Ideas
2,720 topics in this forum
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I think that the black text of the civilization names should be surronded by White to give it a glow effect it simply looks cooler and better and makes the font stand out and thicker please adjust the game font and make it have a slight white border see below images for example @Łukasz Jakowski Eu4 hoi4 vs aoh3 it should have a white border whether alot like hoi4 or abit like eu4 both look really good can we have the fonts like either eu4/ck2/ck3 as u can see all games have a black border then white around it which makes text stand out better can we have this for civilization names please Lukas in aoh3 & like all paradox games have th…
Last reply by xox, -
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Hi @Łukasz Jakowski Here r 6 tips based from ur latest video 1. The icon for theravada is the zorastrian logo which is incorrect! 2 I saw sunni and Shia in the game but hope u didn't forget Islam's 3rd major sec/denomination who r found in parts of North Africa and like half of Oman the ibadis maybe u added them but they weren't visible on the menu of religons since u didn't scroll/show then all so forgive me if I'm asking for soemthing that is already there plz don't forget the ibadi sect 3. Chinese religions: I hope u added china's other major religion historically since it seems like in paradox games they always add one and not the other, that bein…
Last reply by xox, -
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In AOH2, wonders are added to the game by editing file. I suggest wonders can be built while playing game like other normal buildings but wonders can only be built in one city. if you want to build it again in another city, you have to destroy it and then build it again in another city @Łukasz Jakowski
Last reply by angamo123, -
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I think that bodies of water could be used for more useful things such as rivers or lakes. Armies could be able to travel through river and lakes. They could also have a mass production of fish as well as higher grain production. Social Rank could also be added and there could be a different percentage of happiness for each rank so if the peasantry's happiness was low then there could be revolution. But I think that these would only be exclusive in royal civilizations. There could also be a law of succession where when the ruler is about to die they can decide whether the lands will be split or succeeded by one ruler
Last reply by Ares I of Congo, -
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Hey there Luckasz I was wondering if there will be more content for the HRE ? Like adding new members or being able to challenge the emperorship, was also wondering if there would be small bonuses to being emperor like more manpower and maybe a little bonus to legacy points, of course these are all suggestions and I am looking foward to your answer if you read this !
Last reply by Ares I of Congo, -
Nations Color
by Mov- 0 replies
- 152 views
Will we still be able to modify in-game nations' colors?
Last reply by Mov, -
Is the music going to change through the Eras? It would be really nice to be like this
Last reply by facherito_Pro3000, -
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I dont know if political parties are going to be in a game, but if yes, i would add a electoral map. you could see what party does every province elect.
Last reply by Warnnexx, -
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I think that AI sholud try to use diplomatic options more often: declaring war was good in AoH2 aliances - every country should form an alliance with someone once every hundred years (aliances sholud last 50 years) defensive pact - every country should form a defensive pact with someone once every 50 years (defensive pacts sholud last 10 years) non agressiona pact - should be use by AI when they have very bad relations with neighbour demand military acces - if some country that AI doesn't like is fighting in a war with somebody else AI sholud sent them demand military acces guarantee independence - when country AI very strong dislakes…
Last reply by Rodak Polak, -
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In polish: Myślę, że powinna być różnica między kolonizacją prowincji zamorskich, z którymi nie ma się granicy, a prowincji z którymi już się graniczy (przykładem może być Argentyna, która skolonizowała Patagonię albo Rosja, która skolonizowała Syberię, ale mimo tego nie miały kolonii zamorskich). Kolonizacja prowincji, z którymi nie ma się granicy powinna być zarezerwowana tylko dla największych potęg. In english: I think that should be diferrence betwen colonization of overseas provinces and colonization of provinces with which it already borders. (For example Argentine colonized Patagonia but didnt colonize overseas lands). Colozniation overseas provinc…
Last reply by Rodak Polak, -
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The essence of the idea is to make a system of disintegration of states in the game (either permanently or as a separate mode). As for me, this would add more realism and aesthetics to the game (after all, overgrown countries with ugly borders would simply shrink to their original lands, and insane enclaves would separate themselves) and hardcore, because the player would have to fight not only external, but also internal rivals. I suggest the following types of decays: 1) disintegration into dozens of small countries (that is, each fortress declares itself the capital of the allotment). 2) disintegration incomplete (that is, half/a third of the territories are …
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Hopefully just like in hoi4 Fasicst/nationalist countries ai when in wars will seek to conquer as much as possible Communist ai tends to puppet things & invite them to the communist alliance afterwards Democries tend to liberate as many nations & regions as possible then probably puppet & neutral well idk What do u think of this type of ai Lukas if ai were fighting wars that's how they should behave in for example ww2 and post ww2 scenrios what do u think @Łukasz Jakowski
Last reply by xox, -
I think that the alliance system should be changed. In Aoc2 AI would rarely make any alliance and never join an alliance (if AI made alliance there would be max 2). I hope that AocIII will have improve the AI, so they join alliances and create more often, so you are more afraid to declear a war on a country that is in alliance.
