Ideas
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I think that if you colonize a land you can not only religiously convert it but also be able to introduce resources native to your civilization just like when coco beans. There could be a different unit that could be something like with the settlers except their job is to extract resources from their colonies and bring it to your civilization. I wish that's how trading could work, where there could be a unit that retrieves resources from a different civilization and produces it in their civilization in return for some money or an alliance idk
Last reply by Ares I of Congo, -
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I think that this idea would help with the thing about religions which is where a Christian ruler, possible general like Joan of Arc could be canonized as a saint which would give it higher relations with the Papacy as well as in increase in legacy points. This could be achieved by success in Crusades or some sort of event miracle.
Last reply by Ares I of Congo, -
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If it isn't in the game, I would recommend adding it as it would be cool if you are able to make events that would, for example, change a monarch because the previous one died.
Last reply by Ares I of Congo, -
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I believe it would help a lot in organizing events if they were separated by country when creating scenarios, this would help especially in scenarios with a ton of events. Creating global events would also be very interesting, being something added by modders in age of history 2. just a random pic
Last reply by DasSoldat88, -
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It is more convenient to post here. And for the last time. ( The shape that I did is not 100% accurate) 1. Pristina : add Mitrovica 2. Ferizaj : add Gjilan 3. Tetovo : add Zunica 4. Ohrid : add Struga 5. Radovish : add Strumica 6. Vranje : Option 1 ; add Bosilegrad Option 2 ; add Medveda 7. Change Drama and Xanthi shapes 8. Change Pirot shape. Some of these provinces could be for some historical scenarios : WW1, WW2. Option 1 : Option 2 :
Last reply by Wayne23lololh, -
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We could divide the population into three social classes, likewise, it will allow us to collect taxes independently of each one. Also, it will affect our economy, a nation with a large number of lower classes will not generate as much wealth as a nation with a large population of upper classes. Therefore, laws and reforms will become more important in the game. Something similar to the Victory 2/3 system. (It occurred to me just when I was reading a book about the French Revolution.)
Last reply by IKayzerI, -
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I don't know if this has been suggested, but there should be a tab where you can see your past wars, participants, casualties and other information related to them.
Last reply by qxz, -
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1. The requirement to demilitarize the area. Example Treaty of Versailles 2. The requirements are to lease to the region for 1-50 years(balance). Example The Qing Empire 3. The requirement to dismantle the fortress/military fort. Example Prut Peace Treaty, The Treaty of London (1867) This practice has been quite common in history. this way the game will become more interesting and multifaceted
Last reply by mrx, -
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1. Will the Belarusian language be included in Aoh3 along with the Ukrainian language? 2. I hope that in Aoh3 there will be teams, such as a team where you add a certain number of population/money in the selected province; you add a certain amount of money to the treasury; or a team that in the selected province you spawn a certain number of divisions, but not just a number, but also adding a unit tag or you can also add a generals tag, I also know that Aoh2 was created on Windows 7 32-Bit, and because This is that Aoh2 is a 32-bit game, then the maximum amount of money/population/army/economy is 2,147,483,647 (Since this is the maximum 32-bit number), but I want Lukasz …
Last reply by nakerfit, -
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Im kind of interested in this since in the recent video I saw a government on Venice that said "Merchant" what exactly will that do and what is the purpose of resources in the game if you are not capable of trading them?
Last reply by Ares I of Congo, -
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Will we have navy units in the game ? We already have versatile land units so I don't see what could stop the existence of water units
Last reply by achour 2, -
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I will say this here because the religion post is so crowded my idea will be lost in a sea of ideas So pretty much, certain religions have debuffs and buffs for converting other religions, example: Hinduism has debuff for converting sunni provinces, sunni has buff for converting conquered christian provinces (to simulate spread of Islam) but gets debuffs if the state is fundamental in their state laws, Catholicism has buff for converting paganism, same for orthodoxy, And about the monument conversion, certain religious monuments (if u plan to add those) like the great mosque of cordoba can be converted if conquered by Catholicism, same for the opp…
Last reply by dodoaltac, -
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It could be a mechanic like "Westernization," for example in the year 1750, only European countries gain the "Westernized" effect. This effect could have positive impacts on core creation cost, tax efficiency, and goods produced. Non-European countries could unlock the "Westernization" mechanic after 1840, and to be "Westernized," they would need to be at the same technology level as any European country that has gained a "Westernized" effect. I think this could simulate European superiority during the 1700-1900 period in a historical context. It was present in the early stages of EU4 but was removed, however, in a longer-term game like AoH3, it could be a good idea.…
Last reply by IKayzerI, -
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In the latest video investment in the economy and in population growth is shown. Unfortunately, it looks like there may be a similar bug as in AoH 2 When you invest in province with 1% growth rate nothing changes (like in AoH2 bug with 99 economy where no matter how much you invested, it was always 99) The second problem in AoH 2 was exhaustion of investment opportunities (once the farms were built, it was no longer possible to invest in the province's population also, if the economy was too high, instead of profits from the provinces, there were giant losses. The consequence was that after some time it was impossible to invest in the population, and investing i…
