Ideas
2,720 topics in this forum
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- 4 replies
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Will there be a way to move population from one province to another and how can you change the population growth
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hola unirme a grupo anda mi ideas para el juego
Last reply by Diyerson, -
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SEIZING RESOURCES So, I've watched a video of Rise of Nations 2 in Roblox and the guy that was playing took a country's assets. I was hoping the same thing would've been here? I would hope when you occupy multiples provinces (for example Saudi Arabia, like how the Ottomans took Mecca and had land across the coastline) you can take the oil, gold...etc from it. It's basically an advanced form of plundering but just way more realistic. MILITARY BASES Military bases can be (of course) be made and you can develop weapons, tanks, airplanes... (if we're talking about modern era) or swords, arrows and bows, shields, armor...etc and level them up (basically whe…
Last reply by xitofa, -
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Hi Lukasz, looking at the provinces of Italy I noticed some errors and therefore I ask if it is possible to add and modify some borders. Below are the historical images of the borders that I ask you to review.
Last reply by Wayne23lololh, -
Will there be cards for Steam, and religion like separate from ideology?
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How about adding a reform/law tree starting from 1820? Unopened reforms/laws could give debuffs (like +5 national unrest), and players could try to complete that tree. This would eventually lead to the decline of absolute monarchies and most countries transitioning to republics from the 1930s onwards. Perhaps these laws could be like "release all colonies and protectorates," in 1960s leading to a world map similar to today's with different history.
Last reply by IKayzerI, -
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In the February video, it appears that Age of Feudalism is written for the 1440 scenario. There was not affects of ages in the second game. Will there be any impact of ages in the third game? If so, which ages should there be? I've come up with ideas based on years, but I'm not sure about the kind of impact I should give. Should it provide positive effects similar to the ones influential countries had in real history during that age, like the Splendor mechanic in EU4? For example, in the Holy League Era, should it provide positive effects for Austria, PLC, and Russia to help them against the Ottomans during wars in those years? Should there be positive effects like a Colo…
Last reply by Денис Живков, -
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country formation systemEven in the second part, I really liked the ability to customize scenarios and fill them out. I was especially interested in the event chains. With the expansion of the capabilities and mechanics of the third part of the game, there was hope to see a “dream editor” (all the best to the most wonderful developer in the world and greetings to everyone from Eastern Europe). Namely, I am interested in the following points: 1) Creating your own states with full customization 2) separate creation of events and missions, taking into account various conditions and consequences. It is desirable that they be clearly divided into global/inherent unde…
Last reply by Денис Живков, -
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@daniiiiiii , I published this idea in a special topic in English, as you wanted 😄 @Łukasz Jakowski Besides, I am interested in how the event for the Second World War will be implemented. It would be weird if she just walked by. Here is just an example of a mechanic that fits neatly into the ENT of the game. World tension is a special game mechanics that determines the level of tension in the world in the range from 0 to 100. The level of global tension has a variety of consequences, for example, it allows/restricts political decisions, national focuses, and so on. It is displayed with an icon in the form of a globe, enveloped in flames more and more, with incr…
Last reply by Денис Живков, -
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Will I be able to see the things countries do during the game, such as wars, expansions, changes in leadership, and legal changes, which will allow us to witness the rulers who have governed countries throughout history? For example, in a country that starts in the year 1440, we can see 1st Hasan ruling from 1440 to 1480, then 2nd Hasan taking over after the death of 1st Hasan in 1480 and ruling until 1511, followed by 3rd Hasan, and so on. Besides these leaders, in 1448, the country participates in a battle and suffers a major defeat, but manages to win the war in 1449 after 3 more battles. Will we be able to see the dates of these battles and events?
Last reply by IKayzerI, -
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I think there might also be one or more sentences that summarize the scenario, for example 1440: A new world is born. I think this will improve the gaming experience. Additionaly it may look better if you make a frame of the scenario.
Last reply by aa30388, -
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I edited your ideas a little @Dimzap I hope you like it.. 😄 @Strudeee @xox @Renibuff @WATER@Strategy @Zavod @qxz you noted in the post and I hope you will also be interested in what I replaced and what I added from myself Commit genocide. The ability to control a province and carry out purges based on ethnicity. this will take some time and will significantly increase discontent in the province and the likelihood of an uprising. Because even your citizens in this city/province will be in fear of a new purge. Sanctions and embargoes. Ability to impose sanctions/embargo against any country. Also bots in other countries should also be able to enter…
Last reply by Денис Живков, -
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Myślę, że dobrze by było gdyby domyślnie ekonomia i efektywność ściągania podatków bardzo nieznacznie, ale jednak z każdym rokiem spadały, a korupcja rosła. W innym wypadku będzie można rozwinąć swój kraj do granic możliwości w kilka lat do maksimum przez co inwestycje byłyby stosowane tylko na początku gry, a później nie byłoby już w co inwestować. Gracz powinien mieć obowiązek inwestowania, żeby jego kraj nie upadł od korupcji, słabej ekonomii i niskiej efektywności ściągania podatków Również powinien być jakiś system ograniczający wzrost liczby ludności, bo gdyby ludność rosła w nieskończoność byłoby to nierealistyczne. Wprowadzenie maksymalnego limitu ludności w …
Last reply by Rodak Polak, -
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I would add a map generation. by that i mean you would import a map that you drew and the generator would generate provinces (you would select how many provinces you want to be on the map, possibly how many countries(optionally)) and then you could draw the countries you would want to be there. it is hard but it would make the game special. It is hard to do, so you could leave this as the last thing or not to do it, because good content for the game is much more important than this. Thank you.