Last reply by Warnnexx, -
- 1 follower
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You should rename the "Vinkovci" province to Vukovar, Vukovar is one of the most important cities in Croatia so I think you should rename it! You can also add a monument or however you call that, The monument would be the Vukovar tower.
Last reply by LightFog, -
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Will it be possible to have a debuff in colonization so not too many countries are randomly colonizing? Also can the technology be kept appropriate for each era so for example if you are in the medieval age you would reach your maximum technology level for that era but when that era ends and a new one comes then there will be a higher maximum technology level to make it more realistic?
Last reply by Warnnexx, -
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Just not for us to buy or anything simply to like as a option to notify us when it comes out or anything we receive a notification to.then buy like we can wishlist on mobile too just like on steam can u please allow us to wish list it on the play and app store? @Łukasz Jakowski
Last reply by Warnnexx, -
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Czy będzie system zaopatrzenia taki jak w hoi4 lub inny? I jeszcze jedna sprawa. Czy w grze jest dostępny tryb obserwatora? A jeżeli jest czy mógłbyś pokazać jak wygląda wojna pomiędzy AI?
Last reply by marszalek, -
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Will there be a mechanism that make it harder for you to expand the more you conquer Like the coalition against France If you took multiple factions and became too powerful for your area/regain all small factions in it or even the big one form a coalition against you It definitely make the game stand out of all paradox games because none of them have it And the problem with all of those games is that it gets boring after you become powerful (you can conquer anyone) It will be challenging that the bigger you get the harder for you to expand. And not just for you but if in ai get too powerful all small states around it start allying with each othe…
Last reply by Yahya, -
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Can you make a state system for big factions Like USSR when you zoom out you see one big United nation but when you zoom in you see every state like Kazakhstan and Russia with their own governor yet they all are one economy and army that you control
Last reply by Yahya, -
If no navy
by Yahya- 0 replies
- 196 views
If there's no naval units at least change the the army and the battleground looks when it's in sea like change it to (warriors standing on boats) And instead of seeing them fight in soil make it a connected ships Just to make it feel like they are on sea without adding new units
Last reply by Yahya, -
Farmik5455
by farmi- 0 replies
- 196 views
I would really like it to be possible to play with a friend online, for example, to be able to play online at least one of them must have purchased the game
Last reply by farmi, -
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Would love to see the basic 3 (ww1, modern day, ww2) & also 3 anothers (sometime during crusader era, 1200s before rise of Mongols by abit aswell as rise of Islam or slightly before so one can roleplay the rise) of Islam & Mongols Also if u plan to do modern day maybe set it in like 2015 or 2000 yah 2000 would be better with lots of events that span to this day from covid, arab spring, war on terror and all the various wars & CIVIL wars that would be like the modern day mod in hoi4 that would be very nice/cool lol
Last reply by xox, -
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My idea for AoH III is that if a civilization becomes a vassal, then it would take the color of its lord. This can help show the true extant of civilizations like the British Empire if you are including the colonies as separate civilizations that are vassals. Łukasz can also make an option to have a personal union between countries as in these scenarios, both countries are technically only connected via their leaders. Which then means that one shouldn't be a vassal to the other. The color can be chosen by the player (mid-game or in the map editor).
Last reply by yeetboi, -
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Last reply by yeetboi, -
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I want to ask you. is it ok about AI, another game system? why I ask you, you start to make game scenarios and you play a game that is already developed. I know that it doesn't mean that the game is perfect circumstances to release
Last reply by rimphysi,