Ideas
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Hi, i am excited for Age of History 3 and i would find it very cool if you'd add a Multiplayer Mode.
Last reply by Outlawexperience, -
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Battles will end in 4 ways depending on the outcome, either decisive victory (highest) great victory, defeat, and decisive defeat, each based on the casualties, army amounts etc, and the more extreme the result the greater the consequences, with decisive victories giving extra legacy points
Last reply by dodoaltac, -
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@Łukasz Jakowski Pretty much, modern units will be able to move freely within their country or allies territory BUT their movements are very limited when it comes to their enemy territory as they can only attack bordering provinces, this will be exclusive to ww1 units and higher, and in modern periods countries will mobilize their borders before declaring War, alerting the player and allowing him to mobilize too before the war declaration, and to prevent bordergore like in aoh2 (cus they only attack bordering provinces) the ai will automatically retreat if the enemy attacks the rear and starts encircling them, and soldiers will surrender if encricled for too long, prevent…
Last reply by dodoaltac, -
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Unlike the second part of the Age of History series, 3 should have a system for declaring war correctly.So that the enemy can understand what to do. Just like you have to understand what you're protecting. If the enemy controls the goal of the war, then a large additional % of the war score is added to him, just as if you control the goal of the war. And so my friend and I came up with goals for declaring wars. @IKayzerI 1. Conquest Casus Belli: Allows you to declare war to conquer provinces that you have a core on or provinces that belong to a nation you have a claim on. 2. Colonial Casus Belli: Used against colonial nations to seize their colonies …
Last reply by Денис Живков, -
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The idea is about confederation. To make it simple, it is like all German states have the same color, and the most powerful country (let's says it's Prussia) led the confederation. So laws and reforms could be applied only for his state, and the possibility to recruit an army for every state of the confederation. So the army is in the name of German Confederation and not Prussia (this could be changed, but it is better that it stays like that or it will be too op). So any state who is part of it could leave the confederation. For federation, it could be unlocked by a law named, decentralized system. It could unlock some bonuses and only federal countries could unlock…
Last reply by Wayne23lololh, -
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As we all know the game will have direct integration with Steam Workshop. This is great as it allows easy installations without worries of catching unwanted malware when downloading from third-party website, and ensures that only legitimate copies of the game can install modifications. However! When it comes to the configurations of the installed mods, there arises a problem. Steam does not offer a software which allows the user to manage the modifications which they installed. Many games workaround this issue by developing their own applications directly tied to the game which allows the player to manage their modifications, enabling only those modifications w…
Last reply by Денис Живков, -
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Create a menu for can change texture packs and create 5 or 3 and the community create more is only for the esthetic
Last reply by Денис Живков, -
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I think there should be different types of alliances: defensive alliance (in the game, its function is a non-aggression pact, but I think there should also be an option of a non-aggression pact between several countries, not just two. NATO could be an example) defensive alliance against one specific country (If you are attacked by a country other than the one mentioned in the alliance agreement, your ally will not help you) offensive alliance (directed against one specific country. In AoH2, its function was performed by the malfunctioning "create a coalition against" function in trade. An example is the Ribbentrop-Molotov Pact) combined option (s…
Last reply by Денис Живков, -
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@Łukasz Jakowski u said u wont add it because its too broken so here are suggestions on how to balance it, the idea is this: there is only one type of cores that move around and migrate, nomadic cores, the idea is that only certain civilization cores/peoples will be called nomadic and only for a short period of time with a limit and certain conditions, firstly they cannot migrate once but migrate in waves, very slowly but steadily increasing via birthrates and migration, as a ruler you will get an event at the start of each migration wave where you can either accept them or deny them which may cause a hefty relation decrease, nomadic migration has its pros and cons, its p…
Last reply by OwnM3Z0, -
Make a reforms with a similar system of the vic3 and this reforms angry the people but have a buff, for example You reform the slavery in USA but the rich people of the south start a revolt
Last reply by juanjo, -
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We're computers is the host
Last reply by qxz, -
With a time of ages your lider die it's simple
Last reply by qxz, -
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Hey bro, can you change the order of technology tree is VERY lineal. I need choose the technologies for example I only upgrade the military technology but I can't produce my new knight because I haven't this upgrade of the industry technology or separate the knight, cavalry, Archer and asedion machine in the military technology, more similar of the vic2 but all is connected, for example You can't research the Archer because you need the iron of the industry technology or wasn't research in this age and the obscurantist stay in the power or the Soviet spy rob my technology and you have a buff because this technology is research for other country or you need the a knight te…
Last reply by juanjo, -
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Hi Lukasz. A great thing to add is commerce based in strategic resources as a iron, wheat or furrs which would be needed for certain buildings (iron for armery, paper for libraries...)and that these resources could be a casus belii
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Will the sandbox mod and cheats finally be revised and improved ? The base game sandbox was "meh" with not so much features other than unlimited money and movement points And also will there be more cheats ? The only cheats in aoh2 that were useful were "setarmy" and "technology" which won't even get you to tech 2.0
Last reply by Денис Живков, -
hey, for example, you can add the creation of a virus, that is, with a high level of technology, you can create viruses (if it’s not difficult, you can make a development branch and somewhere in the end zombies) and send them to other countries.