Last reply by muhoaga, -
I think it would be cool if every country had its own anthem in the description window. The anthems should change based on the ideology. The anthem would from time to time play in the background. It adds a lot of extra work but I think it would be a nice detail. example: Croatia: Republic: Lijepa naša (https://youtu.be/1lvHpkndatM?si=mJ_SZmqQwIO78GCo) Facist: Puška puca (https://youtu.be/5MN-iu2Rp9c?si=d40wBSfWkK0rxcNS) Monarchy: U boj, U boj (https://youtu.be/-8fD8u6IuCA?si=GioeZ2OXWukZFoax) Communism: Po šumama i gorama: https://youtu.be/u3wQpV7T9kk?si=_riGSERnT6n1O_eI
Last reply by qxz, -
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I think in the game, there should be a sea force limit in addition to the army force limit. Here's how I think it should work: It should be influenced by the number of ports in a country and its army force limit. For example, let's take England in the year 1470. Let's say it has 8 ports, and its army force limit is 55k troops. We can calculate that 20% of 55k is 11k, plus 8k (for the ports), which equals 19k total troops that it can have stationed at sea. Now, let's consider Venice. Let's say it has 12 ports and a force limit of 24k troops. 20% of 24k is 4.8k, plus 12k (for the ports), which equals 16.8k, rounded up to 17k sea force limit. For the Ottomans, let's say…
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Привет, Лукас, добавишь ли ты в игру мультиплеер?
Last reply by Paul.k, -
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The map was very big, the countries were represented by flag maps the provinnces colored like as if flag maps and also for some reason there were 2 india next to one another one in the ocean slightly below where the other India is apperntly in the dream because Lukas was still testing the game
Last reply by realkard, -
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Sometimes, countries should suffer natural disasters depending on their geographies. And we can heal country's wounds after these disasters as player.
Last reply by realkard, -
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Hi Lukasz, Thanks for creating this game! Can you do this provinces like that, or similar, it'd be nice. Please answer me It's in Ukraine
Last reply by daniiiiiii, -
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Hello everyone, here is the my idea for Goverment mechanic for Venice. I'll try to write all Renaissance Republics, and PLC because of Sejm. Idea: Signoria (Council) 1. Doge 2. Minor Consiglio 3. Quarantina Administrative Units and Effects: 1. Doge: Each Doge reduces core creation cost by 4% during their reign. 2. Minor Consiglio: Each Minor Consiglio increases tax efficiency by 4.5% during their term. 3. Quarantina: Each Quarantina reduces national unrest by 3% during their term. How the System Works: - Each Doge reigns for a certain period (5 years), during which the player is prompted to choose one administrative u…
Last reply by IKayzerI, -
- 2 followers
- 4 replies
- 616 views
Good evening everyone, especially the creator of this project Lukasz Jakowski! I propose that in more modern scenarios, especially after 1900, hours are added to the game system, I propose this because we know that in more modern scenarios things happen faster, and even at lower speeds the game flies, so scenarios like the second world war (which only lasts 6 years) would be absurdly short in terms of gameplay time. I made this small edit to better illustrate this!
Last reply by DasSoldat88, -
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This topic will be divided into 3 suggestions Casus belli System of war justification, it would slow down expansion of both player and bot countries. There would be few types of casus Belli for example religious war against neighbouring heretic countries, conquest which would be the most basic casus Belli obtainable through spies, missions etc. Reconquest Casus Belli would be based on country's cores and province population, it'd be lost over time with province being controlled and assimilated by your enemies (for example France having cores on English lands in Normandy and Gascony during late hundred years war would guarantee France reconquest casus Belli agai…
Last reply by POLANDjapan, -
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haha yeah multiplayer, imagine multiplayer in this game, damnnnnn
Last reply by Jgagmgi, -
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Привет, Лукас! Я и многие другие люди очень хотели бы видеть в игре расширенную дипломатию. Например, возможность переделывать границы своих вассалов, марионеток, протекторатов, доминионов, колоний и т. д. Заранее спасибо за ответ, надеюсь, у вас получится сделать первую стратегическую игру с лучшей дипломатией и всем остальным!
Last reply by Unix,