could've notice many things same as not notice other things like Difficulty level when starting a campaign. Personally I believe Difficulty levels are a must in this game to make the gameplay harder and more challenging or easier and calmer. Difficulty system could be based on 5 difficulties from Very Easy to Very Hard with normal in between, each of these would give player various buffs and debuffs, that wouldn't apply to civilisations managed by AI. For example Very Easy: +20% army attack and defense +30% income from taxation +1 legacy point monthly +10% manpower limit …
Last reply by Łukasz Jakowski, -
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This idea will reunite all things about ideology. To start, I was thinking about sorting the government into 3 groups. Democratic : Democracy ( 580 B.C - present days) Constitutional monarchy (1790 - present days) Census democracy (1800 - 1870 ) Herrenvolk democracy (1850 - 1990 ) Non democratic : Militarism (1930’s -1975 ) Theocracy (2500 B.C. - present days) Absolute monarchy (1000 - present days) Feudalism (476 - 1492 ) Ancient monarchy ( 2500 B.C - 476 ) Fascism (1930’s -1975 ) Nationalism (1930’s …
Last reply by qxz, -
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I checked the files and saw 2 titles missing: Add the title of queen for female leaders since some countries will have that also thr modern day prime minister since some countries havw that as the highest position As for monuments I also checked thr files and I saw a few monuments missing please add them 1. Timbuktu 2. Great Mosque of medina 3. Dome of the rock 4. Eiffel tower @Łukasz Jakowski
Last reply by xox, -
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It works as dynasties in real life, there will be a dynasty that can be renamed by the player and set their religion,power over country ,etc, and there will be 25% chance of when the last king/queen without descendants from the dynasty dies,a new one will appear, and another idea is if the people from that country is unhappy, they will terminate the dynasty to put a new one
Last reply by holaandria, -
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It would be cool to add different types of vassals such as feudal vassals, colonies. As a feudal vassal you would have to pay a certain wage every year as well as paying homage. There could also be a "junior partner" vassalage which is like personal union system in Eu4 where they join a war that they are in but they wont have to pay some sort of monthly tribute. It could also be possible to have more than one junior partner as a vassal
Last reply by hola soy yesid, -
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The mechanics that are missing in Aoh3 or that you want to have are small features
Last reply by hola soy yesid, -
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W AoH3 byłyby prowincje okupowane a ustawianie ich wyglądało by to tak (nic lepszego nie wymyśliłem)
Last reply by Wiktorek, -
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I see that Mr. Łukasz is already testing new scenarios, so I think it's a good time to list the 10 scenarios most frequently chosen by the community: 635 A.D - Rise of islam 1200 A.D - The rise of Mongol Empire 1368 A.D - Rise of Ottoman Empire (this option was not included in the poll, but I think it is a very good choice - even in EU5, the main scenario will most likely be 1356. However, I think that 1368 is better than 1356 because the Ming dynasty was founded in 1368 and this is year of peace between England and France) 1440 A.D - already in the game 1490 A.D - Era of colonialism 1800 A.D - Napoleonic Wars 1860 A.D - Victori…
Last reply by Rodak Polak, -
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It seems that we see some of the information provided by the spy even without him in the civilization preview, What can we do if unrest and devastation in the province increase? We will have to wait until it decreases or maybe there will be something like the festivals that were in AoH 2? In AoH2, both 1440 and 2018 had a very similar starting economy. I hope this will be fixed in AoH 3. In fact, the economy in the 21st century is 3,000 times bigger than it was in the 15th century - This MUST be the case in AoH3 too. But what happens when we exceed maximum economy? From the video I conclude that in a modern day scenario in each province the economy will be exc…
Last reply by Rodak Polak, -
Lukas, please change the system of conversion to another religion, it would be better if it took time. For example, it would depend on a certain adviser or build churches/temples and so on.
Last reply by Ovoshno, -
Add a parlament for democracies
Last reply by qxz, -
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this is referring to titles Like Caliph, caesar, Pope, Etc, These traits could be unlocked in the technology tree based on your individual country, Caliph Is Unlocked at the technology tree under conditions of: Being Muslim, in the middle east, and applying certain religious laws and reforms, you also need to be very strong, and it gives you many bonuses such as improved relations with people of your sect, higher precentage of allowing military access and extra legacy points, higher morale etc, as caliph you can also call for jihad against countries who are not your religion and are on your borders, but more than one caliph can be which can harm your bonuses (and t…
Last reply by OwnM3Z0, -
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I think the prestige should play more important role in the game than the AOH2 Here is some of my suggestions that how prestige can be determined for every civilizationis and What's its effects How to gain prestige To gain prestige: 1- winning battles and wars 2- constructing buildings 3- having more provinces 4- having allies 5- having vassals 6- having more population and economy To lose prestige: Just not having the options above can decrease your prestige over time, also note that gaining the factors which increase the prestige have effects over time and they don't make changes so fast Effects of prestige …
Last reply by aa30388, -
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I think flag editor should be more customizable for e.g. ability to make non rectangle flags (Nepal, Switzerland etc.) Flags should be able to uploaded from computer files. We should be able to change flags while playing. Also some nations didn't have flags instead they used tugs (Ottomans until 1500's, Mongol Empire) I think addition of tugs would be great! This is what tugs could look like:
Last reply by Ekmaleddin, -
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Dear @Łukasz Jakowski, i have an idea for AOH3 that is seasons mechanic. Winter, autumn, summer, spring will buff or debuff province grow and battle result and army movement. In real life, seasons affect a lot to a battle like when Napoleon invaded russia or Nazi invaded Soviet, they both defeated by winter.
Last reply by angamo123, -
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I propose a simple change so that in the editor or .json file you can change the name of the leader for the tag if something like that is not already there.
Last reply by dodoaltac, -
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Realize democracy/parliament mechanic in AOC3. Every democratic country has a parliament. Every 4/6/8 years (that can be changed in the laws section if the player party has more than 50% support or cancel it if >90% support) will be elections. If the player party or player coalition wins, he can change laws and rule the government. Special events can create new parties, boost party support, or downgrade party support. Player will have the ability to create a coalition. With each party, player can improve relations, give money, and do diplomatic actions to create a coalition. Ideologically closer party will have a good relationship and will be easier to create a c…
Last reply by theresgraf, -
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I want that in the game, if you attacked a country, then you couldn't take all the provinces in one war. There are several ways to solve this, but the most realistic and best is aggressive expansion and coalitions. Note: the countries of the coalition are those who are afraid of their neighbor and unite with other countries. I.e., the countries in the coalition should most likely be bordering the aggressor country
Last reply by Renibuff,