Ideas
2,720 topics in this forum
-
- 1 follower
- 12 replies
- 913 views
That's what I think, but what if some kind of high technology is achieved by some state alone. . Let's imagine that they are too tall. While in 50 BC the Romans were fighting ordinary infantrymen, some tribe of blackfeet from North America reached the low peaks and fought with high-tech cyborgs, transformers and fired lasers from their eyes. It is logical that this threatens not only everyone on their continent, but, in principle, the entire world order. Therefore, many countries will intentionally spoil relations (but they will not enter into wars against an over-expanding power (by the way, add this coefficient of "over-expansion", which spoils relations with some count…
Last reply by Денис Живков, -
-
- 1 follower
- 3 replies
- 278 views
Being able to choose a alliance when creating a alliance name please don't forget this Lukas instead of receiving a automatic name like the last game, thx
Last reply by Wayne23lololh, -
- 1 follower
- 1 reply
- 251 views
so maybe these provinces could be named differently until they are useful? like naming west Jerusalem Jerusalem and naming east Jerusalem after some outskirt town, like kufr aqab, same can be done done for east berlin, naming it wittenau or smth and naming west berlin just berlin, i think that makes sense, as for canals maybe there could be some sort of blue line that appears when they are built that allows countries to pass through and can be occupied or annexed without the provinces its on, maybe that could be a peace treaty option, cus without east/west berlin, Suez, Panama. and without east/west Jerusalem the modern scenarios post the Victorian era are severely inaccu…
Last reply by xox, -
- 1 reply
- 255 views
Be able to create flags on the game in a more easier way (exporting them from your hard drive) into the game without getting into the Game files, also the possibility of the Flag of the nation waving into the gameplay (like it happens on some mods of Hoi IV)
Last reply by xox, -
- 2 followers
- 17 replies
- 1.2k views
!The easiest way to add a navy! 1. Increase the battle lines from 3 to 4. -Vanguard -wire -side -support 2. Naval units can only be produced in states with ports. 3. Those containing naval units are always programmed to be able to move only in states where the terrain is sea or there is a port. -This will be easier than the naval function in hearth of iron4 4. Gives a debuff to units other than the vanguard in the sea terrain, necessitating the need for a vanguard ex) -95% debuff 5. Addition of a technology tree suitable for the Navy 6.AI does not cross t…
Last reply by Ares I of Congo, -
- 0 replies
- 214 views
So I think that it would be interesting if there was a super event where you could simulate a whole war in one whole event where you can choose how long the war will last, who will win the war and the peace treaty with the territorial changes in one event. Also migration could be something that happens when the population is being persecuted or there is a civil war.
Last reply by Ares I of Congo, -
- 1 follower
- 0 replies
- 188 views
Hello Łukasz, will it be possible to add more than one resource for one province?
Last reply by HariboMapper, -
- 1 follower
- 0 replies
- 191 views
1. Feudal Vassalage: - Example: During medieval Europe, nobles in France often served as feudal vassals to the king. For instance, the Dukes of Normandy were feudal vassals bound to the French king. Feudal vassalage refers to the relationship where a lord receives land and protection from a superior lord in exchange for loyalty and service. 2. Tributary Vassalage: - Example: In Central Asia, during the Timurid Empire, the Golden Horde paying regular tribute to Timur can be considered an example of tributary vassalage. Tributary vassalage entails one state being obligated to regularly pay taxes or tribute to another state. 3. Suzerain Vassalage: - …
Last reply by IKayzerI, -
- 0 replies
- 392 views
I am writing to you to correct one historical mistake that you made in the Aoh2 and so that you do not do this in the Aoh3. As you probably know, there is such a principality as Lithuania or the official name “Grand Duchy of Lithuania”. But for some reason, almost everyone absolutely (except for Wikipedia and real historians) thinks that the GDL is Lithuania, although they simply do not know the history of the Eastern Slavs. After all, in fact, the GDL is a Western Russian state that united the Baltic Samogitians and the Eastern Slavs (who in the future will form such a people that in the GDL were the most numerous as Belarusians)! Also, in the GDL, in addition to the fut…
Last reply by nakerfit, -
- 0 replies
- 291 views
1. Will the Belarusian language be included in Aoh3 along with the Ukrainian language? 2. I hope that in Aoh3 there will be teams, such as a team where you add a certain number of population/money in the selected province; you add a certain amount of money to the treasury; or a team that in the selected province you spawn a certain number of divisions, but not just a number, but also adding a unit tag or you can also add a generals tag, I also know that Aoh2 was created on Windows 7 32-Bit, and because This is that Aoh2 is a 32-bit game, then the maximum amount of money/population/army/economy is 2,147,483,647 (Since this is the maximum 32-bit number), but I want Lukasz…
Last reply by nakerfit, -
Let each country have a currency: Each country will have its own national currency and economic transactions will be carried out through this currency. Let it be the exchange rate: Each country's currency will be valued at its own exchange rate against the currencies of other countries. This will play an important role in international trade and economic relations. Per capita income: Players will determine their economic strategies by tracking the per capita income of each country. This will help players manage their country more effectively. News: A news section will be added to the game that will allow players to follow economic, poli…
Last reply by Warnnexx, -
- 1 follower
- 0 replies
- 206 views
Will there be a migration in AOH3? Will it be specific to nomadic countries?