Last reply by qxz, -
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Please Lukasz, add a culture map mode. One of the best things you can do in AoH2 and other similair grand strategy games is roleplay as a country that is passing throughout its eras in history, and of course, with every war, with every major event exploration, expansion, emigration and immigration the demographics of the country will change. Now , to create a pop system similair to Vic3 or vic2 would be too hard and time consuming, I'm aware, but what I ask for is so much more simple: a Culture map mode, where every province is assigned a different culture based on the era, and this culture (which can also be interpreted as ethnicity, tribe or linguistic group) can change…
Last reply by Samuelllle, -
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So, guys, my suggestion is that when the world changes. The player builds sawmills, carbon dioxide is released. When they invent something like an aerosol, there is a slight climate change. Some territories are being flooded. In addition, volcanoes have been almost the most important thing in the entire history of human society. The Great migration of peoples began with him. The most terrible year in the history of mankind 536 began due to natural disasters and climate change. And the atomic bomb is somehow too merciful judging by the video. @daniiiiiii @IKayzerI @aa30388 @Unity @Alexey Navalny @Mov@Łukasz Jakowski @Diego1…
Last reply by Денис Живков, -
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That's what I think, but what if some kind of high technology is achieved by some state alone. . Let's imagine that they are too tall. While in 50 BC the Romans were fighting ordinary infantrymen, some tribe of blackfeet from North America reached the low peaks and fought with high-tech cyborgs, transformers and fired lasers from their eyes. It is logical that this threatens not only everyone on their continent, but, in principle, the entire world order. Therefore, many countries will intentionally spoil relations (but they will not enter into wars against an over-expanding power (by the way, add this coefficient of "over-expansion", which spoils relations with some count…
Last reply by Денис Живков, -
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Being able to choose a alliance when creating a alliance name please don't forget this Lukas instead of receiving a automatic name like the last game, thx
Last reply by Wayne23lololh, -
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so maybe these provinces could be named differently until they are useful? like naming west Jerusalem Jerusalem and naming east Jerusalem after some outskirt town, like kufr aqab, same can be done done for east berlin, naming it wittenau or smth and naming west berlin just berlin, i think that makes sense, as for canals maybe there could be some sort of blue line that appears when they are built that allows countries to pass through and can be occupied or annexed without the provinces its on, maybe that could be a peace treaty option, cus without east/west berlin, Suez, Panama. and without east/west Jerusalem the modern scenarios post the Victorian era are severely inaccu…
Last reply by xox, -
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Be able to create flags on the game in a more easier way (exporting them from your hard drive) into the game without getting into the Game files, also the possibility of the Flag of the nation waving into the gameplay (like it happens on some mods of Hoi IV)
Last reply by xox, -
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!The easiest way to add a navy! 1. Increase the battle lines from 3 to 4. -Vanguard -wire -side -support 2. Naval units can only be produced in states with ports. 3. Those containing naval units are always programmed to be able to move only in states where the terrain is sea or there is a port. -This will be easier than the naval function in hearth of iron4 4. Gives a debuff to units other than the vanguard in the sea terrain, necessitating the need for a vanguard ex) -95% debuff 5. Addition of a technology tree suitable for the Navy 6.AI does not cross t…
Last reply by Ares I of Congo, -
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So I think that it would be interesting if there was a super event where you could simulate a whole war in one whole event where you can choose how long the war will last, who will win the war and the peace treaty with the territorial changes in one event. Also migration could be something that happens when the population is being persecuted or there is a civil war.
Last reply by Ares I of Congo, -
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Hello Łukasz, will it be possible to add more than one resource for one province?
Last reply by HariboMapper, -
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1. Feudal Vassalage: - Example: During medieval Europe, nobles in France often served as feudal vassals to the king. For instance, the Dukes of Normandy were feudal vassals bound to the French king. Feudal vassalage refers to the relationship where a lord receives land and protection from a superior lord in exchange for loyalty and service. 2. Tributary Vassalage: - Example: In Central Asia, during the Timurid Empire, the Golden Horde paying regular tribute to Timur can be considered an example of tributary vassalage. Tributary vassalage entails one state being obligated to regularly pay taxes or tribute to another state. 3. Suzerain Vassalage: - …
Last reply by IKayzerI, -
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I am writing to you to correct one historical mistake that you made in the Aoh2 and so that you do not do this in the Aoh3. As you probably know, there is such a principality as Lithuania or the official name “Grand Duchy of Lithuania”. But for some reason, almost everyone absolutely (except for Wikipedia and real historians) thinks that the GDL is Lithuania, although they simply do not know the history of the Eastern Slavs. After all, in fact, the GDL is a Western Russian state that united the Baltic Samogitians and the Eastern Slavs (who in the future will form such a people that in the GDL were the most numerous as Belarusians)! Also, in the GDL, in addition to the fut…
Last reply by nakerfit,