Last reply by Денис Живков, -
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Could have an economic crisis system similar to disease. It could happen after a world scale war, and tensions . This could occur to civil wars (a new country appears)and revolutions (a new ideologies appears), and ideology change by election : like NSDAP in Germany in 1930's.
Last reply by Денис Живков, -
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It's not exactly a trade route but maybe its possible to a add province value points if province is located on trade routes. In the editor, everyone could choose and mark the provinces through which the trade route would pass (each scenario may have different trade routes or trade routes may not exist at all. Depending on what the player decides). In such provinces there could be a bonus to income. For each such province there may be +1 prestige So it wouldn't actually be trade, but provinces that can be selected in the editor, which have a bonus to income, but this bonus can be called "trade route bonus"
Last reply by Денис Живков, -
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Hello, I think it would be better to have a reason while declaring war on other nations etc. As this will be more realistic while playing if we declare war for no reason there should be consequences like getting less land area than you wanted or the possibility of the coalition at those provinces. This would be a great idea just like the peace treaties.
Last reply by Денис Живков, -
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unit_name: Hoplites unit_defence: 3 unit_attack: 2 unit_speed: 1.0 unit_available_at_civilization: sparta,athen (possible set more than one civilization special unit, by typing civilization tag) unit_unlock_technology: iron_armor (entering NON causes the unit to only be unlocked by an event and locked the same way)
Last reply by bizacjum, -
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Im have a sugestion to add online multiplayer by serwers and local multiplayer (like in aoh2)
Last reply by Wayne23lololh, -
- 10 replies
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1. Civilian casualties 2. New random civilizations that arise in highly developed provinces next to large countries or appear in groups like a tribe. 3. Allow dynasties to be present in the game, and they will make a big difference 4. Character traits that affect almost everything in the game, from foreign policy to domestic policy. 5. 6-8 states receive bonuses at the very beginning of the game - historically they have been great.(for some reason, many people liked this idea the most) 6. Something about eternal diseases that can disappear only when you reach the level that allows you to invent a vaccine against them. And…
Last reply by Денис Живков, -
hey, for example, you can add the creation of a virus, that is, with a high level of technology, you can create viruses (if it’s not difficult, you can make a development branch and somewhere in the end zombies) and send them to other countries.
Last reply by diomap, -
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Hello! Nifty here! I have a great idea that can add some realistic diplomacy into the game. Coalitions. Coalitions is like an Alliance,but only during a War against a specific nation. This would add more historical vibes if there is a Napoleon Wars Era. Now, I wonder,will this Diplomatic Option be freely available? Will it require Research,or Policy to unlock,or require certain Era(s) to be available? I believe the way you start a Coalition is that you select the target nation to want to go to war with,and have a "Form Coalition Request",once clicked/tapped, it will open the page of all current Nations that does not have a N.A.P (Non-Aggression Pact), Alliance,Truce,Guara…
Last reply by Nifty, -
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Approval Rate The effects of approval rate scale linearly from the worst at 0 to the best at 100: Variable 0% 50% 100% National unrest +5 0 −5 Rebellions Factor +15 0 -15 Income from vassals −15% 0 +15% Diplomacy Point Gain -25% 0 +25% Low Approval Rate creates more rebellions and destabilizes the country. What do you think about this?
Last reply by Wayne23lololh,