Last reply by Anyone, -
- 1 follower
- 1 reply
- 303 views
I have one idea about vassals In AoH2, it was pretty hard to keep vassals bigger than players country, but in AoH3, we can now improve vassal's provinces. I propose to add ability yo retain vassals that bigger than players country. When players do some improvements in vassal's country, that give -5% desire for independence fo 1-2 years. For example, Austria have Hungary as a vassal, and each year Hungary recieves 10-15% desire for independence. Player can decrease it by developing provinces of Hungary.
Last reply by Денис Живков, -
- 1 reply
- 181 views
Will there be a system like infamy in AoH3 and if yes what could be the results of being infamous.
Last reply by Денис Живков, -
- 1 follower
- 2 replies
- 328 views
Once upon a time, I stumbled upon a video about aoc2, I think it was about some concepts for new features to the game. One feature caught my eye though, it was about making states: A group of provinces that the AI would have as preset, and the player could either do preset or make their own, this could significantly reduce the late game micro management and you could do stuff like: Build a building in a state of 5 provinces and that would mean that each province gets a building, invest into the state and each province gets a split from the investment, eu IV has this feature and I think it could be a nice quality of life addition to people like me that like the numbers goi…
Last reply by Random Gadzo, -
- 2 replies
- 276 views
How is that exactly going to work? I don't see the suez canal province on the map, same for Panama, also how will you deal with situations like Jerusalem being split into two, east and west Berlin etc? And do you evwr plan on adding navy post alpha/beta? I don't expect this in the alpha I just wanna know if you have plans for this at all
Last reply by OwnM3Z0, -
- 2 replies
- 192 views
Military units may have different buffs or debuffs in different geographical areas, if climate feature will be available in the game, it can provide different debuffs and buffs to the units. For example: In hilly terrain, artillery and similar vehicles may be more powerful, while tanks and armored vehicles may suffer negative consequences. Planes can perform very well in mountainous terrain, and this may be the case in most terrain types. Infantry can benefit greatly from tanks and armored vehicles in flat terrain. In forest terrain, artillery and heavy tanks can be very weak. What I'm trying to say is that the b…
Last reply by muhoaga, -
a
Last reply by LightFog, -
- 1 reply
- 237 views
For now in videos portraying game we can see 1 quite important thing, I've noticed it in last video where as Abisynia it's possible to see Ming on the map and perform diplomatic actions with countries that realistically are way too far. That's why I'd like to propose exploration system, where there would be a special unit meant to explore the unknown lands. This unit would cost alot of money and it's maintenance cost would be doubled when it's moving through seas and oceans, such unit would be unlocked through laws or reforms that would be unlocked together with technology that allows to colonize. Without this unit and diplomatic actions allowing to discover lands other c…
Last reply by IKayzerI, -
- 1 follower
- 1 reply
- 228 views
We should be able to change our flag during the game, something like the flag creator of AoH2.
Last reply by Maximus_Painful, -
- 0 replies
- 224 views
Also here are 13 missing cities & 2 suggestions I Looked thru the cities present in the game and found the following missing: 1. Luxor, city in egypt 2. Moroni, capital of comoros 3. Praia, capital of cape verde 4. Ramallah, palestine adminstrive captial 5. gaza city should replace rafah as the biggest city and capital in gaza! 6. also replace the 2 cities in qatar with dukhan and al-khor 7. tulkarem, city in west bank is missing 8. ha'il capital of the shammars in north saudi arabia is aslo complelty missing 9. hardamout, yemen …
Last reply by xox, -
- 1 follower
- 1 reply
- 289 views
So recently lukazs said he will make war leaders divide up the land to avoid bordergore, which is all good, so here are more suggestions to add to that 1-dynamic borders, ai will put mountains, cultures (if u add them) rivers, marches, forts and ocean closeness into account, this will need to be done moderately though, as the ai won't pick corridor provinces, and unless 100% warscore will avoid annexing many cultures and might even release vassals instead, landlocked or limited access countries might choose sea access to valuable cities, but if it is not within range they will opt to make their borders by rivers, this applies to all countries 2-better ai …
Last reply by PeteFromPat, -
- 1 follower
- 1 reply
- 435 views
I think there may be a prestige add-on in the game. Thanks to this add-on, no one will be able to easily declare war on a few states with strong economies and superpowers in the world. If war is to be declared, either the power of that state or small states may need to unite and form a coalition. In this way, the island country at the end of the world cannot declare war on countries such as America and China. Additionaly, if you declare war on a state whose prestige is higher than yours, the morale and performance of your people and army maybe negatively affected. If you see a deficiency, you can correct it.
Last reply by Денис Живков, -
- 1 follower
- 4 replies
- 601 views
To balance colonialism, in addition to the need for the necessary technology and law, the following is required: 1. Introduce a limit on the simultaneous number of colonized regions (you can increase the number with some reforms or achievements) 2. Enter the time required for colonization (up to this point the region already belongs to the state, but it cannot be improved and nothing can be built there) 3. Regions to be colonized require a temporary investment of money until colonization is completed. 4. With some chance, depending on the law of the country, the aborigines may rebel. 5. Restrictions on colonization are compensated by an increased …
Last reply by aa30388, -
- 1 follower
- 1 reply
- 243 views
I Think there may be a prestige add-on in the game. Thanks to this add-on, no one will be able to easily declare war on a few states with strong economies and superpowers in the world. If war is to be declared, either the power of that state or small states may need to unite and form a coalition. In whis way, the island country at the end of the world cannot declare war on countries such as America and China Additionaly, if you declare war on a state whose prestige is higher whan yours, the morale and performance of your people and army maybe negatively affected. If you see a deficiency, you can correct it. @Łukasz Jakowski